Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 18:10:58 Player: Cheeriohz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4058) 4058 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1098) 1098 TOTAL SCORE: 9181 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 550 Entered Garrisons 200 Friendly Fire -312 Cogmind --------- Core Integrity 608/700 Matter 270/300 Energy 93/100 System Corruption 16% Temperature Warm (123) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Seismic Detector Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Structural Scanner Improved Sensor Array Improved EM Pulse Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Cooling System Large Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Shield Generator High-powered Tractor Beam Heavy Particle Gun Heavy Particle Gun Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Heavy Hammer [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 107 | 2 16 5 21 20 16 17 8 2 Power 10 | . 3 . 2 2 1 1 1 . Engine 9 | . 3 . 1 2 1 1 1 . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 24 | . 2 2 8 2 4 5 1 . Treads 19 | . 2 . 5 2 4 5 1 . Leg . | . . . . . . . . . Wheel 5 | . . 2 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 1 4 2 5 2 3 1 Device 11 | 1 1 . 2 . 3 . 3 1 Storage 3 | . 1 1 . 1 . . . . Processor 1 | . . . . . . 1 . . Hackware 1 | . . . . 1 . . . . Protection 6 | . 1 . 2 . 2 1 . . Artifact . | . . . . . . . . . Weapon 51 | 1 8 2 7 14 6 9 3 1 Energy Gun 17 | 1 5 . . . 3 5 2 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 21 | . 1 2 7 9 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . 2 1 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . 2 . . 1 . 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 5 | . . . . 3 1 . 1 . Parts Lost 25 | . 3 1 7 . 1 7 3 3 Power 3 | . . . 2 . . 1 . . Propulsion 9 | . . 1 2 . . 3 3 . Utility 5 | . 1 . 1 . . 2 . 1 Weapon 8 | . 2 . 2 . 1 1 . 2 Highest Loss Streak 3 | . 1 1 3 . 1 2 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 99 97 99 99 99 83 76 Engine 10 | . 14 14 5 9 8 8 15 15 Core 1 | . . . 4 1 . . . . Treads 21 | . 21 8 10 33 27 26 17 7 Leg 1 | . 7 . . . . . . . Wheel 5 | . . 19 20 . . . . . Device 5 | . 7 . 4 . 9 9 12 15 Storage 11 | . 17 14 11 10 9 9 7 7 Processor 2 | . . . . . . 8 7 7 Hackware 4 | . . . . 9 9 7 . . Protection 4 | . . 14 6 1 9 1 1 . Energy Gun 11 | . 26 3 . . 1 26 20 23 Ballistic Gun 14 | . . 21 33 24 23 . . . Impact Weapon 2 | . 1 2 . 8 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 12 35 50 57 57 64 64 70 67 Greatest Support 80 | 20 40 40 60 60 62 62 80 20 Greatest Overweight (x) 5 | . . 2 5 . 1 1 3 3 Average Overweight (x) . | . . 1 1 . . . 1 3 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 8 12 17 20 19 20 20 20 19 Most Carried 20 | 7 15 15 20 20 20 20 20 20 Average Carried 17 | 6 10 14 18 19 19 19 18 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 7 15 15 20 20 20 18 20 5 Class Distribution -------------------- 23% | Mutant 21% | Scavenger-Mutant 19% | Scavenger-Tank 18% | Gunner 9% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Matter Collected 2356 | 220 265 110 499 413 477 282 90 . Remotely . | . . . . . . . . . Salvage Created 4659 | 136 554 157 856 451 923 1218 364 . Parts 246 | 8 39 15 48 23 47 54 12 . Haulers Intercepted 9 | . 2 . 2 3 2 . . . Recyclers Shooed 7 | . 1 1 2 . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Combat Hostiles Destroyed 96 | . 17 6 16 7 16 32 2 . Guns 77 | . 17 6 16 4 13 21 . . AOE 14 | . . . . 3 3 8 . . Classes Destroyed 14 | 2 3 1 2 1 3 2 . . Worker 1 | . . 1 . . . . . . Builder 1 | . . . . . 1 . . . Tunneler 6 | 4 . 2 . . . . . . Hauler 9 | . 2 . 2 3 2 . . . Recycler 8 | 1 . . . . 5 . 2 . Operator 3 | . . . 2 . . . 1 . Watcher 1 | . . . . . 1 . . . Swarmer 33 | . 9 6 . . 10 8 . . Grunt 34 | . 8 . 9 4 . 13 . . Brawler 2 | . . . . . 1 1 . . Duelist 5 | . . . . 1 1 3 . . Sentry 17 | . . . 7 2 4 3 1 . Hunter 3 | . . . . . . 2 1 . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 3 6 5 3 3 8 5 4 . Combat Bots Only 6 | . 