Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.09.03 @ 18:22:23

Player: Tone

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (29)      145
Value Destroyed (546)      546
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (230)                230
              TOTAL SCORE: 6261

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/1300
Matter                     1/300
Energy                     64/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Biometal Medium Treads
  Improved Gyrokinetic Inverter
>          --- UTILITY (9) ------
  Advanced Coolant Injector
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Impulse Thruster Array
           Impulse Thruster Array
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
    Combat Gravmag System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
>          --- UTILITY ----------
  Advanced Coolant Injector
  Advanced Coolant Injector
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Hardened Medium Armor Plating
  Advanced Drone Bay
>          --- WEAPON -----------
     Heavy Rocket Launcher
>          --- INVENTORY --------
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
           Impulse Thruster Array
  Improved Terrain Scanner
  Advanced ECM Suite
  Advanced Shield Generator
           Point Defense System
[Rating: 112]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Gyrokinetic Inverter
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Visual Processing Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   1   .   1   1   1   1   1   .   
  Utility                  7    | .   .   1   .   1   1   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             81   | 2   .   4   3   13  7   5   10  21  16  
  Power                    5    | .   .   .   .   1   .   1   .   2   1   
    Engine                 2    | .   .   .   .   1   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               31   | 2   .   1   1   6   2   .   5   9   5   
    Treads                 9    | 2   .   .   1   4   1   .   .   .   1   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   1   1   .   5   8   4   
    Flight                 2    | .   .   1   .   .   .   .   .   1   .   
  Utility                  32   | .   .   1   .   3   5   4   4   8   7   
    Device                 18   | .   .   1   .   .   4   2   2   4   5   
    Storage                1    | .   .   .   .   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   3   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   1   1   2   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   .   2   2   3   .   .   1   2   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   1   2   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   1   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   10  .   .   .   .   .   
Parts Lost                 35   | .   .   1   4   .   .   4   2   10  14  
  Power                    5    | .   .   .   .   .   .   1   .   2   2   
  Propulsion               16   | .   .   .   3   .   .   1   2   3   7   
  Utility                  10   | .   .   1   .   .   .   .   .   4   5   
  Weapon                   4    | .   .   .   1   .   .   2   .   1   .   
  Highest Loss Streak      8    | .   .   1   5   .   .   3   1   3   8   
Average Slot Usage (%)     58   | .   42  55  21  61  80  68  52  60  61  
  Engine                   1    | .   .   .   .   1   .   5   5   2   .   
  Treads                   9    | .   28  22  11  27  31  .   .   .   .   
  Hover                    13   | .   .   .   .   1   2   18  13  22  26  
  Device                   9    | .   .   8   .   .   8   23  14  10  7   
  Storage                  2    | .   .   .   .   .   .   1   5   5   3   
  Processor                8    | .   .   .   .   10  21  6   5   6   13  
  Protection               2    | .   .   .   .   .   .   4   3   5   1   
  Ballistic Gun            5    | .   14  18  8   15  15  6   .   .   .   
Naked Turns                15   | .   .   .   15  .   .   .   .   .   .   
Heaviest Build             60   | 1   1   8   2   10  13  20  34  60  53  
  Greatest Support         71   | 3   3   40  20  56  24  36  39  71  61  
  Greatest Overweight (x)  3    | .   .   .   .   3   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   5   5   5   5   5   10  10  10  10  
  Average Capacity         7    | 7   5   5   5   5   5   6   10  10  9   
  Most Carried             10   | 6   5   5   5   5   5   10  10  10  10  
  Average Carried          7    | 4   5   4   5   4   4   5   9   9   9   
  Final Capacity           10   | 5   5   5   5   5   5   10  10  10  5   
  Final Carried            10   | 5   5   5   5   5   5   10  10  9   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Matter Collected           679  | 200 .   .   20  13  .   .   71  375 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            598  | .   .   17  20  52  .   .   71  331 107 
  Parts                    37   | .   .   2   3   7   .   .   1   13  11  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  16   | .   .   1   1   3   .   .   .   5   6   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
  AOE                      15   | .   .   1   .   3   .   .   .   5   6   
Classes Destroyed          7    | .   .   1   .   .   .   .   2   3   1   
  Worker                   5    | .   .   .   .   .   .   .   3   1   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Swarmer                  16   | .   .   1   1   3   .   .   .   5   6   
Best Kill Streak           8    | .   .   1   1   3   .   .   4   5   8   
  Combat Bots Only         5    | .   .   1   1   3   .   .   .   5   3   
Max Kills in Single Turn   3    | .   .   1   1   1   .   .   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   1   .   .   .   3   2   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               6076 | .    91   345  155  375  137  387  455  1228 2903 
  Core                     1800 | .    9    31   47   42   6    74   230  51   1310 
  Absorbed by Shields      17   | .    .    .    .    .    .    .    .    17   .    
