Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 23:50:52

Player: Occam

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (169)     845
Value Destroyed (4837)     4837
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (612)                612
              TOTAL SCORE: 10674

 Bonus
-------
High Alert Combat Kills    149
Follower Combat Kills      163
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     64/100
System Corruption          9%
Temperature                Cool (12)
Movement                   Walking (260) Ox2
Location                   -6/Extension

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY (7) ------
      Advanced Heat Sink
               Huge Storage Unit
               Machine Analyzer
      Improved Signal Interpreter
      Improved Light Armor Plating
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Phasing Sabre
>              --- INVENTORY (25) ---
         Light Deuterium Engine
         Light Angular Momentum Engine
               Neutrino Core
      Advanced Heat Sink
               Energy Well (350)
               Matter Compressor (250)
      Improved Signal Interpreter
  Experimental Terrain Scanner
      Improved Trap Extractor (5/6 Blade)
      Advanced Beam Rifle
               Plasma Rifle
         Heavy Beamcaster
         Heavy Plasma Cannon
               Bore Cannon
      Improved Grenade Launcher
      Improved Grenade Launcher
               Remote Datajack
               CPS Tube (2)
     Makeshift Hammer

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Antimatter Reactor
>              --- PROPULSION -------
         Light Treads
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
               Machine Analyzer
      Improved Signal Interpreter
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Phasing Sabre
               Phasing Sabre
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Angular Momentum Engine
               Neutrino Core
               Carbon-fiber Leg
      Advanced Heat Sink
               Energy Well
               Matter Compressor
      Improved Signal Interpreter
  Experimental Terrain Scanner
      Improved Trap Extractor
      Advanced Beam Rifle
               Plasma Rifle
         Heavy Beamcaster
         Heavy Plasma Cannon
               Bore Cannon
      Improved Grenade Launcher
      Improved Grenade Launcher
               Remote Datajack
               CPS Tube
     Makeshift Hammer
[Rating: 68]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   1   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             191  | 1   15  10  43  2   12  33  2   14  36  23  
  Power                    19   | .   3   .   3   .   1   2   .   .   5   5   
    Engine                 14   | .   3   .   3   .   1   2   .   .   3   2   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               58   | .   5   3   16  1   6   9   .   3   9   6   
    Treads                 42   | .   4   1   14  1   5   8   .   3   5   1   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  9    | .   1   2   1   .   1   .   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   .   .   1   .   .   .   .   
  Utility                  47   | 1   3   2   9   .   4   5   2   4   13  4   
    Device                 22   | 1   1   1   8   .   3   1   .   1   4   2   
    Storage                4    | .   2   1   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   1   .   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   1   1   
    Protection             14   | .   .   .   .   .   1   3   1   2   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | .   4   5   15  1   1   17  .   7   9   8   
    Energy Gun             19   | .   2   .   4   .   1   7   .   1   2   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          27   | .   2   3   4   1   .   5   .   2   7   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   4   .   .   1   .   .   .   1   
    Special Weapon         2    | .   .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   3   .   3   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   3   .   .   .   .   1   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   .   10  .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   4   .   .   
Parts Lost                 64   | .   4   1   1   1   6   2   .   4   23  22  
  Power                    11   | .   .   .   .   .   1   .   .   .   4   6   
  Propulsion               19   | .   1   1   .   .   2   .   .   1   6   8   
  Utility                  20   | .   1   .   1   .   3   2   .   2   8   3   
  Weapon                   14   | .   2   .   .   1   .   .   .   1   5   5   
  Highest Loss Streak      14   | .   3   1   1   1   5   1   .   3   14  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  99  100 97  98  100 99  90  75  
  Engine                   10   | .   14  14  11  11  8   9   9   9   8   4   
  Treads                   28   | .   23  14  32  33  30  35  36  36  20  .   
  Wheel                    1    | .   1   13  .   .   3   .   .   .   2   6   
  Device                   11   | .   13  14  15  11  17  10  9   9   7   9   
  Storage                  9    | .   14  14  11  11  9   9   9   9   6   6   
  Processor                6    | .   .   .   6   11  1   .   6   9   9   13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   11  11  
  Protection               4    | .   .   .   .   .   7   15  11  8   5   .   
