Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 20:54:41 Player: BEEEEES Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1213) 1213 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3908 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 440/440 System Corruption 0% Temperature Critical (687) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Utility Shielding > --- WEAPON (4) ------- Grenade Launcher > --- INVENTORY (8) ---- Heavy Ion Engine Medium Matter Pod (61) Sensor Array Improved Terrain Scanner Improved Light Armor Plating Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Wheel > --- UTILITY ---------- Small Storage Unit Propulsion Shielding Utility Shielding > --- WEAPON ----------- EM Pulse Gun Heavy Laser Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Heavy Ion Engine Sensor Array Improved Terrain Scanner Hacking Suite Grenade Launcher Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . . 1 1 Weapon 2 | . . 2 . . . Parts Attached 36 | 4 3 13 . 14 2 Power 4 | . . 1 . 2 1 Engine 3 | . . 1 . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 3 1 5 . 4 . Treads 6 | 1 . 2 . 3 . Leg 1 | . . . . 1 . Wheel 6 | 2 1 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 3 . 3 . Device 4 | 1 . 2 . 1 . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 12 | . 2 4 . 5 1 Energy Gun 6 | . . 2 . 4 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 1 . 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 2 1 . 7 5 Power 1 | . . . . 1 . Propulsion 6 | . 1 1 . 2 2 Utility 2 | . 1 . . 1 . Weapon 6 | . . . . 3 3 Highest Loss Streak 5 | . 2 1 . 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 93 98 100 80 71 Engine 10 | . 14 11 11 6 15 Treads 15 | . 14 11 11 20 13 Wheel 7 | . 13 10 11 2 . Device 6 | . 8 10 11 2 4 Storage 10 | . 14 11 11 9 7 Protection 3 | . . . . 9 7 Energy Gun 21 | . 14 28 22 18 21 Ballistic Gun 7 | . 13 3 11 10 . Ballistic Cannon 4 | . . 10 11 . . Peak Build Rating 22 | 7 7 14 14 22 18 Average Rating 12 | 6 6 12 14 16 17 On Entrance 10 | 6 7 6 14 14 17 Naked Turns . | . . . . . . Heaviest Build 36 | 14 14 23 23 31 36 Greatest Support 63 | 20 20 40 10 63 43 Greatest Overweight (x) 9 | . 4 7 2 2 9 Average Overweight (x) . | . . 1 2 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 8 7 8 7 8 8 Average Carried 6 | 6 6 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 7 7 7 8 7 Class Distribution -------------------- 36% | Skirmisher 25% | Mutant 13% | Tank 11% | Scavenger-Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 900 | 251 45 204 28 318 54 Remotely . | . . . . . . Salvage Created 1796 | 134 165 627 . 749 121 Parts 100 | 12 6 31 . 46 5 Haulers Intercepted 4 | . . 3 . 1 . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 3 6 . 12 2 Guns 21 | . 3 5 . 12 1 Cannons 1 | . . 1 . . . Classes Destroyed 10 | 2 2 2 . 1 3 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Hauler 4 | . . 3 . 1 . Recycler 2 | 1 . 1 . . . Watcher 5 | . 1 2 . 2 . Grunt 14 | . 3 2 . 8 1 Duelist 1 | . . . . . 1 Sentry 7 | . . 4 . 3 . Heavy 1 | . . . . 1 . Best Kill Streak 4 | 2 2 2 . 3 4 Combat Bots Only 3 | . 2 1 . 3 2 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 142 | . 34 21 2 58 27 Missed 32 | . 9 6 1 12 4 Damage Taken 2649 | . 341 221 10 955 1122 Core 963 | . 35 33 . 74 821 Absorbed by Shields . | . . . . . . Redirected to Shielding 57 | . . 4 . 46 7 Regen/Repaired (Parts) 91 | . . 91 . . . Core Remaining (%) 90 | 100 86 . 91 86 . Volleys Fired 112 | 11 26 22 . 38 15 Largest 4 | 2 2 4 . 4 3 Hottest 195 | 70 100 174 . 195 195 Shots Fired 303 | 22 49 88 . 114 30 Gun 277 | 22 47 66 . 114 28 Cannon 22 | . . 22 . . . Launcher 2 | . . . . . 2 Special 2 | . 2 . . . . Kinetic 116 | 11 23 28 . 54 . Thermal 125 | 11 26 16 . 44 28 Explosive 2 | . . . . . 2 Electromagnetic 60 | . . 44 . 16 . Robot Hit Streak 20 | 18 20 16 . 14 7 Robot Miss Streak 5 | 1 1 3 . 5 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 198 | 19 35 55 . 75 14 Core Hits 81 | 7 10 24 . 33 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 2 3 1 . . 1 Burn 7 | 2 3 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2917 | 202 356 807 . 1219 333 Guns 2606 | 202 354 593 . 1216 241 Cannons 214 | . . 214 . . . Explosions 92 | . . . . . 92 Melee . | . . . . . . Ramming 5 | . 2 . . 3 . Kinetic 1015 | 64 155 257 . 539 . Thermal 1204 | 138 199 99 . 527 241 Explosive 92 | . . . . . 92 Electromagnetic 601 | . . 451 . 150 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 1 . . . 30 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 766 | 100 230 310 . 401 766 Average Temperature 141 | 42 69 104 . 134 505 Received Heat Transfer 891 | . 213 111 . 405 162 Effects 34 | . . . . 4 30 Shutdowns 9 | . . . . . 9 Interference 4 | . . . . 3 1 Matter Decay 4 | . . . . . 4 Short Circuit 1 | . . . . 1 . Damage (minor) 4 | . . . . . 