Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 12:04:08 Player: Swonlong Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3665) 3665 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7295 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 126/160 System Corruption 10% Temperature Cool (0) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Huge Storage Unit Triangulator Advanced Signal Interpreter Improved Utility Shielding Layered Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (25) --- Cooled Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Heat Sink Improved Cooling System Energy Well (350) Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Force Field Improved System Shield Pulse Rifle Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Thermic Laser Long-range Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Triangulator Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Layered Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Cooled Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Heat Sink Improved Cooling System Energy Well Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Force Field Improved System Shield Pulse Rifle Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Thermic Laser Long-range Missile Launcher Power Maul [Rating: 68] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Medium Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Coil Gun Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 6 | . . 2 1 1 2 Weapon . | . . . . . . Parts Attached 116 | 9 1 17 15 28 46 Power 18 | 1 . 3 1 3 10 Engine 12 | 1 . 3 . 1 7 Core 6 | . . . 1 2 3 Reactor . | . . . . . . Propulsion 31 | 4 . 3 2 10 12 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel 28 | 4 . 3 2 10 9 Hover . | . . . . . . Flight . | . . . . . . Utility 41 | 2 1 6 6 10 16 Device 17 | 1 . 3 2 7 4 Storage 4 | 1 1 . . . 2 Processor 11 | . . 2 1 . 8 Hackware . | . . . . . . Protection 9 | . . 1 3 3 2 Artifact . | . . . . . . Weapon 26 | 2 . 5 6 5 8 Energy Gun 21 | 2 . 4 4 5 6 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 64 | . . 7 5 27 25 Power 11 | . . 1 . 4 6 Propulsion 24 | . . 1 3 8 12 Utility 18 | . . 2 2 11 3 Weapon 11 | . . 3 . 4 4 Highest Loss Streak 12 | . . 5 2 12 5 To Critical Strikes . | . . . . . . Average Backups 15 | 4 10 15 18 17 13 Power 1 | . 1 1 1 1 . Propulsion 2 | 3 5 5 4 3 1 Utility 5 | . 1 2 5 7 5 Weapon 5 | . 1 4 5 4 5 Tool/Special . | . . . . . . Unused Backups 57 | 2 . 6 10 14 25 Power 9 | . . 1 2 4 2 Propulsion 5 | 2 . . 2 . 1 Utility 15 | . . . . 4 11 Weapon 25 | . . 4 5 5 11 Tool/Special 3 | . . 1 1 1 . Average Slot Usage (%) 94 | . 100 93 99 96 91 Engine 6 | . 14 10 5 2 7 Core 4 | . . . 3 12 2 Treads 2 | . . . . . 4 Wheel 18 | . 28 21 26 21 11 Device 19 | . 14 18 23 28 15 Storage 9 | . 14 11 9 7 9 Processor 10 | . . 6 3 . 19 Protection 5 | . . 2 9 7 4 Energy Gun 13 | . 28 13 14 14 10 Energy Cannon 1 | . . 8 3 . . Peak Build Rating 68 | 7 8 17 29 43 68 Average Rating 36 | 5 7 10 24 35 51 On Entrance 9 | . 7 8 14 27 1 Naked Turns 7 | . . . . 4 3 Heaviest Build 129 | 14 49 56 62 75 129 Greatest Support 58 | 32 26 26 36 44 58 Greatest Overweight (x) 12 | . 1 5 3 4 12 Average Overweight (x) 2 | . . 1 1 1 3 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 19 21 Most Carried 25 | 8 14 20 20 20 25 Average Carried 15 | 4 10 15 18 17 13 Final Capacity 25 | 8 20 20 20 5 25 Final Carried 21 | 7 14 17 20 5 21 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1824 | 290 16 250 264 333 671 Remotely . | . . . . . . Salvage Created 4650 | 131 16 706 778 1207 1812 Parts 216 | 7 1 33 39 64 72 Haulers Intercepted 3 | . . 2 . . 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 79 | . . 12 19 22 26 Guns 64 | . . 8 17 21 18 Cannons 5 | . . 4 1 . . Classes Destroyed 17 | 2 1 6 . 6 2 Worker 9 | . . 1 . 2 6 Builder 3 | . . 1 . . 2 Tunneler 5 | 2 . . . 1 2 Hauler 3 | . . 2 . . 1 Recycler 5 | 1 . 1 . 2 1 Mechanic 2 | . . . . 1 1 Operator 2 | . 1 . . . 1 Watcher 2 | . . . . 1 1 Swarmer 22 | . . 3 6 7 6 Grunt 17 | . . 6 8 2 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Protector 1 | . . . . 1 . Sentry 13 | . . 3 5 3 2 Specialist 5 | . . . . 3 2 Hunter 9 | . . . . 4 5 Programmer 10 | . . . . 2 8 Best Kill Streak 12 | 2 1 6 4 12 4 Combat Bots Only 12 | . . 6 4 12 4 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 822 | . . 69 75 308 370 Missed 248 | . . 22 22 87 117 Hits 574 | . . 47 53 221 253 Melee 7 | . . . . . 7 Projectile 567 | . . 47 53 221 246 Critical Strikes 10 | . . . 