Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 00:20:20 Player: Selene Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2761) 2761 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 7500 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 547 Friendly Fire -445 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 150/150 System Corruption 6% Temperature Cool (9) Movement Hovering (248) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission-Deuterium Core > --- PROPULSION (5) --- Hovering Gravmag-Combat Exoskeleton > --- UTILITY (6) ------ Scrap Engine High-capacity Storage Unit Trap Scanner Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- Ballistic Assault Construct/G > --- INVENTORY (20) --- Power Amplifier Advanced Heat Sink Machine Analyzer Improved Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Seismic Detector Makeshift Salvage Targeting Computer Target Analyzer Kinecellerator Advanced ECM Suite Hacking Suite System Shield Long-range Tractor Beam Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Fission-Deuterium Core > --- PROPULSION ------- Hovering Gravmag-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Ballistic Assault Construct/G Makeshift Hammer > --- INVENTORY -------- Cooled Ion Engine Overtuned Titanium Leg Power Amplifier Advanced Heat Sink Structural Scanner Trap Scanner Machine Analyzer Improved Sensor Array Advanced Terrain Scanner Seismic Detector Advanced Targeting Computer Target Analyzer Advanced ECM Suite Hacking Suite System Shield Long-range Tractor Beam Advanced EMP Blaster Missile Launcher Missile Launcher [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Field Laser Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 4 | . . . . . 2 . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 125 | 7 16 4 4 . 31 27 17 19 Power 13 | 1 2 1 . . 5 3 . 1 Engine 9 | 1 2 1 . . 2 3 . . Core 4 | . . . . . 3 . . 1 Reactor . | . . . . . . . . . Propulsion 34 | 2 3 2 . . 13 5 9 . Treads 10 | 1 2 1 . . 2 3 1 . Leg 12 | . . . . . 7 . 5 . Wheel 11 | 1 1 1 . . 4 1 3 . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 35 | 2 3 1 1 . 7 6 5 10 Device 14 | 1 1 1 1 . 3 . 2 5 Storage 5 | 1 2 . . . . 1 1 . Processor 7 | . . . . . 2 2 . 3 Hackware . | . . . . . . . . . Protection 9 | . . . . . 2 3 2 2 Artifact . | . . . . . . . . . Weapon 43 | 2 8 . 3 . 6 13 3 8 Energy Gun 6 | . 3 . . . 2 . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 3 . 2 . 3 9 2 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 6 | . . . . . . 1 . 5 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . 1 . 1 . 1 3 . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 4 1 . Parts Lost 26 | . 1 . . . 11 . . 14 Power 4 | . . . . . 1 . . 3 Propulsion 8 | . . . . . 6 . . 2 Utility 8 | . . . . . 3 . . 5 Weapon 6 | . 1 . . . 1 . . 4 Highest Loss Streak 4 | . 1 . . . 4 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 82 100 89 100 76 58 Engine 8 | . 13 14 14 14 4 9 9 2 Core 1 | . . . . . 4 . . 2 Treads 8 | . 18 17 14 14 3 17 4 . Leg 4 | . . . . . 19 . 5 . Wheel 10 | . 9 10 14 14 8 18 10 2 Device 12 | . 14 14 14 14 14 9 10 12 Storage 9 | . 14 14 14 14 9 9 9 6 Processor 4 | . . . . . 5 10 2 7 Protection 4 | . . . . . 3 7 7 3 Energy Gun 1 | . 4 . . . 2 . 1 . Ballistic Gun 13 | . 14 28 1 28 14 16 15 7 Impact Weapon 2 | . 4 . 10 . . 1 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 52 50 50 50 58 64 64 68 Greatest Support 76 | 20 40 40 10 10 48 24 76 72 Greatest Overweight (x) 5 | 1 5 4 4 4 5 5 5 3 Average Overweight (x) 2 | . 3 3 4 4 1 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 Average Carried 18 | 3 14 20 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 19 20 20 20 20 16 Scrap Engine Consumption 130 | . . . . . . . 49 81 Constructs Created 6 | . . . . . . . 2 4 Constructs Modified 42 | . . . . . . . 