Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 05:47:12

Player: Qhaecretes

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1273)     1273
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4723

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     51/300
Energy                     98/100
System Corruption          0%
Temperature                Critical (1359)
Movement                   Walking (120)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
           Salvage Targeting Computer
     Heavy Armor Plating
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (5) ----
           Aluminum Leg
  Improved Heat Sink
           Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Salvage Targeting Computer
           Melee Analysis Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Advanced Beam Cannon
           Katana
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Targeting Computer
  Improved Targeting Computer
     Heavy Armor Plating
           Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             62   | 7   3   4   15  9   6   18  
  Power                    10   | 1   .   .   2   1   .   6   
    Engine                 7    | 1   .   .   2   .   .   4   
    Core                   3    | .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   2   5   6   5   
    Treads                 8    | .   .   .   2   3   3   .   
    Leg                    12   | 2   .   .   .   2   3   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   5   1   .   3   
    Device                 3    | .   .   .   .   1   .   2   
    Storage                3    | 1   .   .   2   .   .   .   
    Processor              4    | .   1   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 3   2   4   6   2   .   4   
    Energy Gun             10   | 3   1   2   2   .   .   2   
    Energy Cannon          3    | .   .   .   1   1   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   
    Launcher               4    | .   .   1   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 22   | .   1   6   .   .   .   15  
  Power                    5    | .   .   1   .   .   .   4   
  Propulsion               5    | .   .   2   .   .   .   3   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   8    | .   1   2   .   .   .   5   
  Highest Loss Streak      8    | .   1   4   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   78  83  76  97  92  69  
  Engine                   11   | .   14  13  13  9   7   8   
  Core                     3    | .   .   .   .   8   7   1   
  Treads                   10   | .   .   .   13  15  11  14  
  Leg                      8    | .   28  25  .   1   12  5   
  Device                   3    | .   .   .   .   9   7   6   
  Storage                  8    | .   14  13  5   9   7   5   
  Processor                13   | .   1   4   22  18  15  9   
  Energy Gun               3    | .   14  13  1   .   .   .   
  Energy Cannon            5    | .   .   .   .   15  15  5   
  Ballistic Cannon         2    | .   .   .   9   .   .   .   
  Launcher                 2    | .   .   12  .   .   .   .   
  Slashing Weapon          6    | .   .   .   9   9   7   7   
Naked Turns                15   | .   .   15  .   .   .   .   
Heaviest Build             37   | 14  13  16  23  33  33  37  
  Greatest Support         78   | 20  20  20  40  56  78  78  
  Greatest Overweight (x)  7    | 4   .   3   1   2   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   7   6   8   8   7   
  Most Carried             8    | 1   4   5   8   8   8   8   
  Average Carried          5    | .   3   4   5   7   6   6   
  Final Capacity           8    | 8   8   5   8   8   8   5   
  Final Carried            8    | 1   4   5   8   8   8   5   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Jun Mat Min Mat Mat Fac DSF 
Matter Collected           882  | 220 .   68  200 252 84  58  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1210 | .   115 139 271 205 84  396 
  Parts                    73   | .   9   9   20  10  3   22  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  36   | .   2   9   10  4   .   11  
  Melee                    5    | .   .   .   1   2   .   2   
  Guns                     6    | .   2   4   .   .   .   .   
  Cannons                  7    | .   .   .   3   2   .   2   
  AOE                      17   | .   .   5   6   .   .   6   
Classes Destroyed          11   | .   3   2   4   .   .   2   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   1   .   1   .   
  Watcher                  2    | .   1   .   .   1   .   .   
  Swarmer                  6    | .   .   3   3   .   .   .   
  Grunt                    22   | .   2   2   5   4   .   9   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   
  Assembled                4    | .   .   4   .   .   .   .   
Best Kill Streak           7    | .   2   3   7   2   1   6   
  Combat Bots Only         6    | .   2   3   6   2   .   6   
Max Kills in Single Turn   3    | .   2   2   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   2   
  Melee                    1    | .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  
Damage Taken               3638 | .    185  595  329  244  .    2285 
  Core                     1160 | .    24   187  185  61   .    703  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   113  | .    .    .    113  .    .    .    
Core Remaining (%)         64   | 100  .    15   53   88   .    .    
Volleys Fired              139  | .    24   30   37   15   1    32   
  Largest                  2    | .    1    2    2    2    1    2    
  Hottest                  140  | .    40   73   79   137  69   140  
Shots Fired                160  | .    24   37   41   22   1    35   
  Gun                      62   | .    24   30   4    .    .    4    
  Cannon                   76   | .    .    .    33   21   1    21   
  Launcher                 22   | .    .    7    4    1    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    33   .    .    .    
