Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 00:39:51 Player: Kaeinara Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1447) 1447 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4272 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Micro Nuclear Core Improved Melee Analysis Suite Improved Melee Analysis Suite EM Disruption Field Hacking Suite Small Laser Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer EM Disruption Field System Shield > --- WEAPON ----------- Lightning Gun Precision Shock Rifle Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Improved Heat Sink Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Small Laser Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Remote Datajack [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 38 | 6 3 4 5 9 11 Power 6 | 1 1 . . 2 2 Engine 4 | 1 1 . . 1 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 . 4 3 2 1 Treads . | . . . . . . Leg 12 | 2 . 4 3 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . . 3 4 Device 3 | . . . . . 3 Storage 2 | 1 1 . . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . . 1 Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 10 | 2 . . 2 2 4 Energy Gun 4 | 1 . . 1 . 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . 1 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . . 1 2 Parts Lost 24 | . . . 2 5 17 Power 1 | . . . . 1 . Propulsion 11 | . . . . 3 8 Utility 6 | . . . . . 6 Weapon 6 | . . . 2 1 3 Highest Loss Streak 10 | . . . 1 4 10 To Critical Strikes . | . . . . . . Average Backups 11 | 3 9 11 13 12 11 Power . | . 1 1 1 . . Propulsion 4 | 2 5 6 9 5 2 Utility 2 | . . 1 2 2 3 Weapon 3 | . 2 3 1 3 4 Tool/Special . | . . . . . . Unused Backups 17 | . 2 . . 5 10 Power 4 | . 1 . . . 3 Propulsion 4 | . 1 . . 3 . Utility 5 | . . . . 2 3 Weapon 3 | . . . . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 99 99 97 94 Engine 8 | . 14 11 11 7 5 Leg 31 | . 28 43 44 34 27 Device 2 | . . . . . 5 Storage 10 | . 20 11 11 9 7 Processor 13 | . 7 11 11 18 14 Hackware 1 | . . . . . 2 Protection 4 | . . . . 8 5 Energy Gun 5 | . 14 11 10 . 3 Energy Cannon 5 | . . . . 8 8 Ballistic Gun 3 | . 14 11 1 . . Ballistic Cannon 4 | . . . 9 8 3 Launcher 2 | . . . . . 3 Peak Build Rating 35 | 6 11 13 13 24 35 Average Rating 21 | 4 9 12 12 20 28 On Entrance 11 | . 6 11 13 13 24 Naked Turns . | . . . . . . Heaviest Build 47 | 13 36 31 32 40 47 Greatest Support 43 | 20 20 40 40 43 43 Greatest Overweight (x) 6 | . 1 . . . 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 7 12 15 15 15 15 Average Carried 11 | 3 9 11 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 12 15 13 12 12 Class Distribution -------------------- 37% | Gunner 37% | Mutant 15% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1026 | 213 149 82 147 200 235 Remotely . | . . . . . . Salvage Created 1563 | . 343 291 195 275 459 Parts 95 | . 22 11 17 18 27 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 44 | . 12 4 8 11 9 Guns 19 | . 12 4 3 . . Cannons 24 | . . . 5 11 8 Classes Destroyed 10 | . 2 2 1 . 5 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 1 | . . 1 . . . Watcher 1 | . . . . . 1 Swarmer 16 | . 6 . 3 7 . Grunt 21 | . 6 3 4 3 5 Duelist 1 | . . . 1 . . Sentry 3 | . . 1 . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 3 3 6 4 4 Combat Bots Only 6 | . 3 2 6 4 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 302 | . 38 26 32 74 132 Missed 69 | . 5 11 5 10 38 Hits 233 | . 33 15 27 64 94 Melee 19 | . . . . . 19 Projectile 214 | . 33 15 27 64 75 Critical Strikes 11 | . 1 1 . 4 5 Damage Taken 3577 | . 323 204 315 658 2077 Core 926 | . 70 42 39 60 715 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 169 | . . . . 69 100 Core Remaining (%) 85 | 100 72 . 