Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 12:49:46 Player: the Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (263) 1315 Value Destroyed (7083) 7083 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (1008) 1008 TOTAL SCORE: 17026 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 438 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -679 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 84/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Shield Generator Hacking Drone Bay (1/1) Variable Charge Gun Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun RU-N14's Throwing Claymores > --- INVENTORY -------- Light Fission Core Advanced Heat Sink IFF Parser Tactical Coordination Suite Matter Filter Layered Medium Armor Plating Authchip [Processor] Hacking Drone Bay Wave Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . Utility 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Parts Attached 133 | 7 8 4 34 2 . . 18 11 2 . . . 22 . 2 6 3 6 . 8 Power 12 | 1 1 1 2 1 . . . . . . . . 4 . . . 1 . . 1 Engine 9 | 1 1 . 2 1 . . . . . . . . 3 . . . 1 . . . Core 3 | . . 1 . . . . . . . . . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 31 | 2 2 . 11 . . . 5 3 . . . . 6 . . . . 1 . 1 Treads 22 | 2 2 . 11 . . . 5 1 . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . . . . . . . 2 . . . . 5 . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 40 | 2 2 1 9 . . . 6 3 2 . . . 8 . . . . 4 . 3 Device 26 | 1 1 1 6 . . . 3 3 2 . . . 4 . . . . 2 . 3 Storage 4 | 1 1 . 1 . . . . . . . . . . . . . . 1 . . Processor 3 | . . . . . . . 2 . . . . . 1 . . . . . . . Hackware 2 | . . . 2 . . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . . . . . 3 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 3 2 12 1 . . 7 5 . . . . 4 . 2 6 2 1 . 3 Energy Gun 14 | 2 . . 2 . . . 4 . . . . . 4 . . . . . . 2 Energy Cannon 7 | . . . 4 1 . . 1 . . . . . . . . . . . . 1 Ballistic Gun 17 | . 1 . 4 . . . 1 4 . . . . . . 2 5 . . . . Ballistic Cannon 5 | . 2 2 1 . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . Special Weapon 3 | . . . . . . . . . . . . . . . . 1 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . . . 2 . . . . . . . 1 1 . 1 . . Corrupted Parts 5 | . . . . . . . . . . . . . . . . 5 . . . . System Corruption 28 | . . . . . . . . . . . . . . . . 28 . . . . Parts Lost 41 | . 4 . 1 . . . 1 . . . . . 17 . . . 3 4 5 6 Power 4 | . 1 . . . . . . . . . . . 2 . . . . . . 1 Propulsion 12 | . 1 . . . . . . . . . . . 4 . . . 2 1 2 2 Utility 15 | . 1 . 1 . . . 1 . . . . . 6 . . . . 2 2 2 Weapon 10 | . 1 . . . . . . . . . . . 5 . . . 1 1 1 1 Highest Loss Streak 7 | . 2 . 1 . . . 1 . . . . . 7 . . . 1 2 5 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . Average Backups 12 | 3 6 9 10 14 14 14 14 14 15 15 15 15 10 12 11 12 14 17 14 6 Power . | 1 1 1 . . . . . 1 1 1 1 1 . 1 1 1 1 1 1 . Propulsion 1 | 1 . 1 . 5 5 5 2 2 2 2 2 2 1 . . . . . . . Utility 3 | . 1 2 2 3 3 3 3 4 6 6 6 6 4 4 4 5 7 10 9 2 Weapon 5 | . 3 4 6 6 6 6 7 6 6 6 6 6 4 7 6 6 5 5 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 3 . 13 . . . 3 1 . . . . . . . . . . 8 7 Power 2 | . . . 2 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Utility 11 | . . . . . . . 1 1 . . . . . . . . . . 7 2 Weapon 19 | . 3 . 10 . . . 1 . . . . . . . . . . . . 5 Tool/Special 1 | . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 100 100 100 99 93 92 92 66 92 75 73 78 86 74 57 40 27 Engine 8 | . 12 4 10 11 11 11 9 7 7 7 7 7 5 6 6 6 6 5 3 . Treads 23 | . 