Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 01:13:20 Player: nailclippins Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3338) 3338 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 7630 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 280 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 87/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Target Analyzer Shield Generator Dynamic Insulation System Recalibrator Peak State ------------ > --- POWER ------------ Deuterium Engine Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Force Field Force Field > --- WEAPON ----------- Plasma Rifle Compact Ion Cannon Rocket Launcher Rocket Launcher > --- INVENTORY -------- Improved Target Analyzer Improved Target Analyzer Improved Light Armor Plating Improved Light Armor Plating EM Shield Shield Generator Dynamic Insulation System Recalibrator Field Laser Field Laser Compact Ion Cannon [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 3 | . . 1 . . 2 . . Weapon 2 | . . . . 2 . . . Parts Attached 81 | 5 6 19 . 4 12 16 19 Power 9 | 1 . 1 . 1 1 1 4 Engine 5 | 1 . . . . 1 1 2 Core 4 | . . 1 . 1 . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 1 8 . . 3 2 5 Treads 9 | . . 4 . . 3 2 . Leg 9 | . . 4 . . . . 5 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 3 5 . 1 3 11 3 Device 16 | . . 2 . 1 2 8 3 Storage 5 | 1 2 2 . . . . . Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 3 . Artifact . | . . . . . . . . Weapon 24 | 1 2 5 . 2 5 2 7 Energy Gun 9 | 1 . 2 . . 3 2 1 Energy Cannon 4 | . . 2 . . . . 2 Ballistic Gun 6 | . 2 1 . 1 . . 2 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 32 | . . 1 . . . 6 25 Power 6 | . . 1 . . . . 5 Propulsion 6 | . . . . . . 1 5 Utility 11 | . . . . . . 4 7 Weapon 9 | . . . . . . 1 8 Highest Loss Streak 18 | . . 1 . . . 2 18 To Critical Strikes 1 | . . . . . . 1 . Average Backups 11 | . 1 9 13 11 13 13 12 Power 1 | . 1 1 1 1 1 2 1 Propulsion 1 | . . 4 5 5 3 . . Utility 4 | . . 1 3 2 4 4 7 Weapon 3 | . . 2 4 2 4 5 3 Tool/Special . | . . . . . . . . Unused Backups 11 | . . 2 . 2 . . 7 Power 2 | . . . . 1 . . 1 Propulsion . | . . . . . . . . Utility 7 | . . 1 . 1 . . 5 Weapon 2 | . . 1 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 88 93 100 99 90 92 89 Engine 5 | . 14 6 . . 4 5 5 Core 3 | . . 1 11 9 2 1 5 Treads 15 | . . 11 . 6 23 22 10 Leg 8 | . . 19 33 20 . . 10 Wheel 1 | . 28 1 . . . . . Device 13 | . . 7 11 9 13 16 19 Storage 9 | . 14 12 22 18 8 7 6 Processor 2 | . 12 11 . . . . . Protection 3 | . . . . . 5 7 3 Energy Gun 9 | . 8 2 22 11 2 14 11 Energy Cannon 1 | . . 5 . . . . . Ballistic Gun 11 | . 10 14 . 21 16 12 3 Ballistic Cannon 1 | . . . . 2 2 2 1 Launcher 2 | . . . . . 8 . 4 Peak Build Rating 64 | 5 7 22 21 22 36 46 64 Average Rating 32 | 3 6 14 21 21 30 37 50 On Entrance 18 | . 5 7 21 21 22 36 39 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 2 | . . . . . . . 2 Heaviest Build 71 | 11 27 36 36 41 59 64 71 Greatest Support 80 | 32 32 69 39 69 69 60 80 Greatest Overweight (x) 9 | . 1 9 . 1 . 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 14 Most Carried 15 | 1 3 15 15 15 15 15 15 Average Carried 12 | . 1 9 15 12 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 2 15 15 15 13 10 5 Class Distribution -------------------- 36% | Tank 27% | Mutant 19% | Scavenger-Tank 9% | Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 2432 | 246 24 408 70 51 98 1114 421 Remotely . | . . . . . . . . Salvage Created 3163 | . 41 403 117 51 30 1737 784 Parts 170 | . 6 15 13 5 3 83 45 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 73 | . 3 10 6 1 1 35 17 Melee 3 | . . . . . . . 3 Guns 39 | . 3 6 6 1 . 20 3 Cannons 13 | . . 4 . . . 8 1 AOE 14 | . . . . . 1 5 8 Classes Destroyed 9 | . 1 3 2 . 1 1 1 Worker 3 | . . . 1 . . 2 . Builder 14 | . . . 1 . 1 4 8 Recycler 1 | . . . . . . 1 . Watcher 3 | . . 2 . . . . 1 Swarmer 17 | . 3 3 6 . . . 5 Grunt 35 | . . 6 . . . 21 8 Sentry 13 | . . 1 . 1 . 10 1 Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . 