Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 15:02:49 Player: ILikeMonsters1890 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (133) 665 Value Destroyed (4679) 4679 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1662) 1662 TOTAL SCORE: 13306 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 153 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 10/300 Energy 100/100 System Corruption 14% Temperature Warm (180) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (15) --- Neutrino Core Neutrino Core Armored Huge Wheel Armored Huge Wheel Improved Thermal Shield Antimatter Cannon Antimatter Cannon Precision Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Seismic Detector Makeshift Transmission Jammer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Armored Huge Wheel Armored Huge Wheel Backup Plating I Layered Light Armor Plating Improved Thermal Shield Antimatter Cannon Antimatter Cannon Precision Rocket Launcher Precision Rocket Launcher Powered Hammer CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Makeshift Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Improved Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Antimatter Cannon Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Special Weapon Flamer Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 1 . . . . 1 . . . . . Utility 6 | . . 1 . . . 1 1 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 156 | 5 . 8 3 . . 15 35 11 5 7 7 5 2 2 . 7 44 Power 14 | . . 1 . . . 1 4 1 . . . 1 . . . 1 5 Engine 3 | . . 1 . . . . . 1 . . . 1 . . . . . Core 11 | . . . . . . 1 4 . . . . . . . . 1 5 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 50 | 4 . 2 2 . . 8 15 4 . 1 1 3 . 1 . 3 6 Treads 8 | . . . . . . 3 4 . . . . . . 1 . . . Leg 5 | . . . . . . 1 4 . . . . . . . . . . Wheel 18 | 4 . 2 2 . . . 4 . . . . . . . . . 6 Hover 2 | . . . . . . . 1 . . . . . . . . 1 . Flight 17 | . . . . . . 4 2 4 . 1 1 3 . . . 2 . Utility 42 | 1 . 2 1 . . 3 8 2 . 4 2 1 . . . 1 17 Device 16 | 1 . . . . . . 1 1 . 2 1 1 . . . . 9 Storage 2 | . . . . . . . 1 . . . . . . . . . 1 Processor 5 | . . . . . . 1 2 . . 1 . . . . . 1 . Hackware 2 | . . . . . . . 1 . . 1 . . . . . . . Protection 17 | . . 2 1 . . 2 3 1 . . 1 . . . . . 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | . . 3 . . . 3 8 4 5 2 4 . 2 1 . 2 16 Energy Gun 4 | . . . . . . . 4 . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . . Ballistic Gun 11 | . . 3 . . . 2 2 3 1 . . . . . . . . Ballistic Cannon 9 | . . . . . . . 1 . . . . . . . . . 8 Launcher 13 | . . . . . . . . . 2 . 2 . 1 1 . 2 5 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 . 1 . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . 1 2 2 . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 . . . . . . . . . 3 Corrupted Parts 2 | . . . . . . . 2 . . . . . . . . . . System Corruption 18 | . . . . . . . 18 . . . . . . . . . . Parts Lost 68 | . . . . . . 15 19 3 1 . . 7 5 . . 3 15 Power 5 | . . . . . . 1 2 . . . . . 1 . . . 1 Propulsion 29 | . . . . . . 7 9 1 . . . 5 3 . . 1 3 Utility 23 | . . . . . . 3 4 2 1 . . 2 1 . . 1 9 Weapon 11 | . . . . . . 4 4 . . . . . . . . 1 2 Highest Loss Streak 13 | . . . . . . 13 6 3 1 . . 3 5 . . 2 10 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 93 100 100 100 83 89 61 65 84 98 78 59 31 33 48 73 Engine 4 | . 