Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:01:25 Player: OccultOnion Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (2041) 2041 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6771 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 61/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Terrain Scan Processor Improved Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Aerolev Unit Improved Targeting Computer Thermal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Antigrav System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Improved Core Analyzer Improved Light Armor Plating Component Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Gatling Laser Heavy Gauss Cannon > --- INVENTORY -------- Aerolev Unit Improved Targeting Computer Thermal Shield Railgun Hardcell Cannon Heavy Gauss Cannon [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Tesla Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 Utility 7 | . . 1 1 1 1 2 1 Weapon 1 | . . . . 1 . . . Parts Attached 76 | 1 2 5 9 7 5 28 19 Power 7 | . . . . . 1 3 3 Engine . | . . . . . . . . Core 5 | . . . . . 1 2 2 Reactor 2 | . . . . . . 1 1 Propulsion 31 | . 2 2 7 . 2 9 9 Treads . | . . . . . . . . Leg 14 | . . 1 4 . 1 4 4 Wheel 2 | . . . . . 1 1 . Hover 10 | . 2 1 3 . . 3 1 Flight 5 | . . . . . . 1 4 Utility 16 | 1 . 1 1 1 2 8 2 Device 7 | . . 1 . . 2 4 . Storage 2 | 1 . . . . . 1 . Processor 5 | . . . 1 1 . 2 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 22 | . . 2 1 6 . 8 5 Energy Gun 11 | . . . . 3 . 7 1 Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 4 | . . 1 . 1 . 1 1 Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . 1 . Parts Lost 59 | . . 2 2 . 5 21 29 Power 7 | . . . . . 1 2 4 Propulsion 21 | . . 1 2 . 2 6 10 Utility 15 | . . . . . 2 5 8 Weapon 16 | . . 1 . . . 8 7 Highest Loss Streak 26 | . . 2 1 . 2 8 26 Average Slot Usage (%) 84 | . 100 97 98 98 83 69 82 Engine 3 | . 14 11 9 7 . . . Core 2 | . . . . . 5 4 4 Leg 9 | . 14 1 22 15 11 2 14 Wheel 1 | . . . . . 4 2 . Hover 10 | . 13 30 13 15 3 8 3 Device 10 | . . 10 9 7 14 11 11 Storage 11 | . 28 22 18 15 8 4 4 Processor 12 | . . . 8 13 13 16 23 Energy Gun 6 | . 14 8 . 2 6 7 5 Energy Cannon 1 | . . 5 6 4 . . . Ballistic Gun 6 | . 14 8 9 7 6 4 2 Slashing Weapon 1 | . . . 2 6 6 . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 17 17 20 20 24 25 43 52 Greatest Support 67 | 20 20 24 51 22 51 32 67 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 6 6 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 6 | 5 7 7 7 7 6 6 6 Final Capacity 8 | 8 8 8 8 8 6 8 4 Final Carried 8 | 6 8 8 8 8 6 8 4 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1207 | 219 46 77 153 . 144 314 254 Remotely . | . . . . . . . . Salvage Created 2291 | 75 307 167 184 . 398 736 424 Parts 103 | 3 24 13 8 . 13 30 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 39 | . 5 5 3 . 4 13 9 Guns 22 | . 4 1 1 . 3 10 3 Cannons 12 | . . 4 2 . . . 6 AOE 4 | . 1 . . . . 3 . Classes Destroyed 11 | 1 5 1 1 . 1 1 1 Worker 1 | . . . . . . 1 . Builder 1 | . 1 . . . . . . Recycler 4 | 1 1 . . . 1 1 . Operator 3 | . 1 1 1 . . . . Watcher 2 | . 1 . . . 1 . . Swarmer 9 | . 2 3 . . . 4 . Grunt 15 | . 3 . 1 . 2 6 3 Duelist 1 | . . . 1 . . . . Sentry 7 | . . 2 1 . 1 1 2 Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . 1 2 2 Best Kill Streak 4 | 1 4 3 1 . 3 4 2 Combat Bots Only 4 | . 3 1 1 . 2 4 2 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8116 | . 210 222 197 . 790 2196 4501 Core 1790 | . 79 26 46 . 64 412 1163 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 68 93 91 100 92 58 . Volleys Fired 199 | 3 18 30 13 . 19 69 47 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 221 | 60 60 108 88 . 80 211 221 Shots Fired 353 | 6 36 44 24 . 38 123 82 Gun 279 | 6 36 22 13 . 38 123 41 Cannon 74 | . . 22 11 . . . 41 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 169 | 3 18 11 13 . 19 48 57 Thermal 78 | . . 22 11 . . 28 17 Explosive . | . . . . . . . . Electromagnetic 106 | 3 18 11 . . 19 47 8 Robot Hit Streak 11 | 4 9 4 11 . 9 10 9 Robot Miss Streak 6 | 1 4 6 2 . 1 4 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 210 | 4 20 16 20 . 32 62 56 Core Hits 102 | 2 11 7 7 . 12 34 29 Critical Hits 10 | . 1 . . . . 2 7 Critical Kills 4 | . 1 . . . . . 3 Critical Parts Destroyed 6 | . . . . . . 2 4 Melee Attacks 40 | . . . 