1 4 5 Part Disruptions 1 | . . . . . 1 Damage Taken 7943 | . . 647 657 3101 3538 Core 1729 | . . 132 76 644 877 Absorbed by Shields 892 | . . . . 564 328 Redirected to Shielding 68 | . . . . . 68 Regen/Repaired (Parts) 219 | . . . . 63 156 Core Remaining (%) 72 | 100 100 67 86 8 . Volleys Fired 309 | 9 2 49 63 65 121 Largest 2 | 2 2 2 2 2 2 Hottest 149 | 90 90 100 131 149 135 Shots Fired 597 | 18 4 99 125 130 221 Gun 551 | 18 4 68 110 130 221 Cannon 46 | . . 31 15 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | . . . . . 12 Thermal 568 | 18 4 96 125 130 195 Explosive . | . . . . . . Electromagnetic 17 | . . 3 . . 14 Robot Hit Streak 22 | 12 3 22 20 12 19 Robot Miss Streak 6 | 1 1 3 6 3 2 Penetration Max . | . . . . . . Secondary Targets 9 | . . 2 1 3 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 443 | 15 3 75 77 96 177 Core Hits 196 | 3 2 25 33 72 61 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | 1 . 1 5 3 16 Burn 25 | 1 . 1 5 3 15 Destroy 1 | . . . . . 1 Melee Attacks 9 | . . . 1 3 5 Impact 9 | . . . 1 3 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8272 | 191 37 995 1314 2015 3720 Guns 7573 | 191 37 644 1128 2015 3558 Cannons 537 | . . 351 186 . . Explosions . | . . . . . . Melee 162 | . . . . . 162 Ramming . | . . . . . . Kinetic 195 | . . . . . 195 Thermal 7695 | 191 37 955 1314 2015 3183 Explosive . | . . . . . . Electromagnetic 220 | . . 40 . . 180 Impact 162 | . . . . . 162 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 1 2 2 10 Average Corruption 4 | . . 1 2 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 92 | . . 5 10 3 74 Message Errors 17 | . . . 3 1 13 Matter Fused 22 | . . 2 3 1 16 Heat Flow Errors 17 | . . 2 . . 15 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 16 | . . . 2 1 13 Data Loss (major) 7 | . . . 1 . 6 Misfires 3 | . . 1 . . 2 Alerts 3 | . . . . . 3 Weapon Failures 4 | . . . 1 . 3 Overload Shots . | . . . . . . Overflow Damage 113 | . . . 1 . 112 Projectiles 1 | . . . 1 . . Explosions . | . . . . . . Melee 112 | . . . . . 112 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | 210 60 255 231 199 265 Average Temperature 79 | 103 33 72 68 89 71 Received Heat Transfer 1073 | . . 180 216 333 344 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 5 | . . . . . 5 Robots Melted 10 | 1 . . 1 1 7 Combat Hostiles 9 | . . . 1 1 7 Parts Melted 72 | . . 7 11 15 39 Heat Transferred 17651 | 582 87 2331 3256 4138 7257 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 93 | 100 100 97 95 71 99 Level 1 6 | . . 2 4 28 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 276 | 10 12 200 276 259 220 Initial 43 | . . . 11 43 37 Average 71 | 1 . 43 94 94 71 Influence Increases 2762 | 15 17 469 650 637 974 Destroy 0b10 Robot/C 1560 | . . 240 380 420 520 Destroy 0b10 Robot/NC 160 | 15 5 25 . 40 75 Destroy Leader 400 | . . 64 100 82 154 Successful Hack 73 | . 12 5 29 2 25 Disable Machine 45 | . . 15 15 . 15 Destroy Structure 14 | . . . 6 3 5 Lose Combat Pursuer 510 | . . 120 120 90 180 Influence Decreases 2553 | 15 17 440 583 655 843 Entered New Map 112 | . . . 18 53 41 Time Decay 1601 | 15 17 240 385 361 583 Lost Part 560 | . . 70 30 241 219 Purge Threat 280 | . . 130 150 . . Squads Dispatched 24 | . . 1 3 5 15 Investigation 5 | . . 1 1 1 2 Extermination 8 | . . . . 1 7 Reinforcement 9 | . . . 2 2 5 Assault . | . . . . . . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 2 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 1 22 33 42 49 Peak Tracking Total 12 | . 1 7 5 10 12 Tactical Retreats 17 | . . 5 4 3 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 13 | . . 2 2 4 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . 1 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 24 | . 3 3 6 3 9 Terminals 18 | . 3 3 4 1 7 Fabricators 2 | . . . . 1 1 Repair Stations 3 | . . . 1 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 72 | . 13 10 21 5 23 Successful 32 | . 4 3 14 3 8 Failed 40 | . 9 7 7 2 15 Catastrophic 6 | . 2 . . . 4 Database Lockouts . | . . . . . . Manual 50 | . 11 10 11 2 16 Terminals 53 | . 13 10 12 2 16 Fabricators 5 | . . . . 1 4 Repair Stations 8 | . . . 3 2 3 Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 1 3 . . Part Schematic 1 | . . . 1 . . Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Unreport Threat 2 | . . 1 1 . . Fabricator Hacks 2 | . . . . 1 1 Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . . 1 Repair Station Hacks 6 | . . . 1 2 3 Scan Component 3 | . . . 