  Energy Gun               7    | .   9   .   7   11  9   8   9   8   3   2   
  Ballistic Gun            10   | .   18  25  13  11  9   8   9   2   7   8   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   6   .   .   
Peak Build Rating          68   | 7   8   10  22  19  26  38  37  41  56  68  
  Average Rating           28   | 6   7   9   18  18  23  31  36  39  47  44  
  On Entrance              22   | 6   7   8   10  19  19  26  37  37  38  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 14  30  90  99  98  102 102 100 99  110 111 
  Greatest Support         84   | 20  40  40  62  60  82  84  80  80  80  65  
  Greatest Overweight (x)  33   | .   1   5   6   1   6   1   1   1   28  33  
  Average Overweight (x)   1    | .   .   4   1   1   3   1   1   1   1   3   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   13  24  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   15  21  25  25  25  25  25  25  25  20  
  Average Carried          21   | 6   11  18  24  24  22  24  24  24  20  16  
  Final Capacity           25   | 8   15  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   15  20  25  25  25  25  25  24  13  19  

 Class Distribution 
--------------------
 50% | Mutant
 39% | Scavenger-Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  
Matter Collected           4411 | 225  333  224  847  133  265  385  188  240  932  639  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6751 | 91   633  224  1426 182  507  689  399  140  1347 1113 
  Parts                    352  | 6    43   9    105  19   14   31   16   9    57   43   
Haulers Intercepted        10   | .    2    .    4    .    1    3    .    .    .    .    
Recyclers Shooed           13   | 1    2    .    1    .    .    .    1    .    5    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Combat Hostiles Destroyed  110  | .   13  8   32  4   8   10  2   2   14  17  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   4   
  Guns                     85   | .   13  8   19  4   7   9   2   1   14  8   
  AOE                      18   | .   .   .   13  .   .   .   .   .   .   5   
Classes Destroyed          19   | 2   6   1   6   .   1   .   .   2   1   .   
  Worker                   10   | .   1   .   5   .   .   2   .   .   2   .   
  Builder                  6    | .   2   .   2   1   .   .   .   .   .   1   
  Tunneler                 6    | 1   .   .   .   3   .   .   .   .   2   .   
  Hauler                   10   | .   2   .   4   .   1   3   .   .   .   .   
  Recycler                 14   | 1   1   .   2   .   1   .   4   .   3   2   
  Mechanic                 3    | .   .   .   1   .   .   1   .   .   1   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  9    | .   3   .   3   .   .   .   .   .   1   2   
  Swarmer                  19   | .   9   2   4   1   .   .   .   .   .   3   
  Grunt                    47   | .   4   5   15  2   3   5   .   .   4   9   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   3   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   7   .   3   5   2   .   4   4   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   4   1   
  Scrapper                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Elite                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 2   7   3   17  3   3   5   2   1   3   8   
  Combat Bots Only         11   | .   3   3   11  3   3   3   2   1   3   7   
Max Kills in Single Turn   5    | 1   1   1   5   1   1   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  
Hostile Shots Fired        1091  | .    102  34   80   15   106  76   26   35   360  257  
  Missed                   291   | .    18   10   21   4    32   13   4    3    100  86   
Damage Taken               10942 | .    768  268  747  157  864  791  332  1066 3462 2487 
  Core                     1634  | .    142  78   117  6    109  51   13   264  406  448  
  Absorbed by Shields      755   | .    .    .    160  20   284  168  .    .    .    123  
  Regen/Repaired (Parts)   952   | .    139  .    103  .    242  468  .    .    .    .    
Core Remaining (%)         50    | 100  .    12   .    69   .    .    .    20   .    .    
Volleys Fired              511   | 5    69   32   77   14   54   50   20   6    115  69   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  120   | 60   80   120  79   79   88   88   84   84   91   109  
Shots Fired                996   | 10   139  56   142  29   108  99   40   12   227  134  
  Gun                      966   | 10   139  40   130  29   108  99   40   12   227  132  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 14    | .    .    .    12   .    .    .    .    .    .    2    
  Special                  16    | .    .    16   .    .    .    .    .    .    .    .    
