Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 16:59:38 Player: ChromeKnight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1307) 1307 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 4767 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 189 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 325/325 System Corruption 0% Temperature Cool (325) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (10) --- Improved Heat Sink Advanced Heat Sink Compact Matter Pod (150) Weapon Cycler Weapon Cycler Weapon Cycler Weapon Cycler Layered Light Armor Plating Thief Drone Bay (3/3) Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Sensor Array Weapon Cycler > --- WEAPON ----------- Pulse Rifle Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Weapon Cycler Weapon Cycler Weapon Cycler Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Thief Drone Bay Signal Generator [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 96 | 6 5 8 13 7 48 9 Power 19 | 1 1 2 4 3 7 1 Engine 14 | 1 1 2 4 3 2 1 Core 5 | . . . . . 5 . Reactor . | . . . . . . . Propulsion 25 | 2 . 2 3 1 14 3 Treads . | . . . . . . . Leg 25 | 2 . 2 3 1 14 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 2 1 2 3 15 3 Device 19 | . 1 1 2 1 13 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . . 2 2 1 Artifact . | . . . . . . . Weapon 25 | 2 2 3 4 . 12 2 Energy Gun 13 | . . 3 2 . 7 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . . 2 . 5 . Ballistic Cannon 3 | . 2 . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . Parts Lost 37 | . . . 8 9 19 1 Power 6 | . . . 1 1 4 . Propulsion 9 | . . . 3 2 4 . Utility 6 | . . . . 4 2 . Weapon 16 | . . . 4 2 9 1 Highest Loss Streak 11 | . . . 6 7 11 1 Average Slot Usage (%) 88 | . 85 89 95 88 81 99 Engine 10 | . 14 11 10 15 5 15 Core 3 | . . . . . 8 2 Leg 25 | . 28 24 29 25 23 27 Device 17 | . . 20 22 11 19 14 Storage 10 | . 14 11 11 9 9 9 Protection 3 | . . . . 8 4 6 Energy Gun 6 | . . 12 16 . 2 8 Ballistic Gun 8 | . 21 . 4 17 9 3 Ballistic Cannon 2 | . 6 9 . . . 5 Naked Turns . | . . . . . . . Heaviest Build 47 | 11 32 34 33 43 41 47 Greatest Support 45 | 20 20 30 30 35 40 45 Greatest Overweight (x) 9 | . 1 1 9 2 8 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 1 7 10 10 10 10 10 Average Carried 8 | . 2 7 8 9 9 10 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 1 7 10 10 10 10 10 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 1412 | 197 159 278 149 202 427 . Remotely . | . . . . . . . Salvage Created 1482 | . 166 620 39 191 466 . Parts 96 | . 14 41 . 17 24 . Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 39 | . 6 12 3 6 12 . Guns 29 | . 4 6 3 4 12 . Cannons 8 | . 2 6 . . . . AOE 2 | . . . . 2 . . Classes Destroyed 10 | . 2 5 2 1 . . Worker 5 | . . 4 1 . . . Builder 1 | . . . . 1 . . Hauler 3 | . . 3 . . . . Recycler 1 | . . 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 17 | . 3 7 . 3 4 . Grunt 13 | . 3 2 . . 8 . Sentry 6 | . . 3 . 3 . . Demolisher 1 | . . . 1 . . . Assembled 2 | . . . 2 . . . Best Kill Streak 6 | . 2 6 1 4 5 . Combat Bots Only 5 | . 2 4 1 4 5 . Max Kills in Single Turn 2 | . 1 2 1 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 4361 | . 199 343 691 886 2018 224 Core 776 | . 55 50 115 117 390 49 Absorbed by Shields 65 | . . . . . 65 . Core Remaining (%) 78 | 100 78 . 58 . . . Volleys Fired 162 | . 19 36 16 20 67 4 Largest 2 | . 2 2 2 2 2 2 Hottest 126 | . 78 126 126 50 126 107 Shots Fired 291 | . 38 72 30 40 103 8 Gun 259 | . 32 50 30 40 103 4 Cannon 32 | . 6 22 . . . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 176 | . 38 22 6 40 66 4 Thermal 105 | . . 50 14 . 37 4 Explosive . | . . . . . . . Electromagnetic 10 | . . . 10 . . . Robot Hit Streak 16 | . 6 16 7 8 11 3 Robot Miss Streak 6 | . 3 4 3 6 3 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 2 . 1 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . Shots Hit Robots 178 | . 24 43 18 30 62 1 Core Hits 85 | . 10 22 7 13 33 . Critical Hits 2 | . . . . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2753 | . 235 823 255 639 782 19 Guns 2370 | . 161 626 255 534 776 18 Cannons 271 | . 74 197 . . . . Explosions 102 | . . . . 