Cogmind - Beta 11 X9 *** ADVENTURER MODE // 2021.12.27 @ 23:54:38 // Winter2021/Sauler Player: soymachine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2564) 2564 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1190) 1190 TOTAL SCORE: 8964 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 367 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -444 Cogmind --------- Core Integrity 0/1000 Matter 98/300 Energy 70/100 System Corruption 18% Temperature Cool (10) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Heavy Laser Gauss Rifle > --- INVENTORY (5) ---- Neutrino Core Improved Heat Sink Large Storage Unit Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Gravity Neutralizing Apparatus Visual Processing Unit Improved Signal Interpreter Improved Transmission Jammer System Shield > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Neutrino Core Micro Fission Core Medium Treads Medium Treads Armored Medium Treads Improved EM Shotgun Beam Rifle Coil Gun Assault Cannon Long-range Missile Launcher Makeshift Spear Self-destruct Interrupter [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Heavy Proton Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Slots Evolved 10 | . . 2 . . . 6 . 2 . . . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . . 3 . . . . . Utility 6 | . . 2 . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 90 | 1 6 . 1 7 14 7 21 14 1 14 4 Power 14 | . . . . . 2 1 6 1 . 2 2 Engine 10 | . . . . . 2 1 4 . . 1 2 Core 4 | . . . . . . . 2 1 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 23 | . 2 . . 2 2 3 9 2 . 3 . Treads 12 | . 2 . . . . . 5 2 . 3 . Leg 11 | . . . . 2 2 3 4 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | . 2 . 1 4 2 . 3 5 . 3 . Device 8 | . . . . . 2 . 2 3 . 1 . Storage 1 | . 1 . . . . . . . . . . Processor 8 | . . . 1 4 . . 1 1 . 1 . Hackware 2 | . . . . . . . . 1 . 1 . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 1 2 . . 1 8 3 3 6 1 6 2 Energy Gun 8 | 1 2 . . . 1 1 . 1 . 1 1 Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 6 | . . . . 1 . . . 1 . 3 1 Ballistic Cannon 3 | . . . . . 1 1 . 1 . . . Launcher 11 | . . . . . 4 . 2 2 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . 2 . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . 4 2 1 . 2 . . . Parts Lost 36 | . . . . 1 6 . 10 13 . 6 . Power 8 | . . . . . 1 . 3 3 . 1 . Propulsion 11 | . . . . . 1 . 3 5 . 2 . Utility 8 | . . . . 1 1 . 2 2 . 2 . Weapon 9 | . . . . . 3 . 2 3 . 1 . Highest Loss Streak 12 | . . . . 1 2 . 7 12 . 3 . Average Slot Usage (%) 71 | . 88 77 88 87 95 71 75 65 17 37 28 Engine 8 | . 14 11 11 11 10 9 5 8 . 1 4 Treads 7 | . 26 22 22 8 . . 5 22 . 7 . Leg 10 | . 1 . . 13 21 21 23 . . . . Device 3 | . . . . . 7 6 8 10 . . . Storage 7 | . 14 11 11 11 11 6 6 4 . . . Processor 14 | . . . 11 18 25 13 10 7 11 12 11 Hackware 1 | . . . . . . . . 2 5 6 5 Protection 1 | . 2 11 11 3 . . . . . . . Energy Gun 8 | . 18 22 22 22 6 . . . . . 5 Ballistic Gun 1 | . 9 . . . . . . . . 2 . Ballistic Cannon 1 | . . . . . 4 . . . . . . Launcher 1 | . . . . . 2 2 2 1 . 1 . Piercing Weapon 1 | . . . . . 4 5 4 1 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 54 | 12 36 36 36 36 42 44 54 51 . 33 7 Greatest Support 152 | 20 40 40 40 40 34 78 140 152 3 85 3 Greatest Overweight (x) 13 | . . . . 1 1 1 13 2 . 