Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 07:26:52

Player: A Moose

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (78)      390
Value Destroyed (3746)     3746
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3588)               3588
              TOTAL SCORE: 12564

 Bonus
-------
High Alert Combat Kills    153
Follower Combat Kills      35
Entered Garrisons          600
Used RIF Installer         1500
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     252/300
Energy                     160/160
System Corruption          1%
Temperature                Critical (1022)
Movement                   Core (150) Ox2
Location                   -6/DSF

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (7) ------
           Signal Interpreter
  Improved Signal Interpreter
           Hacking Suite
  Improved Dynamic Insulation System
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (2)
           Launcher Guidance Computer
           Relay Coupler [Brawler] (29)
           Relay Coupler [Sentry] (27)
           Autogun

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
             Signal Interpreter
    Improved Signal Interpreter
    Hardened Heavy Armor Plating
             Hacking Suite
    Improved Dynamic Insulation System
>            --- WEAPON -----------
             Thermic Laser
    Improved Heavy Laser
>            --- INVENTORY --------
     Compact Matter Pod
             Launcher Guidance Computer
             Relay Coupler [Brawler]
             Relay Coupler [Sentry]
             Autogun
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             84   | 6   3   11  1   .   5   5   10  3   11  .   17  .   12  
  Power                    10   | 1   .   2   .   .   .   1   2   .   .   .   1   .   3   
    Engine                 6    | 1   .   2   .   .   .   1   .   .   .   .   .   .   2   
    Core                   4    | .   .   .   .   .   .   .   2   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   4   .   .   .   1   1   .   3   .   4   .   2   
    Treads                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Hover                  4    | .   .   2   .   .   .   1   1   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Utility                  20   | 1   3   .   1   .   4   .   3   .   3   .   2   .   3   
    Device                 9    | .   1   .   .   .   2   .   1   .   3   .   1   .   1   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   5   .   .   1   3   4   3   5   .   10  .   4   
    Energy Gun             11   | 2   .   1   .   .   .   1   .   .   1   .   2   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   .   .   .   .   .   2   1   3   3   .   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   3   .   .   1   .   2   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   .   .   1   .   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Lost                 36   | .   .   5   .   .   .   3   7   .   .   .   10  .   11  
  Power                    7    | .   .   1   .   .   .   1   2   .   .   .   1   .   2   
  Propulsion               9    | .   .   1   .   .   .   .   1   .   .   .   4   .   3   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Weapon                   16   | .   .   3   .   .   .   2   4   .   .   .   4   .   3   
  Highest Loss Streak      10   | .   .   5   .   .   .   2   5   .   .   .   10  .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  82  85  85  76  90  95  81  91  98  83  73  57  
  Engine                   5    | .   14  4   14  14  9   8   3   .   .   .   .   .   2   
  Core                     3    | .   .   .   .   .   .   .   5   9   7   7   6   6   5   
  Treads                   3    | .   28  1   .   .   .   .   .   .   .   .   .   .   7   
  Leg                      3    | .   .   24  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   17  23  7   .   .   
  Hover                    8    | .   .   1   28  28  18  20  25  18  3   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   13  20  3   
  Device                   5    | .   8   .   .   .   9   9   6   .   10  15  9   6   2   
  Storage                  9    | .   14  14  14  14  9   9   9   9   7   7   7   6   3   
  Processor                8    | .   2   14  14  14  9   9   9   9   7   7   7   6   7   
  Hackware                 6    | .   .   .   .   .   .   9   10  9   7   7   13  13  9   
  Protection               1    | .   .   .   .   .   8   .   .   9   7   7   2   .   2   
  Energy Gun               6    | .   28  9   .   .   .   5   .   .   2   .   2   .   8   
  Ballistic Gun            4    | .   .   .   .   .   .   6   13  18  13  13  2   .   .   
