Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 20:16:50

Player: Shimmyarah

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (91)      455
Value Destroyed (3329)     3329
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 7387

 Bonus
-------
High Alert Combat Kills    143

 Cogmind 
---------
Core Integrity             0/850
Matter                     174/300
Energy                     47/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Flexi-carbon Leg
           Wheel
>          --- UTILITY (6) ------
           Structural Scanner
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON (4) -------
     Heavy Plasma Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Light Fission Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Medium Armor Plating
           Drone Bay
           Drone Bay
           Drone Bay
>          --- WEAPON -----------
           Gatling Laser
     Heavy Plasma Cannon
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
     Heavy Plasma Cannon
[Rating: 51]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   1   .   1   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   
Parts Attached             130  | 8   1   4   5   35  4   56  17  
  Power                    16   | 1   .   .   1   3   1   7   3   
    Engine                 9    | 1   .   .   1   2   .   4   1   
    Core                   7    | .   .   .   .   1   1   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   1   9   .   6   4   
    Treads                 12   | 2   .   .   .   4   .   6   .   
    Leg                    3    | .   .   .   1   .   .   .   2   
    Wheel                  6    | .   .   .   .   4   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   
  Utility                  42   | 2   1   1   .   12  2   18  6   
    Device                 24   | 1   .   1   .   7   1   11  3   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              5    | .   .   .   .   2   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   3   .   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   50   | 3   .   3   3   11  1   25  4   
    Energy Gun             9    | .   .   .   2   4   .   2   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   
    Ballistic Gun          17   | 3   .   1   1   6   .   6   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   9   .   
    Launcher               2    | .   .   2   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        7    | .   .   .   .   1   1   5   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   
Parts Lost                 58   | .   .   5   4   15  .   19  15  
  Power                    10   | .   .   1   1   2   .   2   4   
  Propulsion               11   | .   .   1   1   4   .   3   2   
  Utility                  21   | .   .   1   .   4   .   11  5   
  Weapon                   16   | .   .   2   2   5   .   3   4   
  Highest Loss Streak      8    | .   .   4   8   6   .   7   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 95  53  86  100 89  57  
  Engine                   8    | .   14  10  2   6   7   12  .   
  Core                     1    | .   .   .   .   .   7   1   6   
  Treads                   15   | .   28  22  2   18  23  19  .   
  Wheel                    1    | .   .   .   .   4   .   .   .   
  Device                   16   | .   14  19  11  18  23  14  17  
  Storage                  3    | .   14  11  11  3   .   2   .   
  Processor                2    | .   .   .   .   5   7   1   3   
  Protection               8    | .   .   .   .   6   7   14  4   
  Energy Gun               5    | .   .   .   8   13  .   2   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   5   
  Ballistic Gun            9    | .   28  22  11  8   21  9   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   6   11  
Peak Build Rating          51   | 8   8   12  10  31  36  42  51  
  Average Rating           29   | 5   8   11  7   17  35  37  39  
  On Entrance              15   | .   8   8   7   8   31  35  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 15  20  24  19  33  37  56  61  
  Greatest Support         69   | 40  40  40  20  69  62  62  40  
  Greatest Overweight (x)  20   | .   .   .   4   5   .   10  20  
  Average Overweight (x)   1    | .   .   .   1   .   .   .   10  
Largest Inventory Capacity 10   | 8   10  10  10  10  5   8   5   
  Average Capacity         6    | 7   9   10  10  6   5   5   5   
  Most Carried             10   | 8   9   10  9   10  4   8   4   
  Average Carried          5    | 6   8   9   7   6   3   5   .   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   
  Final Carried            10   | 8   9   10  7   5   4   2   .   

 Class Distribution 
--------------------
 30% | Scavenger-Tank
 17% | Mutant
 15% | Tank
 12% | Scavenger-Mutant
 11% | Scavenger-Gunner
  6% | Gunner
  6% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -7/Storage
             Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Fac  
Matter Collected           3086 | 328  .    119  78   696  .    1683 182  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3565 | 116  .    352  78   794  .    1963 262  
  Parts                    208  | 9    .    30   3    50   .    103  13   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Combat Hostiles Destroyed  65   | .   .   7   2   16  .   35  5   
  Melee                    2    | .   .   .   .   .   .   2   .   
  Guns                     45   | .   .   2   2   16  .   23  2   
  Cannons                  13   | .   .   .   .   .   .   10  3   
  AOE                      5    | .   .   5   .   .   .   .   .   
Classes Destroyed          14   | 2   .   5   .   2   .   5   .   
  Worker                   7    | .   .   .   .   1   .   6   .   
  Builder                  8    | .   .   3   .   2   .   2   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   1   .   1   .   1   .   
  Operator                 2    | .   .   1   .   .   .   1   .   