14 11 11 11 11 8 . 5 7 7 7 5 4 . . . . Core 2 | . . . . . . . 6 . . . . . . . . 3 4 Leg 3 | . . . . . . . 16 . . . . . . . . . . Wheel 11 | . 28 32 33 33 33 17 9 . . . . . . . . . 15 Flight 8 | . . . . . . 1 3 18 23 28 36 21 16 . . 7 . Device 10 | . 14 11 11 11 11 8 3 1 . 11 12 11 12 6 6 1 18 Storage 4 | . 14 11 11 11 11 9 5 5 . . . . . . . . 4 Processor 11 | . . . . . . 8 18 15 15 15 15 13 13 13 13 19 10 Hackware 1 | . . . . . . . 1 . . 4 7 6 . . . . . Protection 4 | . . 5 11 11 11 8 4 5 6 . 1 4 . . . . 4 Ballistic Gun 5 | . 28 22 22 22 22 16 3 2 5 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 8 Impact Weapon 2 | . . . . . . . 4 . . 7 7 6 4 . . . . Piercing Weapon 2 | . . . . . . . . . 5 7 5 6 5 6 6 6 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 14 14 22 26 26 26 29 28 23 23 18 23 20 21 9 3 9 97 Greatest Support 84 | 32 20 30 30 30 30 40 40 24 24 32 36 36 18 3 3 11 84 Greatest Overweight (x) 13 | . . . . . . 2 5 1 . . . 2 1 2 . 2 13 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 15 Average Capacity 8 | 8 8 8 8 8 8 8 7 7 5 5 5 5 5 5 5 5 13 Most Carried 15 | 6 6 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 15 Average Carried 7 | 3 5 7 7 8 8 7 5 5 4 5 5 5 4 4 5 3 12 Final Capacity 15 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 15 Final Carried 11 | 5 6 8 8 8 8 1 7 5 5 5 5 5 5 5 5 3 11 Class Distribution -------------------- 30% | Scavenger-Mutant 27% | Mutant 27% | Derelict-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3416 | 282 16 197 62 . . 279 616 147 114 67 140 50 85 46 . 99 1216 Remotely 106 | . . . . . . . . 106 . . . . . . . . . Salvage Created 4468 | 126 57 385 25 . . 336 1030 31 127 . 151 630 43 161 . 57 1309 Parts 229 | 11 3 22 4 . . 21 43 2 10 . 8 20 2 7 . 7 69 Haulers Intercepted 7 | . 1 2 . . . 1 1 . . . . . . . . . 2 Recyclers Shooed 6 | 1 . 1 1 . . . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 7 . 5 . . 3 . 8 . Prevented 5 | . . . . . . . . . 3 . 2 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 90 | . . 4 . . . 5 16 1 4 . 7 7 4 2 . 4 36 Melee 9 | . . . . . . . 3 . . . 1 4 1 . . . . Guns 17 | . . 4 . . . 5 7 1 . . . . . . . . . Cannons 25 | . . . . . . . 4 . . . . . . . . . 21 AOE 34 | . . . . . . . . . 4 . 6 . 3 2 . 4 15 Classes Destroyed 18 | 2 1 2 . . . 1 6 . 1 . 2 . . 1 . . 2 Worker 10 | . . . . . . . 5 . . . . 1 . . . . 4 Builder 2 | . . . . . . 1 . . . . . . . . . . 1 Tunneler 9 | 3 . . 1 . . 1 2 . . . . 1 . . . . 1 Hauler 7 | . 1 2 . . . 1 1 . . . . . . . . . 2 Recycler 7 | 1 . 1 . . . . 1 . . . . 2 . . . . 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . 2 . . . . . . Watcher 5 | . . . . . . . 1 . . . . 2 . . . . 2 Swarmer 27 | . . . . . . . 1 . . . 4 3 4 2 . 4 9 Grunt 30 | . . 1 . . . 4 9 . 3 . 1 . . . . . 12 Brawler 2 | . . . . . . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 . . . . . . . . Sentry 10 | . . 3 . . . 1 3 . . . . 2 . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 10 | . . . . . . . 2 . . . . 2 . . . . 6 Programmer 6 | . . . . . . . 1 1 . . . . . . . . 4 Samaritan 3 | . . . . . . . . . . . . . . 3 . . . Best Kill Streak 7 | 3 1 3 1 . . 2 7 1 4 . 4 6 3 2 . 4 7 Combat Bots Only 7 | . . 2 . . . 2 7 1 4 . 4 3 3 2 . 