Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.05 @ 22:05:55 Player: Starry Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2139) 2139 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5139 Bonus ------- High Alert Combat Kills 116 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Improved Treads Improved Treads Huge Storage Unit Compact Matter Pod (0) Compact Matter Pod (0) Advanced Weight Redist. System Transmission Jammer Reaction Control System Reaction Control System Shock Absorption System High-powered Tractor Beam Assault Cannon Assault Cannon Grenade Launcher Grenade Launcher Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Advanced Weight Redist. System Shock Absorption System > --- WEAPON ----------- Improved Assault Rifle Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Improved Treads Improved Treads Huge Storage Unit Compact Matter Pod Compact Matter Pod Advanced Weight Redist. System Transmission Jammer Reaction Control System Reaction Control System Shock Absorption System High-powered Tractor Beam Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 59 | 5 12 . 20 14 8 Power 6 | 1 1 . 1 3 . Engine 5 | 1 1 . 1 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 2 6 . 5 4 . Treads 1 | . . . . 1 . Leg 16 | 2 6 . 5 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 3 . 3 2 1 Device 3 | . . . . 2 1 Storage 5 | . 2 . 3 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 2 . 11 5 7 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 13 | 2 1 . 6 3 1 Ballistic Cannon 2 | . . . . . 2 Launcher 11 | . 1 . 5 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 17 | . 1 . 2 1 13 Power 3 | . 1 . . . 2 Propulsion 4 | . . . . 1 3 Utility 3 | . . . . . 3 Weapon 7 | . . . 2 . 5 Highest Loss Streak 10 | . 1 . 1 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 92 100 99 97 84 Engine 9 | . 8 14 10 9 6 Core 2 | . . . . 8 6 Leg 28 | . 28 28 33 25 20 Device 3 | . . . . 8 13 Storage 16 | . 12 14 21 18 14 Processor 8 | . 13 14 11 . . Ballistic Gun 17 | . 23 28 19 5 3 Launcher 7 | . 4 . 2 21 13 Peak Build Rating 38 | 5 13 11 20 35 38 Average Rating 16 | 3 7 11 13 29 34 On Entrance 13 | . 5 11 11 20 32 Naked Turns . | . . . . . . Heaviest Build 111 | 6 91 91 96 101 111 Greatest Support 48 | 20 26 20 33 48 48 Greatest Overweight (x) 28 | . 4 4 3 4 28 Average Overweight (x) 2 | . 1 4 2 2 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 23 | 5 20 25 24 25 25 Most Carried 25 | 2 25 25 25 25 25 Average Carried 19 | . 11 25 21 24 23 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | 1 25 25 24 22 22 Class Distribution -------------------- 73% | Mutant 15% | Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1712 | 266 141 38 805 422 40 Remotely 249 | . . . . 249 . Salvage Created 1647 | 33 158 38 643 639 136 Parts 131 | 3 10 4 46 53 15 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 49 | 1 4 1 15 21 7 Guns 14 | 1 . 1 9 3 . AOE 35 | . 4 . 6 18 7 Classes Destroyed 12 | 1 3 . 3 4 1 Worker 1 | . . . . 1 . Builder 10 | . 2 . 1 4 3 Tunneler 1 | . . . 1 . . Hauler 1 | . 1 . . . . Recycler 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 7 | . 1 . 4 2 . Swarmer 11 | . . . 3 5 3 Grunt 26 | 1 4 1 9 9 2 Sentry 10 | . . . 3 6 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 10 | 1 5 1 3 10 3 Combat Bots Only 6 | 1 2 1 3 6 3 Max Kills in Single Turn 3 | 1 2 1 2 3 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . 2 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 404 | 4 11 12 83 70 224 Missed 106 | 2 1 4 18 24 57 Damage Taken 3755 | 16 450 89 652 522 2026 Core 1022 | 16 52 12 140 102 700 Absorbed by Shields . | . . . . . . Ignored by Resistances 1051 | 6 62 28 189 151 615 Regen/Repaired (Parts) 175 | . . . 175 . . Core Remaining (%) 76 | 93 . 68 65 81 . Volleys Fired 124 | 4 13 8 53 37 9 Largest 3 | 2 2 2 2 3 3 Hottest 136 | 40 50 40 60 90 136 Shots Fired 260 | 8 26 16 101 85 24 Gun 156 | 8 14 16 93 22 3 Cannon 5 | . . . . . 5 Launcher 99 | . 12 . 8 63 16 Special . | . . . . . . Kinetic 159 | 8 14 16 93 22 6 Thermal . | . . . . . . Explosive 99 | . 12 . 8 63 16 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 13 | 6 5 13 13 13 13 Robot Miss Streak 3 | 2 3 2 1 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 158 | 6 10 13 80 36 13 Core Hits 149 | 2 15 3 39 62 28 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . Critical Strikes 3 | . . 1 2 . . Destroy 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5356 | 62 580 169 1427 2244 874 Guns 1317 | 62 35 169 823 175 53 Cannons 63 | . . . . . 63 Explosions 3970 | . 545 . 598 2069 758 Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 1368 | 62 35 169 823 175 104 Thermal 58 | . . . . . 58 Explosive 3876 | . 545 . 562 2069 700 Electromagnetic 48 | . . . 36 . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 2 2 . 1 13 Average Corruption 2 | . 2 2 . 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . 14 7 . 3 6 Message Errors 2 | . 1 1 . . . Matter Fused 7 | . 2 4 . . 1 Heat Flow Errors 4 | . 1 1 . . 2 Energy Discharges 5 | . 3 1 . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . 4 . . 1 2 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . . 22 3 17 Projectiles 14 | . . . . . 14 Explosions 28 | . . . 