  Kinetic                  566   | 5    55   40   70   15   54   50   20   6    145  106  
  Thermal                  416   | 5    84   16   60   14   54   49   20   6    82   26   
  Explosive                14    | .    .    .    12   .    .    .    .    .    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | 3    8    11   11   9    14   17   24   13   32   20   
  Robot Miss Streak        9     | 2    4    4    4    1    3    4    1    .    4    9    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    1    .    2    .    1    1    1    .    2    3    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    1    1    .    1    1    
Shots Hit Robots           724   | 6    79   18   93   20   82   80   33   14   167  132  
  Core Hits                346   | 3    32   10   98   7    23   24   10   2    61   76   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    1    .    1    .    1    .    .    .    2    .    
  Critical Strikes         27    | .    1    .    3    3    4    3    1    1    4    7    
    Burn                   16    | .    .    .    2    3    3    3    1    1    2    1    
    Destroy                5     | .    1    .    1    .    1    .    .    .    1    1    
    Smash                  1     | .    .    .    .    .    .    .    .    .    1    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              41    | .    .    .    .    .    .    4    .    9    1    27   
  Impact                   13    | .    .    .    .    .    .    4    .    8    1    .    
  Slashing                 27    | .    .    .    .    .    .    .    .    .    .    27   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    1    .    1    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           14876 | 72   1002 251  3079 341  1245 1427 629  275  3249 3306 
  Guns                     11343 | 72   996  251  1358 321  1218 1327 629  202  3133 1836 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2262  | .    .    .    1701 .    .    .    .    .    .    561  
  Melee                    1169  | .    .    .    .    .    .    88   .    73   99   909  
  Ramming                  102   | .    6    .    20   20   27   12   .    .    17   .    
  Kinetic                  6426  | 50   420  251  700  169  654  622  275  82   1743 1460 
  Thermal                  4917  | 22   576  .    658  152  564  705  354  120  1390 376  
  Explosive                2262  | .    .    .    1701 .    .    .    .    .    .    561  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   260   | .    .    .    .    .    .    88   .    73   99   .    
  Slashing                 909   | .    .    .    .    .    .    .    .    .    .    909  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    2    2    4    4    .    .    .    4    7    9    
  Average Corruption       3     | .    1    2    4    4    .    .    .    4    3    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    12   14   31   21   .    .    .    .    29   31   
    Message Errors         33    | .    4    4    6    6    .    .    .    .    5    8    
    Matter Fused           36    | .    3    2    9    7    .    .    .    .    7    8    
    Heat Flow Errors       16    | .    3    2    4    1    .    .    .    .    5    1    
    Energy Discharges      17    | .    1    3    1    3    .    .    .    .    6    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      18    | .    .    1    6    2    .    .    .    .    4    5    
    Data Loss (major)      8     | .    .    1    3    1    .    .    .    .    .    3    
    Misfires               5     | .    1    1    1    1    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    1    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            208   | .    .    .    6    .    .    68   .    25   99   10   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               16    | .    .    .    6    .    .    .    .    .    .    10   
  Melee                    192   | .    .    .    .    .    .    68   .    25   99   .    
Knockbacks                 2     | .    .    .    1    .    .    .    .    .    1    .    
  Impact                   2     | .    .    .    1    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      179   | .    .    .    94   .    1    .    .    .    .    84   
  Shots                    6     | .    .    .    4    .    .    .    .    .    .    2    
  Rammed                   8     | .    2    .    2    .    2    .    .    .    2    .    
Targets Rammed             15    | .    2    .    2    3    3    2    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7     | .    .    .    .    3    1    2    .    .    1    .    
Highest Temperature        376   | .    236  173  218  145  376  95   43   3    325  210  
  Average Temperature      65    | .    53   27   52   42   110  36   21   3    98   40   
  Received Heat Transfer   2620  | .    138  84   283  22   274  377  144  133  531  634  
  Effects                  3     | .    .    .    .    .    1    .    .    .    2    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    .    1    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              2     | .    .    .    .    .    .    1    .    .    1    .    
  Impact Corruptions       4     | .    .    .    .    .    .    1    .    1    2    .    
Robots Melted              2     | .    .    .    .    .    1    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    .    