4 Damage (major) 7 | . . . . . 7 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 11 | . 3 1 . 3 4 Heat Transferred 3478 | 555 814 370 . 1110 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 291 | 20 146 239 55 291 139 Initial 72 | . 13 . 55 21 72 Average 97 | 11 77 87 55 142 82 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 89 | 100 100 89 100 76 100 Level 1 10 | . . 10 . 24 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . 1 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 2 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 12 10 3 18 5 Peak Tracking Total 5 | . 5 2 4 3 4 Tactical Retreats 4 | . 1 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 2 4 . 2 1 Terminals 6 | . 2 2 . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 5 9 . 6 4 Successful 13 | . 1 7 . 4 1 Failed 11 | . 4 2 . 2 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 8 | . 1 3 . 1 3 Terminals 16 | . 5 4 . 3 4 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 . 3 . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . 1 1 Locate Traps 1 | . 1 . . . . Zone Layout 3 | . . 1 . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 2 . 1 . Terminals 3 | . . 2 . 1 . Botnet 3 | . . 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 . 2 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2112 | 83 436 684 93 650 166 Spaces Moved 1137 | 24 279 397 85 287 65 Core 3 | . 1 1 . . 1 Treads 364 | 12 25 22 . 241 64 Legs 15 | 12 . . . 3 . Wheels 755 | . 253 374 85 43 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 95 95 110 95 160 Average Speed 125 | 140 101 114 110 158 165 Slowest Speed 500 | 160 250 400 110 240 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 49 25 17 29 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 13 | . 2 1 . . 10 Melee . | . . . . . . Projectile 3 | . 2 1 . . . AOE 10 | . . . . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1589 | 54 382 568 84 401 100 Wait 281 | 12 72 127 . 53 17 Move 1133 | 23 279 396 84 286 65 Hop . | . . . . . . Pick Up 11 | 2 2 4 . 3 . Fast Attach 16 | 1 . 5 . 10 . Attach 10 | 2 1 2 . 3 2 Detach 2 | . . . . 1 1 Swap 10 | 1 2 6 . 1 . Drop 13 | 2 . 6 . 5 . Fire 112 | 11 26 22 . 38 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 84 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Discovered new exit (range 5) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Weapon x2 552 | -9/Materials | Discovered new exit (range 15) 678 | -9/Materials | Repaired Lgt. Treads 839 | -9/Materials | Build established: Skirmisher 1148 | -9/Materials | Discovered new exit (range 15) 1204 | -9/Materials | Entered Mines 1228 | -9/Mines | Learned Materials garrison access intel 1277 | -9/Mines | Met a Derelict bent on vengeance 1280 | -9/Mines | Discovered new exit (range 4) 1297 | -9/Mines | Entered Materials 1297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -8/Materials | Loaded intel: 1 garrison access location 1488 | -8/Materials | Lost 3 parts (1p1n1u) 1934 | -8/Materials | Discovered new exit (range 6) 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2094 | -7/Factory | Core integrity fell below 50% 2101 | -7/Factory | Core integrity fell below 20% 2114 | -7/Factory | Core destroyed Last Messages --------------- (-11). 02102_ Overheating: Particle Gun damaged (-2). 02103_ Power failure, Ion Engine shutdown. 02104_ Particle Gun destroyed. 02106_ U-05 Engineer builds a Wall. 02107_ Power failure, Rnf. Deuterium Engine shutdown. 02108_ Overheating: Rnf. Deuterium Engine damaged (-9). 02108_ Overheating: Grenade Launcher damaged (-10). 02108_ Overheating: Ion Engine damaged (-20). 02108_ Overheating: Particle Gun damaged (-2). 02109_ Overheating: Matter decay (-24). 02110_ Particle Gun destroyed. 02111_ Acquired 54 matter. 02111_ U-05 Engineer builds a Wall. 02112_ Power failure, Ion Engine shutdown. 02112_ Overheating: Matter decay (-41). 02114_ Overheating: Core damaged (-133). 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T#????????????? | | ???????????####### @= #?? #????????????? | | ?????????????????# = #?? ##????????????? | | ?????????????????# % ##??? #?????????????? | | ?????????????????# #???? #?????????????? | | ?????????????????# #????? #?????????????? | | ?????????????????# g#????? #?????????????? | | ?????????????????# #?????? #?????????????? | | ?????????????????# g #?????? #?????????????? | | ?????????????????# #???????+?????????????? | | ?????????????????# +?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????#######?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralUtilityBeam Manual? 0 Play Time 00:37:44 Cumulative 19.7 hours Start 2024.11.19 @ 20:18:47 End 2024.11.19 @ 20:54:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 34 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 29faa069-e28a-4c22-a78d-990d6e065560