14 28 Class Distribution -------------------- 49% | Mutant 20% | Commander-Construct 17% | Commander-Mutant 7% | Construct 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2849 | 195 417 . . 51 740 680 294 472 Remotely . | . . . . . . . . . Salvage Created 3970 | 30 420 44 . . 740 653 449 1634 Parts 204 | 8 22 4 . . 35 49 17 69 Haulers Intercepted 5 | . . . . . 1 4 . . Recyclers Shooed 7 | 1 1 . . . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 56 | . 10 3 . . 12 11 4 16 Melee 4 | . 3 . . . . . . 1 Guns 35 | . 7 3 . . 11 7 4 3 Cannons 4 | . . . . . . . . 4 AOE 10 | . . . . . . 4 . 6 Classes Destroyed 15 | 1 5 . . . 4 2 1 2 Worker 3 | . . . . . 1 . . 2 Builder 12 | . . . . . . 2 . 10 Tunneler 2 | 2 . . . . . . . . Hauler 5 | . . . . . 1 4 . . Recycler 7 | . 1 . . . . . 2 4 Mechanic 1 | . . . . . . . . 1 Operator 2 | . 1 . . . 1 . . . Watcher 4 | . 1 . . . 2 1 . . Swarmer 12 | . 3 3 . . . 4 . 2 Grunt 22 | . 7 . . . 9 1 1 4 Brawler 2 | . . . . . 1 . . 1 Sentry 8 | . . . . . . 6 2 . Specialist 1 | . . . . . . . . 1 Hunter 8 | . . . . . 2 . . 6 Programmer 4 | . . . . . . . 1 3 Best Kill Streak 10 | 1 4 3 . . 5 4 3 10 Combat Bots Only 4 | . 3 3 . . 3 4 3 3 Max Kills in Single Turn 4 | 1 1 1 . . 1 4 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 4 . 1 Melee 1 | . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 597 | . 60 21 . 4 85 41 9 377 Missed 187 | . 16 4 . . 21 13 2 131 Damage Taken 6985 | . 535 128 . 48 1053 445 191 4585 Core 1201 | . 101 8 . 24 157 39 14 858 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1002 | . 87 . . . . 16 46 853 Core Remaining (%) 69 | 100 . . . 46 . . 61 . Volleys Fired 275 | 3 47 8 . 1 79 36 20 81 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 86 | 40 46 46 . 46 86 53 71 68 Shots Fired 448 | 6 79 16 . 2 130 71 40 104 Gun 389 | 6 75 16 . 2 130 70 40 50 Cannon 34 | . 4 . . . . . . 30 Launcher 25 | . . . . . . 1 . 24 Special . | . . . . . . . . . Kinetic 339 | 6 79 16 . 2 94 70 28 44 Thermal 82 | . . . . . 36 . 12 34 Explosive 12 | . . . . . . 1 . 11 Electromagnetic 15 | . . . . . . . . 15 Robot Hit Streak 21 | 2 14 5 . . 11 7 9 21 Robot Miss Streak 4 | 1 4 2 . 2 4 2 2 2 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 300 | 3 48 10 . . 84 49 26 80 Core Hits 168 | 2 22 3 . . 35 23 12 71 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 2 | . 1 . . . 1 . . . Destroy 1 | . . . . . 1 . . . Smash 1 | . 1 . . . . . . . Melee Attacks 47 | . 5 . 24 . 2 3 . 13 Impact 47 | . 5 . 24 . 2 3 . 13 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7978 | 35 745 144 . 4 1393 1256 581 3820 Guns 4363 | 35 575 144 . . 1393 1002 581 633 Cannons 785 | . 21 . . . . . . 764 Explosions 2074 | . . . . . . 254 . 1820 Melee 752 | . 149 . . . . . . 603 Ramming 4 | . . . . 4 . . . . Kinetic 3719 | 35 596 144 . . 942 1002 448 552 Thermal 1594 | . . . . . 451 . 133 1010 Explosive 777 | . . . . . . 254 . 523 Electromagnetic 1132 | . . . . . . . . 1132 Impact 752 | . 149 . . . . . . 603 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 5 5 5 5 . . . 6 Average Corruption 4 | . 4 5 5 5 . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . 17 3 16 4 . . . 32 Message Errors 9 | . 1 . 3 1 . . . 4 Matter Fused 14 | . 4 . 4 . . . . 6 Heat Flow Errors 10 | . 2 2 3 . . . . 3 Energy Discharges 9 | . 2 . 1 . . . . 6 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . 1 . . . . . . 1 Data Loss (minor) 14 | . 5 1 3 1 . . . 4 Data Loss (major) 5 | . 1 . 1 1 . . . 2 Misfires 4 | . 1 . . . . . . 3 Alerts 2 | . . . 1 1 . . . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 536 | . 49 . . . . 31 . 456 Projectiles 5 | . . . . . . . . 5 Explosions 188 | . . . . . . 31 . 157 Melee 343 | . 49 . . . . . . 294 Knockbacks 5 | . . . . . . . . 5 Impact 5 | . . . . . . . . 