Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 23:32:12 Player: Jiyva Result: Destroyed by P-70 Sage with Light Deuterium Engine chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2849) 2849 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 7777 Bonus ------- Pacifist 200 High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Improved Coolant Injector Medium Storage Unit Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Medium Storage Unit Trap Scanner Core Analyzer Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Field Laser Thermic Laser KE Penetrator > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Gravity Neutralizer Launcher Guidance Computer Kinecellerator Weapon Cycler Component Analysis Suite Heavy Plasma Cannon High-powered Shotgun [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 1 1 . . . 1 2 Weapon 3 | . . . 1 1 1 . . . . Parts Attached 144 | 6 2 1 17 17 17 13 . 43 28 Power 19 | 1 1 . 2 1 2 1 . 7 4 Engine 4 | 1 1 . 1 . . . . 1 . Core 15 | . . . 1 1 2 1 . 6 4 Reactor . | . . . . . . . . . . Propulsion 27 | 2 . . 3 2 7 2 . 9 2 Treads . | . . . . . . . . . . Leg 22 | 2 . . . . 7 2 . 9 2 Wheel 5 | . . . 3 2 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 1 1 . 5 4 6 4 . 16 12 Device 42 | . . . 4 3 6 4 . 15 10 Storage 2 | 1 . . . 1 . . . . . Processor 4 | . . . 1 . . . . 1 2 Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 49 | 2 . 1 7 10 2 6 . 11 10 Energy Gun 21 | 1 . 1 3 1 1 5 . 4 5 Energy Cannon 3 | . . . . . . . . 2 1 Ballistic Gun 19 | 1 . . 2 5 1 1 . 5 4 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 2 4 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 Parts Lost 28 | . . . 1 . . 2 . 5 20 Power 4 | . . . . . . . . 2 2 Propulsion 2 | . . . . . . . . . 2 Utility 9 | . . . 1 . . 1 . . 7 Weapon 13 | . . . . . . 1 . 3 9 Highest Loss Streak 15 | . . . 1 . . 2 . 3 15 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 97 | . 93 100 98 97 97 99 100 98 93 Engine 2 | . 14 14 9 . . . . 2 . Core 7 | . . . 1 9 7 7 7 9 10 Leg 16 | . 28 28 2 . 17 22 23 20 16 Wheel 4 | . . . 19 18 5 . . . . Device 17 | . . . 9 18 15 16 23 23 26 Storage 7 | . 14 14 11 9 7 7 7 6 4 Processor 5 | . . . 9 9 7 5 . 2 5 Energy Gun 19 | . 14 23 19 19 21 24 30 13 17 Ballistic Gun 9 | . 14 4 11 9 7 7 7 16 4 Launcher 2 | . . . 2 4 7 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 11 14 14 21 29 33 37 37 59 55 Greatest Support 60 | 20 20 20 32 32 52 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 9 Most Carried 10 | 3 5 6 8 10 10 10 7 10 10 Average Carried 8 | 1 3 5 7 9 9 9 7 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 2 5 6 8 9 9 7 7 10 5 Class Distribution -------------------- 44% | Scavenger-Gunner 20% | Gunner 9% | Mutant 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 2349 | 232 . . 257 285 167 349 . 703 356 Remotely . | . . . . . . . . . . Salvage Created 3022 | . . . 514 534 233 255 . 757 729 Parts 164 | . . . 41 32 8 17 . 31 35 Haulers Intercepted 3 | . . . . 2 . . . . 1 Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 . . . Prevented 4 | . . . . . . 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 59 | . . . 8 10 5 8 . 12 16 Guns 47 | . . . 8 8 5 4 . 10 12 Cannons 3 | . . . . . . . . 1 2 AOE 6 | . . . . 1 . 4 . . 1 Classes Destroyed 11 | . . . 4 3 1 1 . . 2 Worker 1 | . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . 1 Hauler 3 | . . . . 2 . . . . 1 Watcher 7 | . . . 2 1 . . . 2 2 Swarmer 14 | . . . . 3 . 3 . . 8 Saboteur 2 | . . . . . . . . . 2 Grunt 18 | . . . 1 2 4 2 . 5 4 Duelist 1 | . . . . . . 1 . . . Sentry 13 | . . . 7 3 . 1 . 2 . Hunter 7 | . . . . 2 . 1 . 4 . Programmer 4 | . . . . . 1 . . 1 2 Best Kill Streak 6 | . . . 3 4 2 3 . 4 6 Combat Bots Only 5 | . . . 2 4 2 3 . 4 5 Max Kills in Single Turn 2 | . . . 2 1 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . . . . 1 . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Damage Taken 5025 | . 10 . 157 229 158 439 . 1395 2637 Core 1344 | . . . 41 29 49 63 . 160 1002 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 4 | . . . 4 . . . . . . Core Remaining (%) 91 | 100 . 100 89 94 . . 84 81 . Volleys Fired 165 | . . . 21 22 18 24 . 52 28 Largest 5 | . . . 3 4 4 4 . 5 5 Hottest 329 | . . . 119 177 202 226 . 296 329 Shots Fired 546 | . . . 62 78 47 63 . 185 111 Gun 506 | . . . 62 77 47 52 . 166 102 Cannon 28 | . . . . . . . . 