1 4 1 Best Kill Streak 8 | . 3 3 8 1 2 6 7 Combat Bots Only 6 | . 3 3 4 1 1 6 5 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . 1 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 879 | . 13 52 31 4 4 426 349 Missed 292 | . 1 10 13 . 1 175 92 Hits 587 | . 12 42 18 4 3 251 257 Projectile 587 | . 12 42 18 4 3 251 257 Critical Strikes 7 | . . . . . . 6 1 Damage Taken 6853 | . 102 631 153 57 63 2284 3563 Core 1229 | . 27 104 28 14 . 187 869 Absorbed by Shields 747 | . . . . . 23 421 303 Ignored by Resistances 47 | . . . . . . 47 . Core Remaining (%) 85 | 100 89 . 67 97 . 73 . Volleys Fired 232 | . 7 59 16 7 5 102 36 Largest 4 | . 1 2 2 4 4 4 4 Hottest 251 | . 40 136 126 166 109 251 234 Shots Fired 667 | . 7 119 32 28 17 368 96 Gun 524 | . 7 75 32 28 10 319 53 Cannon 115 | . . 44 . . . 43 28 Launcher 28 | . . . . . 7 6 15 Special . | . . . . . . . . Kinetic 336 | . . 65 . 15 10 203 43 Thermal 248 | . 7 54 32 13 . 104 38 Explosive 28 | . . . . . 7 6 15 Electromagnetic 55 | . . . . . . 55 . Robot Hit Streak 25 | . 1 8 2 5 3 25 6 Robot Miss Streak 19 | . 6 19 6 9 3 5 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 1 . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 378 | . 1 59 11 8 8 226 65 Core Hits 226 | . 3 19 8 4 6 126 60 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . . 1 . . 6 8 Burn 7 | . . . 1 . . 5 1 Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . 1 . Sever 6 | . . . . . . . 6 Melee Attacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Slashing 16 | . . . . . . . 16 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8675 | . 44 897 269 116 235 4302 2812 Guns 4421 | . 44 383 269 116 67 3057 485 Cannons 1871 | . . 492 . . . 925 454 Explosions 2046 | . . . . . 168 280 1598 Melee 275 | . . . . . . . 275 Ramming 62 | . . 22 . . . 40 . Kinetic 2777 | . . 265 . 50 67 1981 414 Thermal 2665 | . 44 610 269 66 . 1151 525 Explosive 1935 | . . . . . 168 280 1487 Electromagnetic 961 | . . . . . . 850 111 Impact . | . . . . . . . . Slashing 275 | . . . . . . . 275 Piercing . | . . . . . . . . Highest Corruption 9 | . . 2 2 . 3 9 4 Average Corruption 3 | . . 2 2 . 2 5 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . . 7 3 . 3 45 8 Message Errors 14 | . . 2 1 . 1 8 2 Matter Fused 16 | . . 2 1 . 1 11 1 Heat Flow Errors 7 | . . 1 . . . 5 1 Energy Discharges 2 | . . . . . . 2 . Parts Rejected 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 11 | . . 1 1 . . 8 1 Data Loss (major) 3 | . . . . . . 3 . Misfires 5 | . . 1 . . 1 1 2 Weapon Failures 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 39 | . . 18 . . 12 . 9 Projectiles 27 | . . 18 . . . . 9 Explosions 12 | . . . . . 12 . . Melee . | . . . . . . . . Knockbacks 16 | . . . . . . 12 4 Impact . | . . . . . . . . Kinetic 16 | . . . . . . 12 4 Secondary . | . . . . . . . . Self-Inflicted Damage 303 | . . 97 . . 41 59 106 Shots 10 | . . 1 . . 2 2 5 Rammed 3 | . . . . . . 3 . Targets Rammed 11 | . . 8 . . . 3 . Kicked 8 | . . 8 . . . . . Crushed . | . . . . . . . . Highest Temperature 493 | . . 224 215 189 24 493 255 Average Temperature 98 | . . 101 96 72 12 106 85 Received Heat Transfer 1514 | . . 291 . 18 . 749 456 Effects 3 | . . . . . . 3 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 Combat Hostiles 2 | . . . . . . 2 . Parts Fried 7 | . . . . . . 3 4 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 17 | . . 4 1 1 . 10 1 Heat Transferred 5941 | . 100 1147 666 148 . 2849 1031 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Maximum Alert Level 3 | . . . . . . 3 1 Low Security (%) 68 | 100 100 100 100 100 100 60 23 Level 1 23 | . . . . . . 15 76 Level 2 7 | . . . . . . 21 . Level 3 . | . . . . . . 1 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 736 | . 70 70 120 42 51 736 378 Initial 332 | . . 12 14 42 . 1 332 Average 143 | . 25 18 37 13 8 221 260 Influence Increases 2812 | . 70 318 150 45 69 1542 618 Destroy 0b10 Robot/C 1640 | . 60 200 120 20 20 880 340 Destroy 0b10 Robot/NC 115 | . . 10 10 . 5 45 45 Destroy Leader 430 | . 