  Watcher                  3    | .   .   2   .   .   .   1   .   
  Swarmer                  4    | .   .   .   .   4   .   .   .   
  Grunt                    31   | .   .   6   2   8   .   14  1   
  Brawler                  5    | .   .   .   .   .   .   5   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   1   .   4   .   10  1   
  Hunter                   4    | .   .   .   .   .   .   2   2   
  Programmer               3    | .   .   .   .   .   .   2   1   
Best Kill Streak           10   | 3   .   5   2   4   .   10  3   
  Combat Bots Only         5    | .   .   4   2   4   .   5   3   
Max Kills in Single Turn   2    | 1   .   2   1   2   .   2   1   
  Gunslinging              1    | .   .   .   .   1   .   1   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Fac  
Hostile Shots Fired        983  | .    .    76   51   210  .    494  152  
  Missed                   301  | .    .    25   12   64   .    166  34   
Damage Taken               9603 | .    .    799  460  2047 .    4123 2174 
  Core                     2315 | .    .    181  110  541  .    632  851  
  Absorbed by Shields      421  | .    .    .    .    134  .    287  .    
  Regen/Repaired (Parts)   48   | .    .    22   .    .    .    26   .    
Core Remaining (%)         47   | 100  100  .    27   1    .    9    .    
Volleys Fired              237  | 8    6    27   11   64   .    105  16   
  Largest                  4    | 2    2    3    2    3    .    3    4    
  Hottest                  266  | 40   40   70   65   153  .    144  266  
Shots Fired                566  | 16   12   71   14   131  .    276  46   
  Gun                      425  | 16   12   54   14   131  .    186  12   
  Cannon                   123  | .    .    .    .    .    .    89   34   
  Launcher                 17   | .    .    17   .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    1    .    
  Kinetic                  447  | 16   12   54   11   66   .    262  26   
  Thermal                  100  | .    .    .    1    65   .    14   20   
  Explosive                17   | .    .    17   .    .    .    .    .    
  Electromagnetic          2    | .    .    .    2    .    .    .    .    
  Robot Hit Streak         22   | 4    6    8    7    22   .    15   8    
  Robot Miss Streak        8    | 5    8    2    2    3    .    6    5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    .    .    .    2    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    
Shots Hit Robots           347  | 10   4    28   11   90   .    186  18   
  Core Hits                179  | 4    .    24   5    36   .    95   15   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    .    .    .    1    .    7    1    
    Burn                   1    | .    .    .    .    1    .    .    .    
    Destroy                2    | .    .    .    .    .    .    2    .    
    Blast                  3    | .    .    .    .    .    .    2    1    
    Sever                  3    | .    .    .    .    .    .    3    .    
Melee Attacks              43   | .    .    .    .    4    2    37   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 43   | .    .    .    .    4    2    37   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8628 | 117  47   1150 107  1388 .    5216 603  
  Guns                     4991 | 117  47   344  102  1354 .    2886 141  
  Cannons                  1581 | .    .    .    .    .    .    1252 329  
  Explosions               829  | .    .    806  .    .    .    .    23   
  Melee                    980  | .    .    .    .    .    .    980  .    
  Ramming                  247  | .    .    .    5    34   .    98   110  
  Kinetic                  5600 | 117  47   344  84   767  .    4017 224  
  Thermal                  954  | .    .    .    .    587  .    121  246  
  Explosive                806  | .    .    806  .    .    .    .    .    
  Electromagnetic          41   | .    .    .    18   .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 980  | .    .    .    .    .    .    980  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    9    5    
  Average Corruption       4    | .    .    .    .    .    .    5    2    
  Corruption Purged        5    | .    .    .    .    .    .    5    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    .    .    .    .    54   10   
    Message Errors         15   | .    .    .    .    .    .    12   3    
    Matter Fused           13   | .    .    .    .    .    .    10   3    
    Heat Flow Errors       11   | .    .    .    .    .    .    10   1    
    Energy Discharges      10   | .    .    .    .    .    .    9    1    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    
    Parts Fused            2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            183  | .    .    6    .    .    .    177  .    
  Projectiles              12   | .    .    .    .    .    .    12   .    
  Explosions               6    | .    .    6    .    .    .    .    .    
  Melee                    165  | .    .    .    .    .    .    165  .    
Knockbacks                 15   | .    .    .    .    .    .    11   4    
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  12   | .    .    .    .    .    .    10   2    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      53   | .    .    43   .    10   .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    
  Rammed                   22   | .    .    .    4    5    .    13   .    
Targets Rammed             50   | .    .    .    4    6    .    16   24   
  Kicked                   24   | .    .    .    .    .    .    .    24   
  Crushed                  4    | .    .    .    .    1    .    3    .    