5 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . . . 127 Shots 7 | . . . . . . . . 7 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 388 | . 155 171 249 6 388 16 110 276 Average Temperature 90 | . 33 99 113 4 154 3 33 48 Received Heat Transfer 1833 | . 297 . . 24 477 129 51 855 Effects 5 | . . . . . 5 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 6 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 15 | . . . . . . . . 15 Impact Corruptions 6 | . 1 . . . . . . 5 Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 5 | . . . . . 3 1 . 1 Heat Transferred 3001 | . . . . . 962 . 50 1989 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 589 | 10 163 98 . 15 156 377 329 589 Initial 200 | . 6 13 . . 5 . 103 200 Average 121 | 3 86 81 . 12 47 150 66 298 Maximum Alert Level 2 | . . . . . . 1 1 2 Low Security (%) 80 | 100 100 100 . 100 100 76 98 15 Level 1 16 | . . . . . . 23 1 65 Level 2 3 | . . . . . . . . 18 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . . . 1 1 . 10 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 10 | . 2 . . . 1 1 . 6 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 11 | . 2 . . . 5 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 18 3 . 2 31 26 10 43 Peak Tracking Total 7 | . 5 3 . 2 7 4 5 6 Tactical Retreats 7 | . 1 . . . . 3 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 5 | . 4 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . 2 1 . . . Triggered 1 | . . 1 . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 12 | . . . . 1 . 5 . 6 Max in Single Turn 2 | . . . . 1 . 1 . 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 48 | . 8 1 4 . 6 14 13 2 Terminals 28 | . 5 1 . . 6 10 6 . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 9 | . 2 . . . . 2 5 . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 156 | . 22 4 4 . 17 39 65 5 Successful 100 | . 10 2 4 . 7 26 46 5 Failed 55 | . 12 2 . . 10 13 18 . Catastrophic 3 | . 1 . . . 1 . 1 . Database Lockouts 1 | . . . . . . . 1 . Manual 60 | . 11 3 1 . 5 20 19 1 Terminals 94 | . 15 4 . . 17 32 26 . Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . 3 . . . . 2 . . Recycling Units 22 | . 4 . . . . 4 14 . Scanalyzers 4 | . . . . . . . . 4 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 65 | . 4 1 4 . 6 17 33 . Record 29 | . . . 4 . . 1 24 . Robot Analysis 7 | . 1 . . . 1 2 3 . Prototype ID Bank 9 | . 1 . . . 3 4 1 . Open Door 3 | . . . . . . 3 . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 4 | . . . . . 2 2 . . Hauler Manifests 3 | . 1 . . . . 2 . . Registered Components 1 | . . . . . . . 1 . Zone Layout 7 | . . 1 . . . 3 3 . Release Object 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . Scan Component 2 | . 1 . . . . 1 . . Repair 2 | . 1 . . . . 1 . . Recycling Unit Hacks 8 | . 1 . . . . 2 5 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 7 | . 1 . . . . 2 4 . Scanalyzer 4 | . . . . . . . . 4 Insert Component 2 | . . . . . . . . 2 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 18 | . 3 1 . . 1 4 8 1 Terminals 7 | . 2 1 . . 1 2 1 . Assimilate 3 | . 2 . . . . 1 . . Botnet 4 | . . 1 . . 1 1 1 . Fabricators 1 | . . . . . . . . 1 Report 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 10 | . 1 . . . . 2 7 . Reject 6 | . 1 . . . . 2 3 . Tunnel 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 34 | . 8 1 . . 6 9 9 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . Time 52 | . 26 . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 31 | . 10 . . . . 8 13 . Parts Scanalyzed 2 | . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . . . 5 . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 15 | . . . . . . 10 5 . Largest Group 15 | . . . . . . 10 15 15 Highest-Rated Group 240 | . . . . . . 173 240 239 Highest-Rated Ally 29 | . . . . . . 29 29 29 Total Orders 6 | . . . . . . . 