Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.06 @ 23:34:23 Player: Darlorth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (201) 1005 Value Destroyed (8336) 8336 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 15585 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 402 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -213 Cogmind --------- Core Integrity 507/1000 Matter 76/500 Energy 549/730 System Corruption 8% Temperature Cool (188) Movement Treading (186) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Energy Well High-capacity Matter Pod Core Analyzer Weapon Cycler Improved Field Recycling Unit > --- WEAPON (4) ------- Tesla Rifle Long-range Proton Cannon Flak Gun Flak Gun > --- INVENTORY (16) --- High-capacity Storage Unit Energy Well (500) Large Matter Pod (150) Targeting Computer Improved Target Analyzer Disruptor Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] Core Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Heavy Flak Cannon Smartbomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Medium Treads Armored Medium Treads Armored Medium Treads Improved Heat Sink Energy Well Energy Well Large Matter Pod High-capacity Matter Pod Targeting Computer Improved Target Analyzer Improved Field Recycling Unit High-powered Shock Rifle Tesla Rifle Tesla Rifle Long-range Proton Cannon Disruptor Cannon Flak Gun Flak Gun CR-A16's Pointy Stick [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 11 | . 1 . . . 4 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . 1 . . . . . 1 . . . . . Utility 6 | . . . . . 4 2 . . . . . . Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 167 | 7 11 3 1 3 27 33 4 2 10 . 18 48 Power 23 | 1 2 . . . 3 4 1 1 2 . 3 6 Engine 12 | 1 2 . . . 1 3 1 1 1 . 1 1 Core 8 | . . . . . 2 1 . . 1 . . 4 Reactor 3 | . . . . . . . . . . . 2 1 Propulsion 30 | 2 5 . . . 4 4 1 . . . 4 10 Treads 26 | . 3 . . . 4 4 1 . . . 4 10 Leg 4 | 2 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 59 | 2 2 2 . 2 10 14 1 1 8 . 7 10 Device 21 | . . 1 . 1 3 7 1 . 1 . 4 3 Storage 14 | . 1 . . . 4 1 . . 5 . . 3 Processor 7 | 1 . . . . 1 4 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 17 | 1 1 1 . 1 2 2 . 1 2 . 3 3 Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 2 1 1 1 10 11 1 . . . 4 22 Energy Gun 5 | . . . . . 1 1 . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 27 | 2 2 . . . 4 4 1 . . . 2 12 Ballistic Cannon 4 | . . . . . 1 1 . . . . 1 1 Launcher 8 | . . 1 . . 1 2 . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . Slashing Weapon 6 | . . . 1 . 3 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 2 . . . . . . . Parts Lost 20 | . . . . . 3 1 . . . . 6 10 Power 3 | . . . . . 1 . . . . . . 2 Propulsion 2 | . . . . . . . . . . . 1 1 Utility 9 | . . . . . 2 1 . . . . 4 2 Weapon 6 | . . . . . . . . . . . 1 5 Highest Loss Streak 3 | . . . . . 2 1 . . . . 2 3 Average Slot Usage (%) 98 | . 97 100 91 100 99 99 100 97 99 100 94 99 Engine 5 | . 12 12 12 12 2 4 6 6 5 6 2 3 Core 1 | . . . . . 5 2 . . . . . 5 Treads 25 | . 25 37 37 37 25 20 25 25 25 25 24 21 Device 8 | . . . . . 9 6 12 12 11 12 10 11 Storage 18 | . 3 12 12 12 28 25 18 18 18 18 18 16 Processor 9 | . 8 . . . 3 11 12 12 12 12 10 10 Protection 7 | . 12 12 3 11 7 12 6 4 5 6 5 4 Ballistic Gun 11 | . 24 13 3 . 7 1 18 18 18 18 14 14 Ballistic Cannon 1 | . . . . . 2 . . . . . 3 4 Launcher 1 | . . 10 12 8 . . . . . . . . Slashing Weapon 3 | . . . 8 12 3 10 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 117 | 8 40 42 44 44 90 101 96 106 101 94 117 113 Greatest Support 112 | 20 60 60 60 60 65 76 96 96 96 96 96 112 Greatest Overweight (x) 27 | . . . . . 