27 28 33 33 33 33 36 17 15 15 15 15 8 . . . . . . . Wheel 5 | . . . . . . . . 5 7 7 7 7 8 33 32 31 23 15 12 3 Device 9 | . 13 14 10 11 11 11 11 7 7 7 7 7 11 6 6 6 6 4 3 8 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 3 3 Processor 3 | . . . . . . . 5 7 7 7 7 7 6 6 6 6 6 5 5 3 Protection 2 | . . . . . . . . 6 7 7 7 7 5 6 6 6 6 4 3 . Energy Gun 6 | . 10 . . . . . 21 11 . . . . 6 . 3 . . . . 3 Energy Cannon 9 | . . . 25 33 33 33 5 . . . . . . . . . . . . . Ballistic Gun 7 | . 1 . 4 . . . . 17 30 29 5 30 10 . 5 24 18 14 3 . Ballistic Cannon 3 | . 15 28 2 . . . . . . . . . . . . . . . . . Peak Build Rating 58 | 7 8 11 28 30 30 30 45 52 53 51 51 51 57 38 49 57 58 57 43 58 Average Rating 33 | 3 7 10 22 28 30 30 36 47 51 51 36 51 46 38 43 54 51 50 33 33 On Entrance 34 | . 7 8 11 28 30 30 30 37 51 51 51 51 51 38 38 48 57 56 43 15 Avg Prop Armor Cover (%) 10 | . . . . . . . . 9 11 11 17 11 10 . . . . . . . Naked Turns 70 | . . . . . . . . . . . . . . . . . . . . 70 Heaviest Build 87 | 14 22 22 41 52 51 52 56 62 58 62 58 58 62 56 65 69 72 87 73 46 Greatest Support 88 | 40 40 40 60 60 60 60 88 88 28 28 28 28 50 50 50 50 50 48 48 28 Greatest Overweight (x) 15 | . . . . . . . . 2 2 2 2 2 3 1 1 1 2 4 1 15 Average Overweight (x) . | . . . . . . . . 1 2 2 1 2 1 1 1 . 1 1 . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 15 Average Capacity 13 | 6 9 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 15 12 Most Carried 19 | 5 10 10 15 15 15 15 15 15 15 15 15 15 15 12 12 15 15 19 18 10 Average Carried 12 | 3 6 9 10 15 15 15 14 14 15 15 15 15 10 12 11 12 14 17 14 6 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 Final Carried 18 | 3 10 10 15 15 15 15 15 15 15 15 15 15 12 12 11 15 14 18 5 5 Class Distribution -------------------- 31% | Skirmisher 27% | Gunner 12% | Mutant 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Commander-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Matter Collected 4958 | 157 269 147 1290 60 . 47 385 951 180 68 . 42 649 177 53 134 215 70 . 64 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8641 | 176 501 164 2002 171 . 212 1646 1447 181 98 . . 1485 28 53 . 194 130 . 153 Parts 492 | 17 44 21 119 7 . 5 89 68 6 10 . . 68 3 6 . 8 13 . 8 Haulers Intercepted 15 | . 2 . 6 . . . 6 1 . . . . . . . . . . . . Recyclers Shooed 13 | . . 1 4 . . 1 4 1 . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 6 10 . . . 6 5 . 12 . . . Prevented 7 | . . . . . . . . . . . . . . . . . 7 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 148 | . 11 5 27 6 . 4 18 18 4 5 . . 27 4 1 . 7 5 . 6 Guns 71 | . 11 . 12 . . . 9 14 4 1 . . 18 . 1 . . . . 1 Cannons 32 | . . 5 15 4 . 4 3 . . . . . . . . . 1 . . . AOE 40 | . . . . 2 . . 4 3 . 4 . . 7 4 . . 6 5 . 5 Classes Destroyed 19 | 2 7 . 4 1 . 1 1 1 . . . . . . . . 1 1 . . Worker 24 | . 1 . 5 . . . 6 3 . . . . 8 . . . . . . 1 Builder 12 | . 2 . 3 . . . 5 1 . . . . 1 . . . . . . . Tunneler 20 | 5 1 6 1 1 . . 5 . . . . . 1 . . . . . . . Hauler 15 | . 2 . 6 . . . 6 1 . . . . . . . . . . . . Recycler 15 | 1 . . 5 . . . 4 5 . . . . . . . . . . . . Mechanic 5 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . Operator 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . Watcher 15 | . 3 . 5 . . . 4 1 . . . . 1 . . . . . . 1 Swarmer 43 | . 8 3 3 4 . . 4 . 1 4 . . 4 3 . . . 4 . 5 Cutter 1 | . . . . . . . 1 . . . . . . . . . . . . . Grunt 55 | . 3 2 12 . . 2 6 10 1 . . . 13 . . . 6 . . . Brawler 4 | . . . 1 . . . . 1 . . . . 2 . . . . . . . Duelist 5 | . . . 1 . . 1 . 1 . . . . 2 . . . . . . . Sentry 21 | . . . 