Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 05:47:12 Player: Qhaecretes Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1273) 1273 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4723 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 98/100 System Corruption 0% Temperature Critical (1359) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Salvage Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink Targeting Computer Improved Targeting Computer Improved Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Salvage Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Beam Cannon Katana > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Improved Targeting Computer Heavy Armor Plating Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Protection Heavy Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Battle Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 62 | 7 3 4 15 9 6 18 Power 10 | 1 . . 2 1 . 6 Engine 7 | 1 . . 2 . . 4 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 20 | 2 . . 2 5 6 5 Treads 8 | . . . 2 3 3 . Leg 12 | 2 . . . 2 3 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 . 5 1 . 3 Device 3 | . . . . 1 . 2 Storage 3 | 1 . . 2 . . . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 21 | 3 2 4 6 2 . 4 Energy Gun 10 | 3 1 2 2 . . 2 Energy Cannon 3 | . . . 1 1 . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . Launcher 4 | . . 1 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 22 | . 1 6 . . . 15 Power 5 | . . 1 . . . 4 Propulsion 5 | . . 2 . . . 3 Utility 4 | . . 1 . . . 3 Weapon 8 | . 1 2 . . . 5 Highest Loss Streak 8 | . 1 4 . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 78 83 76 97 92 69 Engine 11 | . 14 13 13 9 7 8 Core 3 | . . . . 8 7 1 Treads 10 | . . . 13 15 11 14 Leg 8 | . 28 25 . 1 12 5 Device 3 | . . . . 9 7 6 Storage 8 | . 14 13 5 9 7 5 Processor 13 | . 1 4 22 18 15 9 Energy Gun 3 | . 14 13 1 . . . Energy Cannon 5 | . . . . 15 15 5 Ballistic Cannon 2 | . . . 9 . . . Launcher 2 | . . 12 . . . . Slashing Weapon 6 | . . . 9 9 7 7 Naked Turns 15 | . . 15 . . . . Heaviest Build 37 | 14 13 16 23 33 33 37 Greatest Support 78 | 20 20 20 40 56 78 78 Greatest Overweight (x) 7 | 4 . 3 1 2 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 7 6 8 8 7 Most Carried 8 | 1 4 5 8 8 8 8 Average Carried 5 | . 3 4 5 7 6 6 Final Capacity 8 | 8 8 5 8 8 8 5 Final Carried 8 | 1 4 5 8 8 8 5 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac DSF Matter Collected 882 | 220 . 68 200 252 84 58 Remotely . | . . . . . . . Salvage Created 1210 | . 115 139 271 205 84 396 Parts 73 | . 9 9 20 10 3 22 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 36 | . 2 9 10 4 . 11 Melee 5 | . . . 1 2 . 2 Guns 6 | . 2 4 . . . . Cannons 7 | . . . 3 2 . 2 AOE 17 | . . 5 6 . . 6 Classes Destroyed 11 | . 3 2 4 . . 2 Builder 1 | . 1 . . . . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . 1 . 1 . Watcher 2 | . 1 . . 1 . . Swarmer 6 | . . 3 3 . . . Grunt 22 | . 2 2 5 4 . 9 Duelist 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Specialist 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Assembled 4 | . . 4 . . . . Best Kill Streak 7 | . 2 3 7 2 1 6 Combat Bots Only 6 | . 2 3 6 2 . 6 Max Kills in Single Turn 3 | . 2 2 3 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . . 2 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac DSF Damage Taken 3638 | . 185 595 329 244 . 2285 Core 1160 | . 24 187 185 61 . 703 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 113 | . . . 113 . . . Core Remaining (%) 64 | 100 . 15 53 88 . . Volleys Fired 139 | . 24 30 37 15 1 32 Largest 2 | . 1 2 2 2 1 2 Hottest 140 | . 40 73 79 137 69 140 Shots Fired 160 | . 24 37 41 22 1 35 Gun 62 | . 24 30 4 . . 4 Cannon 76 | . . . 33 21 1 21 Launcher 22 | . . 7 4 1 . 10 Special . | . . . . . . . Kinetic 33 | . . . 33 . . . Thermal 53 | . 15 7 . 12 . 19 Explosive 22 | . . 7 4 1 . 10 Electromagnetic 52 | . 9 23 4 9 1 6 Robot Hit Streak 10 | . 3 6 4 6 2 10 Robot Miss Streak 4 | . 4 3 3 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 117 | . 15 19 28 19 1 35 Core Hits 77 | . 7 15 16 8 1 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . . . 2 Corrupt 1 | . . 1 . . . . Sever 2 | . . . . . . 2 Melee Attacks 25 | . 2 . 5 4 . 14 Impact . | . . . . . . . Slashing 23 | . . . 5 4 . 14 Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4212 | . 231 609 1142 696 31 1503 Guns 421 | . 163 197 10 . . 51 Cannons 1308 | . . . 477 408 31 392 Explosions 1971 | . 68 412 511 155 . 825 Melee 512 | . . . 144 133 . 235 Ramming . | . . . . . . . Kinetic 477 | . . . 477 . . . Thermal 767 | . 191 56 . 224 . 296 Explosive 1842 | . . 412 511 94 . 825 Electromagnetic 614 | . 40 141 10 245 31 147 Impact . | . . . . . . . Slashing 512 | . . . 144 133 . 235 Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . . . . Average Corruption 3 | . . 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 8 . . . . Message Errors 1 | . . 1 . . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . . 1 . . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . . 19 20 58 . . Projectiles 29 | . . . 11 18 . . Explosions 68 | . . 19 9 40 . . Melee . | . . . . . . . Knockbacks 8 | . . . 8 . . . Impact . | . . . . . . . Kinetic 7 | . . . 7 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 139 | . 19 65 . 16 . 39 Shots 7 | . 1 2 . 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1359 | . 48 207 19 342 6 1359 Average Temperature 178 | . 26 48 8 110 4 441 Received Heat Transfer 1110 | . 90 . 138 135 . 747 Effects 9 | . . . . . . 