  Thermal                  53   | .    15   7    .    12   .    19   
  Explosive                22   | .    .    7    4    1    .    10   
  Electromagnetic          52   | .    9    23   4    9    1    6    
  Robot Hit Streak         10   | .    3    6    4    6    2    10   
  Robot Miss Streak        4    | .    4    3    3    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           117  | .    15   19   28   19   1    35   
  Core Hits                77   | .    7    15   16   8    1    30   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    .    2    
    Corrupt                1    | .    .    1    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              25   | .    2    .    5    4    .    14   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    5    4    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4212 | .    231  609  1142 696  31   1503 
  Guns                     421  | .    163  197  10   .    .    51   
  Cannons                  1308 | .    .    .    477  408  31   392  
  Explosions               1971 | .    68   412  511  155  .    825  
  Melee                    512  | .    .    .    144  133  .    235  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  477  | .    .    .    477  .    .    .    
  Thermal                  767  | .    191  56   .    224  .    296  
  Explosive                1842 | .    .    412  511  94   .    825  
  Electromagnetic          614  | .    40   141  10   245  31   147  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 512  | .    .    .    144  133  .    235  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    .    .    .    
  Average Corruption       3    | .    .    3    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    8    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            97   | .    .    19   20   58   .    .    
  Projectiles              29   | .    .    .    11   18   .    .    
  Explosions               68   | .    .    19   9    40   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    8    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    7    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    
Self-Inflicted Damage      139  | .    19   65   .    16   .    39   
  Shots                    7    | .    1    2    .    1    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1359 | .    48   207  19   342  6    1359 
  Average Temperature      178  | .    26   48   8    110  4    441  
  Received Heat Transfer   1110 | .    90   .    138  135  .    747  
  Effects                  9    | .    .    .    .    .    .    9    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         1327 | .    375  125  .    346  .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF 
Peak Influence             222  | .   101 129 215 163 38  222 
  Initial                  90   | .   .   39  34  90  33  26  
  Average                  77   | .   41  61  72  82  35  133 
Maximum Alert Level        1    | .   .   .   1   .   .   1   
  Low Security (%)         93   | 100 100 100 92  100 100 74  
  Level 1                  6    | .   .   .   7   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          7    | .   1   .   3   1   .   2   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF 
Distress Signals           2    | .   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              57   | .   5   9   13  8   .   22  
  Peak Tracking Total      8    | .   3   3   4   3   .   8   
  Tactical Retreats        5    | .   .   .   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF 
Traps Triggered            2    | .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Mat Fac DSF 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF 
Machines Accessed          6    | .   1   .   2   2   1   .   
  Terminals                5    | .   1   .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   5   .   3   6   1   .   
  Successful               11   | .   4   .   3   3   1   .   
  Failed                   4    | .   1   .   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                13   | .   5   .   1   6   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   1   3   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   2   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Jun Mat Min Mat Mat Fac DSF 
Turns Passed               2945 | 92  214 496 736 756 133 518 
Spaces Moved               1344 | 62  130 257 377 244 68  206 
  Core                     167  | 15  .   33  114 .   .   5   
  Treads                   639  | .   .   .   263 202 51  123 
  Legs                     538  | 47  130 224 .   42  17  78  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  160 152 120 
  Average Speed            145  | 117 120 117 139 166 180 181 
  Slowest Speed            400  | 250 120 200 160 260 225 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   28  76  25  19  1   56  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          145  | .   2   79  18  17  .   29  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   4   .   .   .   
  AOE                      141  | .   2   79  14  17  .   29  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF 
Total                      2126 | 78  161 411 535 569 79  293 
  Wait                     508  | 9   .   119 86  278 .   16  
  Move                     1338 | 61  129 256 376 243 67  206 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  26   | 1   3   1   12  7   .   2   
  Fast Attach              34   | 6   1   1   9   5   3   9   
  Attach                   15   | .   .   1   3   3   3   5   
  Detach                   5    | .   .   1   .   1   3   .   