6 3 3 3 6 5 2 . Max Kills in Single Turn 3 | 1 2 1 1 3 3 3 2 . Gunslinging 1 | . 1 . . . . 1 . . Exploded 3 | . . . . 3 3 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Hostile Shots Fired 447 | . 99 16 95 29 50 93 62 3 Missed 122 | . 15 3 26 13 8 32 25 . Damage Taken 4871 | . 783 112 1174 488 461 1300 406 147 Core 842 | . 140 26 185 139 105 155 37 55 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 272 | . . . . 272 . . . . Core Remaining (%) 51 | 100 . 33 . 19 . 52 . . Volleys Fired 301 | 14 51 19 64 28 38 72 8 7 Largest 3 | 2 2 2 3 3 3 3 2 3 Hottest 165 | 90 90 60 69 69 165 165 110 165 Shots Fired 727 | 27 96 38 183 55 111 189 11 17 Gun 706 | 27 96 38 183 51 110 178 6 17 Cannon . | . . . . . . . . . Launcher 21 | . . . . 4 1 11 5 . Special . | . . . . . . . . . Kinetic 373 | . . 35 183 51 104 . . . Thermal 307 | 24 73 3 . . 6 178 6 17 Explosive 16 | . . . . 4 1 11 . . Electromagnetic 31 | 3 23 . . . . . 5 . Robot Hit Streak 21 | 6 5 8 21 11 16 20 3 10 Robot Miss Streak 7 | 2 4 3 3 2 4 7 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 3 2 2 . 2 4 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . Shots Hit Robots 465 | 17 51 27 134 40 73 103 4 16 Core Hits 205 | 6 26 10 48 19 36 54 6 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 . . . 1 5 1 . Burn 7 | . . . . . 1 5 1 . Corrupt 1 | . 1 . . . . . . . Melee Attacks 16 | . 4 2 . 8 . 2 . . Impact 15 | . 4 2 . 7 . 2 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8922 | 213 685 369 1555 1171 1352 2857 398 322 Guns 6799 | 213 644 190 1555 613 1153 2039 70 322 Cannons . | . . . . . . . . . Explosions 1821 | . . . . 476 199 818 328 . Melee 302 | . 41 179 . 82 . . . . Ramming . | . . . . . . . . . Kinetic 3425 | . . 180 1555 613 1077 . . . Thermal 3248 | 201 491 10 . . 76 2039 109 322 Explosive 1493 | . . . . 476 199 818 . . Electromagnetic 454 | 12 153 . . . . . 289 . Impact 302 | . 41 179 . 82 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . . 1 . 16 Average Corruption 1 | . . . . . . 1 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 5 . 3 Message Errors 1 | . . . . . . 1 . . Matter Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 238 | . 11 137 . 72 18 . . . Projectiles . | . . . . . . . . . Explosions 18 | . . . . . 18 . . . Melee 220 | . 11 137 . 72 . . . . Knockbacks 2 | . . 2 . . . . . . Impact 2 | . . 2 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 123 | . . . . 106 . 17 . . Shots 4 | . . . . 3 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 332 | 210 332 44 96 7 204 135 48 198 Average Temperature 50 | 88 105 10 22 3 19 42 20 132 Received Heat Transfer 1140 | . 228 . 429 96 81 252 54 . Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 4 | . . 1 . 1 . . 2 . Impact Corruptions 7 | . 1 5 . 1 . . . . Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 3 | . . . . . . 3 . . Parts Melted 19 | 2 2 . . . . 13 2 . Heat Transferred 7103 | 533 1241 25 . . 222 4181 272 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Peak Influence 1397 | 25 307 184 174 411 596 1397 822 287 Initial 732 | . 16 39 . 66 173 262 732 287 Average 348 | 12 134 54 92 194 387 888 767 286 Maximum Alert Level 4 | . 1 . . 2 2 4 3 1 Low Security (%) 53 | 100 83 100 100 54 17 . . . Level 1 17 | . 16 . . 44 36 8 . 100 Level 2 9 | . . . . 1 46 22 . . Level 3 12 | . . . . . . 36 100 . Level 4 7 | . . . . . . 32 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 4 . 2 4 3 . 1 . Investigation 6 | . 3 . 1 2 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 1 . . 1 . Assault 1 | . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Distress Signals 5 | . 1 . 1 1 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 25 6 18 26 27 33 5 3 Peak Tracking Total 7 | . 6 3 3 4 7 5 3 5 Tactical Retreats 6 | . 2 . . 1 1 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Traps Triggered 17 | . 2 . . 2 . 10 3 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Machines Disabled 16 | . 1 . . 7 . 6 2 . Max in Single Turn 2 | . 1 . . 