6 . FOLLOW 4 | . . . . . . . 4 . TUNNEL 2 | . . . . . . . 2 . Ally Attacks 156 | . . . . . . 12 49 95 Total Damage 2194 | . . . . . . 136 671 1387 Kills 20 | . . . . . . . 8 12 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 7 | . 1 . . . 1 2 3 . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 9565 | 76 1322 145 941 142 1331 1352 2652 1604 Spaces Moved 5239 | 49 680 82 633 96 674 835 1508 682 Core 2 | 2 . . . . . . . . Treads 159 | 1 119 4 . . . . . 35 Legs 842 | . . . . . 246 . 445 151 Wheels 4007 | 46 561 78 633 96 428 835 1063 267 Hover 229 | . . . . . . . . 229 Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 140 140 140 110 120 100 133 Average Speed 149 | 89 154 144 140 140 152 120 147 194 Slowest Speed 370 | 160 240 240 140 140 330 165 370 249 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 53 | 5 89 10 97 24 40 96 99 18 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . . . 1 . . 4 . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 3 | . 1 . . . 2 . . . Terrain Destroyed 92 | . 1 . . . 2 12 1 76 Melee 3 | . 1 . . . 2 . . . Projectile 4 | . . . . . . 3 1 . AOE 85 | . . . . . . 9 . 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 6565 | 71 867 96 665 100 869 1125 1917 855 Wait 576 | 6 86 . . . 32 179 240 33 Move 5231 | 48 679 81 632 95 673 834 1507 682 Hop . | . . . . . . . . . Pick Up 99 | 7 23 1 1 1 25 16 12 13 Fast Attach 42 | 6 3 . . . 10 12 7 4 Attach 25 | 1 2 . 2 . 8 . 2 10 Detach 14 | . 1 . 2 . . 2 7 2 Swap 58 | . 11 4 2 . 13 15 8 5 Drop 105 | . 10 2 2 . 26 27 26 12 Fire 275 | 3 47 8 . 1 79 36 20 81 Melee 47 | . 5 . 24 . 2 3 . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 89 | . . . . . . 1 88 . Trap 3 | . . . . 2 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 6) 705 | -10/Materials | Discovered new exit (range 10) 827 | -10/Materials | Repaired Assault Rifle 911 | -10/Materials | Discovered new exit (range 14) 1099 | -10/Materials | Discovered new exit (range 7) 1399 | -10/Materials | Entered Mines 1433 | -10/Mines | Discovered new exit (range 11) 1443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1496 | -10/Mines | Assembled infested the area 1496 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1544 | -10/Mines | Entered Exiles 2465 | -10/Exiles | Discovered new exit (range 14) 2485 | -10/Exiles | Entered Mines 2540 | -9/Mines | Found a hidden stash of uninstalled traps 2581 | -9/Mines | Discovered new exit (range 9) 2599 | -9/Mines | Learned location of Zion (-7) 2624 | -9/Mines | Core integrity fell below 50% 2627 | -9/Mines | Entered Materials 2627 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2671 | -8/Materials | Discovered new exit (range 6) 2791 | -8/Materials | Lost 4 parts (3n1u) 2965 | -8/Materials | Lost 3 parts (1p2n) 3161 | -8/Materials | Lost 4 parts (1n2u1w) 3489 | -8/Materials | Build established: Scavenger-Mutant 3865 | -8/Materials | Discovered new exit (range 10) 3896 | -8/Materials | Identified exit to Factory 3957 | -8/Materials | Identified exit to Storage 3958 | -8/Materials | Entered Storage 4020 | -8/Storage | Build established: Mutant 4269 | -8/Storage | Met 01-MTF 4560 | -8/Storage | Discovered new exit (range 8) 4579 | -8/Storage | Identified exit to Recycling 4667 | -8/Storage | Repaired Structural Scanner 5011 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5084 | -8/Storage | Discovered exit to Factory (range 8) 5300 | -8/Storage | Build established: Commander-Mutant 5310 | -8/Storage | Entered Recycling 5310 | -8/Recycling | Accompanied by 12 allies (01-MTF) 5311 | -8/Recycling | Met a Zionite searching for Scraptown 5892 | -8/Recycling | Scanned before Scraplab entrance 5919 | -8/Recycling | Entered Scraplab 5933 | -8/Recycling | Angered Scraplab inhabitants 5944 | -8/Recycling | Found Prototype