10 . . . 6 2 1 . . . 2 . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . 1 1 . . . . . 1 1 1 . . . . 1 Programmer 10 | . . . . . . . . 4 1 1 . . 3 . . . . 1 . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 6 6 3 9 3 . 2 6 4 3 4 . . 7 4 1 . 3 4 . 6 Combat Bots Only 8 | . 5 3 8 3 . 2 5 4 3 4 . . 5 4 1 . 3 4 . 5 Max Kills in Single Turn 6 | 1 1 1 2 2 . 1 4 3 1 3 . . 4 2 1 . 3 6 . 6 Gunslinging 1 | . . . 1 . . . . . . . . . 1 . . . . . . . Exploded 5 | . . . . 2 . . 4 3 . 3 . . 2 2 . . 3 4 . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 775 | . 84 31 88 15 . 11 51 63 23 4 . 5 217 20 12 . 16 47 3 85 Missed 225 | . 20 7 22 4 . 4 20 20 9 1 . 1 59 3 3 . 5 17 . 30 Hits 550 | . 64 24 66 11 . 7 31 43 14 3 . 4 158 17 9 . 11 30 3 55 Melee 11 | . . . . . . . 3 . . . . . 5 . . . . . 3 . Projectile 539 | . 64 24 66 11 . 7 28 43 14 3 . 4 153 17 9 . 11 30 . 55 AOE 12 | . . . . 11 . . 1 . . . . . . . . . . . . . Critical Strikes 24 | . 1 . 1 . . . 4 4 . . . . 10 1 . . 1 . 2 . Damage Taken 9479 | . 617 251 876 487 . 85 505 628 121 42 . 45 3030 289 169 . 299 529 136 1370 Core 1839 | . 66 15 115 64 . . 105 112 8 . . . 260 34 20 . 39 61 98 842 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 70 | . . . . . . . 4 18 9 4 . 12 23 . . . . . . . Regen/Repaired (Parts) 437 | . 261 . . . . . 59 117 . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 67 . . . 55 80 . . . . 82 . . . . 58 . . . Volleys Fired 518 | 14 54 26 93 10 1 9 85 54 8 3 . . 104 8 4 1 11 11 . 22 Largest 4 | 2 2 2 3 3 1 3 3 4 4 4 . . 3 1 2 1 4 3 . 1 Hottest 243 | 90 90 60 204 216 80 216 216 224 100 100 . . 243 39 111 30 90 90 . 225 Shots Fired 1298 | 28 102 52 279 30 1 27 229 203 32 6 . . 231 8 6 1 24 17 . 22 Gun 908 | 28 91 . 137 . . . 141 202 32 4 . . 222 . 5 1 18 9 . 18 Cannon 354 | . 11 52 142 30 1 27 87 . . . . . . . . . . . . 4 Launcher 25 | . . . . . . . 1 1 . 2 . . 9 8 1 . 1 2 . . Special 11 | . . . . . . . . . . . . . . . . . 5 6 . . Kinetic 639 | . 36 52 207 . . . . 166 32 4 . . 111 . 3 1 18 9 . . Thermal 619 | 28 66 . 72 30 1 27 228 36 . . . . 111 . 2 . . . . 18 Explosive 36 | . . . . . . . 1 1 . 2 . . 9 8 1 . 6 8 . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 24 | 7 8 6 17 5 . 5 18 13 4 3 . . 24 . 4 . 4 4 . 4 Robot Miss Streak 6 | 3 4 4 4 4 . 2 6 3 2 1 . . 4 . 1 . 2 2 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 3 . 4 . . . 1 2 . . . . 6 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . Capacitor 14 | . . . . . . . . . . . . . . . . . . . . 14 Shots Hit Robots 754 | 13 64 25 161 13 . 14 127 123 16 3 . . 165 . 2 . 11 8 . 9 Core Hits 386 | 7 32 12 71 9 . 8 59 57 8 7 . . 72 5 2 . 17 10 . 10 Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 25 | 2 . 2 2 . . . 8 3 . . . . 4 . . . 3 1 . . Burn 15 | 2 . . . . . . 6 3 . . . . 4 . . . . . . . Meltdown 2 | . . . . . . . 2 . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . Blast 3 | . . 2 1 . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . 3 1 . . Melee Attacks 31 | . . . 1 . . . 9 10 . . . . 11 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . 1 . . . 9 10 . . . . 11 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 8 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21529 | 157 805 476 2880 492 . 337 3332 2737 300 306 . . 5166 514 47 . 1816 1185 . 979 Guns 10283 | 157 626 . 1487 . . . 1257 2243 300 62 . . 3470 . 47 . 274 144 . 216 Cannons 3757 | . 123 470 1341 308 . 306 1143 . . . . . . . . . . . . 66 Explosions 6143 | . . . . 149 . . 241 393 . 244 . . 1595 514 . . 