Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 17:06:25 Player: ClassActJerk Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (649) 649 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2559 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 320/450 Energy 94/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Matter Pod Signal Interpreter ECM Suite > --- WEAPON (2) ------- Light Assault Rifle Shotgun > --- INVENTORY (5) ---- Deuterium Engine Transport Network Coupler Shotgun Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Large Matter Pod Transport Network Coupler ECM Suite ECM Suite Shotgun [Rating: 17] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 47 | 6 7 . 17 4 13 Power 10 | 1 . . 4 1 4 Engine 10 | 1 . . 4 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 . 4 2 3 Treads 1 | . . . 1 . . Leg 8 | 2 2 . 1 2 1 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 11 | 1 4 . 3 . 3 Device 4 | . 2 . . . 2 Storage 4 | 1 2 . . . 1 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 13 | 2 1 . 6 1 3 Energy Gun 3 | . 1 . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . . 3 1 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 1 . 5 Power 2 | . . . . . 2 Propulsion 2 | . . . 1 . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . 1 To Critical Strikes . | . . . . . . Average Backups 5 | . 4 8 6 8 4 Power . | . . . . 2 1 Propulsion . | . . . . 1 . Utility 3 | . 3 6 3 3 2 Weapon . | . 1 1 . 1 . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 95 85 88 99 87 Engine 16 | . 14 14 15 21 15 Leg 15 | . 27 28 14 3 12 Wheel 4 | . . . 2 19 . Flight 1 | . . . . . 6 Device 8 | . 14 14 10 . 5 Storage 11 | . 10 14 11 11 12 Processor 7 | . . . 10 11 11 Protection 2 | . . . . 11 2 Energy Gun 8 | . 8 14 16 2 . Ballistic Gun 14 | . 18 . 4 19 22 Peak Build Rating 17 | 6 9 8 16 17 17 Average Rating 11 | 4 8 8 12 15 12 On Entrance 9 | . 6 8 8 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 87 | 12 87 43 65 67 67 Greatest Support 26 | 20 20 20 26 26 26 Greatest Overweight (x) 6 | . 4 2 4 2 6 Average Overweight (x) 1 | . 1 2 2 2 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 17 | 6 14 20 20 20 14 Most Carried 10 | 3 8 8 9 10 9 Average Carried 5 | . 5 8 5 8 4 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 8 | 1 8 8 8 7 3 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 895 | 250 105 . 178 202 160 Remotely . | . . . . . . Salvage Created 829 | . 174 . 352 129 174 Parts 57 | . 11 . 24 6 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 23 | . 4 . 7 3 9 Guns 23 | . 4 . 7 3 9 Classes Destroyed 7 | . 1 . 5 . 1 Builder 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 10 | . . . 3 . 7 Grunt 8 | . 4 . 1 3 . Sentry 4 | . . . 3 . 1 Specialist 1 | . . . . . 1 Best Kill Streak 4 | . 2 . 4 2 3 Combat Bots Only 4 | . 2 . 4 2 3 Max Kills in Single Turn 3 | . 1 . 1 1 3 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 273 | . 28 . 67 6 172 Missed 82 | . 7 . 19 3 53 Hits 191 | . 21 . 48 3 119 Melee 2 | . . . . . 2 Projectile 189 | . 21 . 48 3 117 Critical Strikes 6 | . . . 3 . 3 Damage Taken 2138 | . 274 . 649 34 1181 Core 496 | . 92 . 168 . 236 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 21 | . 21 . . . . Core Remaining (%) 81 | 100 . 63 . . . Volleys Fired 91 | . 16 . 42 8 25 Largest 2 | . 2 . 2 2 2 Hottest 90 | . 60 . 90 46 46 Shots Fired 180 | . 31 . 84 16 49 Gun 180 | . 31 . 84 16 49 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 118 | . 25 . 28 16 49 Thermal 62 | . 6 . 56 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 14 . 15 3 7 Robot Miss Streak 4 | . 2 . 4 4 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 121 | . 24 . 59 9 29 Core Hits 55 | . 11 . 21 7 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 6 . . Burn 6 | . . . 6 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1489 | . 204 . 743 120 422 Guns 1484 | . 204 . 738 120 422 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 956 | . 149 . 265 120 422 Thermal 528 | . 55 . 473 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 2 3 3 Average Corruption 2 | . . . 2 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . 5 13 Message Errors 5 | . . . . 3 2 Matter Fused 6 | . . . . 1 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . 2 . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 268 | . 1 . 252 21 268 Average Temperature 63 | . 1 . 69 7 86 Received Heat Transfer 465 | . 153 . 228 18 66 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 1855 | . 125 . 1730 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 1 | . . . . . 1 Low Security (%) 84 | 100 100 100 100 100 29 Level 1 15 | . . . . . 70 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 270 | . 57 15 115 61 270 Initial 35 | . . 15 . 9 35 Average 54 | . 10 2 28 9 196 Influence Increases 742 | . 123 . 