Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 14:03:34 Player: star Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (5012) 5012 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 10992 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 216 Friendly Fire -34 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved System Shield Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (119) Advanced Drone Bay (2/2) Improved Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Spiked Medium Treads Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Salvage Targeting Computer Targeting Computer Hacking Suite Advanced Drone Bay > --- WEAPON ----------- Gatling Laser Beamcaster Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Large Matter Pod Improved Power Shielding Improved Plasma Cutter Power Sword GAL Module [Rating: 67] Favorites ----------- Power Light Particle Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Wheel Hover Unit Gravmag System Utility Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 5 | . . . 1 . 1 1 2 . . . . . Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 131 | 6 3 1 6 . 5 45 24 9 2 5 11 14 Power 14 | 1 . 1 . . 1 5 4 1 . . . 1 Engine 9 | 1 . 1 . . 1 4 2 . . . . . Core 3 | . . . . . . 1 1 . . . . 1 Reactor 2 | . . . . . . . 1 1 . . . . Propulsion 33 | 2 1 . . . . 19 4 2 1 1 1 2 Treads 23 | . . . . . . 15 4 2 . 1 1 . Leg 3 | . . . . . . . . . 1 . . 2 Wheel 6 | 2 1 . . . . 3 . . . . . . Hover 1 | . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | 1 2 . 1 . 2 8 11 2 . 1 4 7 Device 14 | . . . . . 1 3 7 . . . 2 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 7 | . 1 . 1 . 1 1 2 . . . 1 . Hackware 6 | . . . . . . 2 1 . . . . 3 Protection 10 | . . . . . . 2 1 2 . 1 1 3 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 . . 5 . 2 13 5 4 1 3 6 4 Energy Gun 11 | 1 . . 2 . 1 . 1 1 . 2 1 2 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 25 | 1 . . 3 . 1 12 4 1 1 . 2 . Ballistic Cannon 4 | . . . . . . . . 1 . 1 1 1 Launcher 2 | . . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 4 . . . . . . Parts Lost 51 | . . 1 1 . . 11 13 9 3 . 6 7 Power 6 | . . 1 . . . 1 2 1 . . 1 . Propulsion 14 | . . . . . . 5 3 2 2 . . 2 Utility 12 | . . . . . . 1 5 2 . . 3 1 Weapon 19 | . . . 1 . . 4 3 4 1 . 2 4 Highest Loss Streak 6 | . . 1 1 . . 4 6 4 3 . 3 3 To Critical Strikes 2 | . . . . . . . 1 . . . 1 . Average Slot Usage (%) 89 | . 97 99 95 100 100 97 95 90 82 78 89 55 Engine 3 | . 14 13 11 11 9 6 3 . . . . . Reactor 2 | . . . . . . . . 6 6 6 5 . Treads 11 | . . . . . . 21 17 15 2 4 6 5 Leg 2 | . . . . . . . . . . 6 6 3 Wheel 1 | . 28 28 22 22 18 . . . . . . . Device 10 | . . . . . 2 7 10 22 13 13 11 3 Storage 3 | . 14 14 11 11 9 7 4 . . . . . Processor 16 | . 11 14 22 22 24 17 18 13 13 13 18 11 Hackware 5 | . . . . . . 3 8 6 6 6 6 4 Protection 4 | . . . . . . 1 1 2 13 13 6 6 Energy Gun 5 | . 14 14 13 11 18 2 1 . 6 4 10 3 Ballistic Gun 14 | . 14 14 15 22 18 26 24 16 5 . 5 2 Ballistic Cannon 2 | . . . . . . . . 3 6 . 5 2 Slashing Weapon 1 | . . . . . . . . 1 6 6 . . Peak Build Rating 67 | 6 8 9 16 16 27 50 64 66 55 62 67 67 Average Rating 48 | 4 7 8 11 16 23 43 55 58 49 52 58 44 On Entrance 30 | . 6 8 9 16 16 27 44 63 52 55 62 42 Naked Turns 83 | . . . . . . . . . . . . 83 Heaviest Build 48 | 11 16 18 24 24 32 47 46 43 40 41 47 48 Greatest Support 80 | 20 26 26 26 26 26 72 72 80 40 28 51 60 Greatest Overweight (x) 13 | . . . . . 1 3 5 . 13 1 1 2 Average Overweight (x) . | . . . . . 1 . . . 