4 7 Max Kills in Single Turn 7 | 1 1 1 1 . . 1 1 1 3 . 4 1 1 1 . 4 7 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 3 . 4 . 1 1 . 4 5 Melee 1 | . . . . . . . 1 . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 11251 | . . 304 . . 2 1439 2469 296 150 . 42 543 367 102 . 234 5303 Core 2160 | . . 63 . . . 267 398 . 14 . 29 120 167 33 . 65 1004 Absorbed by Shields 36 | . . . . . . . . . . . . 36 . . . . . Regen/Repaired (Parts) 488 | . . . . . . . . . . . . 52 . . . . 436 Core Remaining (%) 71 | 100 100 . . . 84 51 . . . . 37 . . . . 54 . Volleys Fired 253 | 8 4 27 2 . . 46 53 3 2 . 4 . 5 3 . 2 94 Largest 2 | 2 2 2 2 . . 2 2 2 2 . 1 . 1 1 . 1 2 Hottest 105 | 40 40 43 46 . . 60 105 56 72 . 36 . 36 36 . 36 80 Shots Fired 415 | 16 9 54 4 . . 83 59 5 4 . 4 . 5 3 . 2 167 Gun 211 | 16 9 54 4 . . 79 44 5 . . . . . . . . . Cannon 172 | . . . . . . 4 15 . . . . . . . . . 153 Launcher 32 | . . . . . . . . . 4 . 4 . 5 3 . 2 14 Special . | . . . . . . . . . . . . . . . . . . Kinetic 361 | 16 9 54 4 . . 79 41 5 . . . . . . . . 153 Thermal 10 | . . . . . . 4 6 . . . . . . . . . . Explosive 32 | . . . . . . . . . 4 . 4 . 5 3 . 2 14 Electromagnetic 12 | . . . . . . . 12 . . . . . . . . . . Robot Hit Streak 15 | 3 3 9 12 . . 15 11 3 3 . 6 . 3 4 . . 11 Robot Miss Streak 8 | 4 2 2 . . . 4 8 4 . . . . 2 1 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 322 | 7 4 37 3 . . 56 71 4 2 . 5 14 4 7 . . 108 Core Hits 214 | 5 2 14 1 . . 18 63 5 7 . 7 5 4 4 . 4 75 Critical Kills 2 | . . . . . . . 1 . . . 1 . . . . . . Critical Parts Destroyed 8 | . . . . . . . 7 . . . . 1 . . . . . Critical Strikes 24 | . . . . . . . 8 . . . 1 1 1 2 . . 11 Blast 8 | . . . . . . . . . . . . . . . . . 8 Smash 10 | . . . . . . . 8 . . . 1 1 . . . . . Impale 6 | . . . . . . . . . . . . . 1 2 . . 3 Melee Attacks 92 | . . . . . . . 32 . 5 9 2 24 4 5 . . 11 Impact 63 | . . . . . . . 32 . . 8 2 21 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 29 | . . . . . . . . . 5 1 . 3 4 5 . . 11 Sneak Attacks 23 | . . . . . . . 6 . . . 1 5 . 5 . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . Damage Inflicted 13093 | 110 49 460 58 . 5 807 2271 71 248 . 557 867 385 442 . 215 6548 Guns 2133 | 110 49 460 58 . . 753 632 71 . . . . . . . . . Cannons 3685 | . . . . . . 52 355 . . . . . . . . . 3278 Explosions 4128 | . . . . . . . . . 248 . 425 . 359 134 . 215 2747 Melee 3103 | . . . . . . . 1247 . . . 132 867 26 308 . . 523 Ramming 44 | . . . . . 5 2 37 . . . . . . . . . . Kinetic 5594 | 110 49 460 58 . . 753 815 71 . . . . . . . . 3278 Thermal 345 | . . . . . . 52 92 . . . . . . . . . 201 Explosive 3927 | . . . . . . . . . 248 . 425 . 359 134 . 215 2546 Electromagnetic 80 | . . . . . . . 80 . . . . . . . . . . Impact 2216 | . . . . . . . 1247 . . . 132 837 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 887 | . . . . . . . . . . . . 30 26 308 . . 523 Highest Corruption 23 | . 1 . . . . . 22 23 23 23 . . . . . . 14 Average Corruption 10 | . 1 . . . . . 8 22 23 23 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 83 | . 1 . . . . . 35 17 12 4 . . . . . . 14 Message Errors 17 | . . . . . . . 8 6 1 2 . . . . . . . Matter Fused 21 | . . . . . . . 10 4 3 2 . . . . . . 2 Heat Flow Errors 13 | . . . . . . . 7 1 1 . . . . . . . 4 Energy Discharges 8 | . . . . . . . 