1374 940 . 693 Melee 666 | . . . . . . . 530 69 . . . . 67 . . . . . . . Ramming 411 | . 56 6 52 35 . 31 161 32 . . . . 34 . . . . . . 4 Kinetic 6916 | . 264 470 2101 . . . . 1839 300 62 . . 1462 . . . 274 144 . . Thermal 8056 | 157 485 . 727 457 . 306 2400 638 . . . . 2301 . 47 . . 322 . 216 Explosive 5145 | . . . . . . . 241 159 . 244 . . 1302 514 . . 1374 618 . 693 Electromagnetic 66 | . . . . . . . . . . . . . . . . . . . . 66 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 935 | . . . . . . . 530 69 . . . . 67 . . . 168 101 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . 2 2 . . . . . 1 1 1 1 1 3 3 3 31 . 5 11 11 Average Corruption 2 | . 2 2 . . . . . 1 1 1 1 1 2 3 3 28 . 4 10 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 107 | . 15 11 . . . . . 9 2 3 2 2 19 4 9 3 . 8 6 14 Message Errors 18 | . 2 2 . . . . . 1 . . . . 6 . 1 . . 2 2 2 Matter Fused 32 | . 4 3 . . . . . 2 2 1 1 1 6 1 3 1 . . 1 6 Heat Flow Errors 14 | . 2 2 . . . . . 1 . . 1 . 1 . 4 . . 2 1 . Energy Discharges 10 | . 3 1 . . . . . . . 1 . 1 1 2 . . . 1 . . Parts Fused 3 | . . 1 . . . . . 1 . . . . . . . 1 . . . . Data Loss (minor) 14 | . 1 1 . . . . . 1 . 1 . . 2 . 1 1 . 3 1 2 Data Loss (major) 7 | . 1 1 . . . . . 1 . . . . 1 1 . . . . 1 1 Misfires 6 | . 1 . . . . . . 1 . . . . 2 . . . . . . 2 Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . 4 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 520 | . . . 31 52 . . 183 . . . . . 108 33 . . 26 31 . 56 Projectiles 42 | . . . 31 . . . 6 . . . . . . . . . . 5 . . Explosions 301 | . . . . 52 . . . . . . . . 108 33 . . 26 26 . 56 Melee 177 | . . . . . . . 177 . . . . . . . . . . . . . Knockbacks 10 | . 1 4 3 . . 1 . . . . . . 1 . . . . . . . Impact 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . . Kinetic 7 | . . 4 3 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 428 | . . . . 5 . . . 1 . . . . 10 . . . 46 108 . 258 Shots 9 | . . . . 1 . . . . . . . . 1 . . . 1 3 . 3 Rammed 73 | . 11 3 13 7 . 3 20 4 . . . . 9 . . . . . . 3 Targets Rammed 85 | . 12 3 15 7 . 3 26 4 . . . . 12 . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 12 | . 1 . 2 . . . 6 . . . . . 3 . . . . . . . Highest Temperature 533 | 125 336 164 324 480 44 458 503 506 143 81 170 . 533 . 263 6 60 240 81 352 Average Temperature 112 | 55 92 31 80 176 26 196 91 168 60 43 94 . 165 . 121 6 29 85 51 98 Received Heat Transfer 1989 | . 150 87 321 . . 27 171 297 33 . . . 753 . . . 51 . . 99 Effects 24 | . 1 . 3 3 . . . 7 . . . . 10 . . . . . . . Shutdowns 7 | . . . . 2 . . . 2 . . . . 3 . . . . . . . Energy Bleed 5 | . 1 . 1 1 . . . 2 . . . . . . . . . . . . Interference 11 | . . . 2 . . . . 3 . . . . 6 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 2 1 . . . . 2 . . . . . . . Combat Hostiles 5 | . . . . . . . 2 1 . . . . 2 . . . . . . . Parts Melted 35 | 3 1 . 2 2 . 4 10 4 . . . . 9 . . . . . . . Heat Transferred 14936 | 569 1206 . 1295 720 . 570 5140 1186 . . . . 3580 . 74 . . 250 . 346 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 2 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . 1 Low Security (%) 82 | 100 100 100 65 100 . 100 96 60 . . . . 73 . . . . 5 100 86 Level 1 15 | . . . 34 . . . 3 39 . . . . . . . . . 94 . 13 Level 2 2 | . . . . . . . . . . . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 561 | 10 100 60 364 99 . 59 228 271 . . . . 561 . . . . 397 129 298 Initial 129 | . . . . 1 . . 20 20 . . . . . . . . . 56 129 20 Average 81 | 1 14 8 127 17 . 4 41 144 . . . . 184 . . . . 