Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 21:23:48 Player: Runagate Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3741) 3741 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8536 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 99/100 System Corruption 26% Temperature Cool (30) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Armored Treads Enhanced Flexi-carbon Leg System Shield Heavy Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Seismic Detector Melee Analysis Suite Improved Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun KE Penetrator Powered Hammer > --- INVENTORY -------- Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Heavy Laser Heavy Laser Heavy Particle Cannon Phase Cannon Flak Gun Flak Gun Grenade Launcher Mining Laser [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 Utility 6 | . . 1 1 2 . . 1 1 Weapon 1 | . . 1 . . . . . . Parts Attached 93 | 8 3 19 16 7 1 . 11 28 Power 13 | 1 . 3 1 . . . 2 6 Engine 11 | 1 . 3 1 . . . 1 5 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 3 4 . . . 1 6 Treads 12 | 2 . 3 4 . . . 1 2 Leg 4 | . . . . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 3 2 7 7 4 . . 5 10 Device 13 | 2 1 1 4 . . . 2 3 Storage 6 | 1 1 2 . . . . 1 1 Processor 4 | . . . . 1 . . . 3 Hackware 1 | . . . . . . . . 1 Protection 14 | . . 4 3 3 . . 2 2 Artifact . | . . . . . . . . . Weapon 26 | 2 1 6 4 3 1 . 3 6 Energy Gun 10 | 1 1 2 1 . 1 . 1 3 Energy Cannon 3 | . . 1 . 1 . . . 1 Ballistic Gun 10 | 1 . 1 3 2 . . 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 29 | . . 2 1 . . . 2 24 Power 5 | . . . . . . . 1 4 Propulsion 4 | . . . . . . . 1 3 Utility 16 | . . 2 1 . . . . 13 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 10 | . . 1 1 . . . 1 10 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | 2 9 14 14 14 15 15 14 14 Power . | . 1 1 1 1 1 1 . . Propulsion 3 | . . 4 4 4 4 4 3 4 Utility 2 | . 2 3 4 4 4 4 3 1 Weapon 6 | 1 5 6 5 5 6 6 7 8 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 2 2 2 1 . . . 11 Power . | . . . . . . . . . Propulsion 6 | . . 1 . . . . . 5 Utility 2 | . . . . . . . . 2 Weapon 10 | . 2 1 2 1 . . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 99 99 100 100 98 84 Engine 8 | . 14 11 9 7 7 7 10 3 Treads 21 | . 28 22 27 22 23 23 19 10 Leg 2 | . . . . . . . . 10 Device 17 | . 14 10 18 23 23 23 24 16 Storage 8 | . 14 11 9 7 7 7 6 5 Processor 2 | . . . . 6 7 7 6 4 Protection 7 | . . 10 8 7 7 7 7 9 Energy Gun 11 | . 20 12 18 13 7 7 6 4 Energy Cannon 4 | . . 9 . 1 7 7 6 2 Ballistic Gun 7 | . 7 10 9 7 7 7 5 4 Peak Build Rating 76 | 7 10 22 34 42 45 42 57 76 Average Rating 33 | 5 8 16 25 38 42 42 50 59 On Entrance 27 | . 7 8 19 34 42 42 42 51 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 Naked Turns 29 | . . . . . . . . 29 Heaviest Build 78 | 15 30 46 48 50 52 50 65 78 Greatest Support 112 | 40 40 44 64 64 64 64 64 112 Greatest Overweight (x) 1 | . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 Most Carried 15 | 5 13 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 15 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 13 15 15 15 15 15 15 5 Class Distribution -------------------- 37% | Tank 26% | Gunner 16% | Mutant 9% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2438 | 334 49 559 516 103 72 . 261 544 Remotely . | . . . . . . . . . Salvage Created 4385 | 269 196 948 966 103 114 . 409 1380 Parts 210 | 21 9 47 54 6 5 . 16 52 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 3 | . . . . . 2 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 92 | . 5 25 23 2 4 . 