4 . 2 . . . . . . . 2 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 3 1 1 . . . . . . . 1 Data Loss (major) 5 | . . . . . . . 2 1 2 . . . . . . . . Misfires 2 | . 1 . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . . . . Misdirections 4 | . . . . . . . 1 1 2 . . . . . . . . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1723 | . . . . . . . 633 . . . 40 413 23 222 . 30 362 Projectiles 163 | . . . . . . . . . . . . 80 . . . . 83 Explosions 111 | . . . . . . . . . . . 6 . 23 15 . 30 37 Melee 1449 | . . . . . . . 633 . . . 34 333 . 207 . . 242 Knockbacks 30 | . . . . . . . 3 . . . 1 6 . . . . 20 Impact 8 | . . . . . . . 2 . . . 1 5 . . . . . Kinetic 19 | . . . . . . . 1 . . . . . . . . . 18 Secondary 3 | . . . . . . . . . . . . 1 . . . . 2 Self-Inflicted Damage 406 | . . . . . 2 . 9 . . . . . . 1 . . 394 Shots 7 | . . . . . . . . . . . . . . 1 . . 6 Rammed 8 | . . . . . 1 2 5 . . . . . . . . . . Targets Rammed 12 | . . . . . 1 2 9 . . . . . . . . . . Kicked 4 | . . . . . . . 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 525 | . . 7 . . . 22 275 87 269 . . 16 . . . . 525 Average Temperature 125 | . . 5 . . . 4 63 48 104 . . 10 . . . . 167 Received Heat Transfer 1641 | . . 123 . . . 270 657 24 72 . . 72 54 9 . . 360 Effects 20 | . . . . . . . 1 . . . . . . . . . 19 Shutdowns 5 | . . . . . . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 23 | . . . . . . . 10 . . . 2 11 . . . . . Impact Corruptions 37 | . . . . . . . 19 . . . 2 16 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 2 Heat Transferred 483 | . . . . . . 111 222 . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1181 | 20 47 242 99 . 45 285 291 . . . . 402 . . . . 1181 Initial 300 | . 13 19 94 . . 17 2 . . . . 300 . . . . 73 Average 239 | 10 20 155 95 . 32 111 84 . . . . 315 . . . . 490 Maximum Alert Level 4 | . . 1 . . . 1 1 . . . . 2 . . . . 4 Low Security (%) 65 | 100 100 55 100 . 100 85 91 . . . . . . . . . 42 Level 1 16 | . . 44 . . . 14 8 . . . . 98 . . . . 4 Level 2 4 | . . . . . . . . . . . . 1 . . . . 13 Level 3 12 | . . . . . . . . . . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 2 . . . 4 5 . . . . . . . . . 11 Investigation 6 | . . 1 . . . 1 3 . . . . . . . . . 1 Extermination 3 | . . . . . . . 1 . . . . . . . . . 2 Reinforcement 8 | . . 1 . . . 3 . . . . . . . . . . 4 Assault 3 | . . . . . . . 1 . . . . . . . . . 2 Garrison 2 | . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . . 2 . . . 1 . . . . . 2 . . . . . Communications Jammed 40 | . . . . . . . . . . . . . . . . . 40 Distress Signals 37 | . . . . . . . . . . . . . . . . . 37 Times Spotted 191 | . 1 11 . . 3 25 27 10 11 . 8 16 15 6 . 7 51 Peak Tracking Total 12 | . 2 4 . . 3 12 8 5 5 . 4 4 7 4 . 5 10 Tactical Retreats 15 | . . . . . 1 . 2 2 2 . . 1 4 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 15 | . . . . . . 2 1 . . . . . . . . . 12 Max in Single Turn 5 | . . . . . . 1 1 . . . . . . . . . 5 Garrison Access 4 | . . . . . . . 3 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 33 | . 4 5 . 1 . 3 8 1 1 1 . 2 . . 4 . 3 Terminals 13 | . 3 5 . . . 2 3 . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . . . . 1 Repair Stations 4 | . . . . . . 1 1 . . . . 1 . . . . 1 Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . . . . 1 Total Hacks 115 | . 15 11 . 8 . 9 18 1 1 5 . 5 . . 30 . 12 Successful 72 | . 7 3 . 8 . 2 5 1 1 5 . 4 . . 30 . 6 Failed 43 | . 8 8 . . . 7 13 . . . . 1 . . . . 6 Catastrophic 11 | . 2 2 . . . 2 4 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 6 3 . . . 2 2 . . 1 . . . . . . 13 Terminals 34 | . 8 11 . . . 7 8 . . . . . . . . . . Fabricators 7 | . . . . . . . 2 . . . . 3 . . . . 2 Repair Stations 13 | . . . . . . 2 3 . . . . 2 . . . . 6 Recycling Units 8 | . 7 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 4 . . . . . . . . . 4 Terminal Hacks 52 | . 2 3 . 8 . 1 1 1 1 5 . . . . 30 . . Record 19 | . . . . 8 . . . . . . . . . . 11 . . Part Schematic 15 | . . . . . . . . . . 5 . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . 3 . . Open Door 2 | . . . . . . . . 1 1 . . . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 2 . . . . 1 Network Status 3 | . . . . . . . 1 . . . . 1 . . . . 1 Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . . 1 . . . . 2 . . . . 5 Scan Component 5 | . . . . . . . 1 . . . . 1 . . . . 3 Repair 3 | . . . . . . . . . . . . 1 . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 5 | . 4 . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 5 . . . 2 7 . . . . 1 . . . . 3 Full Trace Events 6 | . . 1 . . . 1 3 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 4 . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 19 . . . . 10 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . Parts Repaired 3 | . . . . . . . . . . . . 1 . . . . 2 Time 132 | . . . . . . . . . . . . 44 . . . . 88 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 3 . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . 3 . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 11 | . . . . . . . . . . 4 . 2 . . . 1 4 Largest Group 4 | . . . . . . . . . . 4 4 3 . . . 1 3 Highest-Rated Group 152 | . . . . . . . . . . 152 152 111 . . . 96 84 Highest-Rated Ally 96 | . . . . . . . . . . 40 40 40 . . . 96 28 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . 1 . . . . 2 STAY 2 | . . . . . . . . . . . . 1 . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 43 | . . . . . . . . . . . 7 11 . . . 3 22 Total Damage 1253 | . . . . . . . . . . . 438 425 . . . 50 340 Kills 9 | . . . . . . . . . . . 4 1 . . . 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . 3 1 . . 3 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . 6 . . . . 15 Traps 18 | . . . . . . . . . . . . 5 . . . . 13 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7737 | 90 231 373 297 113 132 535 1543 391 203 677 409 471 161 165 39 139 1768 Spaces Moved 7839 | 55 272 277 357 141 164 361 1166 672 352 1051 359 481 332 267 79 295 1158 Core 459 | . . . . . . 2 2 . . . . . 24 267 79 81 4 Treads 70 | . . . . . . 41 29 . . . . . . . . . . Legs 764 | 1 . . . . . 3 760 . . . . . . . . . . Wheels 2609 | 54 272 277 357 141 164 255 98 . . . . . . . . . 991 Hover 131 | . . . . . . . 7 122 . . . . . . . 2 . Flight 3806 | . . . . . . 60 270 550 352 1051 359 481 308 . . 212 163 Fastest Speed 26 | 80 80 80 80 80 80 26 28 49 49 46 39 33 37 50 50 32 32 Average Speed 69 | 92 80 80 80 80 80 93 103 51 49 46 41 48 39 50 50 42 93 Slowest Speed 700 | 120 80 80 80 80 80 260 300 145 49 49 46 235 120 150 50 150 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 7 . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 42 31 48 54 51 30 30 77 55 86 57 12 56 42 68 57 24 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 4 | . . . . 1 . . . . . 2 . . . . 1 . . Known Exits Taken 12 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . . 2 4 4 3 . 1 . . 3 . Spaces Dug 13 | . . . . . . . . . 2 3 . 2 2 . . . 4 Terrain Destroyed 385 | . . . . . . . . . 33 3 24 2 52 22 . 13 236 Melee 10 | . . . . . . . . . 2 3 . 2 2 . . . 1 Projectile 42 | . . . . . . . . . . . . . . . . . 42 AOE 333 | . . . . . . . . . 31 . 24 . 50 22 . 13 193 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 9516 | 80 277 380 366 140 164 465 1385 712 371 1218 609 678 347 283 78 305 1658 Wait 1005 | . 1 54 . . . 42 47 17 . 148 236 162 3 6 . . 289 Move 7806 | 54 271 276 356 140 163 346 1165 671 349 1050 358 480 331 266 78 294 1158 Hop 8 | . . . . . . 7 . . 1 . . . . . . . . Pick Up 79 | 6 1 6 1 . . 3 25 4 4 2 . . . . . . 27 Fast Attach 70 | 1 . 1 . . . 5 18 6 1 5 2 5 . 1 . 4 21 Attach 42 | . . 1 . . . 9 10 5 4 . . . . 1 . 3 9 Detach 16 | . . . . . . 1 3 3 2 . . . 1 1 . 1 4 Swap 44 | 4 . 6 3 . . 1 7 . . 2 5 . 2 . . . 14 Drop 83 | 7 . 9 4 . . 3 16 3 3 3 2 . 1 . . 1 31 Fire 253 | 8 4 27 2 . . 46 53 3 2 . 4 . 5 3 . 2 94 Melee 88 | . . . . . . . 32 . 5 8 2 21 4 5 . . 11 Ram 8 | . . . . . 1 2 5 . . . . . . . . . . Kick 4 | . . . . . . . 4 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . 10 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 91 | -11/Junkyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 337 | -9/Materials | Identified exit to Mines 659 | -9/Materials | Build established: Scavenger-Mutant 695 | -9/Materials | Entered Mines 703 | -9/Mines | Met a Derelict bent on vengeance 849 | -9/Mines | Discovered new exit (range 10) 989 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 989 | -9/Mines | Discovered new exit (range 5) 992 | -9/Mines | Entered Exiles 1005 | -9/Exiles | Discovered new exit (range 15) 1015 | -9/Exiles | Met 8R-AWN 1027 | -9/Exiles | Met EX-HEX 1057 | -9/Exiles | Met EX-DEC 1073 | -9/Exiles | Learned location of Zion (-7) 1097 | -9/Exiles | Discovered new exit (range 12) 1105 | -9/Exiles | Entered Mines 1231 | -8/Mines | Discovered new exit (range 8) 1237 | -8/Mines | Entered Materials 1237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -8/Materials | Discovered new exit (range 5) 1771 | -8/Materials | Identified exit to Factory 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1794 | -7/Factory | Lost 13 parts (1p6n2u4w) 1924 | -7/Factory | Lost 3 parts (1p2n) 2092 | -7/Factory | Destroyed 7 combat bots 2654 | -7/Factory | Discovered new exit (range 15) 2672 | -7/Factory | Identified exit to Factory 3129 | -7/Factory | System corruption reached 10% 3211 | -7/Factory | Discovered exit to Factory (range 9) 3269 | -7/Factory | Lost 3 parts (2n1u) 3270 | -7/Factory | Discovered new exit (range 9) 3305 | -7/Factory | Core integrity fell below 50% 3314 | -7/Factory | Identified exit to Lower Caves 3315 | -7/Factory | Entered Lower Caves 3341 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 3516 | -7/Lower Caves | Build established: Mutant 3618 | -7/Lower Caves | Spotted B-75 Beast 3666 | -7/Lower