1 1 . 1 1 . 27 1 Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 24 | 4 12 12 12 12 24 24 24 24 24 24 24 24 Average Capacity 21 | 4 6 12 12 12 18 24 24 24 24 24 24 23 Most Carried 24 | 4 4 7 10 10 21 24 24 24 24 24 24 24 Average Carried 18 | 2 3 5 9 9 14 22 22 23 23 23 20 19 Final Capacity 24 | 4 12 12 12 12 24 24 24 24 24 24 24 16 Final Carried 24 | 3 4 7 10 10 21 24 24 22 23 24 20 7 Class Distribution -------------------- 36% | Hauler-Gunner 23% | Hauler-Mutant 20% | Hacker-Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 6297 | 217 454 122 . 17 802 862 86 99 390 . 1669 1579 Remotely 316 | . . . . . 316 . . . . . . . Salvage Created 8959 | . 414 120 . . 1179 2022 83 130 743 . 1968 2300 Parts 463 | . 27 14 . . 69 107 10 4 29 . 90 113 Haulers Intercepted 2 | . . . . . . . . . . . . 2 Recyclers Shooed 7 | . 1 . . . . 4 . . . . . 2 Parts Field Recycled 3 | . . . . . . . . . . . . 3 Retrieved Matter 20 | . . . . . . . . . . . . 20 Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 173 | . 8 8 . . 25 34 4 2 15 . 42 35 Melee 32 | . . . . . 5 27 . . . . . . Guns 107 | . 8 3 . . 12 5 4 2 15 . 37 21 Cannons 18 | . . . . . 8 2 . . . . 1 7 AOE 16 | . . 5 . . . . . . . . 4 7 Classes Destroyed 18 | . 4 . . . 4 4 . . 1 . 2 3 Worker 6 | . . . . . 2 . . . . . . 4 Builder 3 | . . . . . . 1 . . . . . 2 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . 2 Recycler 7 | . 1 . . . . 5 . . . . . 1 Operator 3 | . . . . . 2 1 . . . . . . Watcher 5 | . 2 . . . 1 . . . . . . 2 Swarmer 42 | . 2 6 . . 4 4 4 . 3 . 17 2 Grunt 82 | . 6 2 . . 16 17 . 1 9 . 20 11 Brawler 6 | . . . . . . 1 . 1 1 . 1 2 Duelist 4 | . . . . . 1 1 . . . . 1 1 Protector 1 | . . . . . . . . . . . 1 . Sentry 12 | . . . . . 4 3 . . . . 1 4 Hunter 10 | . . . . . . 2 . . . . . 8 Programmer 12 | . . . . . . 6 . . . . . 6 Behemoth 1 | . . . . . . . . . . . . 1 Master Thief 3 | . . . . . . . . . 2 . 1 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 15 | . 4 4 . . 5 5 4 2 4 . 6 15 Combat Bots Only 9 | . 4 4 . . 4 4 4 2 4 . 6 9 Max Kills in Single Turn 3 | . 2 2 . . 1 1 2 1 1 . 3 3 Gunslinging 1 | . 1 . . . . . 1 . . . 1 . Exploded 2 | . . 2 . . . . . . . . 2 2 Melee 1 | . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 9258 | . 258 124 . . 1049 1159 118 77 292 . 2012 4169 Core 875 | . 14 8 . . 81 98 9 12 25 . 135 493 Absorbed by Shields 27 | . . . . . . . . . . . 27 . Core Remaining (%) 88 | 100 . . . 91 85 86 . . . . 78 . Volleys Fired 374 | . 35 16 . . 71 21 4 10 31 . 105 81 Largest 4 | . 2 2 . . 2 2 3 3 3 . 3 4 Hottest 243 | . 40 50 . . 85 67 84 84 84 . 104 243 Shots Fired 1023 | . 70 28 . . 137 42 12 30 93 . 309 302 Gun 828 | . 70 23 . . 108 22 12 30 93 . 261 209 Cannon 174 | . . . . . 25 17 . . . . 45 87 Launcher 21 | . . 5 . . 4 3 . . . . 3 6 Special . | . . . . . . . . . . . . . Kinetic 970 | . 70 23 . . 124 39 12 30 93 . 306 273 Thermal 9 | . . . . . 9 . . . . . . . Explosive 18 | . . 5 . . 4 . . . . . 3 6 Electromagnetic 26 | . . . . . . 3 . . . . . 23 Robot Hit Streak 56 | . 23 9 . . 56 42 16 38 45 . 45 44 Robot Miss Streak 5 | . 1 1 . . 1 2 2 4 4 . 5 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 19 | . 2 1 . . 2 . 2 1 3 . 8 . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 1 . 1 . Shots Hit Robots 945 | . 60 17 . . 139 122 12 30 84 . 223 258 Core Hits 877 | . 28 14 . . 59 66 15 19 102 . 279 295 Critical Hits 10 | . . . . . . 5 . . . . 1 4 Critical Kills 2 | . . . . . . 1 . . . . . 1 Critical Parts Destroyed 6 | . . . . . . 3 . . . . 1 2 Melee Attacks 114 | . . . . . 20 93 . . . . . 1 Impact 2 | . . . . . 1 1 . . . . . . Slashing 111 | . . . . . 