Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.09.03 @ 18:22:23 Player: Tone Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (546) 546 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 6261 Bonus ------- Pacifist 200 High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1300 Matter 1/300 Energy 64/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Medium Treads Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Coolant Injector Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Impulse Thruster Array Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hardened Medium Armor Plating Advanced Drone Bay > --- WEAPON ----------- Heavy Rocket Launcher > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Impulse Thruster Array Improved Terrain Scanner Advanced ECM Suite Advanced Shield Generator Point Defense System [Rating: 112] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Treads Medium Treads Leg Titanium Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . 1 . 1 1 1 1 1 . Utility 7 | . . 1 . 1 1 1 1 1 1 Weapon . | . . . . . . . . . . Parts Attached 81 | 2 . 4 3 13 7 5 10 21 16 Power 5 | . . . . 1 . 1 . 2 1 Engine 2 | . . . . 1 . 1 . . . Core 2 | . . . . . . . . 1 1 Reactor 1 | . . . . . . . . 1 . Propulsion 31 | 2 . 1 1 6 2 . 5 9 5 Treads 9 | 2 . . 1 4 1 . . . 1 Leg 1 | . . . . 1 . . . . . Wheel . | . . . . . . . . . . Hover 19 | . . . . 1 1 . 5 8 4 Flight 2 | . . 1 . . . . . 1 . Utility 32 | . . 1 . 3 5 4 4 8 7 Device 18 | . . 1 . . 4 2 2 4 5 Storage 1 | . . . . . . 1 . . . Processor 5 | . . . . 3 . . . 1 1 Hackware . | . . . . . . . . . . Protection 8 | . . . . . 1 1 2 3 1 Artifact . | . . . . . . . . . . Weapon 13 | . . 2 2 3 . . 1 2 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . . 1 2 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 1 . 1 . . . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Corrupted Parts 2 | . . . . 2 . . . . . System Corruption 10 | . . . . 10 . . . . . Parts Lost 35 | . . 1 4 . . 4 2 10 14 Power 5 | . . . . . . 1 . 2 2 Propulsion 16 | . . . 3 . . 1 2 3 7 Utility 10 | . . 1 . . . . . 4 5 Weapon 4 | . . . 1 . . 2 . 1 . Highest Loss Streak 8 | . . 1 5 . . 3 1 3 8 Average Slot Usage (%) 58 | . 42 55 21 61 80 68 52 60 61 Engine 1 | . . . . 1 . 5 5 2 . Treads 9 | . 28 22 11 27 31 . . . . Hover 13 | . . . . 1 2 18 13 22 26 Device 9 | . . 8 . . 8 23 14 10 7 Storage 2 | . . . . . . 1 5 5 3 Processor 8 | . . . . 10 21 6 5 6 13 Protection 2 | . . . . . . 4 3 5 1 Ballistic Gun 5 | . 14 18 8 15 15 6 . . . Naked Turns 15 | . . . 15 . . . . . . Heaviest Build 60 | 1 1 8 2 10 13 20 34 60 53 Greatest Support 71 | 3 3 40 20 56 24 36 39 71 61 Greatest Overweight (x) 3 | . . . . 3 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 10 10 10 10 Average Capacity 7 | 7 5 5 5 5 5 6 10 10 9 Most Carried 10 | 6 5 5 5 5 5 10 10 10 10 Average Carried 7 | 4 5 4 5 4 4 5 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 5 5 5 5 5 5 10 10 9 5 Class Distribution -------------------- 92% | Mutant 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 679 | 200 . . 20 13 . . 71 375 . Remotely . | . . . . . . . . . . Salvage Created 598 | . . 17 20 52 . . 71 331 107 Parts 37 | . . 2 3 7 . . 1 13 11 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 16 | . . 1 1 3 . . . 5 6 Melee 1 | . . . 1 . . . . . . AOE 15 | . . 1 . 3 . . . 5 6 Classes Destroyed 7 | . . 1 . . . . 2 3 1 Worker 5 | . . . . . . . 3 1 1 Builder 3 | . . . . . . . . . 3 Tunneler 2 | . . . . . . . . 1 1 Hauler 1 | . . . . . . . . 1 . Recycler 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . Swarmer 16 | . . 1 1 3 . . . 