6 12 15 7 . Impact . | . . . . . . . . Slashing 40 | . . . 6 12 15 7 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5736 | 49 274 351 474 . 729 2141 1718 Guns 3328 | 49 225 90 115 . 503 1603 743 Cannons 1418 | . . 261 185 . . . 972 Explosions 640 | . 49 . . . 53 538 . Melee 347 | . . . 174 . 173 . . Ramming 3 | . . . . . . . 3 Kinetic 2379 | 22 104 30 115 . 191 657 1260 Thermal 1851 | . 49 261 185 . 53 925 378 Explosive . | . . . . . . . . Electromagnetic 1156 | 27 121 60 . . 312 559 77 Impact . | . . . . . . . . Slashing 347 | . . . 174 . 173 . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 3 9 11 Average Corruption 6 | . . . . . 2 8 5 Corruption Purged . | . . . . . . . . Effects 39 | . . . . . 1 32 6 Message Errors 11 | . . . . . . 9 2 Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . 2 . Targeting Errors 13 | . . . . . 1 10 2 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 248 | . . 21 129 . 29 56 13 Projectiles 34 | . . 21 . . . . 13 Explosions 74 | . . . . . 18 56 . Melee 140 | . . . 129 . 11 . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 133 | . . . . . . 132 1 Shots 3 | . . . . . . 3 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 513 | 2 78 374 90 426 103 372 513 Average Temperature 122 | 2 30 133 36 217 41 111 193 Received Heat Transfer 1281 | . 96 27 108 . 189 333 528 Effects 8 | . . 1 . . . 1 6 Shutdowns 3 | . . . . . . 1 2 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 8 | . . . . . 4 4 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 2 . . 1 . Heat Transferred 2612 | . 100 444 333 . 50 1060 625 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 296 | 5 175 296 251 135 154 227 186 Initial 124 | . 3 73 124 114 65 15 34 Average 91 | 3 86 162 184 125 93 55 56 Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 90 | 100 100 62 52 100 100 93 100 Level 1 9 | . . 37 47 . . 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 1 2 . 2 2 8 Investigation 4 | . 1 . 1 . . . 2 Extermination 4 | . . . . . 2 1 1 Reinforcement 6 | . 1 1 1 . . 1 2 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 9 10 6 . 12 21 24 Peak Tracking Total 11 | . 3 3 3 . 6 5 11 Tactical Retreats 11 | . 1 1 1 . 2 5 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 2 | . . . . . . 2 . Garrison Access 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 23 | . 1 6 4 4 1 4 3 Terminals 11 | . 1 5 2 2 . . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . 1 . 1 . . 1 Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 4 | . . . 1 1 . 2 . Garrison Access 2 | . . . . . . 1 1 Total Hacks 64 | . 3 19 10 11 3 8 10 Successful 31 | . 1 11 7 3 1 4 4 Failed 32 | . 2 7 3 8 2 4 6 Catastrophic 3 | . 2 . . . . . 1 Database Lockouts 1 | . . 1 . . . . . Manual 33 | . 3 19 3 6 . . 2 Terminals 38 | . 3 17 7 6 . . 5 Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . 2 . 2 . . 3 Recycling Units 4 | . . . 1 . 3 . . Scanalyzers 10 | . . . 2 3 . 5 . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 9 | . . 6 2 . . . 1 Robot Analysis 3 | . . 2 1 . . . . Level Access Points 1 | . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 4 | . . 3 . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . . 1 . . . . 2 Scan Component 2 | . . 1 . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . 1 . 1 . . Report Inventory 2 | . . . 1 . 1 . . Scanalyzer 3 | . . . 2 . . 1 . Insert Component 2 | . . . 1 . . 1 . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 11 | . 1 4 2 3 . . 1 Terminals 11 | . 1 4 2 3 . . 1 Track 1 | . . . . 1 . . . Botnet 10 | . 1 4 2 2 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 6 2 4 . 2 3 Full Trace Events 4 | . 1 1 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter 219 | . . . . . . 219 . Time 116 | . . . . . . 116 . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 60 | . . . . . . . 60 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3321 | 29 335 331 292 261 535 967 571 Spaces Moved 2361 | 14 224 326 213 260 402 630 292 Core 38 | . . . . . . . 38 Treads . | . . . . . . . . Legs 582 | 14 117 . 92 . 13 135 211 Wheels 448 | . . . . . 315 133 . Hover 1250 | . 107 326 121 260 74 362 . Flight 43 | . . . . . . . 43 Fastest Speed 34 | 120 116 52 52 66 66 51 34 Average Speed 96 | 120 118 62 94 79 105 101 110 Slowest Speed 200 | 120 120 126 140 126 130 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 50 24 26 9 16 15 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 39 | . . . 