19 92 . . . . . . Piercing 1 | . . . . . . . . . . . . 1 Sneak Attacks 11 | . . . . . 3 8 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks 8 | . . . . . 1 7 . . . . . . Damage Inflicted 23395 | . 474 366 . . 3031 5707 194 593 1660 . 4577 6793 Guns 12630 | . 474 125 . . 1186 407 194 593 1660 . 4084 3907 Cannons 2556 | . . . . . 545 344 . . . . 325 1342 Explosions 2138 | . . 241 . . 100 100 . . . . 166 1531 Melee 6047 | . . . . . 1191 4856 . . . . . . Ramming 24 | . . . . . 9 . . . . . 2 13 Kinetic 14616 | . 474 125 . . 1614 751 194 593 1660 . 4409 4796 Thermal 656 | . . . . . 117 . . . . . . 539 Explosive 1499 | . . 241 . . 100 . . . . . 166 992 Electromagnetic 553 | . . . . . . 100 . . . . . 453 Impact 32 | . . . . . 13 19 . . . . . . Slashing 6015 | . . . . . 1178 4837 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . 4 4 4 4 1 4 . . . . . 8 Average Corruption 2 | . 2 4 4 4 1 1 . . . . . 4 Corruption Purged 5 | . . . . . . 5 . . . . . . Effects 141 | . 8 17 21 15 5 19 . . . . . 56 Message Errors 42 | . 4 5 7 6 2 9 . . . . . 9 Matter Fused 30 | . 2 5 7 6 . 2 . . . . . 8 Heat Flow Errors 9 | . 1 . 2 . . . . . . . . 6 Energy Discharges 17 | . . 5 2 1 . 2 . . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . 1 3 2 1 4 . . . . . 5 Misfires 2 | . . . . . . . . . . . . 2 Targeting Errors 23 | . 1 1 . . 2 2 . . . . . 17 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 749 | . . . . . 165 564 . . . . 2 18 Projectiles 16 | . . . . . 5 2 . . . . 2 7 Explosions 23 | . . . . . . 12 . . . . . 11 Melee 710 | . . . . . 160 550 . . . . . . Knockbacks 26 | . . . . . 9 5 . . . . 7 5 Impact . | . . . . . . . . . . . . . Kinetic 25 | . . . . . 9 4 . . . . 7 5 Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 322 | . . 11 . . 10 . . . . . . 301 Shots 9 | . . 1 . . 1 . . . . . . 7 Rammed 5 | . 1 . . . 1 . . . . . 1 2 Targets Rammed 5 | . 1 . . . 1 . . . . . 1 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 378 | . 209 25 225 . 21 12 36 75 118 . 378 248 Average Temperature 57 | . 42 9 112 . 6 6 16 25 37 . 82 48 Received Heat Transfer 3438 | . 213 15 . . 783 594 . 45 126 . 846 816 Effects 6 | . . . . . . . . . . . 6 . Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . . 1 Heat Transferred 522 | . . . . . 222 . . . . . . 300 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen 15 | . . . . . . . . 4 3 . 8 . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 461 | . 169 131 . 3 321 223 112 . . . . 461 Initial 33 | . . 31 . . . 16 10 . . . . 33 Average 82 | . 78 77 . 1 134 59 36 . . . . 121 Maximum Alert Level 2 | . . . . . 1 1 . . . . . 2 Low Security (%) 88 | 100 100 100 . 100 67 99 100 . . . . 69 Level 1 11 | . . . . . 32 . . . . . . 27 Level 2 . | . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . . . 6 15 . . . . 1 12 Investigation 9 | . 2 . . . 2 5 . . . . . . Extermination 7 | . . . . . . 5 . . . . . 2 Reinforcement 12 | . . . . . 2 3 . . . . . 7 Assault 2 | . . . . . . . . . . . 1 1 Garrison 6 | . . . . . 2 2 . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 . . . 3 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 278 | . 13 8 . . 40 57 5 6 19 . 63 67 Peak Tracking Total 10 | . 4 2 . . 4 6 4 2 4 . 6 10 Tactical Retreats 20 | . . . . . 5 10 . . 2 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 11 | . 6 . . . 2 3 . . . . . . Indirectly 1 | . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 19 | . . 1 . . 2 2 . . . . . 14 Max in Single Turn 5 | . . 1 . . 1 1 . . . . . 5 Garrison Access 4 | . . . . . 1 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 25 | . 6 . 4 1 3 9 1 . . . . 1 Terminals 15 | . 