Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.02 @ 16:52:40 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (294) 1470 Value Destroyed (10975) 10975 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1287) 1287 TOTAL SCORE: 19852 Bonus ------- High Alert Combat Kills 449 Follower Combat Kills 351 Entered DSFs 500 Friendly Fire -13 Cogmind --------- Core Integrity 417/1300 Matter 7/550 Energy 340/340 System Corruption 1% Temperature Cool (0) Movement Walking (186) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Titanium Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (7) ------ Huge Storage Unit Matter Compressor Structural Scanner Target Analyzer Improved Target Analyzer Hacking Suite > --- WEAPON (6) ------- Micro-nuke Launcher > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Core Shielding Heavy Reflective Plating Enhanced Gauss Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced VSS Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Huge Storage Unit Matter Compressor Target Analyzer Improved Target Analyzer Improved Kinecellerator Core Shielding Hacking Suite > --- WEAPON ----------- HERF Cannon Makeshift Shrapnel Gun KE Penetrator Advanced KE Penetrator Magnetic Acceleration Cannon Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Myomer Leg Core Shielding Heavy Reflective Plating Enhanced Gauss Cannon Micro-nuke Launcher Heavy Pick [Rating: 127] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Reflective Plating Weapon Improved Assault Rifle Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Slots Evolved 15 | . 1 2 2 2 . 2 2 . 2 . . 2 Power 2 | . 1 . . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 2 . . . . . Utility 5 | . . 1 1 1 . . . . . . . 2 Weapon 4 | . . 1 1 1 . . . . 1 . . . Parts Attached 145 | 7 2 11 16 15 11 13 2 7 27 16 . 18 Power 25 | 1 1 1 2 4 1 3 . 1 4 3 . 4 Engine 11 | 1 1 1 . 1 . 3 . 1 1 1 . 1 Core 10 | . . . 2 3 1 . . . 2 2 . . Reactor 4 | . . . . . . . . . 1 . . 3 Propulsion 38 | 2 . 3 2 3 2 7 2 . 4 5 . 8 Treads . | . . . . . . . . . . . . . Leg 38 | 2 . 3 2 3 2 7 2 . 4 5 . 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 2 . 3 3 2 4 2 . . 8 2 . 4 Device 17 | . . 1 2 2 3 1 . . 5 1 . 2 Storage 5 | 1 . . 1 . 1 1 . . 1 . . . Processor 5 | 1 . 2 . . . . . . 2 . . . Hackware 1 | . . . . . . . . . . 1 . . Protection 2 | . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 1 4 9 6 4 1 . 6 11 6 . 2 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 1 . . Ballistic Gun 43 | 2 1 4 9 6 4 1 . 5 8 3 . . Ballistic Cannon 4 | . . . . . . . . 1 1 1 . 1 Launcher 3 | . . . . . . . . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 2 1 . . 3 . . 1 Parts Lost 53 | . . . 1 2 6 1 . 2 9 16 . 16 Power 7 | . . . 1 . . . . 1 . 3 . 2 Propulsion 13 | . . . . . 2 . . . . 5 . 6 Utility 8 | . . . . . 1 . . . 4 1 . 2 Weapon 25 | . . . . 2 3 1 . 1 5 7 . 6 Highest Loss Streak 9 | . . . 1 1 2 1 . 2 2 9 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 98 99 98 98 100 99 99 94 90 85 Engine 8 | . 25 20 7 . 7 11 11 10 12 9 5 . Core 5 | . . . 7 12 7 . . . 1 5 10 . Leg 21 | . 25 19 16 13 13 25 33 33 30 29 25 23 Device 7 | . . 1 8 14 8 11 11 11 7 4 . 4 Storage 8 | . 12 10 8 7 11 6 5 5 8 10 10 9 Processor 12 | . 12 18 16 14 14 12 11 11 8 10 10 9 Ballistic Gun 28 | . 25 29 32 34 34 30 27 22 27 16 15 9 Ballistic Cannon 1 | . . . . . . . . 4 2 4 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 169 | 17 21 24 63 79 82 127 127 141 163 156 143 169 Greatest Support 135 | 20 20 20 25 36 36 80 120 120 135 135 87 130 Greatest Overweight (x) 6 | 5 1 2 3 4 4 6 1 1 1 2 1 1 Average Overweight (x) 1 | 1 . 