4 12 12 9 2 Terrain Destroyed 104 | . 6 . 4 12 15 42 25 Melee 35 | . . . 4 12 12 7 . Projectile 33 | . . . . . . 8 25 AOE 36 | . 6 . . . 3 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3041 | 20 261 413 269 300 464 850 464 Wait 187 | . 6 43 15 . 4 39 80 Move 2354 | 13 223 325 212 259 401 629 292 Hop . | . . . . . . . . Pick Up 107 | 2 7 7 9 12 11 41 18 Fast Attach . | . . . . . . . . Attach 61 | 1 . 4 4 4 4 28 16 Detach . | . . . . . . . . Swap 15 | . 2 1 5 3 1 . 3 Drop 51 | 1 5 3 5 10 9 11 7 Fire 199 | 3 18 30 13 . 19 69 47 Melee 40 | . . . 6 12 15 7 . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . . 26 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 476 | -9/Materials | Identified exit to Materials 515 | -9/Materials | Central database locked down 696 | -9/Materials | Entered another Materials area 696 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -8/Materials | Discovered new exit (range 16) 988 | -8/Materials | Entered Factory 988 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1207 | -7/Factory | Discovered new exit (range 15) 1249 | -7/Factory | Entered another Factory area 1249 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1769 | -6/Factory | Discovered new exit (range 16) 1784 | -6/Factory | Entered another Factory area 1784 | -5/Factory | Evolved 2 slots: Utility x2 1967 | -5/Factory | Lost 6 parts (1p2n1u2w) 2169 | -5/Factory | Lost 8 parts (1p2n2u3w) 2262 | -5/Factory | Lost 3 parts (1u2w) 2305 | -5/Factory | Lost 3 parts (2n1u) 2521 | -5/Factory | Spotted B-75 Beast 2722 | -5/Factory | Discovered new exit (range 14) 2751 | -5/Factory | Entered another Factory area 2751 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2828 | -4/Factory | Repaired Aerolev Unit 2895 | -4/Factory | Build established: Scavenger-Gunner 3045 | -4/Factory | Garrison activated, responded to threat 3071 | -4/Factory | Lost 3 parts (1p1u1w) 3229 | -4/Factory | Core integrity fell below 50% 3299 | -4/Factory | System corruption reached 10% 3308 | -4/Factory | Core integrity fell below 20% 3322 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03292_ Terminal disabled. 03293_ Slug penetrates Wall. 03294_ Penetrated by Slug. 03294_ Field Propulsion Drive destroyed. 03297_ Penetrated by Slug. 03297_ Med. Storage Unit destroyed. 03298_ Slug penetrates Wall. 03299_ Slug penetrates Power Conduit. 03301_ Penetrated by Slug. 03301_ Field Propulsion Drive destroyed. 03301_ Slug penetrates Wall. 03301_ Penetrated by Slug. 03301_ Critical hit. 03301_ Railgun destroyed. 03301_ Penetrated by Slug. 03304_ Dropped Mic. Fission Core. 03304_ Penetrated by Slug. 03304_ Slug penetrates Wall. 03304_ Imp. Target Analyzer destroyed. 03322_ /JRNFGCGL=#B#%Z/Q7WRF 1 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#+##????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ???????????#####"##?????????? #????????????????? | | ???????????# ????????? #????????????????? | | ?????????? ######## ##???????????????? | | ?????????? #???????????????? | | ???????????? " @ #???????????????? | | ?????????????? "T #???????????????? | | ??????????? #???????????????? | | ???????????u R #???????????????? | | ??????????? ####### #????+####??????? | | ???????????? ???????# ## #??????? | | ???????????############????# #??????? | | ??????????"" """ """ ###### ?????? | | ???????? """ """ """ + Y ?????? | | ??????"" """ """ """ ###### ?????? | | ????? #????# #??????? | | ????? #????######## #??????? | | ????? #????????????## ##???????? | | ????? ! #??????????????? #????????? | | ## ##########??????? #????????? | | ###################+### ???????????????? | | ?? ????????????? | | """?????????# ?? ??? | | """??? ?????? ?? ?? | | """??? ? ????? ??? | | """"?? ? ?#?? ??? | | #####/#### ############ """" ??"""#? ? | | ## ## ### ### ""?" ??Y"?###?##???# | | ## " " ## #?# """" #?# ? ??"?##?? ?##?#? | | ## " " ## #?# """" ### ?### ??#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 34 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Core Analysis 8 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryPlasmaPenetrator Manual? 0 Play Time 00:46:36 Cumulative 65.2 hours Start 2020.09.16 @ 18:15:13 End 2020.09.16 @ 19:01:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d1d1335-3fdd-4619-a07b-70752d5a062a