10 23 Melee 2 | . . . . . . . . 2 Guns 63 | . 5 14 21 2 1 . 8 12 Cannons 16 | . . 7 . . 3 . 1 5 AOE 3 | . . 3 . . . . . . Classes Destroyed 10 | 2 2 3 1 1 . . . 1 Worker 5 | . . 3 1 . . . . 1 Tunneler 9 | 9 . . . . . . . . Recycler 4 | 1 . 1 1 . . . . 1 Watcher 5 | . . 2 2 . . . . 1 Swarmer 32 | . 1 10 12 . 3 . 5 1 Grunt 30 | . 4 11 4 . . . 3 8 Duelist 1 | . . . . . . . . 1 Sentry 16 | . . 4 6 1 . . 1 4 Hunter 3 | . . . 1 . 1 . . 1 Programmer 10 | . . . . 1 . . 1 8 Best Kill Streak 8 | 4 2 4 5 1 3 . 3 8 Combat Bots Only 8 | . 2 4 4 1 3 . 3 8 Max Kills in Single Turn 2 | 1 1 2 2 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 644 | . 21 107 84 29 13 . 67 323 Missed 205 | . 5 33 26 8 4 . 19 110 Hits 439 | . 16 74 58 21 9 . 48 213 Melee 2 | . . . . . . . . 2 Projectile 437 | . 16 74 58 21 9 . 48 211 AOE 3 | . . . . . . . . 3 Critical Strikes 14 | . . 1 1 . . . . 12 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 7351 | . 170 815 842 159 157 . 535 4673 Core 1221 | . 35 49 73 11 . . 47 1006 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 61 | . . . . . . . . 61 Regen/Repaired (Parts) 488 | . . . 46 128 . . . 314 Core Remaining (%) 91 | 100 86 87 86 . . 98 94 . Volleys Fired 227 | 18 17 63 51 5 6 . 19 48 Largest 3 | 2 2 3 3 3 3 . 3 3 Hottest 210 | 70 100 210 125 128 158 . 180 180 Shots Fired 620 | 36 35 187 153 15 18 . 57 119 Gun 511 | 36 35 129 153 15 12 . 38 93 Cannon 98 | . . 52 . . 6 . 19 21 Launcher 8 | . . 3 . . . . . 5 Special 3 | . . 3 . . . . . . Kinetic 206 | 18 3 60 51 5 6 . 19 44 Thermal 391 | 18 32 124 95 10 11 . 38 63 Explosive 8 | . . 3 . . . . . 5 Electromagnetic 15 | . . . 7 . 1 . . 7 Robot Hit Streak 26 | 7 11 14 16 15 4 . 17 26 Robot Miss Streak 8 | 2 5 4 4 3 8 . 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 4 . . . . 4 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 425 | 22 22 90 105 14 9 . 41 122 Core Hits 191 | 11 10 38 45 8 9 . 15 55 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . 5 Critical Strikes 27 | 3 1 3 8 . . . 3 9 Burn 20 | 3 1 3 8 . . . 3 2 Meltdown 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 Smash 5 | . . . . . . . . 5 Melee Attacks 40 | . . . . . . . 5 35 Impact 40 | . . . . . . . 5 35 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9244 | 296 284 1863 1480 214 207 . 955 3945 Guns 5808 | 296 284 939 1480 214 107 . 680 1808 Cannons 1444 | . . 638 . . 100 . 275 431 Explosions 911 | . . 274 . . . . . 637 Melee 1021 | . . . . . . . . 1021 Ramming 60 | . . 12 . . . . . 48 Kinetic 2468 | 143 34 449 521 82 60 . 280 899 Thermal 4757 | 153 250 1128 894 132 126 . 675 1399 Explosive 719 | . . 274 . . . . . 445 Electromagnetic 219 | . . . 65 . 21 . . 133 Impact 1021 | . . . . . . . . 1021 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . 2 . . . . . . 26 Average Corruption 5 | . 2 . . . . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . 7 . . . . . . 33 Message Errors 15 | . 2 . . . . . . 13 Matter Fused 10 | . 2 . . . . . . 8 Heat Flow Errors 4 | . 1 . . . . . . 3 Energy Discharges 6 | . 1 . . . . . . 5 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . 1 . . . . . . . Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 393 | . . 18 . . . . . 375 Projectiles 20 | . . 7 . . . . . 13 Explosions 59 | . . 11 . . . . . 48 Melee 314 | . . . . . . . . 314 Knockbacks 6 | . . 1 . . . . . 5 Impact 6 | . . 1 . . . . . 5 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 132 | . . 50 . . . . . 82 Shots 5 | . . 2 . . . . . 3 Rammed 4 | . . 2 1 . . . . 1 Targets Rammed 9 | . . 4 1 . . . . 4 Kicked 3 | . . . . . . . . 3 Crushed 2 | . . 