  Parts Melted             13    | .    .    .    2    .    2    6    1    .    2    .    
  Heat Transferred         11233 | 50   1275 .    1753 592  1591 1776 703  200  2627 666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Peak Influence             852  | 10  169 124 852 338 153 191 79  .   165 195 
  Initial                  313  | .   6   .   .   313 24  7   6   .   .   10  
  Average                  122  | 8   65  19  296 221 67  62  64  .   40  67  
Maximum Alert Level        3    | .   .   .   3   1   .   .   .   .   .   .   
  Low Security (%)         80   | 100 100 100 39  31  100 100 100 .   100 100 
  Level 1                  14   | .   .   .   36  68  .   .   .   .   .   .   
  Level 2                  1    | .   .   .   7   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   16  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   4   .   2   1   .   .   6   2   
  Investigation            6    | .   1   .   1   .   1   1   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   1   .   1   .   1   .   .   .   3   .   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Distress Signals           8    | .   1   .   .   .   3   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   23  14  48  4   13  15  2   3   29  28  
  Peak Tracking Total      11   | .   3   5   11  2   3   5   2   6   5   7   
  Tactical Retreats        10   | .   3   2   1   .   .   1   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Traps Triggered            5    | .   3   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         71   | .   .   .   71  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   5   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            5    | .   .   .   5   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   5   5   5   5   5   5   5   5   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Machines Disabled          5    | .   .   .   2   .   1   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Machines Accessed          46   | .   8   1   9   .   3   6   5   5   5   4   
  Terminals                29   | .   7   .   7   .   2   4   3   .   2   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   1   .   2   .   1   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                186  | .   22  1   24  .   14  21  34  43  16  11  
  Successful               137  | .   11  1   13  .   7   13  32  43  13  4   
  Failed                   48   | .   10  .   11  .   7   8   2   .   3   7   
    Catastrophic           10   | .   2   .   4   .   .   .   .   .   1   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   19  .   19  .   8   8   7   .   11  4   
  Terminals                86   | .   20  .   20  .   8   11  9   .   7   11  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          22   | .   2   .   4   .   6   10  .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             84   | .   2   1   6   .   1   2   26  43  .   3   
  Record                   67   | .   .   .   .   .   .   .   24  43  .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   2   .   1   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       19   | .   2   .   4   .   4   9   .   .   .   .   
  Scan Component           10   | .   1   .   2   .   2   5   .   .   .   .   
  Repair                   9    | .   1   .   2   .   2   4   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         29   | .   7   .   3   .   2   2   6   .   8   1   
  Terminals                25   | .   7   .   3   .   2   2   6   .   4   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 13   | .   2   .   3   .   1   2   3   .   2   .   
    Skim                   11   | .   5   .   .   .   1   .   3   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   .   7   .   3   5   3   .   3   4   
  Full Trace Events        6    | .   1   .   1   .   1   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   76  .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   15  .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   2   .   2   4   .   .   .   .   
  Time                     288  | .   26  .   70  .   52  140 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Total Allies               8    | .   .   3   .   .   .   .   .   .   3   2   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   3   1   
  Highest-Rated Group      159  | .   .   40  .   .   .   .   .   .   87  159 
  Highest-Rated Ally       159  | .   .   16  .   .   .   .   .   .   29  159 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               67   | .   .   28  .   .   .   .   .   .   16  23  
  Total Damage             952  | .   .   266 .   .   .   .   .   .   168 518 
  Kills                    5    | .   .   3   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Ext 
Robot Analysis Total       4    | .   1   .   2   .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  
Turns Passed               15267 | 57   1786 889  2494 993  866  1254 405  3899 1700 924  
Spaces Moved               5539  | 33   816  362  834  388  275  331  137  1540 560  263  
  Core                     19    | .    .    .    .    .    .    .    .    .    5    14   
  Treads                   4493  | .    671  13   824  388  158  331  137  1540 431  .    
  Legs                     130   | 33   40   .    .    .    .    .    .    .    .    57   
  Wheels                   897   | .    105  349  10   .    117  .    .    .    124  192  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105   | 120  115  160  190  240  190  232  250  190  105  105  
  Average Speed            221   | 120  152  174  236  240  218  241  250  249  225  235  
  Slowest Speed            1700  | 120  240  175  312  240  560  250  250  250  1450 1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    98   77   63   84   17   48   25   79   10   38   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     5     | .    .    1    .    1    .    .    .    3    .    .    