79 89 . Volleys Fired 136 | . 24 20 25 28 39 Largest 3 | . 2 2 2 2 3 Hottest 185 | . 60 60 70 98 185 Shots Fired 282 | . 48 40 44 53 97 Gun 131 | . 48 40 27 . 16 Cannon 146 | . . . 17 53 76 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 116 | . 24 20 24 25 23 Thermal 145 | . 24 20 20 28 53 Explosive 5 | . . . . . 5 Electromagnetic 16 | . . . . . 16 Robot Hit Streak 23 | . 18 23 14 7 11 Robot Miss Streak 4 | . 3 1 2 4 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 200 | . 35 34 34 31 66 Core Hits 84 | . 20 12 14 15 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3499 | . 415 366 477 649 1592 Guns 1127 | . 415 366 238 . 108 Cannons 2154 | . . . 239 649 1266 Explosions 206 | . . . . . 206 Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 1308 | . 213 182 299 280 334 Thermal 1865 | . 202 184 178 369 932 Explosive 206 | . . . . . 206 Electromagnetic 108 | . . . . . 108 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . 2 . . . 19 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . 2 . . . 15 Message Errors 5 | . 1 . . . 4 Matter Fused 2 | . . . . . 2 Heat Flow Errors 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . 1 . . . . Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 5 1 14 Projectiles 16 | . . . 5 1 10 Explosions 4 | . . . . . 4 Melee . | . . . . . . Knockbacks 11 | . . . 5 4 2 Impact . | . . . . . . Kinetic 9 | . . . 3 4 2 Secondary 2 | . . . 2 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 8 | . . . . . 8 Kicked 5 | . . . . . 5 Crushed . | . . . . . . Highest Temperature 707 | . 84 12 63 293 707 Average Temperature 110 | . 20 4 19 132 162 Received Heat Transfer 816 | . 105 66 126 225 294 Effects 17 | . . . . . 17 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . 1 . 1 6 Heat Transferred 3347 | . 450 425 400 666 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 148 | . 122 75 148 145 50 Initial 49 | . . 48 23 49 45 Average 28 | . 45 28 85 54 11 Influence Increases 1236 | . 306 120 205 291 314 Destroy 0b10 Robot/C 880 | . 240 80 160 220 180 Destroy 0b10 Robot/NC 25 | . . 5 . . 20 Destroy Leader 204 | . 50 20 30 40 64 Successful Hack 42 | . . . . . 42 Disable Machine 30 | . . . 15 15 . Destroy Structure 10 | . 1 . . 1 8 Lose Combat Pursuer 45 | . 15 15 . 15 . Influence Decreases 1236 | . 192 174 137 318 415 Entered New Map 238 | . . 66 37 79 56 Time Decay 853 | . 192 108 80 189 284 Lost Part 145 | . . . 20 50 75 Squads Dispatched 8 | . 2 . . 1 5 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . . 1 Communications Jammed 9 | . . . . . 9 Distress Signals 9 | . . . . . 9 Times Spotted 65 | . 19 6 8 16 16 Peak Tracking Total 5 | . 4 5 5 5 3 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 2 . . 3 2 Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 13 | . 3 . . 6 4 Successful 5 | . . . . 2 3 Failed 8 | . 3 . . 4 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 3 . . 3 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 3 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 58 | . . . . 26 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3105 | . 289 305 179 593 1739 Optics 3105 | . 289 305 179 593 1739 Jamming 689 | . . . . . 689 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3607 | 62 561 305 179 593 1907 Spaces Moved 1370 | 40 186 168 81 256 639 Core 7 | 5 . . . . 2 Treads . | . . . . . . Legs 1363 | 35 186 168 81 256 637 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 165 | 111 185 120 120 120 199 Slowest Speed 400 | 120 190 120 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 36 18 37 25 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2428 | 57 354 230 117 489 1181 Wait 797 | . 128 34 7 175 453 Move 1365 | 39 185 167 80 255 639 Hop . | . . . . . . Pick Up 56 | 12 10 5 . 