Caves | Lost 3 parts (1n2u) 3702 | -7/Lower Caves | Discovered new exit (range 7) 3705 | -7/Lower Caves | Identified exit to Lower Caves 3706 | -7/Lower Caves | Entered another Lower Caves area 3730 | -7/Lower Caves | Discovered exit to Factory (range 15) 3800 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3812 | -7/Lower Caves | Encountered a Warlord checkpoint 3875 | -7/Lower Caves | Spotted B-75 Beast 3897 | -7/Lower Caves | Discovered new exit (range 14) 3908 | -7/Lower Caves | Identified exit to Zion 3909 | -7/Lower Caves | Entered Zion 3920 | -7/Zion | Learned Factory terminal intel 3963 | -7/Zion | Received a visual enhancement algorithm 3967 | -7/Zion | Discovered new exit (range 12) 3977 | -7/Zion | Identified exit to Proximity Caves 3993 | -7/Zion | Build established: Derelict-Mutant 3997 | -7/Zion | System corruption cleaned by Quarantine Array 4017 | -7/Zion | Found Unknown Piercing Weapon 4018 | -7/Zion | Identified CR-A16's Pointy Stick 4112 | -7/Zion | Learned location of Armory (-4) 4213 | -7/Zion | Discovered new exit (range 5) 4213 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4214 | -7/Zion | Identified exit to Deep Caves 4333 | -7/Zion | Imprinted 4335 | -7/Zion | Declared Zion's savior 4586 | -7/Zion | Entered Proximity Caves 4586 | -6/Proximity Caves | Accompanied by 4 allies 4623 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4714 | -6/Proximity Caves | Spotter reported a threat 4860 | -6/Proximity Caves | Spotter reported a threat 4896 | -6/Proximity Caves | Learned Factory emergency access door positions 4906 | -6/Proximity Caves | Discovered exit to Factory (range 9) 4995 | -6/Proximity Caves | Entered Factory 4995 | -6/Factory | Accompanied by 2 allies 4995 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4996 | -6/Factory | Identified exit to Lower Caves 4998 | -6/Factory | Loaded intel: 26 terminal locations 5188 | -6/Factory | Repaired Imp. Deuterium Engine 5352 | -6/Factory | Fabricated Nuclear Pulse Thruster? 5408 | -6/Factory | Lost 3 parts (2n1u) 5466 | -6/Factory | Entered Lower Caves 5494 | -6/Lower Caves | Spotted B-75 Beast 5548 | -6/Lower Caves | Encountered a Warlord checkpoint 5582 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5624 | -6/Lower Caves | Discovered new exit (range 6) 5626 | -6/Lower Caves | Identified exit to Lower Caves 5627 | -6/Lower Caves | Entered another Lower Caves area 5631 | -6/Lower Caves | Discovered new exit (range 10) 5641 | -6/Lower Caves | Lost 5 parts (1p3n1u) 5641 | -6/Lower Caves | Learned 4 Factory zone layouts 5647 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5650 | -6/Lower Caves | Identified exit to Data Miner 5660 | -6/Lower Caves | Identified exit to Factory 5694 | -6/Lower Caves | Spotted B-75 Beast 5792 | -6/Lower Caves | Entered Data Miner 5792 | -6/Data Miner | Discovered new exit (range 6) 5794 | -6/Data Miner | Identified exit to Proximity Caves 5802 | -6/Data Miner | Met Data Miner 5811 | -6/Data Miner | Learned location of Section 7 (-2) 5811 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5820 | -6/Data Miner | Received God Mode back door access code from Data Miner 5831 | -6/Data Miner | Entered Proximity Caves 5856 | -5/Proximity Caves | Learned Factory emergency access door