1 1 1 2 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 20 20 20 25 25 25 25 25 25 25 Average Capacity 20 | 9 10 10 13 20 20 24 25 25 25 25 25 25 Most Carried 25 | 5 5 8 12 20 20 25 24 24 25 21 8 15 Average Carried 14 | 1 4 5 9 13 18 22 23 21 22 12 8 11 Final Capacity 25 | 10 10 10 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 5 5 8 12 20 16 25 23 24 21 8 8 7 Class Distribution -------------------- 28% | Hacker-Gunner 27% | Hacker-Skirmisher 19% | Hacker-Executioner 12% | Scavenger-Executioner 6% | Hacker-Mutant 4% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Storage Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/DSF Hacker-Executioner | -4/Factory Hacker-Executioner | -4/Upper Caves Hacker-Executioner | -4/Upper Caves Hacker-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Matter Collected 9457 | 262 76 478 690 1259 1685 479 . 311 3106 722 . 389 Remotely . | . . . . . . . . . . . . . Salvage Created 15001 | . 263 1071 1239 2374 2633 620 . 417 4328 824 . 1232 Parts 709 | . 17 71 64 119 128 34 . 14 201 17 . 44 Haulers Intercepted 13 | . 1 3 1 3 4 . . . 1 . . . Recyclers Shooed 13 | . 1 1 1 4 . 1 . . 4 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Combat Hostiles Destroyed 184 | . 2 20 16 20 33 9 . 8 46 15 . 15 Guns 160 | . 2 20 16 20 33 9 . 6 42 7 . 5 Cannons 10 | . . . . . . . . 2 3 1 . 4 AOE 14 | . . . . . . . . . 1 7 . 6 Classes Destroyed 18 | . 4 4 1 4 . 1 . 1 2 . . 1 Worker 29 | . . 3 2 7 3 . . . 9 . . 5 Builder 10 | . . . . 5 3 . . . . . . 2 Tunneler 1 | . . . . 1 . . . . . . . . Hauler 13 | . 1 3 1 3 4 . . . 1 . . . Recycler 34 | . 2 1 3 12 7 1 . . 4 . . 4 Carrier 1 | . . . . . . . . . 1 . . . Operator 4 | . . 1 . 1 . . . . 2 . . . Watcher 18 | . 2 3 4 1 2 1 . . 4 . . 1 Swarmer 30 | . 2 6 1 1 6 2 . 4 5 . . 3 Grunt 68 | . . 9 9 10 12 2 . 2 14 5 . 5 Brawler 6 | . . . 2 2 . . . . . 2 . . Duelist 6 | . . . . . . 1 . . 1 4 . . Protector 1 | . . . . . . . . . 1 . . . Sentry 32 | . . 5 4 3 11 1 . 1 3 2 . 2 Hunter 17 | . . . . 2 1 2 . . 6 2 . 4 Programmer 22 | . . . . 2 3 1 . . 16 . . . Heavy 1 | . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 11 | . 5 11 6 6 7 4 . 4 10 9 . 7 Combat Bots Only 9 | . 2 4 4 3 5 4 . 4 5 9 . 4 Max Kills in Single Turn 4 | . 2 2 2 2 3 2 . 2 4 4 . 4 Gunslinging 2 | . 1 1 . . 2 1 . . 1 . . . Exploded 4 | . . . . . . . . . 1 4 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Damage Taken 9257 | . 10 497 157 551 1230 169 . 784 2016 1495 . 2348 Core 1547 | . 4 80 14 58 134 13 . 23 236 102 . 883 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 57 | . . . . . . . . . . . . 57 Regen/Repaired (Parts) 121 | . . 27 . 94 . . . . . . . . Core Remaining (%) 89 | 100 98 80 97 . 72 98 . 97 . . 70 . Volleys Fired 482 | . 13 61 47 72 90 20 . 16 89 23 . 51 Largest 6 | . 2 3 4 5 5 5 . 5 6 6 . 6 Hottest 298 | . 40 63 92 119 121 126 . 152 251 235 . 298 Shots Fired 2114 | . 26 183 186 360 443 94 . 78 529 100 1 114 Gun 1962 | . 26 183 186 360 443 94 . 63 486 74 . 47 Cannon 137 | . . . . . . . . 15 43 20 1 58 Launcher 15 | . . . . . . . . . . 6 . 9 Special . | . . . . . . . . . . . . . Kinetic 2068 | . 26 183 186 360 443 94 . 78 525 84 . 89 Thermal . | . . . . . . . . . . . . . Explosive 15 | . . . . . . . . . . 6 . 9 Electromagnetic 31 | . . . . . . . . . 4 10 1 16 Robot Hit Streak 56 | . 12 17 22 56 55 29 . 28 22 13 . 22 Robot Miss Streak 13 | . 1 2 4 2 2 1 . 2 13 4 . 3 Penetration Max 2 | . . . . . . . . . 2 2 . 1 Secondary Targets 27 | . 1 6 2 3 9 1 . . 5 . . . Max Gunslinging Chain 2 | . 1 2 1 1 2 1 . . 1 . . . Shots Hit Robots 1471 | . 21 137 127 242 316 75 . 54 338 71 . 90 Core Hits 698 | . 12 60 55 96 112 33 . 29 179 63 . 59 Critical Kills 49 | . . 2 1 . 2 . . . 38 3 . 3 Critical Parts Destroyed 55 | . . 2 2 . 1 3 . . 39 7 . 1 Critical Strikes 112 | . . 4 3 . 3 3 . . 78 11 . 10 Destroy 107 | . . 4 3 . 3 3 . . 77 11 . 6 Blast 5 | . . . . . . . . . 1 . . 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28029 | . 