13 16 Fast Attach 1 | . 1 . . . . Attach 30 | 6 . 2 2 7 13 Detach . | . . . . . . Swap 20 | . 2 2 3 5 8 Drop 15 | . 4 . . 6 5 Fire 136 | . 24 20 25 28 39 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 5) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x2 702 | -9/Materials | Discovered new exit (range 10) 929 | -9/Materials | Entered Mines 936 | -9/Mines | Met a Derelict bent on vengeance 969 | -9/Mines | Learned location of Storage (-8) 1092 | -9/Mines | Discovered new exit (range 10) 1108 | -9/Mines | Entered Materials 1108 | -8/Materials | Evolved 2 slots: Utility x2 1243 | -8/Materials | Build established: Scavenger-Mutant 1476 | -8/Materials | Lost 4 parts (1p3n) 1550 | -8/Materials | Discovered new exit (range 17) 1679 | -8/Materials | Repaired Aluminum Leg 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2008 | -7/Factory | Build established: Tank 2362 | -7/Factory | Build established: Gunner 2776 | -7/Factory | Lost 3 parts (3n) 2907 | -7/Factory | Repaired Broken Hvy. Ion Engine 3578 | -7/Factory | System corruption reached 10% 3584 | -7/Factory | Core integrity fell below 50% 3598 | -7/Factory | Core integrity fell below 20% 3608 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03580_ Imp. Heat Sink destroyed. 03580_ System corrupted by crushing effect (+3). 03581_ U-05 Engineer lays Concrete. 03582_ System corrupted: Component data lost. 03582_ Mic. Nuclear Core severed. 03583_ U-05 Engineer lays Concrete. 03583_ Aluminum Leg destroyed. 03584_ U-05 Engineer lays Concrete. 03585_ Prc. Shock Rifle destroyed. 03585_ System corrupted by crushing effect (+2). 03586_ U-05 Engineer lays Concrete. 03587_ Slammed into L-41 Fighter. 03589_ U-05 Engineer lays Concrete. 03590_ Imp. Targeting Computer destroyed. 03590_ System corrupted by crushing effect (+1). 03592_ Slammed into L-41 Fighter. 03592_ Lightning Gun destroyed. 03595_ Hvy. Particle Cannon destroyed. 03597_ Slammed into L-41 Fighter. 03604_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+####??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ????????????????#?????????? ???????????????????? | | ????????????????# ????????+#+#???????????????????? | | ????????????????# ######## # #???????????????????? | | ????????????????# l@ # #???????????######### | | ????????????????#k sb#### ############# # | | ??????????????###u =* #?## ## ## #! | | ??????????????# ### # ##! """ # | | ??????????????# k + ## """ # | | ??????????????# ### # ## """ # | | ??????????????# ########+############# # | | ??????????????# ????# # ##########+### | | ??????????????# ????# # + | | ??????????????# ????# # # ############ | | ??????????????# ????# # # #########??? | | ??????????????# ????# # # # #??? | | ??????????????# ????# ###### # """ #??? | | ??????????????# ????####+######## # """ #??? | | ??????????????# ????????# + """ !#??? | | ?????????????? ????????# ########## #??? | | ?????????????? ????????# #????????############ | | ????????????? """ ????????# #???????????????# | | ????????????????" ????????# #???????????????# | | ???????????????????????????# #???????????????# | | ???????????????????????????# #???????????????# " | | ???????????????????????????# #???????????????# " | | ???????????????????????????# #???????????????# " | | ??????????????????????????? ???????????????# | | ??????????????????????????? ???????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 23% | -8/Materials Hvy. Ion Engine | 9% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionBiometalInjector Manual? 0 Play Time 00:38:40 Cumulative 26.5 hours Start 2025.06.06 @ 23:50:10 End 2025.06.07 @ 00:39:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02408dc0-58b5-493a-a3d6-35699033bb63