Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 02:49:08 Player: L1l7 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (20) 100 Value Destroyed (692) 692 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5672 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 6/300 Energy 66/100 System Corruption 0% Temperature Cool (13) Movement Hovering (40) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Linear Gravjet > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor VTOL Module Hypervelocity Coil Gun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Field Propulsion Drive Matter Neutralizer [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Improved Propulsion Shielding Device Advanced Sensor Array Storage Medium Storage Unit Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Datajack Energy Gun High-powered Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . . Propulsion 4 | . . . . 1 1 1 . 1 . Utility 5 | . . . 1 . 1 1 1 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 71 | 7 1 . 10 24 5 7 6 9 2 Power 13 | 1 . . 1 8 1 . 2 . . Engine 6 | 1 . . 1 4 . . . . . Core 7 | . . . . 4 1 . 2 . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . 4 8 1 1 . 5 2 Treads . | . . . . . . . . . . Leg 9 | 2 . . 4 3 . . . . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . 3 1 Flight 10 | . . . . 5 1 1 . 2 1 Utility 14 | 2 1 . 3 2 1 2 3 . . Device 5 | 1 . . . . . 1 3 . . Storage 3 | 1 1 . . 1 . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection 5 | . . . 3 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . . 2 6 2 4 1 4 . Energy Gun 9 | . . . 1 4 1 3 . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 7 | 2 . . 1 1 . . 1 2 . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 25 | . . . 9 4 . . 4 8 . Power 3 | . . . 1 1 . . . 1 . Propulsion 10 | . . . 3 2 . . 3 2 . Utility 7 | . . . 2 1 . . 1 3 . Weapon 5 | . . . 3 . . . . 2 . Highest Loss Streak 6 | . . . 6 4 . . 4 3 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 65 | . 100 100 79 68 65 67 74 28 3 Engine 4 | . 14 14 10 11 . . . . . Core 6 | . . . . 2 15 13 10 2 . Leg 7 | . 28 28 20 18 . . . . . Flight 14 | . . . . 4 30 33 28 1 1 Device 7 | . 14 14 8 . . . 12 14 . Storage 3 | . 14 14 11 6 . . . . . Hackware 1 | . . . . . . . 4 . . Protection 4 | . . . 3 7 3 6 5 . . Energy Gun 4 | . . . 4 14 11 3 2 . . Ballistic Gun 6 | . 28 28 19 2 . . 1 3 . Special Melee Weapon 2 | . . . . . 3 6 3 . . Naked Turns 26 | . . . . . . . . 16 10 Heaviest Build 47 | 14 19 19 29 47 17 21 24 23 . Greatest Support 36 | 20 20 20 20 30 17 21 21 36 10 Greatest Overweight (x) 7 | . . . 2 2 . . 1 7 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Average Capacity 6 | 6 8 10 10 8 5 5 5 5 5 Most Carried 10 | 4 3 2 10 10 4 5 5 5 5 Average Carried 4 | 1 2 2 5 6 3 3 4 3 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 2 2 10 5 3 5 5 5 4 Class Distribution -------------------- 44% | Sprinter 28% | Mutant 9% | Infiltrator-Mutant 6% | Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Infiltrator-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Matter Collected 918 | 66 . . 461 116 . 130 119 26 . Remotely . | . . . . . . . . . . Salvage Created 752 | 47 . . 425 125 . . 119 36 . Parts 46 | 8 . . 20 7 . . 6 5 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 17 | . . . 7 4 . . 2 4 . Guns 12 | . . . 7 3 . . 2 . . AOE 4 | . . . . . . . . 4 . Classes Destroyed 7 | 1 . . 4 2 . . . . . Tunneler 2 | 2 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . Swarmer 5 | . . . . 1 . . . 4 . Grunt 8 | . . . 4 2 . . 2 . . Brawler 1 | . . . 1 . . . . . . Sentry 2 | . . . 2 . . . . . . Hunter 1 | . . . . 1 . . . . . Best Kill Streak 4 | 2 . . 2 2 . . 2 4 . Combat Bots Only 4 | . . . 2 2 . . 2 4 . Max Kills in Single Turn 4 | 2 . . 1 1 . . 1 4 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Damage Taken 4375 | . . 62 1282 685 54 50 453 1608 181 Core 1660 | . . 18 221 151 18 6 90 1021 135 Absorbed by Shields 35 | . . . . . . . 35 . . Redirected to Shielding 101 | . . . . . . 6 95 . . Regen/Repaired (Parts) 23 | . . . 23 . . . . . . Core Remaining (%) 85 | 100 . 92 44 72 97 99 91 . . Volleys Fired 69 | 2 . . 47 11 . 1 7 1 . Largest 3 | 2 . . 3 3 . 1 1 1 . Hottest 240 | 40 . . 96 240 . 60 60 105 . Shots Fired 137 | 4 . . 99 24 . 