102 . . Melee . | . . . . . . . Ramming 10 | . . . . 3 6 1 Kinetic 1411 | . 235 197 90 534 355 . Thermal 1165 | . . 626 100 . 421 18 Explosive . | . . . . . . . Electromagnetic 167 | . . . 65 102 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Effects 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . 2 . . 3 . Projectiles 2 | . . 2 . . . . Explosions 3 | . . . . . 3 . Melee . | . . . . . . . Knockbacks 2 | . 1 1 . . . . Impact . | . . . . . . . Kinetic 2 | . 1 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 103 | . . . . 54 49 . Shots 3 | . . . . 2 1 . Rammed 2 | . . . . 1 . 1 Targets Rammed 2 | . . . . 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 425 | . 66 3 . 41 425 321 Average Temperature 119 | . 26 3 . 21 152 175 Received Heat Transfer 1356 | . 48 87 60 198 828 135 Effects 2 | . . . . . 2 . Shutdowns 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 3 . . 3 . Heat Transferred 2590 | . . 1332 222 . 999 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 872 | . 176 441 113 288 872 431 Initial 425 | . . 74 113 9 144 425 Average 298 | . 103 225 71 118 497 400 Maximum Alert Level 3 | . . 2 . 1 3 2 Low Security (%) 43 | 100 100 35 100 73 13 . Level 1 20 | . . 60 . 26 20 14 Level 2 30 | . . 4 . . 51 85 Level 3 5 | . . . . . 14 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 2 . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 . 1 Assault 1 | . . . 1 . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 3 | . 1 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 10 19 6 15 26 3 Peak Tracking Total 8 | . 3 5 3 5 8 2 Tactical Retreats 11 | . 1 1 . 1 8 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 6 | . 1 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 5 | . . . . 3 2 . Max in Single Turn 2 | . . . . 2 2 . Phase Generator 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 5 | . 1 1 1 1 . 1 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 8 | . 3 2 1 1 . 1 Successful 7 | . 2 2 1 1 . 1 Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 3 | . 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies 4 | . . . 4 . . . Largest Group 3 | . . . 3 1 . . Highest-Rated Group 40 | . . . 40 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders 6 | . . . . . 6 . EXPLORE 1 | . . . . . 1 . RETURN 5 | . . . . . 5 . Ally Attacks 73 | . . . 16 6 51 . Total Damage 552 | . . . 148 108 296 . Kills 10 | . . . 2 1 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 18 | . . . . . 18 . Drone Recoveries 18 | . . . . . 18 . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 3634 | 61 327 531 626 279 1341 469 Spaces Moved 1909 | 46 150 241 352 128 766 226 Core 16 | 5 . . 9 . 2 . Treads . | . . . . . . . Legs 1893 | 41 150 241 343 128 764 226 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 Average Speed 141 | 112 138 150 153 139 138 131 Slowest Speed 500 | 120 150 150 500 180 450 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 34 22 85 16 83 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 80 | . 1 . . . 76 3 Melee . | . . . . . . . Projectile 4 | . 1 . . . . 3 AOE 76 | . . . . . 76 . Terrain Rammed 1 | . . . . . 1 . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 2591 | 52 237 340 408 188 976 390 Wait 320 | . 56 40 19 24 39 142 Move 1902 | 45 149 240 351 127 764 226 Hop . | . . . . . . . Pick Up 27 | 1 5 7 4 4 6 . Fast Attach 48 | 6 4 6 6 3 20 3 Attach 19 | . . 1 4 1 13 . Detach 8 | . . . 1 . 6 1 Swap 29 | . 1 1 3 3 15 6 Drop 46 | . 3 9 4 5 18 7 Fire 162 | . 19 36 16 20 67 4 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick 2 | . . . . 1 . 1 Crush . | . . . . . . . Escape Stasis 26 | . . . . . 26 . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 7) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -9/Materials | Discovered new exit (range 15) 920 | -9/Materials | Entered Mines 929 | -9/Mines | Found the Drone Emporium 936 | -9/Mines | Found Prototype Device 936 | -9/Mines | Identified Thief Drone Bay 1008 | -9/Mines | Assembled infested the area 1073 | -9/Mines | Learned location of Zion (-6) 1292 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1435 | -9/Mines | Lost 6 parts (1p3n2w) 1505 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1508 | -9/Mines | Found Prototype Device 1526 | -9/Mines | Found a hidden stash of uninstalled traps 1535 | -9/Mines | Discovered new exit (range 5) 1536 | -9/Mines | Met a Derelict testing a Signal Generator 1545 | -9/Mines | Found Signal Generator 1546 | -9/Mines | Entered Materials 1546 | -8/Materials | Accompanied by 1 ally 1546 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1747 | -8/Materials | Build established: Scavenger-Mutant 1771 | -8/Materials | Garrison activated, responded to threat 1824 | -8/Materials | Identified exit to Garrison 1825 | -8/Materials | Entered Garrison 1854 | -8/Garrison | Lost 7 parts (1p2n2u2w) 1912 | -8/Garrison | Triggered checkpoint 1974 | -8/Garrison | Lost 6 parts (1p1n1u3w) 2120 | -8/Garrison | Triggered checkpoint 2120 | -8/Garrison | Triggered checkpoint 2171 | -8/Garrison | Core integrity fell below 50% 2335 | -8/Garrison | Identified Exp. Sensor Array 2404 | -8/Garrison | Triggered checkpoint 2568 | -8/Garrison | Discovered new exit (range 14) 2719 | -8/Garrison | Core integrity fell below 20% 2776 | -8/Garrison | Lost 11 parts (2p3n1u5w) 2967 | -8/Garrison | Phase Generator disabled 2977 | -8/Garrison | Discovered new exit (range 11) 3079 | -8/Garrison | Discovered new exit (range 9) 3096 | -8/Garrison | Installed Relay Interface Framework 3166 | -8/Garrison | Entered Materials 3459 | -8/Materials | Build established: Mutant 3635 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03180_ Dropped Aluminum Leg. 03190_ Connecting with Repair Station... 03190_ Current location identified: Materials >>Refit Scanning configuration... Attaching: Backup Laser I x1 03216_ K-01 Serf collects debris. 03276_ Dropped Lgt. Nuclear Core. 03276_ Acquired Deuterium Engine. 03284_ Dropped Backup Laser I. 03323_ Dropped Weapon Cycler. 03324_ Acquired Adv. Signal Interpreter. 03342_ Dropped Lgt. Assault Rifle. 03343_ Acquired Assault Cannon. 03585_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 03606_ K-01 Serf collects debris. 03632_ Pulse Rifle destroyed. 03633_ Slammed into G-47 Trooper. 03633_ K-01 Serf cleans the Neutrino Reactor. Map ----- +----------------------------------------------------+ | ! ????ga??????????????????????????????? | | ???????????????????????????????????? | | ?????g??????????????????????????????? | | ## #######????????????????????????????????????? | | ###? k#??????????????????????????????????????????? | | #?? #????????????????????????????a?????????????? | | #???#??????????????????????????????????????????? | | +??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????? ???????????????????????????? | | *#?????????????????" ????????????????????????Y??? | | #?? ##????????????#+???????????????????????????? | | +## #????????????# ############???????????????? | | #????????????# !] ??????????????? | | #????????????# !] ????????Y?????? | | ### #????????????# ""??????????????? | | ???#####????????????# ^ ""??????????????? | | ????????????????????# o ""??????????????? | | ############????????+ = ""??????????????? | | #????????# """?????????????? | | []] ########## ????????????? | | []] + %??????????????? | | [] #### ????????????????? | | #??# #?????????????????????? | | ############??# #?????????????????????? | | ??????????????# ######@########???????????????? | | ??????????????# ## * g " #???????????????? | | ??????Y????? ## g ####???????????????? | | #??????????# ## """ """ #??????????????????? | | ???????????# ## """ """ #??????????????????? | | ???????????# ## """ """ #??????????????????? | | ???????????########## k #??????????????????? | | ????????????????????# ! #??????????????????? | | ????????????????????# #??????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Weapon Cycling 30 Evasion (%) 40 Item Schematics ----------------- Electrolaser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalColdDisintegrator Manual? 0 Play Time 00:25:36 Cumulative 143.6 hours Start 2021.04.14 @ 16:34:48 End 2021.04.14 @ 16:59:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 167 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c35cbc2-21a8-49c4-97f8-344fdf59c565