5 . . 1 2 6 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 Total Hacks 108 | . 12 . 49 7 6 29 4 . . . . 1 Successful 88 | . 8 . 49 5 3 19 3 . . . . 1 Failed 20 | . 4 . . 2 3 10 1 . . . . . Catastrophic 3 | . . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 8 . 5 . 2 14 . . . 8 . 9 Terminals 48 | . 11 . . 7 5 21 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 4 | . 1 . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 3 . . . . . 1 Terminal Hacks 77 | . 7 . 49 5 2 11 3 . . . . . Record 52 | . . . 49 3 . . . . . . . . Part Schematic 3 | . . . . . 1 2 . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 1 . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 4 | . . . . . . 4 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . . . . 1 . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . 1 Seal Access 3 | . . . . . 1 1 . . . . . 1 Unauthorized Hacks 3 | . . . . . . 3 . . . . . . Terminals 3 | . . . . . . 3 . . . . . . Track 3 | . . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 4 . . 1 2 8 1 . . . . . Full Trace Events 9 | . 2 . . . 2 5 . . . . . . Feedback Events 4 | . 2 . . . 1 1 . . . . . . Corruption 4 | . 2 . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 80 | . . . . . . 80 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 6 . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . 3 . . . 4 . 4 Largest Group 4 | . . . . . . 3 . . . 4 4 2 Highest-Rated Group 170 | . . . . . . 93 . . . 150 150 170 Highest-Rated Ally 85 | . . . . . . 31 . . . 39 39 85 Zionite Dispatches 3 | . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . 13 . . . . 19 15 Total Damage 1966 | . . . . . . 230 . . . . 493 1243 Kills 14 | . . . . . . 2 . . . . 2 10 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . 34 Traps 23 | . . . . . . . . . . . . 23 Emergency Access 10 | . . . . . . . . . . . . 10 Garrisons 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 17960 | 66 794 835 933 633 1341 3455 226 1743 1227 1518 3063 2126 Spaces Moved 9068 | 46 472 449 581 377 491 1611 124 950 583 902 1410 1072 Core 27 | 7 . . . . . . . . . . 20 . Treads 8797 | . 267 449 581 377 491 1611 124 950 583 902 1390 1072 Legs 244 | 39 205 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 155 175 165 165 165 165 165 160 Average Speed 171 | 109 142 160 160 160 169 179 165 179 178 165 189 166 Slowest Speed 1400 | 120 160 160 160 160 178 183 165 185 185 165 1400 187 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Time Travels 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 55 | 3 67 89 90 56 27 36 4 92 63 86 84 24 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . . 3 2 2 1 . Spaces Dug 16 | . . . . . . 4 . . . . 11 1 Terrain Destroyed 210 | . . 28 . . 18 4 . . . . 51 109 Melee 5 | . . . . . . 4 . . . . . 1 Projectile 38 | . . . . . 1 . . . . . 20 17 AOE 167 | . . 28 . . 17 . . . . . 31 91 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 10626 | 60 535 541 584 406 846 2052 138 968 700 932 1603 1261 Wait 683 | . 2 71 . 26 200 246 . . 67 28 37 6 Move 9056 | 45 471 448 580 376 490 1610 123 949 582 901 1409 1072 Hop . | . . . . . . . . . . . . . Pick Up 135 | 8 7 3 3 1 25 32 4 3 7 2 17 23 Fast Attach 16 | 2 7 . . . 3 1 . . 1 . 2 . Attach 71 | 5 . . . 1 7 11 2 . 2 . 8 35 Detach 8 | . . . . . . . . . . . . 8 Swap 80 | . 4 3 1 2 17 21 2 2 7 . 8 13 Drop 93 | . 8 . . . 13 25 3 4 3 1 16 20 Fire 374 | . 35 16 . . 71 21 4 10 31 . 105 81 Melee 105 | . . . . . 19 85 . . . . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . 1 . . . 1 . . . . . 