  Launcher                 6    | .   .   12  14  14  14  13  10  .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   4   7   8   13  2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 14  30  28  24  14  19  24  28  27  32  32  33  20  52  
  Greatest Support         48   | 40  40  24  24  24  24  33  42  24  48  48  48  12  40  
  Greatest Overweight (x)  7    | .   .   2   .   .   .   .   1   1   1   .   6   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 7   11  15  14  10  10  10  10  10  10  10  10  10  8   
  Most Carried             15   | 5   11  15  15  10  10  10  10  10  10  10  10  9   10  
  Average Carried          9    | 2   6   13  14  9   9   9   9   8   9   9   8   8   6   
  Final Capacity           15   | 8   15  15  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 3   11  15  10  10  10  10  10  10  10  10  8   9   5   

 Class Distribution 
--------------------
 26% | Hacker-Skirmisher
 25% | Mutant
 13% | Hacker-Mutant
 12% | Hacker-Scout
 11% | Scavenger-Mutant
  9% | Scavenger-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
   Scavenger-Scout | -8/Materials
      Hacker-Scout | -8/Garrison
   Scavenger-Scout | -8/Materials
     Hacker-Mutant | -8/Garrison
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/DSF
 Hacker-Skirmisher | -7/Garrison
 Hacker-Skirmisher | -6/Factory
     Hacker-Mutant | -6/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Matter Collected           2207 | 227 157 365 20  .   11  454 239 136 .   .   231 .   367 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2681 | .   209 303 .   .   166 502 646 136 .   .   249 .   470 
  Parts                    128  | .   9   13  .   .   2   28  33  5   .   .   17  .   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   .   .   .   .   4   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Combat Hostiles Destroyed  65   | .   4   6   .   .   4   15  11  4   .   .   9   .   12  
  Guns                     44   | .   3   2   .   .   .   10  4   4   .   .   9   .   12  
  AOE                      20   | .   1   3   .   .   4   5   7   .   .   .   .   .   .   
Classes Destroyed          13   | .   2   3   .   .   1   4   1   .   .   .   .   .   2   
  Worker                   3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Swarmer                  23   | .   .   .   .   .   .   3   3   .   .   .   9   .   8   
  Grunt                    28   | .   4   4   .   .   2   7   6   3   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   .   .   2   2   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   2   3   .   .   6   6   10  3   .   .   6   .   5   
  Combat Bots Only         6    | .   1   2   .   .   4   6   6   3   .   .   6   .   5   
Max Kills in Single Turn   3    | .   2   1   .   .   2   2   3   2   .   .   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   2   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  DSF  Gar  Fac  DSF  
Hostile Shots Fired        547  | .    35   67   .    .    12   54   89   26   .    1    104  6    153  
  Missed                   171  | .    9    16   .    .    6    26   32   11   .    .    26   3    42   
Damage Taken               5072 | .    269  548  .    .    68   299  668  182  .    40   916  12   2070 
  Core                     1511 | .    41   87   .    .    12   53   105  34   .    .    245  .    934  
  Absorbed by Shields      48   | .    .    .    .    .    .    10   .    .    .    .    .    .    38   
  Redirected to Shielding  93   | .    .    .    .    .    3    .    7    31   .    .    52   .    .    
  Ignored by Resistances   1371 | .    86   165  .    .    20   93   197  54   .    10   269  3    474  
  Regen/Repaired (Parts)   64   | .    .    .    .    .    .    .    64   .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    48   .    .    .    62   .    .    65   .    .    
Volleys Fired              254  | .    30   28   .    .    6    39   26   16   4    1    53   .    51   
  Largest                  3    | .    2    2    .    .    2    3    3    3    1    1    2    .    2    
  Hottest                  150  | .    90   90   .    .    60   110  89   78   5    5    110  .    150  
Shots Fired                407  | .    54   32   .    .    12   71   49   34   4    1    71   .    79   
  Gun                      324  | .    54   25   .    .    .    53   28   34   .    .    51   .    79   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 58   | .    .    7    .    .    12   18   21   .    .    .    .    .    .    
  Special                  25   | .    .    .    .    .    .    .    .    .    4    1    20   .    .    
  Kinetic                  115  | .    .    .    .    .    .    30   28   34   .    .    23   .    .    
  Thermal                  144  | .    29   21   .    .    .    .    .    .    .    .    15   .    79   
  Explosive                43   | .    .    7    .    .    12   18   6    .    .    .    .    .    .    
  Electromagnetic          95   | .    25   4    .    .    .    23   15   .    .    .    28   .    .    