19 9 Launcher 12 | . . . . 1 . 11 . . . Special . | . . . . . . . . . . Kinetic 176 | . . . 21 25 10 13 . 83 24 Thermal 299 | . . . 21 39 37 37 . 96 69 Explosive 12 | . . . . 1 . 11 . . . Electromagnetic 59 | . . . 20 13 . 2 . 6 18 Robot Hit Streak 16 | . . . 9 11 9 6 . 12 16 Robot Miss Streak 5 | . . . 3 3 2 5 . 4 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 10 | . . . . 3 . 1 . 2 4 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 1 Shots Hit Robots 329 | . . . 40 46 30 35 . 103 75 Core Hits 148 | . . . 18 21 14 20 . 38 37 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 23 | . . . 1 3 1 3 . 10 5 Burn 19 | . . . 1 3 1 2 . 8 4 Destroy 2 | . . . . . . . . 2 . Corrupt 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6482 | . . . 584 792 503 954 . 2051 1598 Guns 5566 | . . . 584 688 501 482 . 1921 1390 Cannons 337 | . . . . . . . . 129 208 Explosions 576 | . . . . 104 . 472 . . . Melee . | . . . . . . . . . . Ramming 3 | . . . . . 2 . . 1 . Kinetic 1982 | . . . 194 201 145 166 . 959 317 Thermal 3344 | . . . 197 466 356 295 . 1024 1006 Explosive 472 | . . . . . . 472 . . . Electromagnetic 681 | . . . 193 125 . 21 . 67 275 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 2 . 1 1 1 . 3 Average Corruption 1 | . . . 2 . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . 3 14 1 . . Message Errors 5 | . . . . . 1 4 . . . Matter Fused 4 | . . . . . . 4 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 3 | . . . . . 1 1 1 . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 28 | . . . . 6 . 22 . . . Shots 2 | . . . . 1 . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . 1 . Kicked 2 | . . . . . 1 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 341 | . . . 120 191 341 135 . 335 256 Average Temperature 80 | . . . 42 47 138 54 . 108 77 Received Heat Transfer 963 | . 6 . 90 27 72 36 . 261 471 Effects 4 | . . . . . 3 . . 1 . Interference 3 | . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 1 1 Combat Hostiles 3 | . . . . 1 . . . 1 1 Parts Melted 29 | . . . . 2 2 1 . 15 9 Heat Transferred 9305 | . . . 580 1247 962 940 . 3143 2433 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 454 | . 12 4 320 454 299 . . 208 259 Initial 149 | . . 4 1 65 149 . . . 14 Average 135 | . 7 4 129 268 186 . . 110 111 Maximum Alert Level 2 | . . . 1 2 1 . . 1 1 Low Security (%) 80 | 100 100 100 86 26 57 . . 99 92 Level 1 16 | . . . 13 55 42 . . . 7 Level 2 2 | . . . . 18 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 2 . . . 3 1 Investigation 2 | . 1 . . 1 . . . . . Extermination 2 | . . . . . . . . 1 1 Reinforcement 4 | . 1 . 1 1 . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 9 | . . . 2 4 . . . 1 2 Communications Jammed 5 | . . . . . . . . 4 1 Distress Signals 2 | . . . . . . . . 1 1 Times Spotted 110 | . 5 . 13 14 7 10 . 23 38 Peak Tracking Total 12 | . 5 . 5 5 4 5 . 6 12 Tactical Retreats 3 | . . . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . 1 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 6 | . . . 1 2 . . . 3 . Max in Single Turn 1 | . . . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 22 | . 2 . 2 4 1 1 . 8 4 Terminals 16 | . 1 . 2 4 1 . . 5 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . 1 . . . . . . 1 1 Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 5 . 6 8 2 1 . 25 8 Successful 19 | . 1 . 2 2 . 1 . 13 . Failed 36 | . 4 . 4 6 2 . . 12 8 Catastrophic 6 | . . . 1 1 . . . 3 1 Database Lockouts . | . . . . . . . . . . Manual 43 | . 5 . 6 8 2 . . 17 5 Terminals 44 | . 3 . 6 8 2 . . 20 5 Fabricators 1 | . . . . . . . . 1 . Repair Stations 6 | . 2 . . . . . . 1 3 Recycling Units 3 | . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . . . 1 . 2 . Open Door 1 | . . . . . . 1 . . . Garrison Status 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 2 2 . . . 9 . Terminals 12 | . . . 2 2 . . . 8 . Track 1 | . . . . . . . . 1 . Assimilate 6 | . . . 2 . . . . 4 . Disrupt 3 | . . . . 1 . . . 2 . Operators 2 | . . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . 1 . Report 1 | . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 1 . 2 4 1 . . 8 4 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . 1 . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 5872 | 67 207 122 586 590 559 1539 56 1296 850 Spaces Moved 4220 | 53 165 99 406 462 402 1202 43 786 602 Core 81 | 11 . . . . . . . . 