1 2 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 8 14 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 6 7 12 11 15 15 14 14 15 4 5 5 Average Carried 9 | 6 4 9 11 11 12 11 10 10 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Final Carried 12 | 6 6 12 11 10 12 11 10 4 4 5 4 Class Distribution -------------------- 53% | Mutant 30% | Hacker-Mutant 10% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Matter Collected 2273 | 200 54 76 . 84 456 . 447 148 . 705 103 Remotely . | . . . . . . . . . . . . Salvage Created 2844 | . 239 228 . . 439 . 843 246 . 746 103 Parts 132 | . 11 16 . . 17 . 37 13 . 34 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . . . . . Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Combat Hostiles Destroyed 49 | . 7 2 . . 13 . 9 5 . 13 . Melee 10 | . . . . . 3 . 6 1 . . . Guns 18 | . 7 2 . . 2 . . 1 . 6 . Cannons 7 | . . . . . 6 . 1 . . . . AOE 14 | . . . . . 2 . 2 3 . 7 . Classes Destroyed 16 | . 2 3 . . 3 . 4 1 . 2 1 Worker 3 | . . . . . . . . 1 . 2 . Builder 3 | . . . . . . . . . . 3 . Recycler 3 | . . 1 . . . . . . . 2 . Watcher 3 | . . 2 . . . . . 1 . . . Swarmer 9 | . 3 . . . . . . . . 6 . Grunt 12 | . 4 1 . . 3 . . 4 . . . Duelist 1 | . . . . . 1 . . . . . . Protector 4 | . . . . . 4 . . . . . . Sentry 2 | . . 1 . . 1 . . . . . . Demolisher 4 | . . . . . 4 . . . . . . Specialist 5 | . . . . . . . 5 . . . . Hunter 7 | . . . . . . . 2 1 . 4 . Programmer 3 | . . . . . . . 1 . . 2 . Heavy 1 | . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . . 2 Samaritan 2 | . . . . . . . . . . . 2 Best Kill Streak 9 | . 4 4 . . 3 . 3 3 . 9 . Combat Bots Only 6 | . 4 1 . . 3 . 3 2 . 6 . Max Kills in Single Turn 3 | . 1 2 . . 1 . 1 2 . 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 1 . 1 2 . 2 . Melee 1 | . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Damage Taken 6621 | . 269 48 . . 1320 . 1366 2100 4 1438 76 Core 1775 | . 62 . . . 370 . 339 644 . 299 61 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 60 | 100 75 . . . 7 . 60 . . . . Volleys Fired 181 | . 20 8 . . 53 . 20 17 1 35 27 Largest 2 | . 2 2 . . 2 . 2 2 1 2 2 Hottest 113 | . 60 90 . . 113 . 107 74 43 99 97 Shots Fired 280 | . 40 16 . . 90 . 23 18 1 62 30 Gun 187 | . 40 16 . . 43 . . 10 . 48 30 Cannon 46 | . . . . . 37 . 8 1 . . . Launcher 47 | . . . . . 10 . 15 7 1 14 . Special . | . . . . . . . . . . . . Kinetic 119 | . 20 . . . 44 . 4 2 . 46 3 Thermal 67 | . . . . . 29 . . 9 . 2 27 Explosive 33 | . . . . . 10 . 1 7 1 14 . Electromagnetic 61 | . 20 16 . . 7 . 18 . . . . Robot Hit Streak 24 | . 17 22 . . 24 . 17 19 . 13 8 Robot Miss Streak 3 | . 2 1 . . 3 . 2 1 . 2 1 Penetration Max 2 | . . . . . . . . . . 2 . Secondary Targets 3 | . 1 . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . Shots Hit Robots 254 | . 34 12 . . 74 . 38 24 . 47 25 Core Hits 166 | . 13 9 . . 47 . 35 17 . 36 9 Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed 9 | . . . . . . . . . . 9 . Critical Strikes 18 | . 1 . . . 4 . 1 . . 11 1 Burn 2 | . . . . . 1 . . . . . 1 Destroy 11 | . . . . . . . . . . 11 . Blast 1 | . . . . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Puncture 3 | . . . . . 2 . 1 . . . . Melee Attacks 37 | . . . . . 12 . 17 8 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 37 | . . . . . 12 . 17 8 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8440 | . 497 230 . . 1889 . 1873 943 . 2523 485 Guns 2453 | . 