Highest Temperature        752  | .    .    27   27   464  .    472  752  
  Average Temperature      123  | .    .    10   11   97   .    113  254  
  Received Heat Transfer   3470 | .    .    285  279  1014 .    1676 216  
  Effects                  25   | .    .    .    .    .    .    11   14   
    Shutdowns              6    | .    .    .    .    .    .    3    3    
    Energy Bleed           2    | .    .    .    .    .    .    1    1    
    Interference           5    | .    .    .    .    .    .    5    .    
    Matter Decay           2    | .    .    .    .    .    .    1    1    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    1    1    
    Damage (major)         2    | .    .    .    .    .    .    .    2    
    Damage (core)          3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    1    .    
  Heat Transferred         2268 | .    .    .    .    1518 .    275  475  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Peak Influence             674  | 15  45  368 59  237 70  674 279 
  Initial                  257  | .   9   18  49  22  56  31  257 
  Average                  213  | 7   32  184 55  101 65  373 108 
Maximum Alert Level        2    | .   .   1   .   1   .   2   1   
  Low Security (%)         51   | 100 100 41  100 77  100 19  69  
  Level 1                  26   | .   .   58  .   22  .   26  30  
  Level 2                  21   | .   .   .   .   .   .   54  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   1   .   3   1   11  5   
  Investigation            3    | .   .   .   .   .   1   1   1   
  Extermination            4    | .   .   .   .   .   .   2   2   
  Reinforcement            9    | .   .   1   .   3   .   4   1   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Distress Signals           8    | .   .   2   .   3   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   2   14  5   34  .   46  9   
  Peak Tracking Total      11   | .   2   3   3   11  .   7   4   
  Tactical Retreats        11   | .   .   .   .   5   .   5   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Traps Triggered            2    | .   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Machines Disabled          7    | .   .   .   .   1   .   5   1   
  Max in Single Turn       2    | .   .   .   .   1   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Machines Accessed          14   | .   2   2   .   2   1   6   1   
  Terminals                10   | .   2   1   .   2   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                42   | .   5   8   .   9   3   15  2   
  Successful               14   | .   1   3   .   1   1   8   .   
  Failed                   28   | .   4   5   .   8   2   7   2   
    Catastrophic           6    | .   1   1   .   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   4   .   9   .   1   .   
  Terminals                30   | .   5   4   .   9   .   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   4   .   .   3   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Terminal Hacks             8    | .   .   1   .   1   .   6   .   
  Record                   4    | .   .   1   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   2   .   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   2   .   .   1   2   .   
  Scan Component           3    | .   .   1   .   .   1   1   .   
  Repair                   2    | .   .   1   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   2   .   2   1   5   1   
  Full Trace Events        4    | .   .   1   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   1   .   
  Time                     42   | .   .   26  .   .   .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   10  5   
  Drone Recoveries         7    | .   .   .   .   .   .   7   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Fac  
Turns Passed               6162 | 168  160  427  157  1352 92   2501 1305 
Spaces Moved               2270 | 83   88   196  63   688  53   903  196  
  Core                     216  | 11   .    .    4    14   .    45   142  
  Treads                   1676 | 72   88   196  3    406  53   858  .    
  Legs                     158  | .    .    .    56   50   .    .    52   
  Wheels                   203  | .    .    .    .    201  .    .    2    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   17   | .    .    .    .    17   .    .    .    
  Fastest Speed            50   | 50   160  160  160  90   155  155  80   
  Average Speed            200  | 145  160  160  190  143  155  175  609  
  Slowest Speed            1050 | 160  160  160  250  300  155  550  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 6    24   29   17   49   2    80   4    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    .    .    4    2    14   .    
Terrain Destroyed          154  | .    .    95   .    4    2    47   6    
  Melee                    17   | .    .    .    .    4    2    11   .    
  Projectile               41   | .    .    .    .    .    .    35   6    
  AOE                      95   | .    .    95   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Fac  
Total                      3323 | 114  96   253  86   935  59   1513 267  
  Wait                     432  | .    .    14   .    100  .    318  .    
  Move                     2263 | 82   87   195  62   687  52   902  196  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  98   | 15   1    8    3    26   1    30   14   
  Fast Attach              25   | 1    .    1    .    10   .    13   .    
  Attach                   66   | 6    .    2    5    17   2    18   16   
  Detach                   3    | .    .    .    .    .    .    3    .    
  Swap                     39   | 1    1    1    .    8    2    25   1    
  Drop                     62   | 1    1    5    1    13   .    41   .    
  Fire                     237  | 8    6    27   11   64   .    105  16   
  Melee                    43   | .    .    .    .    4    2    37   .    
  Ram                      5    | .    .    .    .    3    .    2    .    