317 87 41 Influence Increases 6027 | 30 350 150 912 235 . 110 725 633 90 120 . 15 1090 90 45 . 375 657 . 400 Destroy 0b10 Robot/C 3160 | . 220 100 540 140 . 80 360 360 80 100 . . 540 80 20 . 200 200 . 140 Destroy 0b10 Robot/NC 580 | 30 55 30 140 5 . . 165 65 . . . . 65 . . . 10 5 . 10 Destroy Leader 770 | . 50 20 172 30 . 20 120 94 10 20 . . 132 10 10 . 40 20 . 22 Allied During Kill 200 | . . . . 8 . . . . . . . . . . . . 125 62 . 5 Successful Hack 113 | . 10 . 38 . . 6 18 17 . . . . 24 . . . . . . . Disable Machine 465 | . 15 . 15 15 . . . 60 . . . . 105 . . . . 165 . 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . . . . . . . Destroy Structure 319 | . . . 7 22 . 4 32 37 . . . . 29 . . . . 130 . 58 Partial Spotted 15 | . . . . . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 255 | . . . . 15 . . 30 . . . . 15 30 . 15 . . 75 . 75 Influence Decreases 5794 | 30 350 150 906 192 49 57 733 418 287 183 . 15 529 389 281 26 284 377 342 196 Entered New Map 794 | . . . . 5 49 . 33 25 97 13 . . . 209 51 26 . 35 242 9 Time Decay 4095 | 30 320 150 677 143 . 57 553 392 190 170 . 15 364 180 230 . 255 222 50 97 Lost Part 342 | . 30 . 10 . . . 7 . . . . . 165 . . . 10 40 50 30 Lost Ally 344 | . . . . 44 . . 140 1 . . . . . . . . 19 80 . 60 Purge Threat 219 | . . . 219 . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 1 1 . . 4 6 . . . . 12 . . . . 4 . 3 Investigation 6 | . 1 . . 1 . . . . . . . . 2 . . . . 1 . 1 Extermination 7 | . . . . . . . . 4 . . . . 2 . . . . 1 . . Reinforcement 9 | . 1 . 1 . . . 3 . . . . . 2 . . . . . . 2 Assault 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Garrison 7 | . . . . . . . 1 . . . . . 4 . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Distress Signals 11 | . 1 . 4 . . . 3 . . . . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 21 5 46 6 . 3 40 25 4 2 . 1 46 4 2 . 12 14 6 24 Peak Tracking Total 11 | . 6 3 4 3 9 2 5 4 3 . . 1 7 4 1 . 4 4 6 11 Tactical Retreats 12 | . . . . 1 . . 2 . . . . 1 1 . 1 . . 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Traps Triggered 9 | . 2 . . . . . . 2 . . . . 1 . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Disabled 33 | . 1 . 1 1 1 . . 4 . . . . 8 . . . . 11 . 6 Max in Single Turn 9 | . 1 . 1 1 1 . . 3 . . . . 5 . . . . 9 . 4 Garrison Access 4 | . . . . . . . 1 2 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Accessed 53 | . 8 1 11 1 2 1 6 14 . . 3 . 4 . . . . 1 . 1 Terminals 28 | . 6 . 10 . . 1 3 7 . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . 1 . . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . Total Hacks 143 | . 24 1 35 1 2 8 12 26 . . 23 . 8 . . . . 1 . 2 Successful 82 | . 12 1 18 1 2 2 9 9 . . 23 . 4 . . . . . . 1 Failed 58 | . 11 . 16 . . 6 3 16 . . . . 4 . . . . 1 . 1 Catastrophic 14 | . 2 . 2 . . . . 7 . . . . 2 . . . . 1 . . Database Lockouts 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . Manual 65 | . 14 . 21 . 1 8 3 8 . . . . 1 . . 1 . 5 . 3 Terminals 77 | . 16 . 32 . . 8 7 13 . . . . 1 . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Repair Stations 12 | . 7 . . . . . 2 3 . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . 2 Scanalyzers 12 | . . . 3 . . . 1 4 . . . . 4 . . . . . . . Garrison Access 8 | . . . . . . . 2 4 . . . . 1 . . . . 1 . . Terminal Hacks 44 | . 4 1 9 1 2 2 2 . . . 23 . . . . . . . . . Record 7 | . . . . . 1 . . . . . 6 . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 6 | . 2 . 1 . . 2 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 10 | . 6 . . . . . 2 2 . . . . . . . . . . . . Scan Component 5 | . 