Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 11:07:14 Player: Catty Watty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2348) 2348 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6108 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (15) --- Light Fission Core Cryofiber Web Energy Filter Energy Filter Particle Charger Hacking Suite Relay Coupler [NC] (28) Relay Coupler [NC] (23) Relay Coupler [Brawler] (28) Relay Coupler [Hunter] (17) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun High-powered Shotgun Chainsword > --- INVENTORY -------- Light Fission Core Cryofiber Web Melee Analysis Suite Energy Filter Energy Filter Particle Charger Hacking Suite Hacking Suite Pulse Rifle Improved EM Pulse Cannon Improved Light Cannon Rocket Launcher Chainsword Greatsword [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Flail Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . . . 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 64 | 7 1 7 3 1 6 23 5 11 Power 10 | 1 1 1 1 . 1 3 . 2 Engine 4 | 1 . . 1 . 1 1 . . Core 6 | . 1 1 . . . 2 . 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 3 . . 3 8 . . Treads 4 | . . . . . . 4 . . Leg 12 | 2 . 3 . . 3 4 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 . 1 . 1 . 2 4 1 Device 1 | 1 . . . . . . . . Storage 2 | 1 . . . 1 . . . . Processor 4 | . . 1 . . . 1 1 1 Hackware 1 | . . . . . . . 1 . Protection 3 | . . . . . . 1 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 . 2 2 . 2 10 1 8 Energy Gun 5 | . . . . . . 3 . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | 2 . 1 1 . 1 3 . . Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher 3 | . . . 1 . . 1 . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 3 | . . 1 . . . 2 . . Slashing Weapon 3 | . . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 33 | . 1 . 4 . 2 10 . 16 Power 6 | . . . 1 . . 2 . 3 Propulsion 12 | . . . 3 . 1 4 . 4 Utility 2 | . 1 . . . . . . 1 Weapon 13 | . . . . . 1 4 . 8 Highest Loss Streak 11 | . 1 . 2 . 1 9 . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 98 86 69 55 85 88 100 88 Engine 4 | . 13 . 3 . 7 6 7 4 Core 1 | . . 9 2 . . 1 . 1 Treads 5 | . . . . . . 8 30 23 Leg 17 | . 28 33 20 11 33 19 . . Storage 10 | . 14 11 11 11 11 9 7 7 Processor 13 | . . 9 11 11 11 17 23 26 Energy Gun 2 | . . . . . . 8 7 . Ballistic Gun 6 | . 28 12 7 . 2 9 7 2 Launcher 3 | . . . 3 11 . . . 4 Impact Weapon 7 | . . 9 11 11 11 6 4 . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 13 16 21 26 36 41 48 51 Greatest Support 80 | 20 20 40 40 10 57 80 80 80 Greatest Overweight (x) 10 | . . . 2 2 2 10 . 10 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 13 15 15 15 15 Most Carried 15 | . 8 8 8 8 8 15 15 15 Average Carried 9 | . 5 7 7 7 7 12 13 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | . 8 8 7 7 8 15 14 10 Class Distribution -------------------- 89% | Mutant 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Matter Collected 1676 | 138 242 122 189 . 236 491 86 172 Remotely . | . . . . . . . . . Salvage Created 2642 | 103 252 297 214 . 254 928 179 415 Parts 149 | 2 15 21 11 . 19 39 10 32 Haulers Intercepted 3 | . . . . . . 3 . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 72 | . 6 10 10 . 12 16 4 14 Melee 15 | . . 2 3 . 1 2 . 7 Guns 38 | . 6 7 4 . 2 13 4 2 Cannons 9 | . . . . . 7 . . 2 AOE 6 | . . . 2 . 1 . . 3 Classes Destroyed 12 | 2 1 3 1 . 1 3 1 . Builder 1 | . . . . . . 1 . . Tunneler 2 | 1 . . 1 . . . . . Hauler 3 | . . . . . . 3 . . Recycler 4 | 1 . . . . . 3 . . Watcher 2 | . . 2 . . . . . . Swarmer 34 | . . 7 6 . 8 3 1 9 Grunt 25 | . 6 1 3 . 3 9 1 2 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . . . 1 1 . Sentry 5 | . . 