1 1 1 Repair 2 | . . . . 1 1 Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 3 2 4 . 4 Terminals 13 | . 3 2 4 . 4 Assimilate 1 | . . . . . 1 Botnet 12 | . 3 2 4 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . . 1 Used 1 | . 1 . . . . Hacking Detections 23 | . 3 3 6 3 8 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 70 | . . . . 26 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 5624 | 31 224 847 869 932 2721 Sensors 2508 | . . . . . 2508 Terrain 150 | . . 150 . . . Seismic 2753 | 31 224 697 869 932 . Triangulation 686 | . . . . . 686 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6287 | 112 224 862 975 1153 2961 Spaces Moved 3449 | 53 184 411 629 637 1535 Core 22 | 7 . . . 9 6 Treads 178 | . . . . . 178 Legs . | . . . . . . Wheels 3249 | 46 184 411 629 628 1351 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 98 50 50 Average Speed 125 | 87 103 115 100 109 150 Slowest Speed 400 | 100 105 155 125 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 35 36 45 18 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 1 2 2 Terrain Destroyed 5 | . . . 1 2 2 Melee 5 | . . . 1 2 2 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4749 | 97 211 698 847 941 1955 Wait 614 | 16 15 185 81 152 165 Move 3444 | 52 183 410 628 636 1535 Hop . | . . . . . . Pick Up 131 | 9 7 21 27 21 46 Fast Attach 52 | 7 . 5 4 9 27 Attach 59 | . . 10 10 16 23 Detach . | . . . . . . Swap 49 | 2 4 7 12 18 6 Drop 66 | 2 . 11 21 13 19 Fire 309 | 9 2 49 63 65 121 Melee 9 | . . . 1 3 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 8 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 9) 251 | -10/Materials | Identified exit to Materials 265 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Lost 5 parts (1p1n1u2w) 824 | -9/Materials | Build established: Scavenger-Mutant 854 | -9/Materials | Discovered new exit (range 16) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -8/Materials | Build established: Mutant 2081 | -8/Materials | Discovered new exit (range 16) 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2261 | -7/Factory | Repaired Lgt. Armor Plating 2921 | -7/Factory | Cargo convoy interrupted 3002 | -7/Factory | Destroyed 12 combat bots 3009 | -7/Factory | Lost 10 parts (2p3n4u1w) 3045 | -7/Factory | Garrison activated, responded to threat 3304 | -7/Factory | Core integrity fell below 50% 3318 | -7/Factory | Discovered new exit (range 12) 3323 | -7/Factory | Released all parts (1) 3326 | -7/Factory | Core integrity fell below 20% 3327 | -7/Factory | Entered another Factory area 3327 | -6/Factory | Evolved 2 slots: Utility x2 3354 | -6/Factory | Lost 12 parts (2p3n5u2w) 3486 | -6/Factory | Repaired Imp. Medium Armor Plating 3904 | -6/Factory | Lost 5 parts (2p2n1w) 4020 | -6/Factory | Lost 5 parts (3n1u1w) 4548 | -6/Factory | Build established: Scavenger-Mutant 5131 | -6/Factory | Core integrity fell below 50% 5160 | -6/Factory | Lost 5 parts (2p2n1u) 5598 | -6/Factory | Garrison activated, responded to threat 5978 | -6/Factory | Lost 3 parts (2n1w) 6119 | -6/Factory | Core integrity fell below 20% 6122 | -6/Factory | System corruption reached 10% 6283 | -6/Factory | Lost 3 parts (2n1w) 6288 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06261_ X-62 Marksman overheating. 06261_ Melted Gauss Rifle. 06261_ Destroyed Pulse Rifle. 06261_ Penetrated by Slug. 06262_ X-62 Marksman heat damages core (-8). 06262_ Adv. Visual Processing Unit melted. 06264_ Slug penetrates Wall. 06267_ System corrupted: Cld. Pulse Rifle failed to cycle. 06267_ Penetrated by Slug. 06275_ System corrupted: Matter fused (-10). 06276_ Armor Integrity Analyzer melted. 06276_ Imp. Cooling System melted. 06276_ X-62 Marksman destroyed. 06282_ H-61 Shepherd calls for reinforcements. 06282_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06284_ Penetrated by Slug. 06284_ Angular Momentum Engine destroyed. 06284_ Critical hit (Blast). 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""" ??????#!???" # #???? | | " ?? """ ??????#???? # ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 375 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 25 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 30% | -7/Factory Imp. Medium Armor Plating | 35% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed RelayTeslaBoomstick Manual? 0 Play Time 01:17:37 Cumulative 28.5 hours Start 2025.07.15 @ 10:45:45 End 2025.07.15 @ 12:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe474e36-6454-4c61-8682-6777f28655b4