426 230 . . 603 . . 142 . 567 485 Cannons 874 | . . . . . 668 . 180 26 . . . Explosions 4206 | . 71 . . . 391 . 1233 555 . 1956 . Melee 907 | . . . . . 227 . 460 220 . . . Ramming . | . . . . . . . . . . . . Kinetic 1791 | . 196 . . . 840 . 93 50 . 547 65 Thermal 1043 | . 71 . . . 414 . . 118 . 20 420 Explosive 3219 | . . . . . 298 . 410 555 . 1956 . Electromagnetic 1480 | . 230 230 . . 110 . 910 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 907 | . . . . . 227 . 460 220 . . . Highest Corruption 18 | . . . . 3 3 . 5 12 12 18 18 Average Corruption 7 | . . . . 3 3 . 4 4 12 13 18 Corruption Purged . | . . . . . . . . . . . . Effects 104 | . . . . 12 21 . 7 3 3 32 26 Message Errors 25 | . . . . 3 5 . 3 . . 8 6 Matter Fused 20 | . . . . 4 3 . . . 1 5 7 Heat Flow Errors 8 | . . . . 2 1 . 2 . . 2 1 Energy Discharges 17 | . . . . 2 7 . 1 2 . 2 3 Parts Rejected 3 | . . . . . . . . . 1 1 1 Data Loss (minor) 17 | . . . . 1 4 . . 1 . 6 5 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 4 | . . . . . . . . . . 3 1 Alerts 3 | . . . . . . . . . . 2 1 Misdirections 2 | . . . . . . . . . 1 1 . Weapon Failures 4 | . . . . . 1 . 1 . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 228 | . . . . . 11 . 33 8 . 176 . Projectiles . | . . . . . . . . . . . . Explosions 202 | . . . . . 11 . 7 8 . 176 . Melee 26 | . . . . . . . 26 . . . . Knockbacks 7 | . . . . . 5 . 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . 5 . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 431 | . . . . . 264 . 19 . 4 144 . Shots 17 | . . . . . 11 . 1 . 1 4 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1101 | . 69 129 . 146 340 . 1101 . . 182 230 Average Temperature 131 | . 32 55 . 69 104 . 316 . . 99 97 Received Heat Transfer 945 | . 114 9 . . 234 . . 444 . 99 45 Effects 21 | . . . . . 1 . 20 . . . . Energy Bleed 4 | . . . . . 1 . 3 . . . . Matter Decay 5 | . . . . . . . 5 . . . . Short Circuit 3 | . . . . . . . 3 . . . . Damage (major) 8 | . . . . . . . 8 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . 3 . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . . 1 Heat Transferred 1884 | . 100 . . . 563 . . 296 . 37 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Peak Influence 948 | . 194 163 53 . . 5 305 317 83 948 . Initial 138 | . . 69 53 . . 5 2 138 16 50 . Average 194 | . 119 111 53 . . 5 192 173 47 314 . Maximum Alert Level 3 | . . . . . . . 1 1 . 3 . Low Security (%) 68 | 100 100 100 100 . . 100 38 81 100 51 . Level 1 19 | . . . . . . . 61 18 . 13 . Level 2 6 | . . . . . . . . . . 18 . Level 3 5 | . . . . . . . . . . 16 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 12 | . . 1 . . . . 3 1 . 7 . Investigation 1 | . . . . . . . . . . 1 . Extermination 2 | . . . . . . . . 1 . 1 . Reinforcement 8 | . . 1 . . . . 3 . . 4 . Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Distress Signals 9 | . 1 . . . 8 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 10 3 . . 16 . 18 13 6 34 4 Peak Tracking Total 7 | . 5 3 . . 3 . 4 7 6 7 4 Tactical Retreats 6 | . . . . . . . 3 2 . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Traps Triggered 4 | . . . . . . . 2 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Machines Disabled 9 | . 1 . . . 3 . . . . 5 . Max in Single Turn 1 | . 1 . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Machines Accessed 6 | . . . . . . 2 . 1 . 