2 . . . . . . Highest Temperature 249 | 63 208 219 30 . . . 8 249 Average Temperature 50 | 19 31 60 12 . . . 4 61 Received Heat Transfer 1569 | . 90 225 333 30 . . 135 756 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 7 | . . . 1 . 1 . . 5 Impact Corruptions 13 | . . . . . . . . 13 Robots Melted 6 | . . 1 2 . . . 1 2 Combat Hostiles 6 | . . 1 2 . . . 1 2 Parts Melted 32 | 2 . 5 13 2 . . 5 5 Heat Transferred 12049 | 666 814 2701 3219 370 222 . 1607 2450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . 1 1 . . . . 1 Low Security (%) 79 | 100 100 69 43 100 . . 100 85 Level 1 20 | . . 30 56 . . . . 14 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 324 | 15 100 324 318 121 . . 169 252 Initial 128 | . . 9 128 121 . . 16 46 Average 98 | 1 22 113 207 26 . . 46 115 Influence Increases 2981 | 50 192 846 649 60 121 . 275 788 Destroy 0b10 Robot/C 1840 | . 100 500 460 40 80 . 200 460 Destroy 0b10 Robot/NC 115 | 50 . 30 20 . . . . 15 Destroy Leader 440 | . 40 104 104 20 20 . 40 112 Allied During Kill 6 | . . . . . 6 . . . Successful Hack 110 | . 22 45 35 . . . . 8 Disable Machine 90 | . . 45 15 . . . . 30 Destroy Structure 125 | . . 32 . . . . 5 88 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 240 | . 30 75 15 . 15 . 30 75 Influence Decreases 2832 | 50 170 562 688 327 38 57 205 735 Entered New Map 414 | . . 13 178 146 . 17 10 50 Time Decay 2118 | 50 170 529 490 181 38 40 175 445 Lost Part 290 | . . 20 10 . . . 20 240 Lost Ally 10 | . . . 10 . . . . . Squads Dispatched 22 | . 5 4 3 1 . . 1 8 Investigation 3 | . 1 1 . . . . . 1 Extermination 7 | . . . . 1 . . 1 5 Reinforcement 9 | . 4 3 . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 8 | . 3 . 3 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 9 38 40 3 5 . 11 46 Peak Tracking Total 8 | . 2 4 5 1 4 . 3 8 Tactical Retreats 13 | . 1 4 1 . 1 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 7 | . 2 1 1 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 6 | . . 3 1 . . . . 2 Max in Single Turn 2 | . . 1 1 . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 27 | . 5 9 7 1 . . 2 3 Terminals 20 | . 4 8 5 . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 1 1 1 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 83 | . 19 28 17 2 . . 4 13 Successful 48 | . 8 18 13 2 . . . 7 Failed 35 | . 11 10 4 . . . 4 6 Catastrophic 5 | . 1 1 . . . . 1 2 Database Lockouts . | . . . . . . . . . Manual 58 | . 15 25 12 . . . 2 4 Terminals 59 | . 15 26 12 . . . 2 4 Fabricators . | . . . . . . . . . Repair Stations 21 | . 4 2 4 2 . . . 9 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 4 | . 1 3 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 15 | . 1 1 4 2 . . . 7 Scan Component 9 | . 1 1 2 1 . . . 4 Repair 6 | . . . 2 1 . . . 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 28 | . 6 14 8 . . . . . Terminals 28 | . 6 14 8 . . . . . Assimilate 3 | . . 3 . . . . . . Botnet 8 | . 2 4 2 . . . . . Operators 2 | . . 1 1 . . . . . Skim 15 | . 4 6 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 5 4 . . . 2 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 6 | . . . 2 1 . . . 3 Time 192 | . . . 52 38 . . . 102 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . 1 . 1 . . . . Largest Group 1 | . . 1 1 1 1 1 . . Highest-Rated Group 32 | . . 10 10 32 31 31 . . Highest-Rated Ally 32 | . . 10 10 32 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . Total Damage 77 | . . . . . 