1 8 1 . Gun 136 | 4 . . 99 24 . 1 8 . . Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 84 | 4 . . 79 . . . 1 . . Thermal 45 | . . . 20 24 . . . 1 . Explosive . | . . . . . . . . . . Electromagnetic 8 | . . . . . . 1 7 . . Robot Hit Streak 15 | 1 . . 15 8 . . 3 . . Robot Miss Streak 5 | 2 . . 2 5 . . 1 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 115 | 2 . . 76 23 . 9 5 . . Core Hits 39 | 2 . . 18 11 . . 4 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . Burn 1 | . . . 1 . . . . . . Melee Attacks 10 | . . . . 1 . 9 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2014 | 32 . . 883 391 . . 122 586 . Guns 1425 | 32 . . 880 391 . . 122 . . Cannons . | . . . . . . . . . . Explosions 586 | . . . . . . . . 586 . Melee . | . . . . . . . . . . Ramming 3 | . . . 3 . . . . . . Kinetic 681 | 32 . . 649 . . . . . . Thermal 622 | . . . 231 391 . . . . . Explosive 586 | . . . . . . . . 586 . Electromagnetic 122 | . . . . . . . 122 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 . . 1 1 . . Average Corruption 1 | . . . 2 . . 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . 11 . . 1 1 . . Message Errors 5 | . . . 4 . . 1 . . . Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 2 | . . . 2 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . . . . . . 46 . Projectiles . | . . . . . . . . . . Explosions 46 | . . . . . . . . 46 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . . . 81 . Shots 2 | . . . . . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 818 | . . . 244 818 15 40 120 18 . Average Temperature 105 | . . . 102 281 9 10 50 13 . Received Heat Transfer 1200 | . . 36 621 162 27 6 132 180 36 Effects 26 | . . . 1 25 . . . . . Shutdowns 10 | . . . . 10 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 6 | . . . 1 5 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 2 | . . . . 2 . . . . . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1541 | . . . 666 875 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Peak Influence 322 | 10 6 1 101 243 33 49 322 299 178 Initial 144 | . 6 1 . 33 18 16 23 144 141 Average 76 | 1 6 1 41 81 28 19 138 153 162 Maximum Alert Level 1 | . . . . 1 . . 1 1 . Low Security (%) 93 | 100 100 100 100 95 100 100 71 97 100 Level 1 6 | . . . . 4 . . 28 2 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . . 1 1 2 . 4 . Investigation 2 | . . . . . . 1 . 1 . Extermination 1 | . . . . . . 1 . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Distress Signals 3 | . . . 1 1 . 1 . . . Communications Jammed 10 | . . . . . . . 10 . . Distress Signals 10 | . . . . . . . 10 . . Times Spotted 90 | . . 2 11 18 3 3 26 25 2 Peak Tracking Total 12 | . . 2 4 9 2 3 6 12 4 Tactical Retreats 14 | . . . . 2 . . 8 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Traps Triggered 8 | . . . 1 . . 1 5 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Disabled 3 | . . . 1 . . . . 2 . Max in Single Turn 2 | . . . 1 . . . . 2 . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Accessed 17 | . . . 2 1 . 8 4 1 1 Terminals 11 | . . . 1 1 . 5 2 1 1 Fabricators 3 | . . . . . . 1 2 . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 42 | . . . 6 4 . 18 9 3 2 Successful 21 | . . . 5 3 . 6 5 1 1 Failed 20 | . . . 1 1 . 11 4 2 1 Catastrophic 3 | . . . . . . 3 . . . Database Lockouts 1 | . . . . . . 1 . . . Manual . | . . . . . . . . . . Terminals 32 | . . . 4 4 . 13 6 3 2 Fabricators 5 | . . . . . . 2 3 . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 16 | . . . 3 3 . 5 3 1 1 Record 5 | . . . . . . 3 2 . . Part Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 3 | . . . . . . 2 . 1 . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . 1 . 5 2 1 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked 9 | . . . . . . 9 . . . Non-combat 9 | . . . . . . 9 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 9 | . . . . . . 9 . . . no_distress 4 | . . . . . . 4 . . . find_chute 3 | . . . . . . 3 . . . find_recycling 2 | . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Total Allies 3 | . . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . Total Damage 211 | . . . . . . . 211 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Turns Passed 3235 | 71 29 27 752 406 18 799 612 494 27 Spaces Moved 3431 | 53 23 23 288 297 36 965 1094 604 48 Core 265 | 19 . . . . . . . 