3 . Terminals 2 | . . . . . . 1 . 1 . . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 10 | . . . . . . 4 . 1 . 5 . Successful 6 | . . . . . . 1 . 1 . 4 . Failed 4 | . . . . . . 3 . . . 1 . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . . . 3 . . . 5 . Terminals 2 | . . . . . . 1 . 1 . . . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 2 | . . . . . . 1 . 1 . . . Open DSF 2 | . . . . . . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 . . . 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 153 | . . . . . . . . . . 153 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Total Allies 10 | . . . . 4 . . . . . 6 . Largest Group 4 | . . . . 4 4 . . . . 4 . Highest-Rated Group 284 | . . . . 154 154 . . . . 284 . Highest-Rated Ally 95 | . . . . 40 40 . . . . 95 . Zionite Dispatches 2 | . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . 49 . Total Damage 2247 | . . . . . . . . . . 2247 . Kills 11 | . . . . . . . . . . 11 . Allies Corrupted 3 | . . . . . 3 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Turns Passed 5567 | 4 236 197 5 1314 1171 259 453 464 38 843 583 Spaces Moved 3128 | 3 98 100 3 884 627 169 188 226 67 414 349 Core 551 | . . . . . . . 5 29 67 101 349 Treads 1030 | . 93 100 3 315 . . 9 197 . 313 . Legs 1547 | 3 5 . . 569 627 169 174 . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 130 130 122 122 50 50 50 100 Average Speed 143 | 120 157 160 160 142 146 146 139 147 50 142 147 Slowest Speed 700 | 120 160 160 160 240 200 195 700 165 50 250 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 35 | 2 27 13 6 91 61 7 93 8 65 14 35 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . 4 4 . . . . . . Spaces Dug 17 | . . . . . . . . . 17 . . Terrain Destroyed 278 | . 5 . . . 6 . 18 17 17 215 . Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 . AOE 274 | . 5 . . . 6 . 18 17 17 211 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Was Fac Upp Total 3902 | 3 140 121 3 941 771 180 340 338 69 607 389 Wait 357 | . 6 8 . 31 50 . 72 51 . 133 6 Move 3118 | 2 97 99 2 883 626 168 187 226 66 413 349 Hop . | . . . . . . . . . . . . Pick Up 74 | . 6 6 . 10 12 4 16 9 1 8 2 Fast Attach 5 | . . . . . . . . . . 4 1 Attach 66 | . 2 . 1 7 10 4 17 14 1 7 3 Detach 5 | . . . . . 1 . . 4 . . . Swap 20 | 1 4 . . 1 4 3 4 . . 3 . Drop 38 | . 5 . . 9 3 1 6 9 . 4 1 Fire 181 | . 20 8 . . 53 . 20 17 1 35 27 Melee 37 | . . . . . 12 . 17 8 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / DSF) -6/DSF -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 3) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Discovered new exit (range 3) 308 | -9/Materials | Build established: Mutant 438 | -9/Materials | Entered Mines 439 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 443 | -9/Mines | Entered Zion 501 | -7/Zion | Discovered new exit (range 18) 561 | -7/Zion | Visited the Megawrench Repair Shop 715 | -7/Zion | Learned Factory terminal intel 763 | -7/Zion | Received a hallucinogenic algorithm 909 | -7/Zion | Found Prototype Processor 910 | -7/Zion | Identified Exp. Target Analyzer 912 | -7/Zion | Found Prototype Processor 913 | -7/Zion | Identified Exp. Signal Interpreter 918 | -7/Zion | Found Prototype Processor 919 | -7/Zion | Identified Exp. Core Analyzer 922 | -7/Zion | Found Prototype Processor 923 | -7/Zion | Identified Exp. Targeting Computer 1282 | -7/Zion | Imprinted 1285 | -7/Zion | Declared Zion's savior 1424 | -7/Zion | Given A8's code to call for help 1559 | -7/Zion | Learned Factory emergency access door positions 1567 | -7/Zion | Learned location of Quarantine (-3) 1695 | -7/Zion | Megawrench repaired 4 parts 1723 | -7/Zion | Identified exit to Proximity Caves 1757 | -7/Zion | Entered Proximity Caves 1757 | -6/Proximity Caves | Accompanied by 4 allies 1758 | -6/Proximity Caves | Identified exit to Factory 2245 | -6/Proximity Caves | Core integrity fell below 50% 2550 | -6/Proximity Caves | Build established: Skirmisher 2703 | -6/Proximity Caves | Core integrity fell below 20% 2807 | -6/Proximity Caves | Found Prototype Launcher 2810 | -6/Proximity Caves | Found Prototype Launcher 2811 | -6/Proximity Caves | Identified Scatter Rocket Array 2928 | -6/Proximity Caves | Entered Factory 2928 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 2929 | -6/Factory | Identified exit to Lower Caves 2931 | -6/Factory | Loaded intel: 26 terminal locations 3108 | -6/Factory | Build established: Mutant 3186 | -6/Factory | Identified exit to DSF 3187 | -6/Factory | Entered DSF 3279 | -6/DSF | Additional patrols routed to DSF 3333 | -6/DSF | Lost 7 parts (2p2n2u1w) 3462 | -6/DSF | Lost 3 parts (1p1n1w) 3481 | -6/DSF | Sterilization system engaged 3501 | -6/DSF | Ambient heat levels rising (+10) 3516 | -6/DSF | Ambient heat levels rising (+10) 3531 | -6/DSF | Ambient heat levels rising (+10) 3534 | -6/DSF | Discovered new exit (range 17) 3546 | -6/DSF | Ambient heat levels rising (+10) 3561 | -6/DSF | Ambient heat levels rising (+10) 3576 | -6/DSF | Ambient heat levels rising (+10) 3591 | -6/DSF | Ambient heat levels rising (+10) 3606 | -6/DSF | Ambient heat levels rising (+10) 3621 | -6/DSF | Ambient heat levels rising (+10) 3636 | -6/DSF | Ambient heat levels rising (+10) 3640 | -6/DSF | Entered Factory 3640 | -5/Factory | Evolved 2 slots: Utility x2 3750 | -5/Factory | Identified Gui. Missile Launcher 4070 | -5/Factory | System corruption reached 10% 4081 | -5/Factory | Core integrity fell below 50% 4104 | -5/Factory | Sucked down chute 4104 | -5/Factory | Entered Waste 4109 | -5/Waste | Spotted C-40 Crusher 4109 | -5/Waste | Spotted C-40 Crusher 4115 | -5/Waste | Spotted C-40 Crusher 4121 | -5/Waste | Lost 12 parts (3p4n2u3w) 4121 | -5/Waste | Spotted C-40 Crusher 4129 | -5/Waste | Spotted C-40 Crusher 4136 | -5/Waste | Discovered new exit (range 9) 4137 | -5/Waste | Spotted C-40 Crusher 4140 | -5/Waste | Identified exit to Factory 4141 | -5/Waste | Found Fusion Bomb Launcher 4142 | -5/Waste | Entered Factory 4186 | -5/Factory | Build established: Hacker-Mutant 4300 | -5/Factory | Fabricated Enh. Optical Array (x1) 4436 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4438 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4439 | -5/Factory | Zion Hacker squad teleported in 4550 | -5/Factory | Spotted B-75 Beast 4571 | -5/Factory | Destroyed B-75 Beast 4641 | -5/Factory | Zion Demo squad teleported in 4715 | -5/Factory | Crushed by falling debris 4719 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 4742 | -5/Factory | First assault squad dispatched 4809 | -5/Factory | Lost 3 parts (1p2n) 4934 | -5/Factory | Core integrity fell below 20% 4977 | -5/Factory | Discovered new exit (range 13) 4985 | -5/Factory | Identified exit to Upper Caves 4985 | -5/Factory | Entered Upper Caves 5559 | -5/Upper Caves | Attracted the attention of an 0b10 base 5568 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05207_ System corrupted: Matter fused (-6). 