5 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 6 9 10 10 10 10 10 8 5 5 5 5 5 Most Carried 10 | 2 8 10 10 10 10 10 10 4 3 5 5 5 Average Carried 6 | 1 4 9 9 10 9 9 8 3 2 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 8 10 10 10 10 10 4 2 3 4 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 18% | Gunner 10% | Mutant 8% | Hacker-Gunner 7% | Derelict-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4595 | 260 41 12 68 . 240 1338 1344 638 133 30 222 269 Remotely 1287 | . . . . . . . 329 638 124 30 166 . Salvage Created 6361 | . 164 13 79 . 496 2093 1481 386 492 . 513 644 Parts 307 | . 9 2 9 . 22 107 79 25 16 . 15 23 Haulers Intercepted 6 | . . . 1 . 2 2 1 . . . . . Recyclers Shooed 5 | . . . . . . 2 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . 22 10 . 15 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 104 | . 2 1 2 . 8 31 24 13 4 . 6 13 Melee 1 | . . . . . . . . 1 . . . . Guns 84 | . 2 1 2 . 8 31 24 8 3 . 4 1 Cannons 16 | . . . . . . . . 4 1 . 2 9 AOE 2 | . . . . . . . . . . . . 2 Classes Destroyed 15 | . 2 1 1 . 3 3 3 1 1 . . . Worker 4 | . . . . . . . 3 . . . . 1 Builder 2 | . . . . . . . 2 . . . . . Hauler 6 | . . . 1 . 2 2 1 . . . . . Recycler 10 | . 1 . . . . 7 1 . . . . 1 Mechanic 2 | . . . . . 1 . . . . . . 1 Operator 4 | . . . . . 1 3 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 36 | . . 1 2 . 1 12 7 5 3 . . 5 Grunt 37 | . 2 . . . 6 6 10 3 . . 3 7 Brawler 1 | . . . . . . . . 1 . . . . Sentry 11 | . . . . . . 6 1 1 1 . 1 1 Hunter 6 | . . . . . 1 1 2 2 . . . . Programmer 11 | . . . . . . 6 3 . . . 2 . Behemoth 2 | . . . . . . . 1 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . 3 . . . Best Kill Streak 6 | . 3 1 2 . 3 6 4 4 3 . 2 6 Combat Bots Only 5 | . 2 1 2 . 3 4 4 4 3 . 2 5 Max Kills in Single Turn 2 | . 1 1 1 . 2 2 2 1 2 . 1 2 Gunslinging 1 | . . . . . . 1 1 . 1 . . . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 893 | . 23 14 10 . 24 247 170 156 47 . 44 158 Missed 280 | . 4 6 1 . 5 90 54 50 12 . 14 44 Damage Taken 8739 | . 241 58 80 . 237 2040 1488 1326 300 . 668 2301 Core 1768 | . 43 21 10 . 18 143 75 271 49 . 123 1015 Absorbed by Shields 270 | . . . . . . . 85 185 . . . . Redirected to Shielding 129 | . . . . . . . . 26 12 . 91 . Ignored by Resistances 56 | . . . . . . . 56 . . . . . Regen/Repaired (Parts) 153 | . . . . . . . 153 . . . . . Core Remaining (%) 80 | 100 . 74 . 97 96 79 . . . . 39 . Volleys Fired 274 | . 11 3 7 . 20 82 54 39 7 . 14 37 Largest 4 | . 2 2 3 . 4 4 4 4 3 . 4 4 Hottest 285 | . 70 70 120 . 160 163 140 139 161 . 264 285 Shots Fired 866 | . 22 6 19 . 80 293 211 101 21 . 44 69 Gun 777 | . 22 6 19 . 80 293 211 66 15 . 29 36 Cannon 86 | . . . . . . . . 35 6 . 15 30 Launcher 3 | . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 689 | . 11 3 9 . 40 250 208 101 13 . 20 34 Thermal 151 | . 11 3 10 . 40 43 3 . 8 . 24 9 Explosive 3 | . . . . . . . . . . . . 3 Electromagnetic 23 | . . . . . . . . . . . . 23 Robot Hit Streak 33 | . 12 2 4 . 9 31 33 18 5 . 8 12 Robot Miss Streak 8 | . 1 3 1 . 3 2 2 4 4 . 8 4 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 17 | . . . . . 3 8 5 . 1 . . . Max Gunslinging Chain 2 | . . . . . 1 2 1 . 1 . . . Shots Hit Robots 652 | . 20 2 12 . 55 222 161 74 24 . 38 44 Core Hits 315 | . 8 1 6 . 22 84 69 56 16 . 20 33 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 19 | . 2 . 1 . 5 2 2 . 1 . 1 5 Burn 11 | . 2 . 1 . 5 2 . . . . 1 . Destroy 2 | . . . . . . . 2 . . . . . Blast 5 | . . . . . . . . . . . . 5 Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 36 | . . . . . . . . 