3 . . . . . 1 1 . . . . . . . . . . . . Repair 5 | . 3 . . . . . 1 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Scanalyzer 9 | . . . 3 . . . 1 3 . . . . 2 . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Retrieve Study 7 | . . . 2 . . . 1 3 . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . 6 . . . 2 2 . . . . 1 . . . . . . . Terminals 11 | . 1 . 6 . . . 2 2 . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . 3 . . . 2 2 . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 7 . 10 . . 1 4 11 . . . . 3 . . . . 1 . 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . 9 . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 2 . . . 1 3 . . . . 1 . . . . . . . Parts Repaired 5 | . 3 . . . . . 1 1 . . . . . . . . . . . . Time 167 | . 78 . . . . . 51 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 9 . . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Machine Destruction 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total Allies 17 | . . . 1 3 . . . 1 . . . . . . . 7 . 2 . 3 Largest Group 7 | . . . 1 4 . . . 1 . . . . . . . 7 7 4 . 3 Highest-Rated Group 223 | . . . 10 50 . . . 12 . . . . . . . 223 223 162 . 210 Highest-Rated Ally 70 | . . . 10 16 . . . 12 . . . . . . . 40 40 51 . 70 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders 20 | . . . . 2 . . 18 . . . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 13 | . . . . . . . 13 . . . . . . . . . . . . . RETURN 4 | . . . . . . . 4 . . . . . . . . . . . . . Ally Attacks 94 | . . . . 9 . . 16 11 . . . . . . . . 26 21 . 11 Total Damage 1609 | . . . . 47 . . . 38 . . . . . . . . 751 521 . 252 Kills 13 | . . . . 1 . . . . . . . . . . . . 5 6 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 19951 | 39 1884 994 3011 1072 538 701 3879 2238 379 392 121 425 874 369 480 1220 620 438 79 198 Optics 1803 | . . . . . . . 1803 . . . . . . . . . . . . . Sensors 8336 | . . . . . . . 1194 2238 379 392 121 425 874 369 480 1220 620 24 . . IFF 198 | . . . . . . . . . . . . . . . . . . . . 198 Seismic 9827 | 39 1884 994 3011 1072 538 701 1095 . . . . . . . . . . 414 79 . Robot Analysis Total 6 | . 2 . 1 . . 2 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 1 1 . 1 . . 2 1 1 . . . Drone Launches 17 | . . . . . . . 17 . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Turns Passed 22091 | 130 1914 994 3441 1345 538 841 4302 2317 394 392 121 425 1334 369 481 1220 620 467 114 332 Spaces Moved 13306 | 77 964 531 1725 600 316 450 2223 1249 310 313 108 355 789 361 463 1177 496 395 97 307 Core 185 | 52 . . . . . . . . . . . . . . . . . . . 133 Treads 7445 | 25 964 531 1725 600 316 450 2223 484 . . . . 127 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 5668 | . . . . . . . . 765 310 313 108 355 662 361 463 1177 496 395 97 166 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . 8 Fastest Speed 40 | 50 160 160 160 170 170 170 145 115 120 120 105 120 80 95 95 80 95 98 90 40 Average Speed 137 | 85 160 160 168 170 170 170 153 149 120 120 105 120 120 95 95 94 98 102 95 82 Slowest Speed 800 | 160 160 160 170 170 170 170 170 212 120 120 120 120 225 95 95 95 110 140 105 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 97 99 96 90 70 92 94 44 55 57 72 45 16 50 54 88 55 16 76 13 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 . . . . 2 . . . . Known Exits Taken 12 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . 3 . 1 . . . 2 . 1 . 1 . 3 1 . . . Spaces Dug 62 | . . . 1 . . . 15 8 . 16 . . 9 12 . . . . . 1 Terrain Destroyed 435 | . . . 