positions 5876 | -5/Proximity Caves | Escorted by Enhanced Grunt 5970 | -5/Proximity Caves | Entered Factory 5970 | -5/Factory | Evolved 2 slots: Utility x2 5971 | -5/Factory | Garrison activated, responded to threat 6035 | -5/Factory | Spotted B-75 Beast 6038 | -5/Factory | Zion Fire squad teleported in 6060 | -5/Factory | Allies destroyed B-75 Beast 6182 | -5/Factory | Zion Infowar Resupply teleported in 6501 | -5/Factory | Retrieved Zion intel report: Emergency Access 6621 | -5/Factory | Build established: Skirmisher 6827 | -5/Factory | Destroyed 7 combat bots 7126 | -5/Factory | Repaired Arm. Huge Wheel 7171 | -5/Factory | Repaired Arm. Huge Wheel 7365 | -5/Factory | Terminal network hard line cut 7470 | -5/Factory | First assault squad dispatched 7595 | -5/Factory | Build established: Mutant 7669 | -5/Factory | Lost 3 parts (2u1w) 7708 | -5/Factory | System corruption reached 10% 7709 | -5/Factory | Core integrity fell below 50% 7731 | -5/Factory | Core integrity fell below 20% 7738 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07717_ The unstable cave ceiling collapses. 07718_ Power failure, Neutrino Core shutdown. 07719_ The unstable cave ceiling collapses. 07721_ System corrupted: Prc. Rocket Launcher rejected. 07721_ The unstable cave ceiling collapses. 07721_ Lyr. Light Armor Plating destroyed. 07721_ Knocked back. 07722_ The unstable cave ceiling collapses. 07725_ Neutrino Core destroyed. 07725_ Knocked back. 07727_ The unstable cave ceiling collapses. 07727_ M-28 Smith repairs H-71 Marshal. 07728_ The unstable cave ceiling collapses. 07728_ M-28 Smith repairs Kinecellerator. 07730_ Penetrated by Slug. 07730_ Knocked back. 07731_ The unstable cave ceiling collapses. 07735_ Knocked back. 07736_ The unstable cave ceiling collapses. 07737_ System corrupted: Heat flow error (+220). Map ----- +----------------------------------------------------+ | ???????????????# " """" """" # | | ???????????????# / """" """" # | | ???????????????# " """" """" # | | ???????????????# # # | | ???????????????##### # # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# ############# | | ???????????????????# =%=| ##? | | ???????????????????#"##### % ## | | ???????????????????# #??# # # | | ???????????????????###?## | | ???????????????????????# ## # | | ???????????????????????# # | | ???????????????######### ## | | ???????????????# m# | | ???????????????# H ## | | ???????????????# = | | ???????????????# %]# | | ???????????????# # | | ??????????? # | | ?????????? p [ # #### | | ??????????? # # #??? | | ???????????????# ^ + #??? | | ???????????????# @ %# #??? | | ???????????????# ^ # #??? | | ???????????????# # #??? | | ???????????????#######+###### #??? | | ????????????????????????????? #??? | | ????????????????????????????? #??? | | ????????????????????????????? ???? | | ????????????????????????????? ???? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1500 Resistance: TH 25 Evasion (%) 64 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Imp. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorIonExtractor Manual? 0 Play Time 01:38:39 Cumulative 151.4 hours Start 2023.03.02 @ 22:33:30 End 2023.03.03 @ 15:02:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed700ce7-2ba7-4875-b38f-2d44046978e5