1 11 . 24 . Impact . | . . . . . . . . . . . . . Slashing 36 | . . . . . . . . 1 11 . 24 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15073 | . 204 13 137 . 952 4574 3638 1683 930 . 1146 1796 Guns 11288 | . 204 13 137 . 952 4574 3590 815 191 . 419 393 Cannons 1940 | . . . . . . . . 828 73 . 230 809 Explosions 593 | . . . . . . . . . . . . 593 Melee 1203 | . . . . . . . . 40 666 . 497 . Ramming 49 | . . . . . . . 48 . . . . 1 Kinetic 11008 | . 79 . 52 . 493 3987 3539 1643 111 . 345 759 Thermal 2095 | . 125 13 85 . 459 587 51 . 153 . 304 318 Explosive 468 | . . . . . . . . . . . . 468 Electromagnetic 250 | . . . . . . . . . . . . 250 Impact . | . . . . . . . . . . . . . Slashing 1203 | . . . . . . . . 40 666 . 497 . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 1 5 5 5 2 . Average Corruption 3 | . . . . . . 3 1 1 5 5 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 65 | . . . . . . 27 4 7 18 4 5 . Message Errors 14 | . . . . . . 4 1 2 4 2 1 . Matter Fused 15 | . . . . . . 5 1 1 6 . 2 . Heat Flow Errors 4 | . . . . . . 2 . . . . 2 . Energy Discharges 10 | . . . . . . 7 . . 3 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . 1 . 1 . . . . Data Loss (minor) 6 | . . . . . . 3 . 1 2 . . . Data Loss (major) 7 | . . . . . . 1 2 2 . 2 . . Misfires 3 | . . . . . . 1 . . 2 . . . Alerts 2 | . . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 435 | . . . . . . . . . 222 . 195 18 Projectiles 6 | . . . . . . . . . . . . 6 Explosions 12 | . . . . . . . . . . . . 12 Melee 417 | . . . . . . . . . 222 . 195 . Knockbacks 21 | . . . . . . . 1 12 1 . 1 6 Impact 1 | . . . . . . . 1 . . . . . Kinetic 19 | . . . . . . . . 12 1 . 1 5 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 39 | . . . . . . . . . . . . 39 Shots 1 | . . . . . . . . . . . . 1 Rammed 5 | . . . . . . . 4 . . . . 1 Targets Rammed 6 | . . . . . . . 5 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . Highest Temperature 533 | . 265 40 126 . 360 268 533 56 7 . 208 432 Average Temperature 83 | . 152 21 43 . 133 26 75 17 7 . 80 157 Received Heat Transfer 2480 | . 120 . . . 99 270 983 366 60 . 174 408 Effects 15 | . . . . . 3 . 10 . . . . 2 Shutdowns 4 | . . . . . 1 . 3 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 4 | . . . . . . . 3 . . . . 1 Matter Decay 2 | . . . . . 1 . 1 . . . . . Short Circuit 3 | . . . . . 1 . 1 . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . 1 . 1 . . . 1 . Heat Transferred 5196 | . 518 37 333 . 1369 1369 111 . 350 . 648 461 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 689 | . 70 37 202 78 361 513 436 . . . . 689 Initial 251 | . . 27 14 78 29 163 251 . . . . 15 Average 273 | . 30 29 123 78 220 343 262 . . . . 246 Maximum Alert Level 2 | . . . 1 . 1 2 2 . . . . 2 Low Security (%) 27 | 100 100 100 76 100 45 7 27 . . . . 39 Level 1 51 | . . . 23 . 54 54 67 . . . . 40 Level 2 21 | . . . . . . 38 5 . . . . 20 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . . . 1 . . 8 7 . . . . 4 Investigation 4 | . . . . . . 2 2 . . . . . Extermination 7 | . . . . . . 4 2 . . . . 1 Reinforcement 5 | . . . 1 . . 1 3 . . . . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 . . . 2 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 7 4 8 . 16 52 37 13 4 . 8 36 Peak Tracking Total 9 | . 4 3 6 . 5 4 6 4 3 . 3 9 Tactical Retreats 13 | . . . 1 . 1 4 1 1 . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . . . . . . 5 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . . . . 1 . . . . . 12 Max in Single Turn 9 | . . . . . . 1 . . . . . 