197 1530 1731 3726 5038 1231 . 1273 5292 2887 . 5124 Guns 20786 | . 197 1530 1731 3726 5023 1231 . 999 4145 1025 . 1179 Cannons 2867 | . . . . . . . . 256 605 389 . 1617 Explosions 4281 | . . . . . . . . . 542 1460 . 2279 Melee . | . . . . . . . . . . . . . Ramming 95 | . . . . . 15 . . 18 . 13 . 49 Kinetic 22883 | . 197 1530 1731 3726 5023 1231 . 1255 4688 1143 . 2359 Thermal 474 | . . . . . . . . . 474 . . . Explosive 3807 | . . . . . . . . . 68 1460 . 2279 Electromagnetic 770 | . . . . . . . . . 62 271 . 437 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 . . . 9 9 9 1 Average Corruption 5 | . . . . . 2 . . . 5 9 9 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 120 | . . . . . 22 . . . 38 56 4 . Message Errors 24 | . . . . . 3 . . . 7 12 2 . Matter Fused 41 | . . . . . 8 . . . 12 20 1 . Heat Flow Errors 13 | . . . . . . . . . 7 6 . . Energy Discharges 11 | . . . . . 1 . . . 2 8 . . Parts Fused 2 | . . . . . 1 . . . . 1 . . Data Loss (minor) 10 | . . . . . 5 . . . 2 3 . . Data Loss (major) 6 | . . . . . 1 . . . 3 2 . . Misfires 4 | . . . . . . . . . 1 2 1 . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 8 | . . . . . 3 . . . 4 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 324 | . . . . . . . . . 93 13 . 218 Projectiles 54 | . . . . . . . . . 19 . . 35 Explosions 251 | . . . . . . . . . 74 13 . 164 Melee 19 | . . . . . . . . . . . . 19 Knockbacks 19 | . . . . . . . . . 5 1 . 13 Impact 1 | . . . . . . . . . . . . 1 Kinetic 16 | . . . . . . . . . 5 1 . 10 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 294 | . . . . . . . . . 65 149 . 80 Shots 9 | . . . . . . . . . 1 5 . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . . . . 1 . . 2 . 1 . 1 Kicked 5 | . . . . . 1 . . 2 . 1 . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 819 | . 20 129 186 194 144 94 . . 658 521 55 819 Average Temperature 104 | . 9 34 54 51 30 25 . . 120 133 37 281 Received Heat Transfer 2294 | . . 393 135 216 615 75 . 153 219 262 . 226 Effects 89 | . . . . . . . . . 17 11 . 61 Shutdowns 30 | . . . . . . . . . 1 3 . 26 Energy Bleed 9 | . . . . . . . . . 6 1 . 2 Interference 13 | . . . . . . . . . 1 1 . 11 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 5 | . . . . . . . . . 1 1 . 3 Damage (minor) 7 | . . . . . . . . . 3 1 . 3 Damage (major) 17 | . . . . . . . . . 4 4 . 9 Damage (core) 5 | . . . . . . . . . 1 . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 3 1 . 1 Impact Corruptions 3 | . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 300 | . . . . . . . . . 300 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Peak Influence 746 | . 50 354 331 207 328 207 31 180 746 . . 438 Initial 70 | . . 14 47 9 . 27 31 16 70 . . 13 Average 153 | . 33 116 160 53 143 61 31 84 367 . . 95 Maximum Alert Level 3 | . . 1 1 1 1 1 . . 3 . . 2 Low Security (%) 73 | 100 100 85 62 96 77 98 100 100 19 . . 92 Level 1 18 | . . 14 37 3 22 1 . . 41 . . 5 Level 2 8 | . . . . . . . . . 37 . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 1 5 16 5 . 1 11 . . 3 Investigation 5 | . . 1 . 1 2 1 . . . . . . Extermination 14 | . . . . 2 4 1 . . 6 . . 1 Reinforcement 11 | . . . 1 2 3 . . 1 2 . . 2 Assault 5 | . . . . . 2 . . . 3 . . . Garrison 8 | . . . . . 5 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Distress Signals 9 | . . 3 3 . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 239 | . 5 27 21 20 43 11 . 11 65 14 . 22 Peak Tracking Total 9 | . 3 5 3 3 6 3 . 4 5 9 . 6 Tactical Retreats 8 | . . . 2 . 1 . . . 5 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Traps Triggered 13 | . . 1 1 2 3 . . 1 4 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Machines Disabled 34 | . . 1 1 1 4 . . . 22 2 . 3 Max in Single Turn 5 | . . 1 1 1 1 . . . 5 1 . 