70 Treads . | . . . . . . . . . . Legs 3185 | 42 165 99 40 . 276 1202 43 786 532 Wheels 954 | . . . 366 462 126 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 95 95 116 133 120 50 Average Speed 113 | 105 120 120 102 96 109 119 133 120 111 Slowest Speed 133 | 120 120 120 120 110 125 133 133 133 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 27 27 32 32 7 98 12 25 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug 6 | . . . . . . . . 5 1 Terrain Destroyed 119 | . . . . 18 . 83 . 14 4 Melee . | . . . . . . . . . . Projectile 18 | . . . . . . . . 14 4 AOE 101 | . . . . 18 . 83 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Total 4939 | 61 174 101 531 556 482 1258 42 1022 712 Wait 281 | . 2 1 62 30 32 12 . 113 29 Move 4211 | 52 164 98 405 461 401 1201 42 785 602 Hop . | . . . . . . . . . . Pick Up 55 | 3 4 1 11 13 3 4 . 9 7 Fast Attach 32 | 5 1 . 7 . 3 3 . 8 5 Attach 24 | 1 . . 1 4 2 3 . 5 8 Detach 6 | . . . . 1 . . . 1 4 Swap 88 | . 1 1 9 13 12 7 . 30 15 Drop 75 | . 2 . 15 12 10 4 . 18 14 Fire 165 | . . . 21 22 18 24 . 52 28 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 1 . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Entered Mines 278 | -10/Mines | Received a Mining Laser from a helpful Derelict 315 | -10/Mines | Build established: Mutant 385 | -10/Mines | Discovered new exit (range 10) 397 | -10/Mines | Entered Materials 397 | -9/Materials | Accompanied by 1 ally 397 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 864 | -9/Materials | Discovered new exit (range 15) 983 | -9/Materials | Entered another Materials area 983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1471 | -8/Materials | Build established: Gunner 1545 | -8/Materials | Discovered new exit (range 8) 1573 | -8/Materials | Entered Factory 1573 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1600 | -7/Factory | Discovered new exit (range 9) 1609 | -7/Factory | Discovered new exit (range 10) 1609 | -7/Factory | Discovered new exit (range 9) 2093 | -7/Factory | Build established: Scavenger-Gunner 2132 | -7/Factory | Entered Lower Caves 2165 | -7/Lower Caves | Learned 4 Factory zone layouts 2173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2382 | -7/Lower Caves | Identified exit to Lower Caves 2400 | -7/Lower Caves | Learned 8 Factory zone layouts 2896 | -7/Lower Caves | Build established: Scavenger-Mutant 3245 | -7/Lower Caves | Build established: Gunner 3606 | -7/Lower Caves | Build established: Skirmisher 3671 | -7/Lower Caves | Entered another Lower Caves area 3671 | -7/Lower Caves | Discovered new exit (range 15) 3689 | -7/Lower Caves | Learned location of 1 exit from Factory 3727 | -7/Lower Caves | Entered Factory 3727 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3728 | -6/Factory | Identified exit to Factory 4445 | -6/Factory | Build established: Scavenger-Skirmisher 4532 | -6/Factory | Garrison activated, responded to threat 4600 | -6/Factory | Lost 3 parts (1p2w) 4757 | -6/Factory | Build established: Scavenger-Gunner 5023 | -6/Factory | Entered another Factory area 5023 | -5/Factory | Evolved 2 slots: Utility x2 5548 | -5/Factory | Spotted B-75 Beast 5818 | -5/Factory | Cargo convoy interrupted 5842 | -5/Factory | Core integrity fell below 50% 5851 | -5/Factory | Found Prototype Processor 5851 | -5/Factory | Identified Exp. Targeting Computer 5867 | -5/Factory | Lost 15 parts (2p2n4u7w) 5871 | -5/Factory | Core integrity fell below 20% 5873 | -5/Factory | Destroyed by P-70 Sage with Light Deuterium Engine chain reaction Last Messages --------------- 05850_ K-01 Serf cleans the Power Conduit. 05851_ Acquired Prototype Processor. 05851_ Identified Exp. Targeting Computer. 05851_ Adv. Targeting Computer broken. 05851_ Malfunction: Power surge. 05853_ K-01 Serf cleans the Power Conduit. 05867_ Faulty Exp. Targeting Computer destroyed. 05867_ K-01 Serf cleans the Power Conduit. 05871_ Power Conduit explodes. 05871_ A-15 Conveyor destroyed. 05871_ Power Conduit explodes. 05871_ X-77 Beamer destroyed. 05871_ G-50 Soldier destroyed. 05871_ K-01 Serf destroyed. 05871_ Power Conduit explodes. 05871_ G-50 Soldier destroyed. 05871_ U-05 Engineer lays Concrete. 05872_ U-05 Engineer builds a Wall. 05873_ Chain reaction triggered in Lgt. Deuterium Engine. 05873_ Broken Adv. Targeting Computer destroyed. 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