Core Remaining (%)         91   | 100  96   .    80   92   99   91   77   95   .    
Volleys Fired              18   | .    .    1    .    4    .    .    .    2    11   
  Largest                  1    | .    .    1    .    1    .    .    .    1    1    
  Hottest                  39   | .    .    36   .    36   .    .    .    39   39   
Shots Fired                17   | .    .    1    .    4    .    .    .    2    10   
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 17   | .    .    1    .    4    .    .    .    2    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    .    .    .    .    .    .    .    2    10   
  Electromagnetic          5    | .    .    1    .    4    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    .    2    .    .    .    3    1    
  Robot Miss Streak        6    | .    .    .    .    .    .    .    .    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           15   | .    .    .    .    2    .    .    4    8    1    
  Core Hits                40   | .    .    2    1    4    .    .    .    8    25   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    1    .    
    Smash                  1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              15   | .    .    .    .    .    .    .    4    8    3    
  Impact                   12   | .    .    .    .    .    .    .    4    8    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            7    | .    .    .    .    .    .    .    3    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2314 | .    .    59   30   73   6    7    251  814  1074 
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1634 | .    .    57   .    70   .    .    .    433  1074 
  Melee                    588  | .    .    .    .    .    .    .    207  381  .    
  Ramming                  92   | .    .    2    30   3    6    7    44   .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                1507 | .    .    .    .    .    .    .    .    433  1074 
  Electromagnetic          127  | .    .    57   .    70   .    .    .    .    .    
  Impact                   588  | .    .    .    .    .    .    .    207  381  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    10   .    .    1    .    12   
  Average Corruption       6    | .    .    .    .    9    .    .    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    3    .    .    .    .    7    
    Matter Fused           2    | .    .    .    .    1    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      3    | .    .    .    .    2    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            246  | .    .    .    .    .    .    .    67   136  43   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               93   | .    .    .    .    .    .    .    .    50   43   
  Melee                    153  | .    .    .    .    .    .    .    67   86   .    
Knockbacks                 3    | .    .    .    .    .    .    .    1    2    .    
  Impact                   3    | .    .    .    .    .    .    .    1    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      174  | .    .    21   13   24   2    3    21   .    90   
  Shots                    6    | .    .    1    .    2    .    .    .    .    3    
  Rammed                   19   | .    1    2    3    4    2    2    5    .    .    
Targets Rammed             19   | .    1    2    3    4    2    2    5    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        338  | .    .    .    .    .    .    15   .    338  177  
  Average Temperature      94   | .    .    .    .    .    .    15   .    125  60   
  Received Heat Transfer   611  | .    .    45   12   54   12   130  36   259  63   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    5    2    .    
