Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 17:18:00

Player: Exceptionally Mediocre

Result: Destroyed by F5-6G6(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (176)      176
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 846

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     140/150
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (107) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (2) ---
                Wheel
     Subdweller Monowheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
     Subdweller Machine Gun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
     Subdweller Power Source
                Carbon-fiber Leg
      Makeshift Leg
                Wheel
        Compact Wheel
       Improved Heat Sink
                Disposable Heat Sink
          Large Battery (200)
  High-capacity Matter Pod (156)
                Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
                Core Shielding
      Makeshift Kinetic Plating
      Makeshift System Shield
                Scrap Shield Fragment (45)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON -----------
         Medium Laser
     Subdweller Machine Gun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
     Subdweller Power Source
                Carbon-fiber Leg
      Makeshift Leg
                Wheel
        Compact Wheel
       Improved Heat Sink
                Disposable Heat Sink
          Large Battery
  High-capacity Matter Pod
                Signal Interpreter
       Improved Terrain Scanner
       Improved Terrain Scanner
                Seismic Detector
                Core Shielding
      Makeshift System Shield
                Scrap Shield Fragment
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 8   2   7   9   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 3   1   2   4   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  9    | 3   1   2   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   2   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   2   4   
    Energy Gun             4    | 1   .   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   2   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      6    | .   2   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  88  
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   28  28  25  
  Device                   1    | .   14  .   .   
  Storage                  14   | .   14  14  14  
  Processor                12   | .   .   13  14  
  Energy Gun               13   | .   13  13  14  
  Ballistic Gun            11   | .   14  14  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 15  15  48  55  
  Greatest Support         32   | 32  26  20  30  
  Greatest Overweight (x)  2    | .   .   2   2   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  
  Average Capacity         17   | 7   8   19  20  
  Most Carried             20   | 7   8   17  20  
  Average Carried          14   | 2   7   15  18  
  Final Capacity           20   | 8   8   20  20  
  Final Carried            20   | 7   7   17  20  

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           662  | 259 76  125 202 
  Remotely                 .    | .   .   .   .   
Salvage Created            268  | 103 67  66  32  
  Parts                    31   | 10  9   9   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  7    | .   5   .   2   
  Guns                     7    | .   5   .   2   
Classes Destroyed          5    | 2   1   1   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 5    | 2   .   3   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  5    | .   5   .   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           4    | 3   4   2   1   
  Combat Bots Only         4    | .   4   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        110  | .    71   .    39   
  Missed                   36   | .    23   .    13   
Damage Taken               965  | .    408  .    557  
  Core                     257  | .    89   .    168  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              59   | 9    15   16   19   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 70   70   100  150  
Shots Fired                106  | 18   30   27   31   
  Gun                      98   | 18   30   22   28   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  8    | .    .    5    3    
  Kinetic                  38   | 9    15   11   3    
  Thermal                  68   | 9    15   16   28   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | 4    4    8    9    
  Robot Miss Streak        6    | 3    6    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           60   | 9    10   15   26   
  Core Hits                23   | 4    5    8    6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    2    2    
    Burn                   4    | .    .    2    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           724  | 117  122  152  333  
  Guns                     676  | 117  122  152  285  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  187  | 55   60   54   18   
  Thermal                  537  | 62   62   98   315  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        70   | 36   63   70   .    
  Average Temperature      26   | 14   27   30   .    
  Received Heat Transfer   18   | .    12   .    6    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1816 | 185  185  444  1002 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             164  | 15  164 70  .   
  Initial                  60   | .   9   60  .   
  Average                  28   | 4   77  24  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   13  .   4   
  Peak Tracking Total      6    | .   6   .   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      50   | .   .   50  50  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   .   6   
  Total Damage             83   | .   .   .   83  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1723 | 96   137  1155 335  
Spaces Moved               1380 | 55   100  992  233  
  Core                     6    | 6    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1374 | 49   100  992  233  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   107  
  Average Speed            106  | 91   87   108  108  
  Slowest Speed            110  | 100  90   110  110  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    24   99   15   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             5    | .    .    2    3    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1519 | 79   123  1040 277  
  Wait                     19   | .    1    12   6    
  Move                     1377 | 54   99   991  233  
  Hop                      .    | .    .    .    .    
  Pick Up                  28   | 8    3    10   7    
  Fast Attach              10   | 5    .    2    3    
  Attach                   8    | 2    1    2    3    
  Detach                   2    | .    .    1    1    
  Swap                     8    | 1    1    3    3    
  Drop                     8    | .    3    3    2    
  Fire                     59   | 9    15   16   19   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 12)
  234 | -10/Materials | Entered Mines
  283 | -10/Mines     | Learned Materials garrison access intel
  379 | -10/Mines     | Discovered new exit (range 9)
  535 | -10/Mines     | Discovered new exit (range 6)
  545 | -10/Mines     | Build established: Mutant
 1173 | -10/Mines     | Build established: Scavenger-Mutant
 1372 | -10/Mines     | Discovered new exit (range 4)
 1389 | -10/Mines     | Entered Subcaves
 1389 | -10/Subcaves  | Accompanied by 2 allies
 1394 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 1407 | -10/Subcaves  | Core integrity fell below 50%
 1471 | -10/Subcaves  | Core integrity fell below 20%
 1497 | -10/Subcaves  | Lost 6 parts (1p2n3w)
 1640 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1685 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1713 | -10/Subcaves  | Build established: Mutant
 1724 | -10/Subcaves  | Destroyed by F5-6G6(R) with Subdweller Laser

 Last Messages 
---------------
01629_ Dropped Wheel.
A swath of the cavern ceiling suddenly
  collapses.
Sub. Machine Gun falls loose from the Twisted
  Machinery.
01692_ Acquired Sub. Machine Gun.
01714_ Searching scrap...
01714_ Found Mak. Kinetic Plating.
01714_ Found 38 Matter.
01715_ Acquired 38 matter.
01716_ Dropped Imp. Terrain Scanner.
01717_ Subatomizers dissect the Imp. Terrain
  Scanner.
01717_ Acquired Mak. Kinetic Plating.
01722_ Searching scrap...
01722_ Found Mak. Light Armor Plating.
01722_ Found Sub. Power Source.
01722_ Found 32 Matter.
01723_ Acquired 32 matter.
01724_ Discarded Targeting Computer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningCentriumPod
  Manual?         0
Play Time         00:12:04
  Cumulative      50.4 hours
  Start           2024.04.13 @ 17:04:47
  End             2024.04.13 @ 17:18:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          37
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a734e0d5-d21f-4591-930e-ba4d95c639a8