1 24 . 4 26 40 . 25 . . 33 74 16 . 66 99 . 27 Melee 19 | . . . 1 . . . 1 8 . . . . 9 . . . . . . . Projectile 29 | . . . . 6 . 4 16 . . . . . . . . . . . . 3 AOE 387 | . . . . 18 . . 9 32 . 25 . . 24 74 16 . 66 99 . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total 16109 | 112 1230 624 2059 896 316 501 2910 1613 323 325 115 354 1030 377 497 1285 607 440 118 377 Wait 1694 | 6 176 52 96 272 . 35 485 231 2 8 . . 65 9 23 75 92 21 22 24 Move 13285 | 76 963 530 1724 599 315 449 2222 1248 309 312 107 354 788 360 462 1176 495 395 96 305 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 Pick Up 122 | 8 12 3 37 . . . 19 11 . . . . 8 . 1 9 2 4 . 8 Fast Attach 38 | 3 2 . 2 1 . . 3 3 . . 4 . 9 . 2 . 1 4 . 4 Attach 70 | 4 2 . 5 . . . 16 7 . . . . 14 . 2 9 2 2 . 7 Detach 14 | . . . . . . . 1 . . . . . 3 . . 5 . 2 . 3 Swap 134 | . 6 4 42 5 . 5 21 25 4 2 . . 9 . 2 5 3 1 . . Drop 110 | 1 3 6 44 2 . . 23 13 . . 4 . 7 . 1 5 1 . . . Fire 518 | 14 54 26 93 10 1 9 85 54 8 3 . . 104 8 4 1 11 11 . 22 Melee 31 | . . . 1 . . . 9 10 . . . . 11 . . . . . . . Ram 4 | . . . . . . . . 1 . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 81 | . 12 3 15 7 . 3 26 3 . . . . 12 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 5) 261 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 4) 813 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Repaired Lgt. Treads 1139 | -10/Materials | Repaired Lgt. Treads 1166 | -10/Materials | Repaired Lgt. Treads 1314 | -10/Materials | Discovered new exit (range 6) 1331 | -10/Materials | Build established: Scavenger-Mutant 1640 | -10/Materials | Central database locked down 2045 | -10/Materials | Entered Mines 2189 | -10/Mines | Discovered new exit (range 6) 2244 | -10/Mines | Discovered new exit (range 10) 2403 | -10/Mines | Found the Drone Emporium 2421 | -10/Mines | Found Prototype Device 2540 | -10/Mines | Discovered new exit (range 9) 2632 | -10/Mines | Build established: Mutant 3039 | -10/Mines | Entered Materials 3039 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3207 | -9/Materials | Discovered new exit (range 10) 3285 | -9/Materials | Destroyed 8 combat bots 3330 | -9/Materials | Build established: Scavenger-Gunner 3362 | -9/Materials | Identified Bomb Drone Bay 3621 | -9/Materials | Discovered new exit (range 6) 3930 | -9/Materials | Identified exit to Mines 3930 | -9/Materials | Identified exit to Storage 4138 | -9/Materials | Build established: Gunner 4165 | -9/Materials | Discovered new exit (range 14) 4586 | -9/Materials | Discovered new exit (range 8) 5166 | -9/Materials | Central database locked down 5458 | -9/Materials | Discovered new exit (range 14) 6480 | -9/Materials | Entered Mines 6480 | -9/Mines | Accompanied by 1 ally 6481 | -9/Mines | Assembled infested the area 6565 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6862 | -9/Mines | Build established: Commander-Gunner 6998 | -9/Mines | Discovered new exit (range 11) 7027 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7203 | -9/Mines | Discovered new exit (range 14) 7270 | -9/Mines | Met a Derelict shopkeep closing up shop 7328 | -9/Mines | Lost 4 allies 7562 | -9/Mines | Build established: Gunner 7818 | -9/Mines | Discovered new exit (range 5) 7825 | -9/Mines | Entered Exiles 7866 | -9/Exiles | Met 8R-AWN 7895 | -9/Exiles | Met EX-HEX 7965 | -9/Exiles | Met EX-DEC 7970 | -9/Exiles | Learned location of Zion (-6) 8001 | -9/Exiles | Met EX-BIN 8024 | -9/Exiles | Aligned with FarCom system 8026 | -9/Exiles | Given EX-Vault