  Impact Corruptions       9    | .    .    .    .    .    .    .    6    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    2    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Peak Influence             552  | .   90  144 67  149 113 144 154 252 552 
  Initial                  132  | .   .   37  55  26  67  55  55  74  132 
  Average                  131  | .   39  73  36  101 75  104 93  109 343 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   1   2   
  Low Security (%)         85   | 100 100 100 100 100 100 100 100 96  20  
  Level 1                  8    | .   .   .   .   .   .   .   .   3   43  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   .   1   .   .   2   .   3   
  Investigation            2    | .   .   .   .   .   .   .   1   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   1   .   1   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   .   .   .   1   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   8   15  6   13  2   5   7   18  26  
  Peak Tracking Total      19   | .   7   19  4   13  3   4   7   7   13  
  Tactical Retreats        12   | .   2   .   1   .   .   1   .   4   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Traps Triggered            2    | .   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Machines Disabled          2    | .   .   1   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   2   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Machines Accessed          16   | .   1   2   .   1   3   2   4   2   1   
  Terminals                10   | .   1   2   .   1   1   2   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   1   .   1   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                33   | .   4   6   .   1   5   3   8   4   2   
  Successful               9    | .   .   1   .   .   2   2   1   2   1   
  Failed                   24   | .   4   5   .   1   3   1   7   2   1   
    Catastrophic           7    | .   .   3   .   .   .   1   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   6   .   1   3   3   4   .   2   
  Terminals                24   | .   4   6   .   1   3   3   4   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   1   .   2   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   .   1   1   2   .   
  Level Access Points      3    | .   .   .   .   .   .   1   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   .   1   .   .   .   1   .   .   1   
  Terminals                2    | .   .   1   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   2   .   1   1   1   4   2   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      48   | .   .   .   48  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   2   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   1   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   1   .   .   2   
  Drone Recoveries         3    | .   .   .   .   .   .   1   .   .   2   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Turns Passed               1600 | 5   57  114 103 143 175 171 184 382 266 
Spaces Moved               2204 | 1   111 190 187 139 289 196 239 518 334 
  Core                     915  | 1   111 189 186 127 279 .   .   .   22  
  Treads                   14   | .   .   1   1   12  .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    1275 | .   .   .   .   .   10  196 239 518 312 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            42   | 50  50  50  50  50  50  61  55  42  50  
  Average Speed            57   | 50  50  50  50  63  50  65  62  56  61  
  Slowest Speed            200  | 50  50  160 160 200 62  131 131 106 71  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 2   36  25  51  20  10  10  8   22  14  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   1   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   .   .   
Spaces Dug                 28   | .   .   .   .   .   .   .   .   .   28  
Terrain Destroyed          96   | .   .   .   .   7   .   .   .   17  72  
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      93   | .   .   .   .   7   .   .   .   17  69  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Total                      2492 | 7   111 206 192 183 322 241 266 584 380 
  Wait                     69   | .   .   .   .   19  6   26  .   18  .   
  Move                     2196 | .   110 189 186 138 289 195 238 517 334 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | .   .   5   .   .   8   5   1   12  5   
  Fast Attach              44   | .   .   2   3   9   2   4   6   11  7   
  Attach                   31   | 2   .   1   .   2   5   .   4   10  7   
  Detach                   17   | 1   .   .   .   2   2   3   4   1   4   
  Swap                     6    | .   .   1   .   2   .   1   .   .   2   
  Drop                     42   | 4   .   5   .   3   9   5   4   5   7   
  Fire                     18   | .   .   1   .   4   .   .   .   2   11  
  Melee                    15   | .   .   .   .   .   .   .   4   8   3   
  Ram                      13   | .   .   2   2   1   1   2   5   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   1   .   1   3   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Discovered new exit (range 8)
   63 | -10/Materials | Entered another Materials area
   63 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  168 | -9/Materials  | Discovered new exit (range 14)
  177 | -9/Materials  | Entered Mines
  227 | -9/Mines      | Lost 5 parts (3n1u1w)
  274 | -9/Mines      | Discovered new exit (range 8)
  280 | -9/Mines      | Entered Materials
  280 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  355 | -8/Materials  | System corruption reached 10%
  375 | -8/Materials  | Build established: Mutant
  421 | -8/Materials  | Discovered new exit (range 5)
  423 | -8/Materials  | Entered Factory
  423 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  594 | -7/Factory    | Discovered new exit (range 4)
  598 | -7/Factory    | Entered another Factory area
  598 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  667 | -6/Factory    | Identified exit to Factory
  769 | -6/Factory    | Entered another Factory area
  769 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  774 | -5/Factory    | Lost 3 parts (1p1n1w)
  860 | -5/Factory    | Identified exit to Factory
  953 | -5/Factory    | Entered another Factory area
  953 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1143 | -4/Factory    | Lost 3 parts (1p2u)
 1235 | -4/Factory    | Lost 3 parts (1n1u1w)
 1239 | -4/Factory    | Identified exit to Research
 1272 | -4/Factory    | Spotted B-86 Titan
 1335 | -4/Factory    | Entered Research
 1335 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 1519 | -3/Research   | Core integrity fell below 50%
 1547 | -3/Research   | Lost 8 parts (1p5n2u)
 1573 | -3/Research   | Core integrity fell below 20%
 1576 | -3/Research   | System corruption reached 10%
 1601 | -3/Research   | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
01575_ Slug penetrates Wall.