235 11 Treads . | . . . . . . . . . . Legs 507 | 34 23 23 288 139 . . . . . Wheels . | . . . . . . . . . . Hover 216 | . . . . . . . . 179 37 Flight 2443 | . . . . 158 36 965 1094 190 . Fastest Speed 27 | 50 120 120 120 32 29 27 27 35 40 Average Speed 54 | 94 120 120 161 90 29 27 27 70 42 Slowest Speed 400 | 120 120 120 260 260 29 27 112 400 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 37 | . . . . 6 . 20 10 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 13 | 3 4 15 28 23 1 17 26 16 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 20 | . . . . . . . . 20 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 20 | . . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Total 4676 | 70 25 22 499 415 43 1484 1388 675 55 Wait 940 | . . . 133 34 . 502 229 38 4 Move 3353 | 52 22 22 287 285 35 927 1074 601 48 Hop 32 | . . . . 5 . 17 9 1 . Pick Up 88 | 9 1 . 18 27 1 13 7 12 . Fast Attach . | . . . . . . . . . . Attach 65 | 7 1 . 9 22 5 5 5 9 2 Detach 11 | . . . 1 4 2 . 1 2 1 Swap 6 | . . . 1 2 . 2 1 . . Drop 54 | . 1 . 2 24 . 8 8 11 . Fire 69 | 2 . . 47 11 . 1 7 1 . Melee 10 | . . . . 1 . 9 . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 47 | . . . . . . . 47 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: [*Fac] / Sto x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 15) 101 | -10/Materials | Entered Mines 113 | -10/Mines | Discovered new exit (range 14) 128 | -10/Mines | Entered Materials 128 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 178 | -9/Materials | Repaired Aluminum Leg 316 | -9/Materials | Build established: Mutant 778 | -9/Materials | Lost 6 parts (2n1u3w) 835 | -9/Materials | Core integrity fell below 50% 866 | -9/Materials | Discovered new exit (range 9) 880 | -9/Materials | Entered another Materials area 880 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1213 | -8/Materials | Lost 4 parts (1p2n1u) 1251 | -8/Materials | Identified exit to Storage 1255 | -8/Materials | Garrison activated, responded to threat 1270 | -8/Materials | Discovered new exit (range 13) 1286 | -8/Materials | Entered Factory 1286 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -7/Factory | Discovered new exit (range 16) 1304 | -7/Factory | Entered another Factory area 1304 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -6/Factory | Build established: Sprinter 1718 | -6/Factory | Identified exit to DSF 1730 | -6/Factory | Central database locked down 2092 | -6/Factory | Discovered new exit (range 5) 2103 | -6/Factory | Entered another Factory area 2103 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2385 | -5/Factory | Allied Derelicts emerged from ambush trap array 2671 | -5/Factory | Discovered new exit (range 13) 2715 | -5/Factory | Entered another Factory area 2715 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2745 | -4/Factory | Lost 4 parts (3n1u) 3007 | -4/Factory | Build established: Infiltrator-Mutant 3070 | -4/Factory | Lost 3 parts (3u) 3136 | -4/Factory | Spotted B-86 Titan 3157 | -4/Factory | Core integrity fell below 50% 3205 | -4/Factory | Discovered new exit (range 12) 3209 | -4/Factory | Core integrity fell below 20% 3209 | -4/Factory | Entered Armory 3236 | -4/Armory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Acquired 21 matter. EXIT=FOUND Penetrated by Slug. K-01 Serf collects debris. VTOL Module destroyed. Penetrated by Slug. Slug penetrates G-67 Veteran. Penetrated by Slug. Slug penetrates Y-72 Warden. LOCATION=UNKNOWN GOAL=ESCAPE Slug penetrates Wall. Penetrated by Slug. Connecting with Door Terminal... Current location identified: Armory >>Open(Door) Sealed Heavy Doors opened. Penetrated by Slug. 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Y #? | | ????????????############ ####+################? | | ???????????????????????##+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Offensive Hacking 12 Item Schematics ----------------- Exp. ECM Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Troublemaker Challenges ------------ None Game ------ Seed BeamLinearRay Manual? 0 Play Time 01:11:25 Cumulative 17.5 hours Start 2022.12.07 @ 01:25:09 End 2022.12.07 @ 02:49:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7e4f640-b7da-4b56-b16b-c193f4de8279