  Known Exits Taken        6     | .    .    .    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    1    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    4    .    .    
Spaces Dug                 10    | .    .    2    6    .    .    .    .    2    .    .    
Terrain Destroyed          91    | .    .    3    74   .    .    .    .    2    1    11   
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    
  Projectile               4     | .    .    3    .    .    .    .    .    .    1    .    
  AOE                      85    | .    .    .    74   .    .    .    .    .    .    11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  
Total                      7489 | 40   1221 529  1221 418  429  691  163  1586 784  407  
  Wait                     919  | .    290  118  127  11   74   232  .    .    54   13   
  Move                     5529 | 32   815  361  833  387  274  330  136  1539 559  263  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 2    16   7    30   1    8    11   1    4    9    12   
  Fast Attach              65   | 1    4    3    6    1    4    13   1    10   10   12   
  Attach                   56   | .    5    1    5    1    8    5    .    2    21   8    
  Detach                   21   | .    3    .    1    .    2    6    1    4    3    1    
  Swap                     72   | .    6    6    32   .    .    15   1    4    5    3    
  Drop                     89   | .    11   1    37   .    2    23   3    8    4    .    
  Fire                     511  | 5    69   32   77   14   54   50   20   6    115  69   
  Melee                    39   | .    .    .    .    .    .    4    .    9    1    25   
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    2    .    2    3    2    2    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Trap                     71   | .    .    .    71   .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat / Exi / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Extension (discovered 1 exit: Fac)

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
    58 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   733 | -10/Materials | Discovered new exit (range 15)
   777 | -10/Materials | Central database locked down
   896 | -10/Materials | Discovered new exit (range 12)
   927 | -10/Materials | Discovered new exit (range 16)
  1004 | -10/Materials | Core integrity fell below 50%
  1037 | -10/Materials | Lost 3 parts (1n1u1w)
  1148 | -10/Materials | Repaired Lgt. Treads
  1173 | -10/Materials | Discovered new exit (range 15)
  1498 | -10/Materials | Identified exit to Subcaves
  1561 | -10/Materials | Learned location of 1 exit from Recycling
  1577 | -10/Materials | Learned location of 1 exit from Storage
  1584 | -10/Materials | Learned 2 Storage zone layouts
  1585 | -10/Materials | Learned 2 Storage zone layouts
  1591 | -10/Materials | Learned location of 2 exits from Mines
  1607 | -10/Materials | Learned Recycling recycling unit intel
  1633 | -10/Materials | Learned 2 Mines zone layouts
  1696 | -10/Materials | Discovered new exit (range 16)
  1844 | -10/Materials | Entered Mines
  1845 | -10/Mines     | Identified exit to Exiles
  1850 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1968 | -10/Mines     | Excavation squad dispatched
  1968 | -10/Mines     | A large section of the Mines collapsed
  2204 | -10/Mines     | Core integrity fell below 20%
  2348 | -10/Mines     | Learned Materials stockpile data
  2366 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2456 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2618 | -10/Mines     | Discovered new exit (range 15)
  2644 | -10/Mines     | Learned location of 2 exits from Materials
  2733 | -10/Mines     | Entered Materials
  2733 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2734 | -9/Materials  | Identified exit to Mines
  2734 | -9/Materials  | Identified exit to Materials
  2908 | -9/Materials  | Build established: Scavenger-Mutant
  3924 | -9/Materials  | Repaired Beam Rifle
  3950 | -9/Materials  | Discovered exit to Materials (range 9)