10 54 20 10 10 264 62 Allied During Kill 134 | . . . . . . 134 . Disable Machine 180 | . . 30 . 15 . 60 75 Destroy Structure 193 | . . 24 . . 34 69 66 Lose Combat Pursuer 120 | . . . . . . 90 30 Influence Decreases 2558 | . 40 310 78 155 64 815 1096 Entered New Map 514 | . . 18 24 68 . 4 400 Time Decay 1484 | . 40 282 54 87 64 511 446 Lost Part 320 | . . 10 . . . 60 250 Lost Ally 240 | . . . . . . 240 . Squads Dispatched 28 | . . 3 . . 2 18 5 Investigation 3 | . . 1 . . . 2 . Extermination 5 | . . . . . 1 3 1 Reinforcement 11 | . . 2 . . 1 4 4 Assault . | . . . . . . . . Garrison 9 | . . . . . . 9 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 4 | . . . . . . 3 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 9 | . . 4 . . . 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 3 26 6 3 2 56 37 Peak Tracking Total 16 | . 3 5 3 2 1 6 16 Tactical Retreats 6 | . . . . . . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 6 | . . 1 . . 1 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 12 | . . 2 . 1 . 4 5 Max in Single Turn 3 | . . 1 . 1 . 2 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 5 | . 1 1 . 1 . 2 . Terminals 4 | . . 1 . 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 3 4 . 2 . 4 . Successful 9 | . 2 3 . 1 . 3 . Failed 4 | . 1 1 . 1 . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . . 4 . 2 . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 3 . 1 . 3 . Record 5 | . . 3 . . . 2 . Open Door 1 | . . . . . . 1 . Alert Level 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 . 1 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 79 | . 79 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 . Highest-Rated Group 173 | . . . . . . 173 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 95 | . . . . . . 95 . Total Damage 1163 | . . . . . . 1163 . Kills 11 | . . . . . . 11 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Active Infowar (turns) 675 | . . 673 . . 2 . . Optics 673 | . . 673 . . . . . Terrain 2 | . . . . . 2 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . . . . 6 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 4683 | 60 159 934 124 282 426 1596 1102 Spaces Moved 2326 | 54 129 520 63 191 225 626 518 Core 12 | 10 . 1 . . . . 1 Treads 1299 | . . 134 . 37 225 626 277 Legs 796 | . . 339 63 154 . . 240 Wheels 219 | 44 129 46 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 120 120 160 166 120 Average Speed 151 | 90 96 129 120 128 167 181 164 Slowest Speed 500 | 100 105 500 120 190 170 250 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 30 35 24 19 9 75 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 210 | . . 22 . . 38 73 77 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 201 | . . 22 . . 38 73 68 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 2965 | 64 156 669 79 212 270 854 661 Wait 122 | . 7 20 1 . 1 64 29 Move 2319 | 53 128 519 62 190 224 625 518 Hop . | . . . . . . . . Pick Up 84 | 6 6 24 . 4 13 12 19 Fast Attach 9 | . . 1 . . 1 3 4 Attach 41 | 5 3 7 . 2 2 10 12 Detach 8 | . . 5 . . 1 1 1 Swap 70 | . 3 17 . 7 9 21 13 Drop 49 | . 2 9 . 2 14 9 13 Fire 232 | . 7 59 16 7 5 102 36 Melee 16 | . . . . . . . 16 Ram . | . . . . . . . . Kick 8 | . . 8 . . . . . Crush 3 | . . . . . . 3 . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . 4 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 6) 202 | -10/Materials | Discovered new exit (range 10) 219 | -10/Materials | Identified exit to Materials 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 1008 | -9/Materials | Discovered new exit (range 7) 1154 | -9/Materials | Entered Mines 1244 | -9/Mines | Discovered new exit (range 12) 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Evolved 2 slots: Weapon x2 1547 | -8/Materials | Discovered new exit (range 9) 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Utility x2 1578 | -7/Factory | Build established: Gunner 1953 | -7/Factory | Build established: Tank 1960 | -7/Factory | Discovered new exit (range 15) 1986 | -7/Factory | Entered Storage 2083 | -7/Storage | Garrison activated, responded to threat 2176 | -7/Storage | Allied Derelicts emerged from ambush trap array 2400 | -7/Storage | Garrison activated, responded to threat 2516 | -7/Storage | Learned location of Armory (-4) 2851 | -7/Storage | Garrison activated, responded to threat 3159 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3300 | -7/Storage | Lost 4 allies 3459 | -7/Storage | Lost 3 allies 3540 | -7/Storage | Discovered new exit (range 15) 3577 | -7/Storage | Lost 7 allies 3582 | -7/Storage | Entered Factory 3582 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3765 | -6/Factory | Build established: Scavenger-Tank 4225 | -6/Factory | Build established: Tank 4568 | -6/Factory | Lost 3 parts (2p1w) 4627 | -6/Factory | Cargo convoy interrupted 4676 | -6/Factory | Core integrity fell below 50% 4681 | -6/Factory | Core integrity fell below 20% 4684 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04676_ Penetrated by Slug. 04677_ Imp. Light Armor Plating destroyed. 04678_ Slug penetrates Wall. 04678_ Penetrated by Slug. 04678_ R-10 Processor collects Wheel. 04679_ Penetrated by Slug. 04679_ Lgt. Nuclear Core destroyed. 04679_ Penetrated by Slug. 04680_ Slug penetrates Wall. 04682_ Wall collapses. 04682_ U-05 Engineer builds a Door. 04682_ U-05 Engineer builds a Wall. 04682_ Penetrated by Slug. 04682_ Lrg. Storage Unit destroyed. 04683_ U-05 Engineer lays Concrete. 04683_ Penetrated by Slug. 04683_ Slug penetrates U-05 Engineer. 04683_ Penetrated by Slug. 04684_ U-05 Engineer builds a Wall. 04684_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# # # #????????????????? | | ??# """ # + """" """" #????????????????? | | ??# "T" # # """" """" #????????????????? | | ??# " " # # """" """" #????????????????? | | ??# # # """" """" #????????????????? | | ??# """ # # #????????????????? | | ??# """"" # ##############????????????????? | | ??# !!! """"" #% ######????????????????????????? | | ??# !!! # #????????????????????????? | | ??# !! ! # [ #????????????????????????? | | ??# + !!! #????????????????????????? | | ??# # ! ! #????????????????????????? | | ??##### ######## !! ########?????????????????? | | ??????###??????# # / ! #?????????????????? | | ???????????????# # // #?????????????????? | | ???????????????# # // #?????????????????? | | ???????????????#^ """ + #?????????????????? | | ???????????????# ^""" # ] [ #?????????????????? | | ???????????????# """ # #?????????????????? | | ???????????????#^ "" !!#########????????????????? | | ???????????????# "" ! # #????????????????? | | ???????????????#^ # #????????????????? | | ???????????????# "" # #????????????????? | | ???????????????# """# #????????????????? | | ???????????????# ^ F"#! #????????????????? | | ???????????????# """#@% ##???????????????? | | ???????????????# "" #u h ;#???????????????? | | ???????????????# #hx ######?????????????? | | ???????????????#% h%hm%h " ??????? | | ???????????????# ####+#####R######?????????????? | | ???????????????# # %%=##??????????????????? | | ???????????????# # ! #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????#" # #???????????????????? | | ???????????????#%" ###########???????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????? "T ?????????????????????????????? | | ?????????????? "" ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ?????????????? ?? ?????????????????????????????? | | ?????????????? ??? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 34 Energy Capacity 415 Matter Stores 363 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 25 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots For Emergencies Only Heavy Suspicion Jackpot Maybe Next Time I'll Detach My Launcher Resistances Are Futile Serviceable Loadout Spot Them First The More The Merrier Challenges ------------ None Game ------ Seed LinkedCompositeEdition Manual? 0 Play Time 01:22:14 Cumulative 5.1 hours Start 2026.01.26 @ 23:50:32 End 2026.01.27 @ 01:13:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0aa9db2-9fc0-47cc-9490-0b601fa5320f