  Robot Hit Streak         37   | .    7    20   .    .    19   37   17   12   13   14   17   .    25   
  Robot Miss Streak        4    | .    4    2    .    .    .    3    2    1    .    .    4    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    .    .    .    1    .    1    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    1    .    .    .    .    1    
Shots Hit Robots           267  | .    35   31   .    .    10   38   33   20   4    1    38   .    57   
  Core Hits                152  | .    10   17   .    .    12   31   31   13   .    .    18   .    20   
  Critical Kills           2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    2    2    .    .    .    1    .    1    .    .    .    .    6    
    Burn                   10   | .    2    2    .    .    .    .    .    .    .    .    .    .    6    
    Destroy                2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Melee Attacks              2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6631 | .    575  596  .    .    480  1250 1501 421  .    .    518  .    1290 
  Guns                     3871 | .    479  296  .    .    .    543  369  421  .    .    473  .    1290 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2755 | .    96   300  .    .    480  707  1132 .    .    .    40   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kinetic                  1407 | .    .    .    .    .    .    355  369  421  .    .    262  .    .    
  Thermal                  1884 | .    310  244  .    .    .    .    .    .    .    .    40   .    1290 
  Explosive                2011 | .    .    300  .    .    480  707  524  .    .    .    .    .    .    
  Electromagnetic          1324 | .    265  52   .    .    .    188  608  .    .    .    211  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    .    .    1    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    1    5    2    .    .    1    .    3    
    Message Errors         3    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            40   | .    15   .    .    .    .    18   7    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               40   | .    15   .    .    .    .    18   7    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    39   .    .    .    .    2    .    .    .    16   .    .    
  Shots                    3    | .    .    1    .    .    .    .    1    .    .    .    1    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1022 | .    376  258  .    .    3    60   58   257  .    .    174  .    1022 
  Average Temperature      143  | .    178  120  .    .    3    21   19   59   .    .    52   .    239  
  Received Heat Transfer   1443 | .    216  318  .    .    18   135  396  90   .    .    .    .    270  
  Effects                  36   | .    6    .    .    .    .    .    .    1    .    .    .    .    29   
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           4    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           11   | .    5    .    .    .    .    .    .    1    .    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (core)          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    1    .    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         4861 | .    877  852  .    .    .    .    .    .    .    .    50   .    3082 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Peak Influence             729  | .   78  154 .   .   155 716 729 410 186 12  169 75  186 
  Initial                  300  | .   .   .   .   .   .   88  300 284 186 .   7   72  6   
  Average                  161  | .   15  36  .   .   73  354 412 343 147 6   117 69  92  
Maximum Alert Level        3    | .   .   .   .   .   .   3   3   2   .   .   .   .   .   
  Low Security (%)         75   | 100 100 100 .   100 100 36  .   .   100 100 100 100 100 
  Level 1                  12   | .   .   .   .   .   .   29  40  70  .   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   27  58  29  .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   6   1   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Squads Dispatched          8    | .   .   .   .   .   2   .   4   .   .   1   .   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   1   .   2   .   .   1   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Distress Signals           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   11  6   .   .   4   16  26  4   .   1   15  1   14  
  Peak Tracking Total      9    | .   4   2   .   .   4   3   9   3   1   1   9   1   5   
  Tactical Retreats        8    | .   .   .   .   .   .   2   .   .   .   1   3   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Traps Triggered            10   | .   .   .   .   .   .   6   .   1   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Machines Disabled          16   | .   2   1   .   .   .   5   6   1   .   .   1   .   .   
  Max in Single Turn       3    | .   1   1   .   .   .   2   3   1   .   .   1   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   3   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Machines Accessed          21   | .   5   .   .   .   2   2   4   1   2   .   1   4   .   
  Terminals                14   | .   4   .   .   .   1   2   .   1   2   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                51   | .   15  .   .   .   5   5   9   3   8   .   1   5   .   
  Successful               33   | .   12  .   .   .   1   2   7   .   6   .   1   4   .   
  Failed                   18   | .   3   .   .   .   4   3   2   3   2   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                38   | .   14  .   .   .   3   5   .   3   8   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   3   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Terminal Hacks             23   | .   11  .   .   .   .   2   .   .   6   .   1   3   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Emergency Access Points  3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   2   .   .   .   .   1   .   
  Report Inventory         3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   .   2   2   1   1   1   .   1   3   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   50  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   2   .   .   .   .   .   .   3   1   1   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Combat                   3    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        8    | .   .   2   .   .   .   .   .   .   4   1   1   .   .   
  parse_system             3    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  no_distress              4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    25   | .   .   .   .   .   .   18  .   3   .   .   4   .   .   
  Machine Destruction      21   | .   .   .   .   .   .   14  .   3   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Highest-Rated Group      40   | .   .   .   .   .   40  .   .   .   .   .   12  .   .   