9 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 2 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 1327 | . 375 125 . 346 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Peak Influence 222 | . 101 129 215 163 38 222 Initial 90 | . . 39 34 90 33 26 Average 77 | . 41 61 72 82 35 133 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 93 | 100 100 100 92 100 100 74 Level 1 6 | . . . 7 . . 25 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 7 | . 1 . 3 1 . 2 Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 5 9 13 8 . 22 Peak Tracking Total 8 | . 3 3 4 3 . 8 Tactical Retreats 5 | . . . . 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac DSF Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Machines Accessed 6 | . 1 . 2 2 1 . Terminals 5 | . 1 . 1 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 5 . 3 6 1 . Successful 11 | . 4 . 3 3 1 . Failed 4 | . 1 . . 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 5 . 1 6 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 . 1 3 1 . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Dispatch Records 2 | . 1 . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 2 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 1 | . 1 . . . . . no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac DSF Turns Passed 2945 | 92 214 496 736 756 133 518 Spaces Moved 1344 | 62 130 257 377 244 68 206 Core 167 | 15 . 33 114 . . 5 Treads 639 | . . . 263 202 51 123 Legs 538 | 47 130 224 . 42 17 78 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 50 50 160 152 120 Average Speed 145 | 117 120 117 139 166 180 181 Slowest Speed 400 | 250 120 200 160 260 225 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 28 76 25 19 1 56 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 145 | . 2 79 18 17 . 29 Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 141 | . 2 79 14 17 . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Total 2126 | 78 161 411 535 569 79 293 Wait 508 | 9 . 119 86 278 . 16 Move 1338 | 61 129 256 376 243 67 206 Hop . | . . . . . . . Pick Up 26 | 1 3 1 12 7 . 2 Fast Attach 34 | 6 1 1 9 5 3 9 Attach 15 | . . 1 3 3 3 5 Detach 5 | . . 1 . 1 3 . Swap 13 | 1 2 2 3 1 . 4 Drop 23 | . . . 4 12 2 5 Fire 139 | . 24 30 37 15 1 32 Melee 25 | . 2 . 5 4 . 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 107 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered Mines 308 | -10/Mines | Assembled infested the area 314 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 331 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 583 | -10/Mines | Learned location of 1 exit from Materials 787 | -10/Mines | Core integrity fell below 50% 789 | -10/Mines | Core integrity fell below 20% 801 | -10/Mines | Learned 4 Materials zone layouts 801 | -10/Mines | Discovered new exit (range 6) 803 | -10/Mines | Entered Materials 803 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 804 | -9/Materials | Identified exit to Materials 819 | -9/Materials | Lost 4 parts (1p1n2w) 1204 | -9/Materials | Repaired Sml. Storage Unit 1418 | -9/Materials | Build established: Scavenger-Mutant 1539 | -9/Materials | Entered another Materials area 1539 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2275 | -8/Materials | Discovered new exit (range 11) 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Propulsion x2 2385 | -7/Factory | Identified exit to DSF 2428 | -7/Factory | Entered DSF 2488 | -7/DSF | Additional patrols routed to DSF 2578 | -7/DSF | Lost 3 parts (1p2w) 2648 | -7/DSF | Lost 3 parts (1p1n1u) 2738 | -7/DSF | Build established: Mutant 2807 | -7/DSF | Sterilization system engaged 2827 | -7/DSF | Ambient heat levels rising (+10) 2836 | -7/DSF | Core integrity fell below 50% 2842 | -7/DSF | Ambient heat levels rising (+10) 2857 | -7/DSF | Ambient heat levels rising (+10) 2872 | -7/DSF | Ambient heat levels rising (+10) 2883 | -7/DSF | Lost 8 parts (2p2n2u2w) 2887 | -7/DSF | Ambient heat levels rising (+10) 2902 | -7/DSF | Ambient heat levels rising (+10) 2917 | -7/DSF | Ambient heat levels rising (+10) 2932 | -7/DSF | Ambient heat levels rising (+10) 2940 | -7/DSF | Core integrity fell below 20% 2947 | -7/DSF | Core destroyed Last Messages --------------- G-47 Trooper heat damages Particle Gun, Aluminum Leg. B-48 Gladiator overheating. G-47 Trooper overheating. B-48 Gladiator heat damages Rnf. Deuterium Engine. G-47 Trooper overheating. B-48 Gladiator overheating. G-47 Trooper overheating. G-47 Trooper heat damages core (-12). G-47 Trooper overheating. B-48 Gladiator overheating. Dropped Nuclear Core. Overheating: System interference. Imp. Heat Sink temporarily disabled. B-48 Gladiator heat spikes uncontrollably. Dropped Nuclear Core. G-47 Trooper overheating. B-48 Gladiator overheating. G-47 Trooper overheating. B-48 Gladiator overheating. Overheating: Core damaged (-133). 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[ *%[^[#?????? | | ????????????????? !]! [ [ #????? | | ????????????????!!!##% ##!!!#= =# [! ##????? | | ???????????????#!!!?## ###!!!#===## !! #?????? | | ???????????????###???# #?######### # ####?????? | | ?????????????????????! ]?????????# ????????? | | ?????????????????????! ]?????????#####????????? | | ?????????????????????! ]??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 260 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertCoreShielding Manual? 0 Play Time 00:28:22 Cumulative 22.5 hours Start 2023.11.08 @ 05:18:36 End 2023.11.08 @ 05:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d214d22-6ff5-4bac-8bbb-821be0adaec0