1 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Propulsion x1 305 | -10/Materials | Build established: Hacker-Mutant 378 | -10/Materials | Identified exit to Materials 378 | -10/Materials | Discovered exit to Materials (range 11) 450 | -10/Materials | Discovered exit to Materials (range 11) 629 | -10/Materials | Identified exit to Mines 861 | -10/Materials | Entered Mines 955 | -10/Mines | Discovered exit to Materials (range 9) 1057 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1060 | -10/Mines | Found Prototype Device 1061 | -10/Mines | Identified Exp. Sensor Array 1133 | -10/Mines | Discovered exit to Materials (range 7) 1687 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1688 | -10/Mines | Identified exit to Exiles 1688 | -10/Mines | Discovered exit to Exiles (range 5) 1696 | -10/Mines | Entered Exiles 1725 | -10/Exiles | Identified exit to Mines 1725 | -10/Exiles | Discovered exit to Mines (range 15) 1776 | -10/Exiles | Met 8R-AWN 1812 | -10/Exiles | Met EX-HEX 1858 | -10/Exiles | Met EX-BIN 1885 | -10/Exiles | Aligned with FarCom system 1887 | -10/Exiles | Given EX-Vault access code 1951 | -10/Exiles | Opened EX-Vault 1960 | -10/Exiles | Found Prototype Slashing Weapon 1961 | -10/Exiles | Identified Longsword +1 1966 | -10/Exiles | Found Prototype Device 1977 | -10/Exiles | Found Prototype Processor 1999 | -10/Exiles | Identified Chronowheel 1999 | -10/Exiles | Activated Chronowheel 1999 | -10/Exiles | Spacetime reconverged on an earlier point 2050 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2099 | -10/Exiles | Met EX-DEC 2106 | -10/Exiles | Learned location of Zion (-6) 2229 | -10/Exiles | Discovered exit to Mines (range 12) 2356 | -10/Exiles | Visited The Gauntlet 2629 | -10/Exiles | Stole two prototypes: Longsword +1, 0b10 Alert Chip 2629 | -10/Exiles | Entered Mines 2640 | -9/Mines | Met a Derelict bent on vengeance 2772 | -9/Mines | Identified exit to Materials 3028 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3245 | -9/Mines | Learned location of Storage (-8) 3262 | -9/Mines | Entered Materials 3262 | -8/Materials | Evolved 4 slots: Utility x4 3262 | -8/Materials | Identified 0b10 Alert Chip 3548 | -8/Materials | Garrison activated, responded to threat 3778 | -8/Materials | Identified exit to Storage 3828 | -8/Materials | Garrison activated, responded to threat 4162 | -8/Materials | Build established: Hauler-Mutant 4575 | -8/Materials | Identified exit to Factory 4575 | -8/Materials | Discovered exit to Factory (range 13) 4603 | -8/Materials | Entered Factory 4603 | -7/Factory | Evolved 2 slots: Utility x2 4605 | -7/Factory | FarCom data flow suspended 5746 | -7/Factory | Garrison activated, responded to threat 6210 | -7/Factory | Repaired Exp. Sensor Array 7632 | -7/Factory | Allied Derelicts emerged from ambush trap array 7725 | -7/Factory | Identified exit to Lower Caves 7990 | -7/Factory | Identified exit to Factory 7990 | -7/Factory | Discovered exit to Factory (range 16) 8058 | -7/Factory | Entered another Factory area 8058 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8188 | -6/Factory | Identified exit to Lower Caves 8188 | -6/Factory | Identified exit to Extension 8284 | -6/Factory | Entered Lower Caves 8353 | -6/Lower Caves | Build established: Hauler-Gunner 8663 | -6/Lower Caves | Spotted 8D-R6B(f) 8664 | -6/Lower Caves | Encountered a Master Thief 8668 | -6/Lower Caves | Longsword +1 stolen by Master Thief 8712 | -6/Lower Caves | Learned Factory stockpile data 9488 | -6/Lower Caves | Spotted JU-BBG(f) 9489 | -6/Lower Caves | Encountered a Master Thief 9490 | -6/Lower Caves | Lyr. Medium Armor Plating stolen by Master Thief 9653 | -6/Lower Caves | Spotted B8-LK7(f) 