  Highest-Rated Ally       16   | .   .   .   .   .   16  .   .   .   .   .   12  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   15  .   .   .   .   .   1   .   .   
  Total Damage             222  | .   .   .   .   .   206 .   .   .   .   .   16  .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Turns Passed               5468 | 67  529 845 333 34  139 852 415 294 503 76  613 423 345 
Spaces Moved               3878 | 42  250 420 422 43  121 817 353 223 454 68  389 181 95  
  Core                     26   | 14  .   .   .   .   .   .   .   .   .   .   8   .   4   
  Treads                   335  | 28  250 10  .   .   .   .   .   .   .   .   .   .   47  
  Legs                     360  | .   .   360 .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   542  | .   .   .   .   .   .   .   .   .   327 68  147 .   .   
  Hover                    2156 | .   .   50  422 43  121 817 353 223 127 .   .   .   .   
  Flight                   459  | .   .   .   .   .   .   .   .   .   .   .   234 181 44  
  Fastest Speed            50   | 50  160 77  77  77  77  66  66  77  77  100 100 109 109 
  Average Speed            102  | 123 160 172 77  77  77  74  68  90  95  100 108 109 188 
  Slowest Speed            515  | 160 160 240 77  77  77  77  147 147 147 100 350 109 515 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 3   55  78  89  20  12  65  34  35  11  56  29  4   73  
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   1   1   1   1   .   1   .   1   .   .   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 15   | .   .   .   .   .   .   15  .   .   .   .   .   .   .   
Terrain Destroyed          176  | .   3   41  .   .   65  34  28  .   .   .   5   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  AOE                      174  | .   3   41  .   .   65  33  27  .   .   .   5   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac DSF Gar Fac DSF 
Total                      4827 | 57  325 508 433 44  154 998 481 283 524 77  501 256 186 
  Wait                     301  | 1   32  23  .   .   19  56  75  27  40  3   24  .   1   
  Move                     3862 | 41  249 419 421 42  120 815 352 221 453 67  387 180 95  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  81   | 9   10  13  3   1   3   9   10  2   5   2   7   1   6   
  Fast Attach              20   | .   .   5   .   .   .   2   1   .   7   .   2   .   3   
  Attach                   51   | 6   1   4   .   .   4   3   5   3   3   .   13  .   9   
  Detach                   14   | .   .   2   .   .   1   .   1   1   3   .   5   .   1   
  Swap                     13   | .   2   2   1   .   1   .   4   .   1   .   2   .   .   
  Drop                     52   | .   1   10  8   1   .   6   7   .   8   3   2   .   6   
  Fire                     254  | .   30  28  .   .   6   39  26  16  4   1   53  .   51  
  Melee                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            90   | .   .   .   .   .   .   60  .   13  .   .   3   .   14  
  Rewire                   8    | .   .   .   .   .   .   6   .   .   .   1   1   .   .   
  Trap                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Miscellaneous            75   | .   .   .   .   .   .   .   .   .   .   .   .   75  .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / DSF)
-7/DSF
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac / *Low / DSF / DSF)
-6/DSF (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 14)
  588 | -10/Materials | Identified exit to Mines
  597 | -10/Materials | Entered Mines
  697 | -10/Mines     | Lost 5 parts (1p1n3w)
  710 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  760 | -10/Mines     | Discovered new exit (range 7)
  770 | -10/Mines     | Identified exit to Materials
  901 | -10/Mines     | Learned location of Storage (-7)
  924 | -10/Mines     | Discovered exit to Materials (range 9)
  925 | -10/Mines     | Assembled infested the area
  957 | -10/Mines     | Core integrity fell below 50%
 1169 | -10/Mines     | Learned Materials terminal intel
 1439 | -10/Mines     | Discovered new exit (range 5)
 1441 | -10/Mines     | Identified exit to Exiles
 1442 | -10/Mines     | Entered Exiles
 1460 | -10/Exiles    | Discovered new exit (range 15)
 1469 | -10/Exiles    | Identified exit to Mines
 1487 | -10/Exiles    | Met 8R-AWN
 1496 | -10/Exiles    | Met EX-HEX
 1520 | -10/Exiles    | Met EX-BIN
 1530 | -10/Exiles    | Aligned with FarCom system
 1530 | -10/Exiles    | Given EX-Vault access code
 1549 | -10/Exiles    | Opened EX-Vault
 1557 | -10/Exiles    | Found Prototype Device
 1575 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1596 | -10/Exiles    | Met EX-DEC