5 6 Best Kill Streak 8 | . . 1 1 3 . . 4 5 8 Combat Bots Only 5 | . . 1 1 3 . . . 5 3 Max Kills in Single Turn 3 | . . 1 1 1 . . 1 3 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . 1 . . . 3 2 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 6076 | . 91 345 155 375 137 387 455 1228 2903 Core 1800 | . 9 31 47 42 6 74 230 51 1310 Absorbed by Shields 17 | . . . . . . . . 17 . Core Remaining (%) 91 | 100 96 . 80 92 99 91 77 95 . Volleys Fired 18 | . . 1 . 4 . . . 2 11 Largest 1 | . . 1 . 1 . . . 1 1 Hottest 39 | . . 36 . 36 . . . 39 39 Shots Fired 17 | . . 1 . 4 . . . 2 10 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 17 | . . 1 . 4 . . . 2 10 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 12 | . . . . . . . . 2 10 Electromagnetic 5 | . . 1 . 4 . . . . . Robot Hit Streak 3 | . . . . 2 . . . 3 1 Robot Miss Streak 6 | . . . . . . . . 1 6 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 15 | . . . . 2 . . 4 8 1 Core Hits 40 | . . 2 1 4 . . . 8 25 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 1 | . . . . . . . . 1 . Smash 1 | . . . . . . . . 1 . Melee Attacks 15 | . . . . . . . 4 8 3 Impact 12 | . . . . . . . 4 8 . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 Sneak Attacks 7 | . . . . . . . 3 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2314 | . . 59 30 73 6 7 251 814 1074 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 1634 | . . 57 . 70 . . . 433 1074 Melee 588 | . . . . . . . 207 381 . Ramming 92 | . . 2 30 3 6 7 44 . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 1507 | . . . . . . . . 433 1074 Electromagnetic 127 | . . 57 . 70 . . . . . Impact 588 | . . . . . . . 207 381 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 10 . . 1 . 12 Average Corruption 6 | . . . . 9 . . 1 . 5 Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . 3 . . . . 7 Matter Fused 2 | . . . . 1 . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 3 | . . . . 2 . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 246 | . . . . . . . 67 136 43 Projectiles . | . . . . . . . . . . Explosions 93 | . . . . . . . . 50 43 Melee 153 | . . . . . . . 67 86 . Knockbacks 3 | . . . . . . . 1 2 . Impact 3 | . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 174 | . . 21 13 24 2 3 21 . 90 Shots 6 | . . 1 . 2 . . . . 3 Rammed 19 | . 1 2 3 4 2 2 5 . . Targets Rammed 19 | . 1 2 3 4 2 2 5 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 338 | . . . . . . 15 . 338 177 Average Temperature 94 | . . . . . . 15 . 125 60 Received Heat Transfer 611 | . . 45 12 54 12 130 36 259 63 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . 5 2 . Impact Corruptions 9 | . . . . . . . 6 3 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 552 | . 90 144 67 149 113 144 154 252 552 Initial 132 | . . 37 55 26 67 55 55 74 132 Average 131 | . 39 73 36 101 75 104 93 109 343 Maximum Alert Level 2 | . . . . . . . . 1 2 Low Security (%) 85 | 100 100 100 100 100 100 100 100 96 20 Level 1 8 | . . . . . . . . 3 43 Level 2 5 | . . . . . . . . . 35 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 1 . 1 . . 2 . 3 Investigation 2 | . . . . . . . 1 . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . . 1 . 1 . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 4 | . . . . 1 . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 8 15 6 13 2 5 7 18 26 Peak Tracking Total 19 | . 7 19 4 13 3 4 7 7 13 Tactical Retreats 12 | . 2 . 1 . . 1 . 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 2 | . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 2 | . . 1 . 1 . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . 