Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 10:27:55 Player: Steed Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (7) 35 Value Destroyed (100) 100 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 335 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Wheel Wheel Medium Storage Unit Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Core Shielding > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Wheel Small Matter Pod [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Core Shielding Storage Medium Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 9 | 5 4 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg . | . . Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 4 | . 4 Device . | . . Storage 3 | . 3 Processor . | . . Hackware . | . . Protection 1 | . 1 Artifact . | . . Weapon 2 | 2 . Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 5 | . 5 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 2 | . 2 Highest Loss Streak 5 | . 5 Average Slot Usage (%) 77 | . 77 Engine 11 | . 11 Wheel 20 | . 20 Storage 11 | . 11 Protection 12 | . 12 Energy Gun 8 | . 8 Ballistic Gun 11 | . 11 Naked Turns . | . . Heaviest Build 16 | 7 16 Greatest Support 20 | 20 20 Greatest Overweight (x) 2 | . 2 Average Overweight (x) . | . . Largest Inventory Capacity 10 | 4 10 Average Capacity 5 | 4 7 Most Carried 6 | 4 6 Average Carried 3 | 2 4 Final Capacity 8 | 4 8 Final Carried 5 | 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 309 | 309 . Remotely . | . . Salvage Created 189 | 128 61 Parts 15 | 10 5 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 3 | 1 2 Guns 3 | 1 2 Classes Destroyed 4 | 3 1 Worker 1 | 1 . Tunneler 3 | 3 . Swarmer 1 | . 1 Grunt 2 | 1 1 Best Kill Streak 3 | 3 1 Combat Bots Only 1 | 1 1 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 721 | 57 664 Core 255 | 37 218 Absorbed by Shields . | . . Core Remaining (%) 85 | 85 . Volleys Fired 35 | 21 14 Largest 2 | 2 2 Hottest 60 | 60 60 Shots Fired 44 | 24 20 Gun 44 | 24 20 Cannon . | . . Launcher . | . . Special . | . . Kinetic 16 | 3 13 Thermal . | . . Explosive . | . . Electromagnetic 28 | 21 7 Robot Hit Streak 12 | 12 1 Robot Miss Streak 9 | 2 9 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 22 | 19 3 Core Hits 12 | 6 6 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 413 | 297 116 Guns 327 | 220 107 Cannons . | . . Explosions 77 | 77 . Melee . | . . Ramming 9 | . 9 Kinetic 85 | 10 75 Thermal 77 | 77 . Explosive . | . . Electromagnetic 242 | 210 32 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage 19 | 19 . Projectiles . | . . Explosions 19 | 19 . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 38 | 34 4 Shots 2 | 2 . Rammed 4 | . 4 Targets Rammed 4 | . 4 Kicked . | . . Crushed . | . . Highest Temperature 30 | 24 30 Average Temperature 10 | 10 10 Received Heat Transfer 210 | 12 198 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried 1 | 1 . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 50 | 50 . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions 2 | 2 . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 46 | 40 46 Initial 26 | . 26 Average 23 | 18 29 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 2 | . 2 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 8 | 1 7 Peak Tracking Total 6 | 1 6 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 1 | . 1 Successful 1 | . 1 Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual 2 | . 2 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 1 | . 1 Terminals 1 | . 1 Botnet 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 241 | 131 110 Spaces Moved 169 | 99 70 Core 24 | 15 9 Treads . | . . Legs . | . . Wheels 145 | 84 61 Hover . | . . Flight . | . . Fastest Speed 50 | 50 80 Average Speed 81 | 75 89 Slowest Speed 150 | 80 150 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 11 | 6 17 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed 2 | 2 . Melee . | . . Projectile . | . . AOE 2 | 2 . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 223 | 128 95 Wait . | . . Move 168 | 98 70 Hop . | . . Pick Up 6 | 4 2 Fast Attach 7 | 5 2 Attach . | . . Detach . | . . Swap 2 | . 2 Drop 1 | . 1 Fire 35 | 21 14 Melee . | . . Ram 4 | . 4 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 132 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Core integrity fell below 50% 236 | -10/Materials | Core integrity fell below 20% 240 | -10/Materials | Discovered new exit (range 7) 242 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00209_ EM Pulse Gun destroyed. 00213_ R-06 Scavenger collects Flight Unit. 00216_ R-06 Scavenger collects Lgt. Assault Rifle. 00217_ Wheel destroyed. 00220_ R-06 Scavenger collects Flight Unit. 00222_ G-34 Mercenary destroyed. 00222_ Assault Rifle destroyed. 00224_ Lgt. Ion Engine destroyed. Overweight warning: You are carrying more than your current propulsion can efficiently support, which slows movement; see status page ('s') or the top of the parts list for the specific mass vs. support values. 00230_ Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 00231_ Slammed into S-10 Pest. 00233_ U-05 Engineer lays Concrete. 00233_ Slammed into S-10 Pest. 00238_ U-05 Engineer lays Concrete. 00238_ R-06 Scavenger collects Aluminum Leg. 00240_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????#####??????????? | | ??????????????????????##"""##?????????? | | ?????????????????????##"!!!"##????????? | | ?????????????????????#"" ""#????????? | | ?????????????????????# #????????? | | ?????????????????????# < #????????? | | ?????????????????????# #????????? | | ?????????????????????? #????????? | | ??????????????????????? #?????????? | | ???????????????????????# #??????????? | | ????????#####???###### ###### ||#?? | | ######"T"##### s @ u ||#?? | | g % ||#?? | | ?######## r=gg s ||#?? | | ????????# """ ###+####### ||#?? | | ????????# """"" #?????????????#?? | | ????????# """"" #???????????????? | | ????????# """"" #???????????????? | | ????????# """ #???????????????? | | ????????# #???????????????? | | ???????## #???????????????? | | ???????#" """ #???????????????? | | ???????#T """ #???????????????? | | ??######" """ #???????????????? | | ?## !! ## #???????????????? | | ?#! !# #???????????????? | | ?#! !# #???????????????? | | ## # ######??????????? | | #??????????? | | #??????????? | | #??????????? | | ############+########+####??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZionitePoweredMicroactuators Manual? 0 Play Time 00:12:34 Cumulative 3.1 hours Start 2021.03.02 @ 10:11:33 End 2021.03.02 @ 10:27:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5ef8f41-b80e-43f3-9118-1d07e170bebd