2 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Machines Accessed 25 | . 2 4 3 1 8 2 1 . 3 1 . . Terminals 19 | . 2 3 3 . 7 . 1 . 3 . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 74 | . 4 8 13 7 26 6 2 . 7 1 . . Successful 52 | . 4 6 10 6 16 2 1 . 6 1 . . Failed 22 | . . 2 3 1 10 4 1 . 1 . . . Catastrophic 3 | . . . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 55 | . 4 5 13 . 24 . 2 . 7 . . . Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 10 | . . 3 . 7 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . . . Terminal Hacks 41 | . 4 3 10 . 16 . 1 . 6 1 . . Record 5 | . . . 3 . . . . . 2 . . . Part Schematic 3 | . . . . . 3 . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 4 | . . . . . 3 . . . . 1 . . Open DSF 2 | . . . . . . . 1 . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . 2 . 1 . . . . . . . Alert Level 4 | . 1 . 2 . . . . . 1 . . . Locate Traps 3 | . . 2 . . 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 2 | . . . 1 . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . 1 . . . Zone Layout 5 | . . 1 1 . 2 . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . 3 . 6 . . . . . . . . Scan Component 5 | . . 2 . 3 . . . . . . . . Repair 4 | . . 1 . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . . 2 2 . 7 1 1 . 2 . . . Full Trace Events 5 | . . 1 1 . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . Parts Repaired 4 | . . 1 . 3 . . . . . . . . Time 134 | . . 26 . 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Total Allies 12 | . . . . . 12 . . . . . . . Largest Group 10 | . . . . . 10 1 . . . . . . Highest-Rated Group 173 | . . . . . 173 16 . . . . . . Highest-Rated Ally 31 | . . . . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 85 | . . . . . 78 7 . . . . . . Total Damage 1177 | . . . . . 1129 48 . . . . . . Kills 14 | . . . . . 13 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Turns Passed 12963 | 113 534 1084 823 2472 2396 582 56 248 2373 1496 73 713 Spaces Moved 5020 | 62 277 451 291 826 790 211 28 95 972 730 39 248 Core 22 | 22 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 4998 | 40 277 451 291 826 790 211 28 95 972 730 39 248 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 260 190 200 130 195 190 190 183 Average Speed 212 | 152 177 190 215 244 260 200 200 194 197 190 190 184 Slowest Speed 540 | 300 190 260 330 400 400 540 200 200 200 260 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 45 46 37 22 93 7 1 57 19 82 6 9 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 345 | . . . . . . . . . 172 90 . 83 Melee . | . . . . . . . . . . . . . Projectile 40 | . . . . . . . . . 12 18 . 10 AOE 288 | . . . . . . . . . 143 72 . 73 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Total 6208 | 77 295 550 376 1087 957 334 29 119 1165 771 38 410 Wait 466 | 4 4 26 15 164 52 76 . . 40 . . 85 Move 5009 | 61 276 450 290 825 789 210 27 95 971 729 38 248 Hop . | . . . . . . . . . . . . . Pick Up 39 | 5 . 1 1 6 4 9 . . 9 1 . 3 Fast Attach 38 | 7 . 5 8 5 2 2 . . 3 2 . 4 Attach 63 | . 1 2 2 3 7 3 2 3 16 14 . 10 Detach 11 | . . 1 2 1 1 . . . 4 . . 2 Swap 45 | . 1 4 6 8 2 8 . 4 8 . . 4 Drop 30 | . . . 5 3 3 6 . . 10 1 . 2 Fire 482 | . 13 61 47 72 90 20 . 16 89 23 . 51 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . 1 . . 1 . 1 . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 20 | . . . . . 5 . . . 15 . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 24 | -11/Junkyard | Identified exit to Materials 24 | -11/Junkyard | Discovered exit to Materials (range 15) 114 | -11/Junkyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 340 | -10/Materials | Identified exit to Materials 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 954 | -9/Materials | Build established: Hacker-Gunner 1134 | -9/Materials | Identified exit to Mines 1134 | -9/Materials | Discovered exit to Mines (range 14) 1229 | -9/Materials | Repaired Aluminum Leg 1431 | -9/Materials | Discovered exit to Mines (range 16) 1484 | -9/Materials | Identified exit to Materials 1484 | -9/Materials | Discovered exit to Materials (range 17) 1732 | -9/Materials | Entered another Materials area 1732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2308 | -8/Materials | Identified exit to Factory 2308 | -8/Materials | Discovered exit to Factory (range 10) 2441 | -8/Materials | Discovered exit to Factory (range 18) 2555 | -8/Materials | Entered Factory 2555 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2851 | -7/Factory | Build established: Hacker-Skirmisher 3088 | -7/Factory | Repaired Hvy. Assault Rifle 3128 | -7/Factory | Repaired Lgt. Nuclear Core 3167 | -7/Factory | Repaired Carbon-fiber Leg 4875 | -7/Factory | Identified exit to Storage 4875 | -7/Factory | Discovered exit to Storage (range 17) 5027 | -7/Factory | Entered Storage 5481 | -7/Storage | Met a pair of Derelict thieves 5776 | -7/Storage | Build established: Hacker-Gunner 6312 | -7/Storage | Garrison activated, responded to threat 6448 | -7/Storage | Garrison activated, responded to threat 6641 | -7/Storage | Garrison activated, responded to threat 6704 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6707 | -7/Storage | Identified exit to Recycling 7004 | -7/Storage | Build established: Commander-Gunner 7034 | -7/Storage | P-60 Hacker assimilated allied Trooper 4b 7106 | -7/Storage | Identified exit to Factory 7106 | -7/Storage | Discovered exit to Factory (range 5) 7423 | -7/Storage | Entered Factory 7423 | -6/Factory | Accompanied by 1 ally 7423 | -6/Factory | Evolved 2 slots: Propulsion x2 7586 | -6/Factory | Found Hvy. Reflective Plating 7589 | -6/Factory | Build established: Hacker-Skirmisher 7801 | -6/Factory | Garrison activated, responded to threat 7873 | -6/Factory | Fabricated Kinecellerator (x1) 7993 | -6/Factory | Identified exit to Factory 7993 | -6/Factory | Discovered exit to Factory (range 7) 8005 | -6/Factory | Entered another Factory area 8005 | -5/Factory | Evolved 2 slots: Propulsion x2 8055 | -5/Factory | Identified exit to DSF 8061 | -5/Factory | Entered DSF 8121 | -5/DSF | Additional patrols routed to DSF 8171 | -5/DSF | Build established: Hacker-Gunner 8231 | -5/DSF | Identified exit to Factory 8231 | -5/DSF | Discovered exit to Factory (range 18) 8309 | -5/DSF | Entered Factory 8309 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8616 | -4/Factory | Build established: Hacker-Executioner 9309 | -4/Factory | First assault squad dispatched 9847 | -4/Factory | Build established: Scavenger-Executioner 10630 | -4/Factory | Identified exit to Extension 10630 | -4/Factory | Discovered exit to Extension (range 7) 10677 | -4/Factory | Identified exit to Upper Caves 10677 | -4/Factory | Discovered exit to Upper Caves (range 3) 10682 | -4/Factory | Entered Upper Caves 10731 | -4/Upper Caves | Lost 3 parts (1n2w) 10875 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10933 | -4/Upper Caves | Destroyed 9 combat bots 10943 | -4/Upper Caves | Lost 9 parts (2p3n4w) 11288 | -4/Upper Caves | Build established: Hacker-Executioner 11791 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11859 | -4/Upper Caves | Encountered a Warlord checkpoint 12123 | -4/Upper Caves | Identified exit to Upper Caves 12123 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 12124 | -4/Upper Caves | Build established: Scavenger-Executioner 12140 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 12148 | -4/Upper Caves | Learned 12 Research zone layouts 12178 | -4/Upper Caves | Entered another Upper Caves area 12190 | -4/Upper Caves | Identified exit to Research 