9654 | -6/Lower Caves | Encountered a Master Thief 9654 | -6/Lower Caves | Spotted RH-PMK(f) 9655 | -6/Lower Caves | Encountered a Master Thief 9656 | -6/Lower Caves | Exp. Sensor Array stolen by Master Thief 9657 | -6/Lower Caves | Adv. Melee Analysis Suite stolen by Master Thief 9997 | -6/Lower Caves | Identified exit to Lower Caves 9997 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 10027 | -6/Lower Caves | Entered another Lower Caves area 10088 | -6/Lower Caves | Attracted the attention of an 0b10 base 10210 | -6/Lower Caves | Learned Factory security intel 10557 | -6/Lower Caves | Encountered a Warlord checkpoint 10801 | -6/Lower Caves | Spotted 5V-GFJ(f) 10802 | -6/Lower Caves | Encountered a Master Thief 10803 | -6/Lower Caves | Mass Driver stolen by Master Thief 10808 | -6/Lower Caves | Spotted 6Y-TQS(f) 10809 | -6/Lower Caves | Encountered a Master Thief 10815 | -6/Lower Caves | Destroyed 6Y-TQS(f) 10832 | -6/Lower Caves | Spotted RC-WUB(f) 10833 | -6/Lower Caves | Encountered a Master Thief 10837 | -6/Lower Caves | Nanoactuators stolen by Master Thief 10951 | -6/Lower Caves | Spotted Q6-RMB(f) 10952 | -6/Lower Caves | Encountered a Master Thief 10957 | -6/Lower Caves | Lgt. Fission Core stolen by Master Thief 10959 | -6/Lower Caves | Destroyed Q6-RMB(f) 11247 | -6/Lower Caves | Identified exit to Zion 11247 | -6/Lower Caves | Discovered exit to Zion (range 4) 11254 | -6/Lower Caves | Entered Zion 11283 | -6/Zion | Received a hallucinogenic algorithm 11837 | -6/Zion | Imprinted 11839 | -6/Zion | Declared Zion's savior 12216 | -6/Zion | Visited the Megawrench Repair Shop 12686 | -6/Zion | Identified exit to Proximity Caves 12686 | -6/Zion | Discovered exit to Proximity Caves (range 10) 12716 | -6/Zion | Found CR-A16's Pointy Stick 12772 | -6/Zion | Entered Proximity Caves 12772 | -5/Proximity Caves | Accompanied by 4 allies 13168 | -5/Proximity Caves | Spotted MY-3QU(f) 13169 | -5/Proximity Caves | Encountered a Master Thief 13185 | -5/Proximity Caves | Allies destroyed MY-3QU(f) 13465 | -5/Proximity Caves | Spotted 9Y-1H4(f) 13466 | -5/Proximity Caves | Encountered a Master Thief 13480 | -5/Proximity Caves | Destroyed 9Y-1H4(f) 13665 | -5/Proximity Caves | Build established: Scavenger-Gunner 13686 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13966 | -5/Proximity Caves | Learned Factory terminal intel 14005 | -5/Proximity Caves | Spotted HQ-LCZ(f) 14006 | -5/Proximity Caves | Encountered a Master Thief 14006 | -5/Proximity Caves | Imp. Remote Force Field stolen by Master Thief 14372 | -5/Proximity Caves | Spotted US-PJI(f) 14374 | -5/Proximity Caves | Encountered a Master Thief 14374 | -5/Proximity Caves | Adv. Heat Sink stolen by Master Thief 14779 | -5/Proximity Caves | Spotted AI-2TA(f) 14780 | -5/Proximity Caves | Encountered a Master Thief 14782 | -5/Proximity Caves | Insulated Plating stolen by Master Thief 14820 | -5/Proximity Caves | Spotted IL-FCX(f) 14822 | -5/Proximity Caves | Encountered a Master Thief 14823 | -5/Proximity Caves | Particle Reactor stolen by Master Thief 14823 | -5/Proximity Caves | Spotted S7-G8E(f) 14824 | -5/Proximity Caves | Encountered a Master Thief 14829 | -5/Proximity Caves | Lgt. Fission Core stolen by Master Thief 14973 | -5/Proximity Caves | Spotted 36-ABR(f) 14974 | -5/Proximity Caves | Encountered a Master Thief 14974 | -5/Proximity Caves | Spotted OR-98R(f) 14975 | -5/Proximity Caves | Encountered a Master Thief 14987 | -5/Proximity Caves | Adv. Heat Sink stolen by Master Thief 14996 | -5/Proximity Caves | Adv. Heat Sink stolen by Master Thief 15114 | -5/Proximity Caves | Build