236 98 285 Destroy 0b10 Robot/C 460 | . 80 . 140 60 180 Destroy 0b10 Robot/NC 15 | . . . 15 . . Destroy Leader 102 | . 20 . 52 20 10 Successful Hack 39 | . 8 . 14 17 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 75 | . 15 . 15 . 45 Influence Decreases 472 | . 82 41 214 65 70 Entered New Map 59 | . . 26 . 13 20 Time Decay 353 | . 82 15 204 52 . Lost Part 60 | . . . 10 . 50 Squads Dispatched 8 | . 2 . 1 5 . Investigation 4 | . 1 . 1 2 . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 14 . 16 5 21 Peak Tracking Total 11 | . 4 . 5 2 11 Tactical Retreats 5 | . 2 . 1 . 2 ECM-based Alert Blocks 7 | . 2 . . . 5 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 9 | . 4 . 2 2 1 Terminals 6 | . 2 . 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 12 . 6 6 3 Successful 14 | . 7 . 4 3 . Failed 13 | . 5 . 2 3 3 Catastrophic 3 | . 1 . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 7 . 6 2 3 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 8 | . 3 . 4 1 . Record 4 | . 3 . 1 . . Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 2 2 1 Full Trace Events 6 | . 1 . 2 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 165 | . 165 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 388 | . 123 . . . 265 ECM 388 | . 123 . . . 265 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 2484 | 70 568 130 759 427 530 Spaces Moved 1150 | 54 268 51 229 303 245 Core 15 | 10 5 . . . . Treads 32 | . . . 32 . . Legs 701 | 44 263 51 147 23 173 Wheels 330 | . . . 50 280 . Hover . | . . . . . . Flight 72 | . . . . . 72 Fastest Speed 50 | 50 120 260 120 120 90 Average Speed 184 | 107 189 260 259 130 175 Slowest Speed 517 | 120 400 260 400 260 517 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 37 20 18 27 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 1367 | 66 304 50 318 321 308 Wait . | . . . . . . Move 1145 | 53 267 50 228 302 245 Hop . | . . . . . . Pick Up 43 | 7 7 . 17 3 9 Fast Attach 6 | . 6 . . . . Attach 40 | 6 1 . 16 4 13 Detach 3 | . 1 . . . 2 Swap 4 | . . . 1 . 3 Drop 34 | . 6 . 13 4 11 Fire 91 | . 16 . 42 8 25 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Met a group of wandering Federalists 155 | -10/Materials | Lost 3 allies 393 | -10/Materials | Repaired Ion Engine? 571 | -10/Materials | Build established: Scavenger-Mutant 619 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Entered Mines 702 | -10/Mines | Learned 2 Materials zone layouts 746 | -10/Mines | Discovered new exit (range 9) 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1466 | -9/Materials | Discovered new exit (range 8) 1527 | -9/Materials | Identified exit to Storage 1528 | -9/Materials | Entered Storage 1876 | -9/Storage | Garrison activated, responded to threat 1915 | -9/Storage | Build established: Mutant 1952 | -9/Storage | Identified exit to Garrison 1955 | -9/Storage | Entered Garrison 2169 | -9/Garrison | Core integrity fell below 50% 2465 | -9/Garrison | Triggered checkpoint 2473 | -9/Garrison | Triggered checkpoint 2480 | -9/Garrison | Core integrity fell below 20% 2485 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02371_ Lgt. Ion Engine destroyed. 02377_ System corrupted: Lgt. Assault Rifle jammed. 02381_ X-57 Shotgunner destroyed. 02387_ Acquired VSS Leg. 02388_ Dropped Flight Unit. [Achievement: Sprinter] 02390_ Acquired 34 matter. 02392_ Acquired Shotgun. 02465_ Beams of light sweep through the air. An alarm sounds. 02469_ System corrupted: Substantial component data lost. 02473_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 02476_ VSS Leg severed. 02478_ Lgt. Ion Engine destroyed. 02481_ L-31 Rogue destroyed. 02481_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #?? #???????????????? | | ???????????????????######@ ## ##??????????????? | | ?????????# ####+### *%! ##?????????????? | | ?????????# %g ?????????? | | ?????????# s=s ?????????? | | ?????????########### g##s ## ######?????????? | | ???????????????????# ## ## #??????????????? | | ?????????????????? "??????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????### ## ## #??????????????? | | ???????????????????# ## ## #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# Y #??????????????? | | ???????????????????## ## "## #??????????????? | | ????????????????????# #??????? #??????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ##################### #?????????????????????????? | | *[*= ^ #?????????????????????????? | | *[= ^ #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 450 Matter Stores 396 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room For Emergencies Only Sprinter Challenges ------------ None Game ------ Seed ConcussiveGreatClaw Manual? 0 Play Time 00:29:01 Cumulative 12.9 hours Start 2025.10.28 @ 16:39:17 End 2025.10.28 @ 17:06:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fee4b934-82af-4c63-a8b0-8a3c7e96cfda