1 . 2 2 . Garrison Access 1 | . . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Machines Accessed 32 | . 9 . 5 9 3 5 1 . Terminals 28 | . 7 . 5 8 2 5 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 86 | . 25 . 15 26 8 10 2 . Successful 39 | . 9 . 9 15 4 2 . . Failed 47 | . 16 . 6 11 4 8 2 . Catastrophic 11 | . 3 . 4 2 . 1 1 . Database Lockouts . | . . . . . . . . . Manual 46 | . 15 . 10 11 7 1 2 . Terminals 80 | . 22 . 15 24 7 10 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . . 2 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 29 | . 6 . 7 12 2 2 . . Robot Analysis 6 | . 3 . 2 . 1 . . . Prototype ID Bank 3 | . . . . 3 . . . . Open Door 2 | . . . . 1 . 1 . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . Alert Level 3 | . 1 . 1 1 . . . . Unreport Threat 7 | . 1 . 2 3 1 . . . Locate Traps 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 7 | . 3 . 2 1 1 . . . Terminals 6 | . 2 . 2 1 1 . . . Botnet 6 | . 2 . 2 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 28 | . 8 . 5 7 2 5 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released 9 | . . . . 2 . 7 . . Machine Destruction 5 | . . . . 2 . 3 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Total Allies 3 | . . . . 1 . 2 . . Largest Group 2 | . . . . 1 1 2 . . Highest-Rated Group 100 | . . . . 100 100 56 . . Highest-Rated Ally 100 | . . . . 100 100 31 . . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . . 39 . 16 . . Total Damage 1925 | . . . . 1636 . 289 . . Kills 24 | . . . . 19 . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Robot Analysis Total 6 | . 3 . 2 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Turns Passed 6746 | 87 1079 795 1133 1058 687 1489 287 131 Spaces Moved 3426 | 34 575 617 628 538 211 701 98 24 Core . | . . . . . . . . . Treads 2197 | . 400 130 95 538 211 701 98 24 Legs 209 | 34 175 . . . . . . . Wheels 1020 | . . 487 533 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 120 95 110 160 155 155 160 400 Average Speed 157 | 120 147 115 134 160 237 173 259 400 Slowest Speed 400 | 120 160 160 320 160 240 240 400 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 3 95 98 66 88 21 96 4 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 7 | . 3 . . . . 4 . . Terrain Destroyed 220 | . 3 . . 27 12 178 . . Melee 3 | . 3 . . . . . . . Projectile . | . . . . . . . . . AOE 217 | . . . . 27 12 178 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Was Total 4202 | 52 699 663 806 674 314 824 125 45 Wait 186 | . 37 10 61 36 29 3 . 10 Move 3418 | 33 574 616 627 537 211 698 98 24 Hop . | . . . . . . . . . Pick Up 75 | 2 9 5 18 25 6 5 4 1 Fast Attach 24 | 1 3 1 5 5 5 1 3 . Attach 26 | . 4 1 8 1 2 6 3 1 Detach 8 | . 4 . . . . . 4 . Swap 58 | 1 9 3 8 14 10 10 2 1 Drop 64 | 1 4 6 15 18 13 3 3 1 Fire 301 | 14 51 19 64 28 38 72 8 7 Melee 16 | . 4 2 . 8 . 2 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 2 . 6 . . Rewire 18 | . . . . . . 18 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 773 | -10/Materials | Discovered new exit (range 15) 875 | -10/Materials | Identified exit to Materials 963 | -10/Materials | Core integrity fell below 50% 1026 | -10/Materials | Discovered new exit (range 12) 1167 | -10/Materials | Entered Mines 1537 | -10/Mines | Discovered exit to Materials (range 6) 1730 | -10/Mines | Build established: Scavenger-Mutant 1947 | -10/Mines | Discovered exit to Materials (range 8) 1962 | -10/Mines | Entered Materials 1962 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2205 | -9/Materials | Discovered new exit (range 6) 2291 | -9/Materials | Discovered new exit (range 8) 2294 | -9/Materials | Lost 3 parts (1n1u1w) 2408 | -9/Materials | Build established: Scavenger-Skirmisher 2644 | -9/Materials | Identified exit to Mines 2644 | -9/Materials | Identified exit to Storage 2933 | -9/Materials | Build established: Scavenger-Tank 3095 | -9/Materials | Entered Storage 3152 | -9/Storage | Repaired Hcp. Storage Unit 3249 | -9/Storage | Met 01-MTF 3667 | -9/Storage | Build established: Scavenger-Mutant 3729 | -9/Storage | Discovered new exit (range 5) 3827 | -9/Storage | Core integrity fell below 50% 4008 | -9/Storage | Core integrity fell below 20% 4153 | -9/Storage | Entered Materials 4153 | -8/Materials | Accompanied by 1 ally (01-MTF) 4153 | -8/Materials | Evolved 2 slots: Utility x2 4158 | -8/Materials | 01-MTF left 4460 | -8/Materials | Garrison activated, responded to threat 4587 | -8/Materials | Build established: Scavenger-Tank 4840 | -8/Materials | Identified exit to Garrison 4840 | -8/Materials | Entered Garrison 4942 | -8/Garrison | Triggered checkpoint 4975 | -8/Garrison | Phase Generator disabled 5102 | -8/Garrison | Triggered checkpoint 5166 | -8/Garrison | Triggered checkpoint 5182 | -8/Garrison | Build established: Gunner 5205 | -8/Garrison | Discovered new exit (range 10) 5406 | -8/Garrison | Triggered checkpoint 5498 | -8/Garrison | Triggered checkpoint 5519 | -8/Garrison | Discovered new exit (range 13) 5698 | -8/Garrison | Triggered checkpoint 5728 | -8/Garrison | Triggered checkpoint 5730 | -8/Garrison | Triggered checkpoint 5769 | -8/Garrison | Discovered new exit (range 9) 6021 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6082 | -8/Garrison | Garrison Relay disabled 6286 | -8/Garrison | Build established: Scavenger-Gunner 6329 | -8/Garrison | Entered Factory 6329 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6357 | -7/Factory | Discovered new exit (range 9) 6616 | -7/Factory | Sucked down chute 6616 | -7/Factory | Entered Waste 6631 | -7/Waste | EMP discharged 6631 | -7/Waste | System corruption reached 10% 6724 | -7/Waste | Spotted C-40 Crusher 6731 | -7/Waste | EMP discharged 6740 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6743 | -7/Waste | Spotted C-40 Crusher 6743 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6744 | -7/Waste | Spotted C-40 Crusher 6746 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6747 | -7/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 06621_ ALERT: Foreign system detected. Charging EMP. 06631_ System corrupted (+10). 06711_ Dropped Shock Bomb Launcher. 06711_ Acquired Hvy. Shock Bomb Launcher. 06721_ ALERT: Foreign system detected. Charging EMP. 06731_ System corrupted (+6). 06731_ System corrupted: Hvy. Particle Gun failed to cycle. 06736_ System corrupted: Matter fused (-10). 06740_ Corrupted Shock Bomb Launcher crushed. 06740_ Hvy. Particle Gun crushed. 06740_ Cld. Ion Engine crushed. 06743_ Hvy. Particle Gun crushed. 06743_ Cld. Ion Engine crushed. 06743_ Hvy. Particle Gun crushed. 06746_ Cld. Ion Engine crushed. 06746_ Hcp. Storage Unit crushed. 06746_ Hvy. Particle Gun crushed. 06746_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ????????##############?# #????????????????????? | | ????????##############?# #????????????????????? | | ????????## ##?# #????????????????????? | | ????????## #### ##???????????????????? | | ????????## #### ##???????????????????? | | ????????## ##???????????????????? | | ????????## ##???????????????????? | | ????????## ##???????????????????? | | ????????## ##???????????????????? | | ????????## #### ##???????????????????? | | ????????## #### ##???????????????????? | | ????????## ##?# ##???????????????????? | | ????????##############?#[! #????????????????????? | | ????????################/[!!#????????????????????? | | ?????????????????????# ]!@]]#????????????????????? | | ?????????????????????# *CC]#????????????????????? | | ?????????????????????# !CC #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# CC#????????????????????? | | ??????????????????????? CC ????????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????? C????????????????????? | | ?????????????????????? CC???????????????????? | | ?????????????????????### ##???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlCentriumDetonator Manual? 0 Play Time 00:49:37 Cumulative 197.5 hours Start 2024.05.18 @ 17:22:05 End 2024.05.18 @ 18:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 700842fc-4f12-40b1-8fba-d913527e1ff6