established: Hauler-Gunner 15218 | -5/Proximity Caves | Spotted R3-X23(f) 15220 | -5/Proximity Caves | Encountered a Master Thief 15814 | -5/Proximity Caves | Identified exit to Factory 15814 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15835 | -5/Proximity Caves | Entered Factory 15835 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 15838 | -5/Factory | Loaded intel: 17 terminal locations 16136 | -5/Factory | Build established: Scavenger-Gunner 16341 | -5/Factory | Garrison activated, responded to threat 16874 | -5/Factory | Zion Kinetic Resupply teleported in 16911 | -5/Factory | Zion Heavy squad teleported in 17048 | -5/Factory | Spotted B-75 Beast 17062 | -5/Factory | Zion Resource Resupply teleported in 17085 | -5/Factory | Destroyed B-75 Beast 17758 | -5/Factory | Garrison activated, responded to threat 17925 | -5/Factory | Crushed by falling debris 17933 | -5/Factory | Destroyed 9 combat bots 17942 | -5/Factory | Lost 3 parts (1p2w) 17961 | -5/Factory | Self-destructed Last Messages --------------- 17954_ Penetrated by Slug. 17955_ U-05 Engineer lays Concrete. 17955_ Dropped Hvy. Flak Cannon. 17955_ Slug penetrates Wall. 17955_ Penetrated by Slug. 17955_ Imp. Heat Sink destroyed. 17955_ U-05 Engineer lays Concrete. 17956_ Imp. Field Recycling Unit collects Hvy. Flak Cannon, recycling 0 matter... 17956_ K-01 Serf collects debris. 17957_ U-05 Engineer lays Concrete. 17957_ K-01 Serf collects debris. 17958_ System corrupted: Tesla Rifle targeting data glitched. 17958_ G-50 Soldier destroyed. 17958_ Door malfunctions. 17958_ U-05 Engineer lays Concrete. 17958_ Penetrated by Slug. 17959_ U-05 Engineer builds a Wall. 17960_ K-01 Serf collects debris. 17960_ U-05 Engineer builds a Wall. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ??????!????????????????????????# #??????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# ##???????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ????????????????????????? ?????# #????????????? | | ???????????????????####+#+######k ##########???? | | ???????? ????????? ## ?? | | ???????? ########?# ## ?? | | ???????? " ## ## ?? | | ???????###""" "; ## ??? | | ???????# #= ## ??? | | ???????# #%* ## ######???? | | ???????# ## #????????? | | ???????# * ^ A #????????? | | ???????# % #????????? | | ???????# g #????????? | | ???????# == */% [g% / ???????? | | ???????# u= != ==%%= # ??????? | | ???????# !! #*=@!% =%/=h! #? ?????? | | ???????# !! ===*!! * h #????????? | | ??????# ! ; =%!%= #????????? | | ??????##] ; #[*=%!k k #????????? | | ???????############## =%= #????????? | | ???????????????????? =hu!! ! #????????? | | ???????????????????##### #|A= #????????? | | ??????????????????????# u #!!!= #######?????????? | | ??????????????????????# """#!= % #???????????????? | | ??????????????????????###### #???????????????? | | ????????????????????????????%u #???????????????? | | ????????????????????????????" #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????"T"???????????? | | ???????????????????????????????????"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 730 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Adv. Melee Analysis Suite | -7/Factory | Hacked System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed NovaNuclearReconfigurator Manual? 0 Play Time 02:26:31 Cumulative 97.8 hours Start 2020.10.06 @ 20:58:53 End 2020.10.06 @ 23:34:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 132 Rogue 102 Adventurer 0 Explorer 30 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/CogTall Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36e50a7c-3992-4864-af34-3254672cc69c