9 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 17 | . . . . . . 8 6 . . . . 3 Terminals 10 | . . . . . . 6 1 . . . . 3 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 2 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 38 | . . . . . . 13 20 . . . . 5 Successful 14 | . . . . . . 1 11 . . . . 2 Failed 24 | . . . . . . 12 9 . . . . 3 Catastrophic 10 | . . . . . . 8 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . . . . . . 11 . . . . . 4 Terminals 18 | . . . . . . 9 4 . . . . 5 Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations 4 | . . . . . . 2 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . 2 10 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 1 . . . . 1 Record 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 1 6 . . . . . Insert Component 4 | . . . . . . 1 3 . . . . . Analyze 3 | . . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 3 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 13 | . . . . . . 8 3 . . . . 2 Full Trace Events 3 | . . . . . . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 44 | . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 2 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged 2 | . . . . . . 1 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 5 | . . 3 . . . . . . . 2 . . Largest Group 3 | . . 3 3 3 3 . . . . 2 2 . Highest-Rated Group 59 | . . 40 40 37 37 . . . . 59 59 . Highest-Rated Ally 31 | . . 16 16 16 16 . . . . 31 31 . Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks 60 | . . . 20 . 28 . . . . . 12 . Total Damage 648 | . . . 170 . 316 . . . . . 162 . Kills 10 | . . . 4 . 4 . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 1 1 . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 12459 | 58 126 344 129 54 277 3125 1812 771 791 1214 2915 843 Spaces Moved 6428 | 61 97 342 102 60 170 1752 925 392 179 579 1101 668 Core 477 | 4 . . . . . . 6 . 77 . . 390 Treads 4764 | . . . . . . 1679 919 392 52 376 1101 245 Legs 286 | . . . . . . . . . 50 203 . 33 Wheels 886 | 57 97 342 102 60 170 58 . . . . . . Hover 15 | . . . . . . 15 . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 105 86 150 160 165 120 160 50 Average Speed 166 | 78 83 90 90 90 105 150 153 161 401 208 243 100 Slowest Speed 700 | 80 90 90 90 90 105 245 300 165 700 260 260 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 28 68 17 24 21 53 24 56 40 73 98 22 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 14 | . . 1 . 2 . . . 3 1 3 4 . Spaces Dug 13 | . . . . . . . . . . . 13 . Terrain Destroyed 92 | . . . . . . . . . . . 20 72 Melee 13 | . . . . . . . . . . . 13 . Projectile 15 | . . . . . . . . . . . 7 8 AOE 64 | . . . . . . . . . . . . 64 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 7521 | 68 120 373 125 59 222 2061 1196 456 217 589 1267 768 Wait 555 | . 6 21 4 . 22 150 165 16 18 1 109 43 Move 6416 | 60 96 341 101 59 169 1751 924 391 178 578 1100 668 Hop . | . . . . . . . . . . . . . Pick Up 51 | 2 4 5 4 . 3 14 14 . 1 1 2 1 Fast Attach 60 | 6 1 . 1 . . 14 7 7 2 3 5 14 Attach 26 | . . 1 2 . 2 8 10 2 . 1 . . Detach 7 | . . . . . . 2 1 . . 2 1 1 Swap 45 | . 2 . 3 . 3 23 7 . . 1 6 . Drop 45 | . . 2 3 . 3 17 9 . . 2 6 3 Fire 274 | . 11 3 7 . 20 82 54 39 7 . 14 37 Melee 36 | . . . . . . . . 1 11 . 24 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . 5 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Entered Mines 195 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 200 | -10/Mines | Found Prototype Device 251 | -10/Mines | Assembled infested the area 307 | -10/Mines | Build established: Mutant 351 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 430 | -10/Mines | Learned Materials terminal intel 446 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 505 | -10/Mines | Discovered new exit (range 4) 529 | -10/Mines | Entered Materials 529 | -9/Materials | Accompanied by 3 allies 529 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 530 | -9/Materials | Loaded intel: 12 terminal locations 623 | -9/Materials | Discovered new exit (range 14) 658 | -9/Materials | Entered Mines 658 | -9/Mines | Accompanied by 3 allies 686 | -9/Mines | Discovered new exit (range 11) 712 | -9/Mines | Entered Materials 712 | -8/Materials | Accompanied by 3 allies 712 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -8/Materials | Lost 3 allies 909 | -8/Materials | Build established: Gunner 971 | -8/Materials | Discovered new exit (range 16) 989 | -8/Materials | Entered Factory 989 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -7/Factory | Lost 4 parts (3n1w) 1075 | -7/Factory | Garrison activated, responded to threat 1365 | -7/Factory | Build established: Scavenger-Gunner 1931 | -7/Factory | Build established: Gunner 2065 | -7/Factory | Discovered new exit (range 5) 2084 | -7/Factory | Discovered new exit (range 13) 2329 | -7/Factory | Identified exit to Factory 3267 | -7/Factory | Found Prototype Launcher 3267 | -7/Factory | Identified Rocket Array 3751 | -7/Factory | Build established: Hacker-Gunner 4098 | -7/Factory | Discovered exit to Factory (range 11) 4114 | -7/Factory | Entered another Factory area 4114 | -6/Factory | Evolved 2 slots: Utility x2 4429 | -6/Factory | Repaired Broken Prc. Assault Rifle 4816 | -6/Factory | Build established: Scavenger-Gunner 5124 | -6/Factory | Lost 3 parts (1p1u1w) 5312 | -6/Factory | Spotted B-75 Beast 5401 | -6/Factory | Destroyed B-75 Beast 5432 | -6/Factory | Lost 6 parts (1p3n1u1w) 5628 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 5909 | -6/Factory | Discovered new exit (range 8) 5921 | -6/Factory | Identified exit to Lower Caves 5926 | -6/Factory | Entered Lower Caves 6091 | -6/Lower Caves | Encountered a Warlord checkpoint 6186 | -6/Lower Caves | Spotted B-75 Beast 6276 | -6/Lower Caves | Destroyed B-75 Beast 6575 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6631 | -6/Lower Caves | Discovered new exit (range 13) 6636 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6695 | -6/Lower Caves | Identified exit to Lower Caves 6697 | -6/Lower Caves | Entered another Lower Caves area 6792 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6854 | -6/Lower Caves | Lost 3 parts (2n1w) 6861 | -6/Lower Caves | Identified exit to Zion 7479 | -6/Lower Caves | Encountered a Warlord checkpoint 7488 | -6/Lower Caves | Entered Zion 7547 | -6/Zion | Discovered new exit (range 13) 7662 | -6/Zion | System corruption cleaned by Quarantine Array 7710 | -6/Zion | Received a hallucinogenic algorithm 7757 | -6/Zion | Found GAL Module 7840 | -6/Zion | Learned Factory emergency access door positions 8067 | -6/Zion | Learned location of Quarantine (-3) 8082 | -6/Zion | Build established: Derelict-Mutant 8164 | -6/Zion | Gained Derelict followers 8408 | -6/Zion | Learned Factory garrison access intel 8699 | -6/Zion | Identified exit to Proximity Caves 8702 | -6/Zion | Entered Proximity Caves 8702 | -5/Proximity Caves | Accompanied by 2 allies 9001 | -5/Proximity Caves | Build established: Derelict-Gunner 9339 | -5/Proximity Caves | Build established: Scavenger-Gunner 9445 | -5/Proximity