2 . . . 3 . . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . . . 1 3 Best Kill Streak 8 | 2 4 8 3 . 4 5 3 4 Combat Bots Only 7 | . 4 7 3 . 4 4 3 4 Max Kills in Single Turn 3 | 1 1 1 2 . 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . 1 . . 2 Melee 1 | . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 618 | . 36 45 74 . 51 154 26 232 Missed 157 | . 10 11 10 . 14 50 5 57 Damage Taken 6383 | . 311 358 551 . 443 1677 390 2653 Core 1537 | . 47 75 127 . 67 515 68 638 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 43 | . . 43 . . . . . . Core Remaining (%) 54 | 100 81 . . . 32 6 . . Volleys Fired 207 | 7 22 23 29 . 41 49 9 27 Largest 3 | 2 2 1 1 . 1 3 2 2 Hottest 118 | 40 40 25 30 . 39 118 75 69 Shots Fired 305 | 14 44 23 29 . 41 107 16 31 Gun 256 | 14 44 23 26 . 21 103 16 9 Cannon 38 | . . . . . 18 1 . 19 Launcher 10 | . . . 3 . 2 3 . 2 Special 1 | . . . . . . . . 1 Kinetic 222 | 14 44 23 26 . 39 59 9 8 Thermal 33 | . . . . . . 33 . . Explosive 10 | . . . 3 . 2 3 . 2 Electromagnetic 39 | . . . . . . 12 7 20 Robot Hit Streak 17 | 2 10 3 17 . 14 14 5 6 Robot Miss Streak 5 | 2 3 3 3 . 3 5 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 257 | 5 31 24 35 . 31 73 14 44 Core Hits 132 | 4 15 9 12 . 14 40 12 26 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 6 | . . 2 1 . 1 2 . . Critical Strikes 10 | . 1 2 2 . 2 2 . 1 Destroy 1 | . 1 . . . . . . . Blast 1 | . . . . . 1 . . . Smash 7 | . . 2 2 . 1 2 . . Sever 1 | . . . . . . . . 1 Melee Attacks 65 | . . 11 20 . 1 6 . 27 Impact 35 | . . 11 20 . 1 3 . . Slashing 30 | . . . . . . 3 . 27 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6242 | 73 335 600 1120 . 681 1766 240 1427 Guns 2932 | 73 325 211 374 . 322 1208 240 179 Cannons 443 | . . . . . 235 . . 208 Explosions 822 | . . . 179 . 70 329 . 244 Melee 2032 | . . 389 567 . 54 226 . 796 Ramming 13 | . 10 . . . . 3 . . Kinetic 2394 | 73 325 211 374 . 557 566 143 145 Thermal 551 | . . . . . . 464 . 87 Explosive 714 | . . . 179 . 70 308 . 157 Electromagnetic 538 | . . . . . . 199 97 242 Impact 1119 | . . 389 567 . 54 109 . . Slashing 913 | . . . . . . 117 . 796 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . . . 11 Message Errors 4 | . . . . . . . . 4 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 425 | . . 116 110 . 57 113 . 29 Projectiles 3 | . . . . . 3 . . . Explosions 4 | . . . . . . 4 . . Melee 418 | . . 116 110 . 54 109 . 29 Knockbacks 2 | . . . 1 . . 1 . . Impact 2 | . . . 1 . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . 15 . 15 Shots 2 | . . . . . . 1 . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 5 | . 3 . . . . 1 . 1 Kicked 4 | . 3 . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 305 | . 27 10 14 . 17 305 63 192 Average Temperature 54 | . 9 5 5 . 7 80 30 59 Received Heat Transfer 1797 | . 192 114 78 . 198 936 27 252 Effects 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 5 . . . 2 . . Impact Corruptions 15 | . . 5 6 . 2 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1036 | . . . . . . 1012 . 24 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Peak Influence 372 | 10 126 316 156 . 170 299 209 372 Initial 88 | . 6 20 45 . . 66 88 23 Average 130 | 2 24 174 75 . 90 187 101 238 Maximum Alert Level 1 | . . 1 . . . 1 1 1 Low Security (%) 77 | 100 100 47 100 . 100 66 96 26 Level 1 22 | . . 53 . . . 33 3 73 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 . . . 3 2 . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . . 1 . . . 2 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Distress Signals 5 | . . 2 . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 9 15 14 . 12 27 5 24 Peak Tracking Total 8 | . 4 8 4 . 4 8 3 6 Tactical Retreats 8 | . . . 