  Swap                     13   | 1   2   2   3   1   .   4   
  Drop                     23   | .   .   .   4   12  2   5   
  Fire                     139  | .   24  30  37  15  1   32  
  Melee                    25   | .   2   .   5   4   .   14  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   93 | -11/Junkyard  | Entered Materials
  107 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Entered Mines
  308 | -10/Mines     | Assembled infested the area
  314 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  331 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  583 | -10/Mines     | Learned location of 1 exit from Materials
  787 | -10/Mines     | Core integrity fell below 50%
  789 | -10/Mines     | Core integrity fell below 20%
  801 | -10/Mines     | Learned 4 Materials zone layouts
  801 | -10/Mines     | Discovered new exit (range 6)
  803 | -10/Mines     | Entered Materials
  803 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  804 | -9/Materials  | Identified exit to Materials
  819 | -9/Materials  | Lost 4 parts (1p1n2w)
 1204 | -9/Materials  | Repaired Sml. Storage Unit
 1418 | -9/Materials  | Build established: Scavenger-Mutant
 1539 | -9/Materials  | Entered another Materials area
 1539 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2275 | -8/Materials  | Discovered new exit (range 11)
 2295 | -8/Materials  | Entered Factory
 2295 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2385 | -7/Factory    | Identified exit to DSF
 2428 | -7/Factory    | Entered DSF
 2488 | -7/DSF        | Additional patrols routed to DSF
 2578 | -7/DSF        | Lost 3 parts (1p2w)
 2648 | -7/DSF        | Lost 3 parts (1p1n1u)
 2738 | -7/DSF        | Build established: Mutant
 2807 | -7/DSF        | Sterilization system engaged
 2827 | -7/DSF        | Ambient heat levels rising (+10)
 2836 | -7/DSF        | Core integrity fell below 50%
 2842 | -7/DSF        | Ambient heat levels rising (+10)
 2857 | -7/DSF        | Ambient heat levels rising (+10)
 2872 | -7/DSF        | Ambient heat levels rising (+10)
 2883 | -7/DSF        | Lost 8 parts (2p2n2u2w)
 2887 | -7/DSF        | Ambient heat levels rising (+10)
 2902 | -7/DSF        | Ambient heat levels rising (+10)
 2917 | -7/DSF        | Ambient heat levels rising (+10)
 2932 | -7/DSF        | Ambient heat levels rising (+10)
 2940 | -7/DSF        | Core integrity fell below 20%
 2947 | -7/DSF        | Core destroyed

 Last Messages 
---------------
G-47 Trooper heat damages Particle Gun, Aluminum Leg.
B-48 Gladiator overheating.
G-47 Trooper overheating.
B-48 Gladiator heat damages Rnf. Deuterium Engine.
G-47 Trooper overheating.
B-48 Gladiator overheating.
G-47 Trooper overheating.
G-47 Trooper heat damages core (-12).
G-47 Trooper overheating.
B-48 Gladiator overheating.
Dropped Nuclear Core.
Overheating: System interference.
Imp. Heat Sink temporarily disabled. <x2>
B-48 Gladiator heat spikes uncontrollably.
Dropped Nuclear Core.
G-47 Trooper overheating.
B-48 Gladiator overheating.
G-47 Trooper overheating.
B-48 Gladiator overheating.
Overheating: Core damaged (-133).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ???????????????????????###???????????????????????  |
| ???????????????????????#  ???????????##??????????  |
| ???????????????????????# #??????????#""??????????  |
| ???????????????????????# #??????????#"#??????????  |
| ???????????????????#####"###???????##"####???????  |
| ???????????????????#!!///% #########"""""#???????  |
| ???????????????????#!!///[%#  *#* ##"""""#???????  |
| ???????????????????#  %%  *   [%=      ""##"#????  |
| ???????????????????#   =** !*% =%      """""#????  |
| ???????????????????##;%  ###***#**##   ""###?????  |
| ???????????????????##;   @##***#**###  ###???????  |
| ???????????????????#      !##########  ##????????  |
| ???????????????????#     !!#??????#    *#????????  |
| ???????????????????#     !!#????###    *#????????  |
| ???????????????????###   ###????# ###  ##????????  |
| ???????????????????#**   !!#????#  **  *#????????  |
| ???????????????????#**   !!#????#  *    #????????  |
| ???????????????????#**   !!#????#  ** % #????????  |
| ???????????????????###   ###???##       ##???????  |
| ?????????????????????#   #?????#]] #     #???????  |
| ????????????????????#     ##]]]#]]] = [  ##??????  |
| ???????????????????   !*=         %! = [^"#??????  |
| ??????????????????   %!%!!        [  *%[^[#??????  |
| ?????????????????     !]!              [ [ #?????  |
| ????????????????!!!##%    ##!!!#= =#   [! ##?????  |
| ???????????????#!!!?##   ###!!!#===##  !! #??????  |
| ???????????????###???#   #?######### # ####??????  |
| ?????????????????????!   ]?????????#    ?????????  |
| ?????????????????????!   ]?????????#####?????????  |
| ?????????????????????!   ]???????????????????????  |
| ?????????????????????#   #???????????????????????  |
| ??????????????????????   ????????????????????????  |
| ??????????????????????   ????????????????????????  |
| ??????????????????????   ????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            450
Matter Stores              260
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             600
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           3
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertCoreShielding
  Manual?         0
Play Time         00:28:22
  Cumulative      22.5 hours
  Start           2023.11.08 @ 05:18:36
  End             2023.11.08 @ 05:47:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d214d22-6ff5-4bac-8bbb-821be0adaec0