  4201 | -9/Materials  | Repaired Adv. Treads
  4733 | -9/Materials  | First assault squad dispatched
  4844 | -9/Materials  | Destroyed 11 combat bots
  5227 | -9/Materials  | Entered Mines
  5228 | -9/Mines      | Learned location of Storage (-8)
  5232 | -9/Mines      | Met a Derelict bent on vengeance
  5446 | -9/Mines      | Discovered exit to Materials (range 11)
  5987 | -9/Mines      | Discovered exit to Materials (range 9)
  6066 | -9/Mines      | Learned Materials interactive machine intel
  6220 | -9/Mines      | Entered Materials
  6220 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6221 | -8/Materials  | Identified exit to Storage
  6222 | -8/Materials  | Loaded intel: 19 interactive machine locations
  6597 | -8/Materials  | Lost 5 parts (1p2n2u)
  6610 | -8/Materials  | Discovered exit to Storage (range 8)
  6802 | -8/Materials  | Repaired Lgt. Treads
  6830 | -8/Materials  | Repaired Lgt. Treads
  7086 | -8/Materials  | Entered Storage
  7087 | -8/Storage    | Identified exit to Recycling
  7088 | -8/Storage    | Identified exit to Factory
  7580 | -8/Storage    | Repaired Adv. Treads
  7883 | -8/Storage    | Used back door to open Recycling access
  8017 | -8/Storage    | Build established: Mutant
  8165 | -8/Storage    | Repaired Arm. Treads
  8204 | -8/Storage    | Repaired Imp. Heat Sink
  8231 | -8/Storage    | Repaired Lgt. Treads
  8340 | -8/Storage    | Entered Recycling
  8341 | -8/Recycling  | Met a Zionite searching for Scraptown
  8341 | -8/Recycling  | Identified exit to Scraptown
  8342 | -8/Recycling  | Loaded intel: 4 recycling unit locations
  8590 | -8/Recycling  | Scanned before Scraplab entrance
  8745 | -8/Recycling  | Entered Scraptown
  9707 | -8/Scraptown  | Visited CR-KLE's Repair Center
  9759 | -8/Scraptown  | Visited Red Mages
  9839 | -8/Scraptown  | Found Relay Coupler [Proto]
  9894 | -8/Scraptown  | Visited Cyclists
 10462 | -8/Scraptown  | Discovered new exit (range 5)
 10750 | -8/Scraptown  | Visited Symbiants
 10830 | -8/Scraptown  | Visited The Evicted
 10905 | -8/Scraptown  | Visited UFD Registry
 10980 | -8/Scraptown  | Visited Comm Corps
 11100 | -8/Scraptown  | Visited Spacefarers
 11422 | -8/Scraptown  | Registered with UFD as "Cargowalker"
 11515 | -8/Scraptown  | Visited Scrap Suit Storage
 11615 | -8/Scraptown  | Visited Chapter 10
 11740 | -8/Scraptown  | Visited Infowarlord's Domain
 11760 | -8/Scraptown  | Found Exp. Terrain Scanner
 11972 | -8/Scraptown  | Discovered new exit (range 3)
 12067 | -8/Scraptown  | Visited Cartography Club
 12441 | -8/Scraptown  | Attacked by Scraptown defenders
 12445 | -8/Scraptown  | Learned location of Zion (-6)
 12445 | -8/Scraptown  | Learned location of Lower Caves (-7)
 12445 | -8/Scraptown  | Learned location of Extension (-6)
 12445 | -8/Scraptown  | Learned 8 Factory zone layouts
 12445 | -8/Scraptown  | Learned 8 Access zone layouts
 12445 | -8/Scraptown  | Learned 8 Lower Caves zone layouts
 12445 | -8/Scraptown  | Learned 12 Lower Caves zone layouts
 12445 | -8/Scraptown  | Learned 20 Upper Caves zone layouts
 12445 | -8/Scraptown  | Learned 20 Proximity Caves zone layouts
 12445 | -8/Scraptown  | Learned 24 Proximity Caves zone layouts
 12445 | -8/Scraptown  | Learned Storage emergency access door positions
 12445 | -8/Scraptown  | Learned location of 3 exits from Factory
 12445 | -8/Scraptown  | Learned location of 1 exit from Research
 12618 | -8/Scraptown  | Found Deep Structural Scanner
 12626 | -8/Scraptown  | Core integrity fell below 50%
 12644 | -8/Scraptown  | Entered Factory
 12644 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
 12645 | -6/Factory    | Identified exit to Factory
 12645 | -6/Factory    | Identified exit to Lower Caves
 12646 | -6/Factory    | Identified exit to Extension
 12673 | -6/Factory    | Lost 3 parts (1n2u)
 12912 | -6/Factory    | Build established: Hacker-Mutant
 12981 | -6/Factory    | Garrison activated, responded to threat
 13654 | -6/Factory    | Fabricated G-50 Soldier (x3)
 13801 | -6/Factory    | Lost 3 allies