12190 | -4/Upper Caves | Discovered exit to Research (range 10) 12251 | -4/Upper Caves | Entered Research 12251 | -3/Research | Evolved 2 slots: Utility x2 12475 | -3/Research | Build established: Hacker-Executioner 12656 | -3/Research | Spotted B-86 Titan 12678 | -3/Research | Destroyed B-86 Titan 12717 | -3/Research | Lost 3 parts (1n1u1w) 12805 | -3/Research | Core integrity fell below 50% 12835 | -3/Research | Lost 5 parts (3n2w) 12938 | -3/Research | Lost 6 parts (1p2n3w) 12964 | -3/Research | Self-destructed Last Messages --------------- 12946_ U-05 Engineer lays Concrete. 12946_ G-67 Veteran destroyed. 12946_ U-05 Engineer builds a Wall. 12948_ The unstable cave ceiling collapses. 12948_ G-67 Veteran destroyed. 12949_ R-10 Processor collects Antigrav System. 12952_ U-05 Engineer lays Concrete. 12952_ R-10 Processor collects Lgt. Antimatter Reactor. 12953_ U-05 Engineer lays Concrete. 12953_ Lgt. Particle Reactor destroyed. 12955_ The unstable cave ceiling collapses. 12955_ U-05 Engineer lays Concrete. 12957_ U-05 Engineer builds a Wall. 12958_ The unstable cave ceiling collapses. 12961_ U-05 Engineer lays Concrete. 12962_ The unstable cave ceiling collapses. 12962_ Destroyed Imp. Antigrav System. 12962_ U-05 Engineer lays Concrete. 12963_ U-05 Engineer builds a Wall. 12964_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | !=###### ######## ^ """" ##?????????????# F" | | %==%[=%[= %% "F ##???######????# "" | | [=*############### # ???""" #????# | | =!## %# # ???"Y" #????# | | +#### # # ???" " #??######## | | ## """ # # ??? #??# | | ## """ # # ??? #??# | | ## """ =! # + ??? #??# | | ## !! + # = #??# | | ## ! # # #??#""" | | ## """ # % ###########??#""" | | ## """ # ####% ####??????????#""" | | ## """ # % # # # ########????# | | ## # *###### ###########?# | | ##### # [%= #########+#### | | ????############## !%= % | | ???????###?????? # =*=* % | | ????????????# #= = ### ###+###### | | ??????????############### ###+#####+## #? | | ??????????## * # # ??????? | | ??????????## # ??????? | | ??????????## """"""" # + ]# ??????? | | ??????????## """"""" + # * # ??????? | | ??????????## ??""""""" # # " "" ????????? | | ???????????????? # # "R"" [ ?????????? | | ?????????????? #@w # ?"""??????????????? | | ????????????? """"""" # ##?###??????????????? | | ???????????????"??"""" # ##?###??????????????? | | ????????????????????"" # ##??????????????????? | | ????????????????????? # u# ??????????????????? | | ???????????????????? # [?????????????????? | | ????????????????????#### ????????????????? | | ????????????????????### Y ???????????????? | | ???????????????????????? ]??????????????? | | ???????????????????????? ?????????????? | | ??????????????????????? ????????????? | | ??????????????????????? # ????????????? | | ??????????????????????? ###?????????????? | | ??????????????????????? pp ?????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? #???# + | | ?????????????????????????????????? #???# # | | ??????????????????????????????????######???# # | | ???????????????????????????????????????????# # | | ??????????????????????????????????########## # | | ?????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 55 Energy Capacity 1150 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Imp. Cryofiber Web | -7/Storage | Hacked Kinecellerator | -7/Storage | Hacked Matter Filter | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Kinecellerator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressVariableExpander Manual? 0 Play Time 01:25:11 Cumulative 1338.3 hours Start 2023.04.02 @ 15:03:34 End 2023.04.02 @ 16:52:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 842 Rogue 62 Adventurer 0 Explorer 780 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e083d8b9-c063-4d7b-b305-c58e46baf1db