 1637 | -10/Exiles    | Visited The Gauntlet
 1691 | -10/Exiles    | Build established: Scavenger-Mutant
 1766 | -10/Exiles    | Discovered exit to Mines (range 14)
 1775 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1775 | -10/Exiles    | Entered Mines
 1793 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1795 | -9/Mines      | Found Prototype Device
 1799 | -9/Mines      | Learned Materials emergency access door positions
 1802 | -9/Mines      | Discovered new exit (range 6)
 1805 | -9/Mines      | Identified exit to Materials
 1807 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1809 | -9/Mines      | Entered Materials
 1809 | -8/Materials  | Accompanied by 3 allies
 1809 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1809 | -8/Materials  | Identified Exp. Sensor Array
 1810 | -8/Materials  | Identified Supersonic Drone Bay
 1811 | -8/Materials  | Loaded intel: 12 terminal locations
 1906 | -8/Materials  | Lost 3 allies
 1947 | -8/Materials  | Identified exit to Garrison
 1948 | -8/Materials  | Entered Garrison
 2233 | -8/Garrison   | Build established: Hacker-Scout
 2258 | -8/Garrison   | Triggered checkpoint
 2266 | -8/Garrison   | Triggered checkpoint
 2322 | -8/Garrison   | Triggered checkpoint
 2350 | -8/Garrison   | Discovered new exit (range 8)
 2354 | -8/Garrison   | Identified exit to Materials
 2381 | -8/Garrison   | Triggered checkpoint
 2413 | -8/Garrison   | Garrison Relay disabled
 2506 | -8/Garrison   | Triggered checkpoint
 2521 | -8/Garrison   | Garrison Relay disabled
 2535 | -8/Garrison   | Installed Relay Interface Framework
 2581 | -8/Garrison   | Triggered checkpoint
 2728 | -8/Garrison   | Learned Materials security intel
 2744 | -8/Garrison   | Garrison Relay disabled
 2793 | -8/Garrison   | Discovered exit to Materials (range 10)
 2800 | -8/Garrison   | Entered Materials
 2856 | -8/Materials  | Repaired Cmb. Airjet
 3148 | -8/Materials  | Garrison activated, responded to threat
 3200 | -8/Materials  | First assault squad dispatched
 3210 | -8/Materials  | Identified exit to Garrison
 3215 | -8/Materials  | Entered Garrison
 3222 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 3224 | -8/Garrison   | Lost 5 parts (1p1n3w)
 3390 | -8/Garrison   | Triggered checkpoint
 3421 | -8/Garrison   | Garrison Relay disabled
 3495 | -8/Garrison   | Discovered new exit (range 10)
 3501 | -8/Garrison   | Identified exit to Factory
 3509 | -8/Garrison   | Entered Factory
 3509 | -7/Factory    | Evolved 2 slots: Utility x2
 3923 | -7/Factory    | Build established: Hacker-Skirmisher
 3938 | -7/Factory    | Discovered new exit (range 9)
 3946 | -7/Factory    | Identified exit to Factory
 4012 | -7/Factory    | Identified exit to DSF
 4012 | -7/Factory    | Entered DSF
 4040 | -7/DSF        | Additional patrols routed to DSF
 4057 | -7/DSF        | Discovered new exit (range 11)
 4069 | -7/DSF        | Identified exit to Garrison
 4088 | -7/DSF        | Entered Garrison
 4127 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 4192 | -7/Garrison   | Triggered checkpoint
 4228 | -7/Garrison   | Garrison Relay disabled
 4350 | -7/Garrison   | Lost 10 parts (1p4n1u4w)
 4394 | -7/Garrison   | Triggered checkpoint
 4483 | -7/Garrison   | Discovered exit to Factory (range 12)
 4536 | -7/Garrison   | Triggered checkpoint
 4544 | -7/Garrison   | Discovered exit to Factory (range 76)
 4544 | -7/Garrison   | Discovered exit to Factory (range 60)
 4544 | -7/Garrison   | Discovered exit to Factory (range 10)
 4701 | -7/Garrison   | Entered Factory
 4701 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4930 | -6/Factory    | Discovered new exit (range 8)
 4938 | -6/Factory    | Identified exit to Factory
 4947 | -6/Factory    | Identified exit to DSF
 5063 | -6/Factory    | Discovered new exit (range 9)
 5071 | -6/Factory    | Identified exit to Lower Caves
 5114 | -6/Factory    | Identified exit to DSF
 5124 | -6/Factory    | Entered DSF
 5156 | -6/DSF        | Additional patrols routed to DSF
 5252 | -6/DSF        | Lost 8 parts (2p3n1u2w)
 5259 | -6/DSF        | Core integrity fell below 50%
 5362 | -6/DSF        | Sterilization system engaged
 5382 | -6/DSF        | Ambient heat levels rising (+10)
 5386 | -6/DSF        | Discovered exit to Factory (range 15)
 5397 | -6/DSF        | Ambient heat levels rising (+10)
 5412 | -6/DSF        | Ambient heat levels rising (+10)
 5427 | -6/DSF        | Ambient heat levels rising (+10)
 5442 | -6/DSF        | Ambient heat levels rising (+10)
 5446 | -6/DSF        | Core integrity fell below 20%
 5457 | -6/DSF        | Ambient heat levels rising (+10)
 5470 | -6/DSF        | Core destroyed

 Last Messages 
---------------
A-15 Conveyor heat damages core (-9).