 13824 | -6/Factory    | Lost 3 parts (1p2u)
 14095 | -6/Factory    | Lost 14 parts (1p5n5u3w)
 14344 | -6/Factory    | Entered Extension
 14392 | -6/Extension  | Core integrity fell below 50%
 14442 | -6/Extension  | Destroyed 7 combat bots
 14444 | -6/Extension  | Lost 3 parts (2p1n)
 14476 | -6/Extension  | Build established: Scavenger-Mutant
 14608 | -6/Extension  | Lost 4 parts (1p1n1u1w)
 14720 | -6/Extension  | Core integrity fell below 20%
 14762 | -6/Extension  | Lost 7 parts (1p2n2u2w)
 15044 | -6/Extension  | Disrupted transfer network
 15146 | -6/Extension  | Spotted B-75 Beast
 15187 | -6/Extension  | Rescued A7
 15194 | -6/Extension  | Lost 3 parts (1n2w)
 15226 | -6/Extension  | Spotted B-75 Beast
 15248 | -6/Extension  | Allies destroyed B-75 Beast
 15268 | -6/Extension  | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
15238_ A7 knocked back.
15240_ Phasing Sabre follow-up attack on B-75 Beast.
15240_ B-75 Beast Rnf. Deuterium Engine severed.
15244_ B-75 Beast misfires.
15245_ B-75 Beast Imp. Cooling System severed.
15245_ Phasing Sabre follow-up attack on B-75 Beast.
15246_ Myomer Leg destroyed.
15247_ A7 Prototype Storage blasted off.
15247_ A7 knocked back.
15248_ B-75 Beast Imp. Medium Treads severed.
15248_ B-75 Beast destroyed.
15249_ System corrupted: Component data lost.
15250_ Lgt. Treads destroyed.
15250_ Phasing Sabre blasted off.
15250_ Knocked back.
15250_ Imp. Deuterium Engine destroyed.
15253_ Lgt. Antimatter Reactor destroyed.
15253_ Acquired Unknown Protection.
15253_ Identified Imp. Light Armor Plating.
15259_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?# #?????????#     #?????????????????????????????? |
| ?# #?????????#     ########??????????????????????? |
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|     #?#####+##          ^ #??????????????????????? |
|     #?#   [ !#          ^ #??????????????????????? |
|     #?#      #            #??????????????????????? |
|     #?#      #            #??????????????????????? |
|     #?#      #           *#??????????????????????? |
|     #?#      +          ! #??????????????????????? |
|     #?#      ############ #??????????????????????? |
| #####?########??????????#=#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ??????????????????????###!#??????????????????????? |
| ????????????????????###T#*#??????????????????????? |
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| ????????????????????# #%# #??????????????????????? |
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| ???????????????????????## ###????????????????????? |
| ???????????????????????#/!# ###??????????????????? |
| ??????????????????????###!!%= ## ### ????????????? |
| ??????????????????????#"" p*%     "" "???????????? |
| ??????????????????????# "%!!=      " " ??????????? |
| ??????????????????????# !@!=%          #?????????? |
| ??????????????????????#  BB]           #?????????? |
| ??????????????????????#  BB            #?????????? |
| ?????????????????????                    ????????? |
| ????????????????????                    ?????????? |
| ???????????????????                     ?????????? |
| ??????????????????                      ?????????? |
| ?????????????????  u  tu            kt ??????????? |
| ????????????????#######               %??????????? |
| ??????????????????????#               ???????????? |
| ??????????????????????#               ???????????? |
| ??????????????????????#              ????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          32
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Trap Extractor | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupAerolevPerforator
  Manual?         0
Play Time         02:22:53
  Cumulative      398.7 hours
  Start           2024.09.09 @ 00:54:05
  End             2024.10.04 @ 23:50:52
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          226
  Rogue           82
  Adventurer      144
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             55
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c782d434-d04a-48d4-a4f4-e67b58e42b00