Device 5944 | -8/Recycling | Identified Scrap Engine 6715 | -8/Recycling | Discovered new exit (range 10) 6805 | -8/Recycling | Build established: Commander-Construct 7962 | -8/Recycling | Entered Factory 7962 | -6/Factory | Accompanied by 15 allies 7962 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8301 | -6/Factory | Lost 3 allies 8312 | -6/Factory | First assault squad dispatched 8617 | -6/Factory | Crushed by falling debris 8630 | -6/Factory | Lost 6 allies 8648 | -6/Factory | Lost 4 parts (1p3u) 8779 | -6/Factory | Lost 3 allies 8898 | -6/Factory | Build established: Construct 9348 | -6/Factory | Core integrity fell below 50% 9419 | -6/Factory | Core integrity fell below 20% 9566 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09514_ K-01 Serf cleans the Fusion Modulator. 09523_ Arm. Scrap Engine destroyed. 09523_ Scrap Engine core remains intact and functional. 09527_ Nuclear Core destroyed. 09530_ Mak. Hammer destroyed. 09537_ Scrap Engine constructs Fission-Deuterium Core. 09537_ Critical hit (Burn: +37). 09545_ U-05 Engineer builds a Door. 09555_ Wheeled Combat-Gravmag Exoskeleton destroyed. 09555_ Wheeled Combat-Gravmag Exoskeleton core remains intact and functional. 09558_ Scrap Engine modifies Wheeled Combat-Gravmag Exoskeleton: Time/Move -32, Support -1 Renamed Hovering Gravmag-Combat Exoskeleton. 09558_ G-50 Soldier destroyed. 09559_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????? # # #???# | | ?????????????????????? # # ##??### ## | | ??????????????????????? # ! # #????# ## | | ??????????????????????? # %*= # #????# ## | | ??????????????????????? # "" "" |*! ######## # | | ??????????????????????? # ""F"" %= %/ # | | ??????????????????????? # """ % % # #### # | | ??????????????????????? #######+###### #??????? | | ???????????????????????#/#???# % #??????? | | ???????????????#######?# #???# #??????? | | ???????????????# #?# #???# #??????? | | ???????????????# ### ##### #??????? | | ???????????????# T #??????? | | ???????????????# ########### # T# #??????? | | ???????????????# #??########+#### #??????? | | ???????????????### ###??# # #??????? | | ?????????????????# #????# """ """ # #??????? | | ?????????????????# #?#### """ """ # #??????? | | ?????????????????#!### + """ """ / #??????? | | ?????????????????#%# # ## # #??????? | | ?????????????????# # # ## # #??????? | | ????????????######%## ## # #??????? | | ?????????#########+###+##+########### ?????? | | ?????????# # % %% #%#?????????# ???? | | ??????????## % #!#?????????# ??? | | ?# ####### #@#?????????# ?? ??? | | ?+ +% % %# #?????????? ??????? | | ?# ####### " % # #?????????? ???????? | | ?????????### """" "" %# #??????????????????????? | | ???????????# """" """ #g#??????????????????????? | | ???????????# """" """" + #??????????????????????? | | ???????????# """" """" # #??????????????????????? | | ???????????# """" """" # #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????? # #??????????????????????? | | ???????????#######+###### #??????????????????????? | | ????????????????? ????? ??????????????????????? | | ???????????????? ????? R??????????????????????? | | ??????????????? ????? ??????????????????????? | | ?????????????? ? ????? ??????????????????????? | | ????????????? ? ????? ??????????????????????? | | ???????????? ##??#?????###??????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 480 Matter Stores 440 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Mak. Salvage Targeting Computer | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed VampiricThermoelectricDrive Manual? 0 Play Time 01:47:51 Cumulative 105.9 hours Start 2024.07.13 @ 22:22:38 End 2024.07.14 @ 00:20:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 63 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70e3c01e-1e25-4db6-b07b-c73aa75c7ecc