  Kick                     24   | .    .    .    .    .    .    .    24   
  Crush                    21   | .    .    .    4    3    .    14   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  169 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  300 | -10/Materials | Discovered new exit (range 15)
  329 | -10/Materials | Entered another Materials area
  329 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  622 | -9/Materials  | Repaired Grenade Launcher
  710 | -9/Materials  | Discovered new exit (range 15)
  756 | -9/Materials  | Entered Mines
  761 | -9/Mines      | Core integrity fell below 50%
  819 | -9/Mines      | Lost 8 parts (2p2n4w)
  886 | -9/Mines      | Discovered new exit (range 10)
  913 | -9/Mines      | Entered Materials
  913 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1230 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1281 | -8/Materials  | Core integrity fell below 50%
 1312 | -8/Materials  | Core integrity fell below 20%
 1340 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1770 | -8/Materials  | Build established: Scavenger-Tank
 2191 | -8/Materials  | Discovered new exit (range 11)
 2265 | -8/Materials  | Entered Factory
 2265 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2340 | -7/Factory    | Discovered new exit (range 11)
 2357 | -7/Factory    | Entered Storage
 2580 | -7/Storage    | Repaired Shield Generator
 2805 | -7/Storage    | Garrison activated, responded to threat
 4460 | -7/Storage    | Core integrity fell below 50%
 4472 | -7/Storage    | Lost 7 parts (1p2n3u1w)
 4778 | -7/Storage    | Core integrity fell below 20%
 4795 | -7/Storage    | Discovered new exit (range 13)
 4858 | -7/Storage    | Entered Factory
 4858 | -6/Factory    | Accompanied by 1 ally
 4858 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5355 | -6/Factory    | Build established: Tank
 5945 | -6/Factory    | Garrison activated, responded to threat
 5965 | -6/Factory    | Core integrity fell below 50%
 6017 | -6/Factory    | Lost 6 parts (2p4u)
 6064 | -6/Factory    | Core integrity fell below 20%
 6095 | -6/Factory    | Lost 6 parts (1p1n4w)
 6132 | -6/Factory    | Lost 6 allies
 6163 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06115_ Flexi-carbon Leg destroyed.
06128_ System corrupted: FCS attempts to trigger
  Hvy. Plasma Cannon.
06130_ Kicked P-60 Hacker out of the way.
06131_ Kicked P-60 Hacker.
06131_ P-60 Hacker knocked back.
06133_ Kicked P-60 Hacker. <x7>
06141_ Kicked P-60 Hacker out of the way.
06142_ Kicked P-60 Hacker.
06143_ Kicked P-60 Hacker out of the way.
06145_ Kicked P-60 Hacker. <x2>
06146_ P-60 Hacker knocked back.
06147_ Kicked P-60 Hacker out of the way. <x2>
06149_ Kicked P-60 Hacker.
06151_ Kicked P-60 Hacker out of the way.
06152_ Kicked P-60 Hacker. <x3>
06154_ Assembly Bed disabled.
06155_ Kicked P-60 Hacker. <x2>
06157_ Imp. Reaction Control System destroyed.
06158_ Kicked P-60 Hacker out of the way.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ############????????????????                       |
|            #????????????????                       |
|            #????????????????                       |
|    """ """ #????????????????                       |
|    """ """ #????????????????                       |
|    """ """ #????????????????                       |
|            #????????????????                       |
|    """ """ #????????????????                       |
|    """ """ #????????????????                       |
|    """ """ #????????????????                       |
|            #????????????????                       |
|            #######??????????                       |
|            #     #??????????                       |
| ########+###     ###########                       |
| ????#            ###########                       |
| ????#            #         #                       |
| ????#            # """"""  #                       |
| ????#            # """"""  #                       |
| ????#            # """"""  #                       |
| ????#            # """"""@ #                       |
| #####            #        p#                       |
|                  # """""   #                       |
|                  # """"""  #                       |
|                  + """"""  #                       |
|                  # """"""  #                       |
|                  #         #                       |
|   %############### """"""  #                       |
|    ####?????????## """"""  #                       |
|    ##???????????## """"""  #                       |
|    ##???????????## """"""  #                       |
|    ###############         #                       |
|    #################+#######                       |
|    #            #### #######                       |
|    #   """""""  #### "#?????                       |
|    #   """""""  #### "##????                       |
|    #   """""""  +    ###????                       |
|    +   """""""  ########????                       |
|    #            #######?????                       |
|    #   """""""  ##??????????                       |
|    #   """""""  ##??????????                       |
|    #   """""""  ##??????????                       |
|    #   """""""  ##??????????                       |
|    #            ##??????????                       |
|    #            ##??????????                       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          31
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             525
Evasion (%)                60
Targeting Accuracy         5
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              CompositeDiametricReplica
  Manual?         0
Play Time         01:05:00
  Cumulative      29.7 hours
  Start           2024.11.10 @ 19:15:38
  End             2024.11.10 @ 20:16:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ea22689-7633-4154-af16-93469ac57bc0