2 Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 16 | . 1 2 . 1 3 2 4 2 1 Terminals 10 | . 1 2 . 1 1 2 2 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . 1 . 1 1 . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 33 | . 4 6 . 1 5 3 8 4 2 Successful 9 | . . 1 . . 2 2 1 2 1 Failed 24 | . 4 5 . 1 3 1 7 2 1 Catastrophic 7 | . . 3 . . . 1 1 1 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . 2 6 . 1 3 3 4 . 2 Terminals 24 | . 4 6 . 1 3 3 4 3 . Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . . . 1 . 2 1 . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 4 | . . . . . . 1 1 2 . Level Access Points 3 | . . . . . . 1 1 1 . Unreport Threat 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 3 | . . 1 . . . 1 . . 1 Terminals 2 | . . 1 . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Disrupt 1 | . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 2 . 1 1 1 4 2 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 48 | . . . 48 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders 3 | . . . . . . 2 . . 1 EXPLORE 2 | . . . . . . 1 . . 1 RETURN 1 | . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . 1 . . 2 Drone Recoveries 3 | . . . . . . 1 . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 1600 | 5 57 114 103 143 175 171 184 382 266 Spaces Moved 2204 | 1 111 190 187 139 289 196 239 518 334 Core 915 | 1 111 189 186 127 279 . . . 22 Treads 14 | . . 1 1 12 . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 1275 | . . . . . 10 196 239 518 312 Flight . | . . . . . . . . . . Fastest Speed 42 | 50 50 50 50 50 50 61 55 42 50 Average Speed 57 | 50 50 50 50 63 50 65 62 56 61 Slowest Speed 200 | 50 50 160 160 200 62 131 131 106 71 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 2 36 25 51 20 10 10 8 22 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 28 | . . . . . . . . . 28 Terrain Destroyed 96 | . . . . 7 . . . 17 72 Melee 3 | . . . . . . . . . 3 Projectile . | . . . . . . . . . . AOE 93 | . . . . 7 . . . 17 69 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 2492 | 7 111 206 192 183 322 241 266 584 380 Wait 69 | . . . . 19 6 26 . 18 . Move 2196 | . 110 189 186 138 289 195 238 517 334 Hop . | . . . . . . . . . . Pick Up 36 | . . 5 . . 8 5 1 12 5 Fast Attach 44 | . . 2 3 9 2 4 6 11 7 Attach 31 | 2 . 1 . 2 5 . 4 10 7 Detach 17 | 1 . . . 2 2 3 4 1 4 Swap 6 | . . 1 . 2 . 1 . . 2 Drop 42 | 4 . 5 . 3 9 5 4 5 7 Fire 18 | . . 1 . 4 . . . 2 11 Melee 15 | . . . . . . . 4 8 3 Ram 13 | . . 2 2 1 1 2 5 . . Kick . | . . . . . . . . . . Crush 5 | . 1 . 1 3 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 8) 63 | -10/Materials | Entered another Materials area 63 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 168 | -9/Materials | Discovered new exit (range 14) 177 | -9/Materials | Entered Mines 227 | -9/Mines | Lost 5 parts (3n1u1w) 274 | -9/Mines | Discovered new exit (range 8) 280 | -9/Mines | Entered Materials 280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 355 | -8/Materials | System corruption reached 10% 375 | -8/Materials | Build established: Mutant 421 | -8/Materials | Discovered new exit (range 5) 423 | -8/Materials | Entered Factory 423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 594 | -7/Factory | Discovered new exit (range 4) 598 | -7/Factory | Entered another Factory area 598 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 667 | -6/Factory | Identified exit to Factory 769 | -6/Factory | Entered another Factory area 769 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 774 | -5/Factory | Lost 3 parts (1p1n1w) 860 | -5/Factory | Identified exit to Factory 953 | -5/Factory | Entered another Factory area 953 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -4/Factory | Lost 3 parts (1p2u) 1235 | -4/Factory | Lost 3 parts (1n1u1w) 1239 | -4/Factory | Identified exit to Research 1272 | -4/Factory | Spotted B-86 Titan 1335 | -4/Factory | Entered Research 1335 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1519 | -3/Research | Core integrity fell below 50% 1547 | -3/Research | Lost 8 parts (1p5n2u) 1573 | -3/Research | Core integrity fell below 20% 1576 | -3/Research | System corruption reached 10% 1601 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 01575_ Slug penetrates Wall. 01576_ Triggered Shock Trap. 01576_ The floor emits a surge of raw power. 01576_ System corrupted (+2). 01577_ Slug penetrates Wall. 01585_ ALERT: Rogue bot located, Programmers report to Research Zone 5G. 01586_ Penetrated by Slug. 01586_ Med. Storage Unit destroyed. 01586_ Penetrated by Slug. 01587_ Acquired Biometal Medium Treads. 01588_ Dropped Hvy. Pick. 01589_ Penetrated by Slug. 01590_ The unstable cave ceiling collapses. 01590_ Imp. Gyrokinetic Inverter destroyed. 01591_ System corrupted: Imp. Gyrokinetic Inverter rejected. 01591_ Acquired Imp. Gyrokinetic Inverter. 01592_ Slug penetrates Wall. 01601_ W-44 Eye sends out distress signal. 01601_ Slug penetrates Wall. 01601_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# # #### #?? # | | ??????####????????????# + #??# #?? # | | ??????# # ???????????# # #??# #???#### | | ######## ##################### ##?# #??????? | | # ##### #?# #??????? | | # = #?# #??????? | | # ==/ #?# #??????? | | + ! #?# #??????? | | # ##### #?# #??????? | | # # # # # ####h##############?# #??????? | | # ## # # ##### #??????? | | =# # # + #??????? | | # " "" # # #??????? | | # """" # # #??????? | | ###### """" # + #??????? | | #????# """" # pp # #??????? | | #????/ """" ###/########### #??????? | | #???## ## #??????? | | ## ###????# ? ## +??????? | | ?# #??????###????#### #??????? | | ?# ##########???????# ######+###### #??????? | | ?# # ### ##### #???????????? #??????? | | ?# + # #???????????? +??????? | | ?# # # #????????????##??????? | | ?# # # #????????????????????? | | ?# #? + @ #????????????????????? | | ?# #? # #????????????????????? | | ?# #?? # !#????????????????????? | | ## ########## #????????????????????? | | #????????????????????? | | R #????????????????????? | | % ????????????????????? | | """ """ """ #????????????????????? | | """ """ """ #????????????????????? | | """ """ """ """ #????????????????????? | | F"" """ """ """ #????????????????????? | | """ """ ?"" #????????????????????? | | ??? #????????????????????? | | ?? ????????????????????? | | %= ?? #????????????????????? | | [ ?? #????????????????????? | | "" "############+??????### ?????????????????????? | | #?#???????????????? ?????????????????????? | | ! #??????????????????w?????????????????????? | | ###???????????????? ?????????????????????? | | """"" ###??????????????????????????????????????? | | """"" #?#?#?"??????????????????????????????????? | | """"" ##??#????????????????????????????????????? | | #####???"????????????????????????????????? | | ####?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 200 Energy Generation 21 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 12 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaAnalysisRefractor Manual? 0 Play Time 00:34:15 Cumulative 475.1 hours Start 2021.09.03 @ 17:54:33 End 2021.09.03 @ 18:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/4/1/0/2/0/6/0/0 Lore% 87 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f73d172c-b13b-480d-af66-403bdde4142a