Caves | Learned Factory stockpile data 9986 | -5/Proximity Caves | Discovered new exit (range 7) 9999 | -5/Proximity Caves | Identified exit to Factory 11294 | -5/Proximity Caves | Core integrity fell below 50% 11318 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 11329 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11373 | -5/Proximity Caves | Lost 3 parts (2u1w) 11617 | -5/Proximity Caves | Entered Factory 11617 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11620 | -5/Factory | Loaded intel: 3 garrison access locations 11968 | -5/Factory | Build established: Derelict-Tank 12047 | -5/Factory | Lost 3 parts (1n2w) 12176 | -5/Factory | Garrison activated, responded to threat 12216 | -5/Factory | Released all parts (12) 12337 | -5/Factory | Core integrity fell below 50% 12453 | -5/Factory | Core integrity fell below 20% 12460 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12325_ Acquired Adv. System Shield. 12336_ Triggered Tiamat Bomb Trap. 12336_ An explosion rips through the floor. 12336_ Matter Pump disabled. 12384_ Acquired Unknown Hackware. 12384_ Identified Imp. System Shield. 12387_ Acquired Unknown Protection. 12387_ Identified Hrd. Heavy Armor Plating. 12389_ Dropped Hrd. Heavy Armor Plating. 12419_ Penetrated by Slug. 12421_ Acquired Hacking Suite. 12422_ Penetrated by Slug. 12422_ Hacking Suite destroyed. 12438_ Penetrated by Slug. 12451_ ALERT: Rogue bot located, Programmers report to Factory Zone 3D. 12451_ Slug penetrates K-01 Serf. 12451_ K-01 Serf destroyed. 12451_ Penetrated by Slug. 12452_ Knocked back. 12460_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" """ ##""" #?# #???# # #??????? | | "" """ ## #?# #???# # #??????? | | "" """ ## !#?# #???# # #??????? | | ## #?# #???# # #??????? | | "" """ ## "T" #?# #???# # #??????? | | "" """ ## """ #?# #???# # #??????? | | "" """ #?? #?# #???# !%# #??????? | | #####+#### ##??# # #??????? | | "" """ #??# %%" #??????? | | "" """ #??# # #??????? | | " """ #??# ##############??????? | | #??# #? ????????????? | | #??# #| """"?????????????? | | ############+### #??# # """""?#??????????? | | #??????????????# #??# ; """ #??????????? | | #??????????????# #??# # ! #??????????? | | #??????????????# #?## #? / #??????????? | | #??????????????# #?# H # [[[#??????????? | | #??????????????# #?#T + [[[#??????????? | | #??????????????# #?## %# [[ #??????????? | | #??????????????# ###; ##########??????????? | | #??????????????# ## #?????????????????? | | #???????+??????# #########?????????? | | #??????????????# #?????????? | | #??????????????# k u #?????????? | | #??????????????# @ +?????????? | | #??????????????# ^ = ##### #?????????? | | #???????+??????######## #????? #?????????? | | #?????????????????????#########?????????????????? | | #???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | +????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????+???????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | +????????????????????+???????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | " ? ?????????????????????????????????????????????? | | " ???????????????????????????????????????????????? | | " ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 7 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Med. Treads | -6/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisConcussiveCore Manual? 0 Play Time 01:13:53 Cumulative 127.5 hours Start 2024.11.01 @ 18:06:28 End 2024.11.02 @ 14:03:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caea48d1-05ff-4b27-ab55-c864b6727e38