01576_ Triggered Shock Trap.
01576_ The floor emits a surge of raw power.
01576_ System corrupted (+2).
01577_ Slug penetrates Wall.
01585_ ALERT: Rogue bot located, Programmers report to Research Zone 5G.
01586_ Penetrated by Slug.
01586_ Med. Storage Unit destroyed.
01586_ Penetrated by Slug.
01587_ Acquired Biometal Medium Treads.
01588_ Dropped Hvy. Pick.
01589_ Penetrated by Slug.
01590_ The unstable cave ceiling collapses.
01590_ Imp. Gyrokinetic Inverter destroyed.
01591_ System corrupted: Imp. Gyrokinetic Inverter rejected.
01591_ Acquired Imp. Gyrokinetic Inverter.
01592_ Slug penetrates Wall.
01601_ W-44 Eye sends out distress signal.
01601_ Slug penetrates Wall.
01601_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#         #   #### #??    #  |
| ??????####????????????#         +   #??# #??    #  |
| ??????#  # ???????????#         #   #??# #???####  |
| ########    #####################   ##?# #???????  |
| #                          #####     #?# #???????  |
| #                           =        #?# #???????  |
| #                          ==/       #?# #???????  |
| +                           !        #?# #???????  |
| #                          #####     #?# #???????  |
| #     #   # # #    ####h##############?# #???????  |
| #     ##    #        #             ##### #???????  |
|       =#   #         #             +     #???????  |
|        #       " ""  #             #     #???????  |
|        #       """"  #             #     #???????  |
|        ######  """"  #             +     #???????  |
|        #????#  """"  # pp          #     #???????  |
|        #????/  """"  ###/###########     #???????  |
|        #???##        ##                  #???????  |
| ##   ###????#     ?  ##                  +???????  |
| ?#   #??????###????####                  #???????  |
| ?#   ##########???????#    ######+###### #???????  |
| ?#   #        ### #####    #???????????? #???????  |
| ?#   +        #            #???????????? +???????  |
| ?#   #        #            #????????????##???????  |
| ?#   #        #            #?????????????????????  |
| ?#   #?       +          @ #?????????????????????  |
| ?#   #?       #            #?????????????????????  |
| ?#   #??      #           !#?????????????????????  |
| ##   ##########            #?????????????????????  |
|                            #?????????????????????  |
|            R               #?????????????????????  |
|    %                        ?????????????????????  |
|          """   """   """   #?????????????????????  |
|          """   """   """   #?????????????????????  |
| """      """   """   """   #?????????????????????  |
| F""      """   """   """   #?????????????????????  |
|          """   """   ?""   #?????????????????????  |
|                     ???    #?????????????????????  |
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| %=                   ??    #?????????????????????  |
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|        #?#???????????????? ??????????????????????  |
|     !  #??????????????????w??????????????????????  |
|        ###???????????????? ??????????????????????  |
| """""  ###???????????????????????????????????????  |
| """""  #?#?#?"???????????????????????????????????  |
| """""  ##??#?????????????????????????????????????  |
|        #####???"?????????????????????????????????  |
|        ####??????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          200
Energy Generation          21
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       410
Additional Mass Support    12
Armor Coverage             450
Utility Shielding          66
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaAnalysisRefractor
  Manual?         0
Play Time         00:34:15
  Cumulative      475.1 hours
  Start           2021.09.03 @ 17:54:33
  End             2021.09.03 @ 18:22:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           12/4/1/0/2/0/6/0/0
Lore%             87
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: f73d172c-b13b-480d-af66-403bdde4142a