05229_ System corrupted: Matter fused (-10). 05270_ System corrupted: Matter fused (-9). 05289_ G45CO2PAXACLF1 S202YWBN :LA49JNR 05305_ System corrupted: Component data lost. 05339_ System corrupted: IFF burst signal emitted. 05360_ 91SS>SWM1PCN8F97DVWCJBQ8S<1C 4RPWMZ>A 05376_ System corrupted: Energy discharge (-43). 05411_ System corrupted: FCS attempts to trigger Hvy. Laser. 05411_ System corrupted: Hvy. Laser misfires. 05411_ 96-JVN(S) suffers critical hit (Burn). 05420_ Slug penetrates 96-JVN(S). 05420_ 96-JVN(S) destroyed. 05491_ G/YJ8ZIHS1WH5,|NZA=%E 05510_ System corrupted: Energy discharge (-43). 05525_ ADW4T0HY#ZQCHIAWF>G<2=T 05544_ System corrupted: Component data lost. 05558_ G-50 Soldier springs to life. 05562_ System corrupted: Lgt. Ion Engine rejected. 05565_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????####?? | | ???????????????????????????????????????????## ?? | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????#?????????????????????????## | | ???????????????????## ??????????????????????##### | | ???????????????????# ?????????????????????## | | ???????????????????# ????????????????????# # | | ???????????????????# ????????????????????# ### | | ???????????????????# ???????????????????# | | ???????????????????# ###????????????????# | | ???????????????###### ######???????????# | | ?????????????# # #???????????# #" | | ?????????????# g@ #???????????# #X | | ?????????????# #####/##g## #####???????# ## | | ????????????????????????? "# ## ####????# # # | | ????????????????????????? "# # #????# | | ???????????????????????? "# # #????# # # | | ???????????????????????? "# #???## ### | | ??????????????????????? "# ##???# # ## | | ??????????????????????? "# ##???## # | | ?????????????????????? T"# ###### | | ?????????????????????? "# # | | ?????????????????????" """# | | ?????????????????????##+##### ## | | ???????????????????????? ## ### | | ???????????????????? ### ##?## | | ????????????????????## ### # #?## ##???## | | ?????????????????????#????# ###??# ###?????? | | ??????????????????????????## ## #????# #???????? | | ???????????????????????????##?# #????# ???????? | | ??????????????????????????????# #????# ???????? | | ??????????????????????????????# ???? ??????? | | ??????????????????????????????# ??? ??????? | | ??????????????????????????????####??? ##?????? | | ????????????????????????????????????# ###??????? | | ????????????????????????????????????? #????????? | | ???????????????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 5 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Imp. Core Analyzer | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Fission Core | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Enh. Optical Array | x1 | -5/Factory Adv. Transmission Jammer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseAntimissileNeutralizer Manual? 0 Play Time 00:55:41 Cumulative 324.6 hours Start 2021.12.26 @ 16:27:34 End 2021.12.27 @ 23:54:38 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode Winter2021/Sauler Game No. 254 Rogue 195 Adventurer 59 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd122f3e-7a31-4845-9a94-19a36f321a50