77 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 5021 | 28 776 528 389 663 891 98 699 949 Seismic 5021 | 28 776 528 389 663 891 98 699 949 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 8702 | 257 1008 1853 1281 667 891 98 900 1747 Spaces Moved 4455 | 119 577 857 580 375 565 65 370 947 Core 72 | 13 . . . . . . . 59 Treads 3841 | 106 577 857 580 375 565 65 370 346 Legs 542 | . . . . . . . . 542 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 145 153 153 153 153 153 50 Average Speed 152 | 147 160 168 153 153 153 153 160 132 Slowest Speed 250 | 160 160 225 153 153 153 153 237 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 39 | 5 99 75 59 11 64 11 9 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 12 | . . 5 . . . . 3 4 Terrain Destroyed 85 | . . 28 . . . . 3 54 Melee 7 | . . . . . . . 3 4 Projectile 12 | . . 11 . . . . . 1 AOE 66 | . . 17 . . . . . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 5785 | 162 628 1123 867 462 577 64 624 1278 Wait 801 | 10 16 141 184 60 5 . 205 180 Move 4447 | 118 576 856 579 374 564 64 369 947 Hop . | . . . . . . . . . Pick Up 48 | 7 12 8 7 5 . . 2 7 Fast Attach 31 | 3 . 2 1 1 . . . 24 Attach 21 | 4 . 3 3 2 . . 3 6 Detach 3 | . . . . . . . . 3 Swap 97 | 1 4 31 25 7 2 . 17 10 Drop 58 | 1 3 15 16 7 . . 4 12 Fire 227 | 18 17 63 51 5 6 . 19 48 Melee 40 | . . . . . . . 5 35 Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 6 | . . 4 1 . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . 1 . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 258 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Met a group of wandering Federalists 305 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Discovered new exit (range 7) 821 | -10/Materials | Discovered new exit (range 10) 1063 | -10/Materials | Discovered new exit (range 6) 1156 | -10/Materials | Discovered new exit (range 16) 1266 | -10/Materials | Entered another Materials area 1266 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1582 | -9/Materials | Build established: Tank 2052 | -9/Materials | Discovered new exit (range 16) 2102 | -9/Materials | Discovered new exit (range 10) 2138 | -9/Materials | Discovered new exit (range 14) 2352 | -9/Materials | Discovered new exit (range 16) 2577 | -9/Materials | Discovered new exit (range 16) 2996 | -9/Materials | Learned Storage stockpile data 3045 | -9/Materials | Learned Storage emergency access door positions 3070 | -9/Materials | Discovered new exit (range 3) 3084 | -9/Materials | Identified exit to Materials 3111 | -9/Materials | Identified exit to Mines 3119 | -9/Materials | Entered another Materials area 3119 | -8/Materials | Accompanied by 1 ally 3119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3400 | -8/Materials | Build established: Scavenger-Tank 3857 | -8/Materials | Build established: Tank 3879 | -8/Materials | Repaired Heat Sink 3907 | -8/Materials | Repaired Med. Laser 4047 | -8/Materials | Garrison activated, responded to threat 4189 | -8/Materials | Learned location of 1 exit from Lower Caves 4263 | -8/Materials | Learned location of Zion (-7) 4325 | -8/Materials | Learned Storage emergency access door positions 4375 | -8/Materials | Learned Factory emergency access door positions 4377 | -8/Materials | Discovered new exit (range 16) 4400 | -8/Materials | Entered Factory 4400 | -7/Factory | Evolved 2 slots: Utility x2 4494 | -7/Factory | Repaired Adv. Treads 4706 | -7/Factory | Build established: Gunner 5022 | -7/Factory | Discovered new exit (range 6) 5067 | -7/Factory | Entered Lower Caves 5067 | -7/Lower Caves | Accompanied by 1 ally 5068 | -7/Lower Caves | Identified exit to Lower Caves 5398 | -7/Lower Caves | Learned location of 1 exit from Factory 5958 | -7/Lower Caves | Entered another Lower Caves area 5958 | -7/Lower Caves | Accompanied by 1 ally 6035 | -7/Lower Caves | Discovered new exit (range 15) 6056 | -7/Lower Caves | Entered Factory 6056 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6057 | -6/Factory | Identified exit to Lower Caves 6283 | -6/Factory | Spotted B-75 Beast 6936 | -6/Factory | Discovered new exit (range 5) 6956 | -6/Factory | Entered another Factory area 6956 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7064 | -5/Factory | Repaired Seismic Detector 7103 | -5/Factory | Repaired Arm. Treads 7124 | -5/Factory | Build established: Tank 7143 | -5/Factory | Repaired Arm. Treads 7655 | -5/Factory | Lost 3 parts (1p2u) 7718 | -5/Factory | Cargo convoy interrupted 7804 | -5/Factory | Destroyed 8 combat bots 7812 | -5/Factory | Lost 10 parts (1p2n5u2w) 8098 | -5/Factory | Build established: Scavenger-Mutant 8442 | -5/Factory | System corruption reached 10% 8472 | -5/Factory | Lost 3 parts (1p2u) 8475 | -5/Factory | Crushed by falling debris 8666 | -5/Factory | Lost 5 parts (1p1n2u1w) 8674 | -5/Factory | Released all parts (9) 8684 | -5/Factory | Core integrity fell below 50% 8701 | -5/Factory | Core integrity fell below 20% 8703 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08674_ Released Enh. Flexi-carbon Leg. 08674_ Released Lrg. Storage Unit. 08674_ Released Core Analyzer. 08677_ Slug penetrates Reinforced Barrier. 08677_ Slug penetrates H-66 Slayer. 08680_ Penetrated by Slug. 08683_ Slug penetrates U-05 Engineer. 08683_ U-05 Engineer destroyed. 08683_ Penetrated by Slug. 08683_ R-10 Processor collects Structural Scanner. 08683_ Penetrated by Slug. 08695_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8P. 08697_ System corrupted: Component data lost. 08697_ Slug penetrates Wall. 08698_ Critical hit (Burn: +37). 08701_ Slug penetrates Door. 08703_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######+###???????????????????????? | | ???????????????? k #??????????????????????? | | ??????????????? #??????????????????????? | | ???????????????? #??????????????????????? | | ???????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# A#################+###### | | ????????????????????# w " | | ????????????????????# g "%" | | ????????????????????# g u " | | ????????????????????# h | | | ????????????????????# =% | | ????????????????????# @ ##### T### | | ????????????????????# h #???####?? | | ??????????########### p i #????????? | | ??????????# ; x #????????? | | ??????????# # #????????? | | ??????????# """ """ # #????????? | | ??????????? """ """ # #????????? | | ????????????""" """ # ###########+#+#????????? | | ?????????????"" "" # # ! #?????????????????? | | ??????????????" "" # # #?????????????????? | | ?????????????? # # #?????????????????? | | ??????????????#??#### + #?????????????????? | | ????????????????????# # !!#?????????????????? | | ????????????????????# # ! #?????????????????? | | ????????????????????####### #?????????????????? | | ??????????????????????????#] #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 60% | -8/Materials Med. Laser | 51% | -8/Materials Adv. Treads | 24% | -7/Factory Seismic Detector | 5% | -5/Factory Arm. Treads | 87% | -5/Factory Arm. Treads | 14% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredAblativeBeamcaster Manual? 0 Play Time 00:56:14 Cumulative 264.9 hours Start 2026.01.08 @ 20:26:18 End 2026.01.08 @ 21:23:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 394 Adventurer 0 Explorer 2 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 015f4987-baa7-4995-8c40-7648bf59bee3