1 . . 2 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Traps Triggered 4 | . 1 . . . . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Disabled 3 | . . . . . 1 1 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Garrison Relay 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Accessed 7 | . 1 1 . . 1 2 1 1 Terminals 5 | . 1 . . . 1 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 10 | . 3 2 . . 1 2 1 1 Successful 8 | . 1 2 . . 1 2 1 1 Failed 2 | . 2 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 3 . . . 1 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . 1 . . . 1 2 . 1 Record 1 | . . . . . . 1 . . Emergency Access Points 3 | . 1 . . . . 1 . 1 Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 38 | . . 38 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 10 | . . . . . . . . 10 Machine Destruction 10 | . . . . . . . . 10 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Turns Passed 6315 | 95 488 400 887 1592 625 1173 437 618 Spaces Moved 3282 | 57 337 229 558 634 377 592 235 263 Core 17 | 4 . . . . . 9 . 4 Treads 647 | . . . . . . 153 235 259 Legs 2618 | 53 337 229 558 634 377 430 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 123 170 170 Average Speed 165 | 115 120 120 139 250 132 158 170 176 Slowest Speed 550 | 120 120 120 260 260 260 550 170 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 53 23 86 91 62 38 5 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . 29 . 9 13 . 24 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 75 | . . . 29 . 9 13 . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total 3815 | 70 381 321 616 639 463 725 257 343 Wait 119 | . 10 38 2 . 36 26 4 3 Move 3274 | 56 336 228 557 633 376 591 234 263 Hop . | . . . . . . . . . Pick Up 47 | . 8 7 2 3 2 18 2 5 Fast Attach 33 | 7 . 4 1 1 4 9 2 5 Attach 33 | . . 3 2 . 2 14 3 9 Detach 8 | . . . . . 1 5 . 2 Swap 1 | . 1 . . . . . . . Drop 23 | . 1 7 3 2 . 6 3 1 Fire 207 | 7 22 23 29 . 41 49 9 27 Melee 65 | . . 11 20 . 1 6 . 27 Ram 1 | . . . . . . . . 1 Kick 4 | . 3 . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 12) 453 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x2 736 | -9/Materials | Destroyed 7 combat bots 845 | -9/Materials | Repaired Lgt. Nuclear Core 920 | -9/Materials | Discovered new exit (range 16) 976 | -9/Materials | Discovered new exit (range 16) 984 | -9/Materials | Entered Mines 1263 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1314 | -9/Mines | Discovered new exit (range 7) 1345 | -9/Mines | Learned location of Zion (-7) 1368 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1421 | -9/Mines | Discovered new exit (range 13) 1609 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1771 | -9/Mines | Core integrity fell below 50% 1853 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1855 | -9/Mines | Discovered new exit (range 5) 1871 | -9/Mines | Entered Exiles 1975 | -9/Exiles | Met 8R-AWN 2013 | -9/Exiles | Met EX-HEX 2179 | -9/Exiles | Met EX-DEC 2356 | -9/Exiles | Met EX-BIN 2866 | -9/Exiles | Visited The Gauntlet 3370 | -9/Exiles | Discovered new exit (range 15) 3463 | -9/Exiles | Entered Mines 3901 | -8/Mines | Discovered new exit (range 10) 3934 | -8/Mines | Build established: Scavenger-Mutant 4057 | -8/Mines | Discovered new exit (range 9) 4088 | -8/Mines | Entered Materials 4088 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4277 | -8/Materials | Garrison activated, responded to threat 4313 | -8/Materials | Discovered new exit (range 13) 4331 | -8/Materials | Build established: Mutant 4630 | -8/Materials | Core integrity fell below 50% 4657 | -8/Materials | Core integrity fell below 20% 4680 | -8/Materials | Lost 9 parts (1p4n4w) 5244 | -8/Materials | Discovered new exit (range 9) 5261 | -8/Materials | Entered Factory 5261 | -7/Factory | Evolved 2 slots: Utility x2 5693 | -7/Factory | Identified exit to Garrison 5698 | -7/Factory | Entered Garrison 5720 | -7/Garrison | Triggered checkpoint 5808 | -7/Garrison | Triggered checkpoint 5849 | -7/Garrison | Garrison Relay disabled 5921 | -7/Garrison | Garrison Relay disabled 5951 | -7/Garrison | Lost 3 parts (1n1u1w) 6259 | -7/Garrison | Core integrity fell below 50% 6290 | -7/Garrison | Core integrity fell below 20% 6316 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- in the same volley. Jacked G-47 Trooper... >>parse_system Reading system data... JZPRGDQKENQS4VN<,MO4G>UG,IJM LQH4VXR Z Chainsword destroyed. Mic. Nuclear Core destroyed. Arm. Treads destroyed. Acquired Corrupted Lgt. Nuclear Core. Integrated Corrupted Lgt. Nuclear Core (+2). Complication: Energy sink damages Corrupted Lgt. Nuclear Core (-9). Acquired 30 matter. System corrupted: Heat flow error (+210). Remote Datajack destroyed. Lgt. Nuclear Core destroyed. Chainsword destroyed. Slammed into S-27 Virus. System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????# "## ##" #????????????????? | | ????????????????# "#"""""""#" #????????????????? | | ????????????????# "#"""""""#" #????????????????? | | ????????????????# "## #????????????????? | | ????????????????# #????????????????? | | ????????????????# "#" #????????????????? | | ????????????????# "#""" """#" #????????????????? | | ????????????????# " ! "#" #????????????????? | | ?????#??????????# "!| !!^## #????????????????? | | ?+??? ??????????# "! = +%[ #????????????????? | | ##""" ######????# =! [*/%#* #????????????????? | | #????###### =%==######????????????????? | | #?????????####[##?????????????????????? | | ###### * ##????????????#%#??????????????????????? | | ?????# = #?????????#####*#??????????????????????? | | ????? #% #?????????# #%#??????????????????????? | | ?????# % #????###### #+#??????????????????????? | | ????## * ##?### ![#??????????????????????? | | ????# ??#"# #####+##s#??????????????????????? | | ????# ###?#" #??????#=#?????????????????+????? | | ????# #?#" #??????# #??????????????????????+ | | ????# #?#" #??????# #??????????????????????? | | ??????# #???#"# #??????# #??????????????????????? | | ??????# #???###+#??????# #??????????????????????? | | ??????# #??????????????# #??????????????????????? | | ??????# #???????###????#@#?????????????????+????? | | ??????# #######+#T######s#######????????????????? | | ??????# = #????????????????? | | ??????# g *#????????????????? | | ??????############## ###+####=%#???????????+????? | | ???????????????????# #?# #??# [#????????????????? | | ???????????????????# #?# #??# #????????????????? | | ???????????????????# #?# ??+ #??????????+?????? | | ???????????????????# #?# #??#= #????????????????? | | ???????????????????# +? #??#% #????????????????? | | ???????????????????# #?# #??# #??????????+?????? | | ???????????????????# #?# #??# #????????????????? | | ???????????????????# #?#+#?? ????????????????? | | ???????????????????# ?????? ??????????+?????? | | ???????????????????# ?????? ???????????????? | | ???????????????????####?????? ##???????????????? | | ????????????????????????????? #???????????+????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????" ????????????+???? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Power Corrupts Challenges ------------ None Game ------ Seed PhasingPowerSpoofer Manual? 0 Play Time 01:00:31 Cumulative 4.8 hours Start 2024.04.11 @ 10:03:19 End 2024.04.11 @ 11:07:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19aa6da5-d898-4b6e-96af-7287286b4004