Arm. Treads broken.
Overheating: Short circuit.
A-15 Conveyor heat spikes uncontrollably.
Dropped Thermic Laser.
Dropped Imp. Heavy Laser.
A-15 Conveyor heat damages Med. Treads, Lrg.
  Storage Unit.
Dropped Hrd. Heavy Armor Plating.
Dropped Broken Rnf. Deuterium Engine.
Overheating: Hacking Suite damaged (-6).
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Matter decay (-48).
Overheating: Imp. Dynamic Insulation System
  damaged (-11).
Overheating: Signal Interpreter damaged (-8).
Overheating: Lgt. Nuclear Core damaged (-2).
Arm. Treads broken.
Overheating: Short circuit.
Overheating: Core damaged (-85).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????"""?????????????????????? |
|                 ????????"   ?????????????????????? |
|                 ????????"   ???????????? ????????? |
|                 ????????"   ???????????   #??????? |
|                 ????????#  #??????????#   ##?????? |
|                 ????????#  #??????????      ?????? |
|                 ????????!   ??????????     ??????? |
|                 ????????!   ??????????     ??????? |
|                 ???????##  ##????????##   ###????? |
|                 ???????#!  !!?????????=   !!#????? |
|                 ???????#!  !??????????=   !!#?#??? |
|                 ????????!  !??????????=   !!?????? |
|                 ??????###  ##########?#   #?#?#### |
|                 ??????#!!  ##[[[#!!!###   ###!!!#  |
|                 ??????#!!  ##[[[#!!!##     ##!!!#  |
|                 ??????#      [[*                   |
|                 ??????#  @    !                    |
|                 ??????#              %[%           |
|                 ??????#]]  ##   #===## [= %##!!!"= |
|                 ??????#]]  ##   #===###% *###! ??? |
|                 ??????###  ############[  ###????? |
|                 ????????   /??#?????#!!   !!#?#??? |
|                 ???????#   /????????#!!    !#????? |
|                 ???????#   //???????#!!   !!#??#?? |
|                 ???????##  ##???????###   "##????? |
|                 ????????   [????????#!!   !!#???#? |
|                 ????????   [????????#!    !!##???? |
|                 ????????#  #????##??#!!   !!###### |
|                 ????????#  #????#[[?###%[ !##   #[ |
|                 ????????"   ##  #[[[###^ ="##   #[ |
|                 ????????"   !%[      " "%=         |
|                 ????????"<   *! %=    *%*[         |
|                 ?????????"""##[[#   #!!!!!  "   #[ |
|                 ????????????????###?#!!!!!  ###### |
|                 ????????????????????###"#"###????? |
|                 ??????????????????????### #????#?? |
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|                 ?????????????#???????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ????????????????????????#????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
EM Shielding               3
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        37

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
   Cloaking Device | -7/Factory   | Hacked
   Antigrav System | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystPhaseTube
  Manual?         0
Play Time         01:38:49
  Cumulative      13.0 hours
  Start           2024.04.03 @ 05:25:25
  End             2024.04.03 @ 07:26:52
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           4
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 742e1e54-7f8b-46f1-99c7-205ac2c569e0