22 3 3 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 225 | . 99 . 36 44 46 Shots 15 | . 6 . 2 4 3 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 474 | 6 112 136 18 474 343 Average Temperature 80 | 6 34 39 5 89 93 Received Heat Transfer 1542 | 12 84 66 321 189 870 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 723 | 20 149 95 211 723 335 Initial 203 | . 11 . . 30 203 Average 123 | 2 31 33 60 403 250 Maximum Alert Level 3 | . . . 1 3 1 Low Security (%) 75 | 100 100 100 98 26 3 Level 1 15 | . . . 1 13 96 Level 2 7 | . . . . 49 . Level 3 1 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . . 4 12 3 Investigation 3 | . . . 2 1 . Extermination 2 | . . . . . 2 Reinforcement 5 | . . . 2 2 1 Assault . | . . . . . . Garrison 9 | . . . . 9 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 1 . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | 1 6 5 28 27 11 Peak Tracking Total 5 | 1 2 2 5 5 4 Tactical Retreats 6 | . . 4 2 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 10 | . 10 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 12 | . 2 . 2 5 3 Max in Single Turn 2 | . 1 . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . 5 . 5 1 2 Terminals 8 | . 4 . 3 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 13 . 24 4 2 Successful 30 | . 9 . 18 3 . Failed 12 | . 4 . 5 1 2 Catastrophic 1 | . . . 1 . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 26 | . 11 . 14 . 1 Fabricators . | . . . . . . Repair Stations 11 | . . . 10 . 1 Recycling Units 6 | . 2 . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 8 . 10 . . Record 8 | . . . 8 . . Prototype ID Bank 1 | . . . 1 . . Repair Station Index 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Disarm Traps 3 | . 3 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 8 . . Scan Component 5 | . . . 5 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 4 | . 1 . . 3 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 . 5 1 1 Full Trace Events 3 | . . . 2 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 84 | . . . 84 . . Parts Recycled . | . . . . . . Recycled Matter 174 | . . . . 174 . Retrieved Matter 174 | . . . . 174 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5837 | 85 1584 728 1812 851 777 Spaces Moved 1746 | 65 578 177 472 232 222 Core 27 | 21 . . . . 6 Treads . | . . . . . . Legs 1719 | 44 578 177 472 232 216 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 400 260 260 260 Average Speed 291 | 97 254 400 322 301 284 Slowest Speed 1450 | 120 400 400 330 400 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 34 | 6 78 62 33 22 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug 15 | . . . 15 . . Terrain Destroyed 498 | . 45 . 43 322 88 Melee . | . . . . . . Projectile . | . . . . . . AOE 498 | . 45 . 43 322 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2271 | 79 668 184 662 328 350 Wait 218 | . 26 . 80 5 107 Move 1741 | 64 577 176 471 231 222 Hop . | . . . . . . Pick Up 92 | 6 33 . 29 20 4 Fast Attach 1 | . . . 1 . . Attach 34 | 5 6 . 8 11 4 Detach 3 | . 1 . . 2 . Swap 24 | . 6 . 11 3 4 Drop 33 | . 6 . 8 19 . Fire 124 | 4 13 8 53 37 9 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 10) 642 | -10/Materials | Discovered new exit (range 15) 681 | -10/Materials | Crushed by falling debris 968 | -10/Materials | Discovered new exit (range 16) 1666 | -10/Materials | Identified exit to Mines 1670 | -10/Materials | Entered Mines 2054 | -10/Mines | Learned location of Storage (-9) 2262 | -10/Mines | Discovered new exit (range 14) 2310 | -10/Mines | Identified exit to Materials 2398 | -10/Mines | Entered Materials 2398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3498 | -9/Materials | Central database locked down 3588 | -9/Materials | Repaired Grenade Launcher 3678 | -9/Materials | Repaired Imp. Ion Engine 3709 | -9/Materials | Repaired Huge Storage Unit 4189 | -9/Materials | Discovered new exit (range 3) 4207 | -9/Materials | Identified exit to Materials 4210 | -9/Materials | Entered another Materials area 4210 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4508 | -8/Materials | Build established: Gunner 4668 | -8/Materials | Garrison activated, responded to threat 5050 | -8/Materials | Discovered new exit (range 4) 5061 | -8/Materials | Entered Factory 5061 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5368 | -7/Factory | Build established: Tank 5728 | -7/Factory | Lost 3 parts (1n1u1w) 5770 | -7/Factory | System corruption reached 10% 5806 | -7/Factory | Core integrity fell below 50% 5826 | -7/Factory | Core integrity fell below 20% 5838 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Imp. EM Pulse Cannon. Adv. Weight Redist. System destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. P-60 Hacker resets G-50 Soldier, system corruption cleaned. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Assault Cannon destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. P-60 Hacker resets G-47 Trooper, system corruption cleaned. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????+???????? ????????????? | | ????????????????????????# ??????? ???????????? | | ??????????????????????? # #????? #???????????? | | ???????????????# ?" 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