access code 8067 | -9/Exiles | Opened EX-Vault 8111 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8331 | -9/Exiles | Attacked by the Exiles 8349 | -9/Exiles | Discovered new exit (range 10) 8363 | -9/Exiles | Entered Mines 8925 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 9156 | -8/Mines | Discovered new exit (range 9) 9204 | -8/Mines | Entered Materials 9204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10269 | -8/Materials | Discovered new exit (range 3) 10427 | -8/Materials | Discovered new exit (range 21) 10613 | -8/Materials | Discovered new exit (range 49) 10642 | -8/Materials | Garrison activated, responded to threat 11013 | -8/Materials | Build established: Skirmisher 11365 | -8/Materials | Repaired Imp. Medium Laser 13503 | -8/Materials | Identified exit to Factory 13506 | -8/Materials | Entered Factory 13506 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13604 | -7/Factory | Discovered new exit (range 9) 13616 | -7/Factory | Identified exit to Lower Caves 14821 | -7/Factory | Discovered new exit (range 9) 15048 | -7/Factory | Discovered new exit (range 16) 15077 | -7/Factory | Identified exit to Factory 15128 | -7/Factory | Repaired Reactive Plating 15164 | -7/Factory | Central database locked down 15823 | -7/Factory | Entered Lower Caves 15979 | -7/Lower Caves | Learned 8 Factory zone layouts 16091 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16213 | -7/Lower Caves | Discovered new exit (range 4) 16216 | -7/Lower Caves | Identified exit to Lower Caves 16217 | -7/Lower Caves | Entered another Lower Caves area 16492 | -7/Lower Caves | Learned Factory emergency access door positions 16543 | -7/Lower Caves | Encountered a Warlord checkpoint 16601 | -7/Lower Caves | Discovered new exit (range 8) 16608 | -7/Lower Caves | Identified exit to Data Miner 16609 | -7/Lower Caves | Entered Data Miner 16612 | -7/Data Miner | Discovered new exit (range 6) 16631 | -7/Data Miner | Met Data Miner 16661 | -7/Data Miner | Learned location of Section 7 (-2) 16661 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16679 | -7/Data Miner | Received God Mode back door access code from Data Miner 16729 | -7/Data Miner | Identified exit to Proximity Caves 16730 | -7/Data Miner | Entered Proximity Caves 16834 | -6/Proximity Caves | Spotted B-75 Beast 17129 | -6/Proximity Caves | Discovered exit to Factory (range 9) 17147 | -6/Proximity Caves | Learned 4 Factory zone layouts 17155 | -6/Proximity Caves | Entered Factory 17155 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17227 | -6/Factory | Discovered new exit (range 8) 17235 | -6/Factory | Identified exit to Lower Caves 17647 | -6/Factory | Garrison activated, responded to threat 17869 | -6/Factory | Lost 7 parts (1p2n2u2w) 18129 | -6/Factory | Garrison activated, responded to threat 18225 | -6/Factory | Lost 3 parts (1n1u1w) 18489 | -6/Factory | Entered Lower Caves 18516 | -6/Lower Caves | Build established: Scavenger-Mutant 18762 | -6/Lower Caves | Discovered new exit (range 14) 18857 | -6/Lower Caves | Identified exit to Lower Caves 18858 | -6/Lower Caves | Entered another Lower Caves area 18888 | -6/Lower Caves | Encountered a Warlord checkpoint 18969 | -6/Lower Caves | Learned location of 1 exit from Factory 19048 | -6/Lower Caves | Discovered new exit (range 14) 19276 | -6/Lower Caves | Found Alien Artifact 19276 | -6/Lower Caves | Identified Core Expander 19276 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 19327 | -6/Lower Caves | Discovered new exit (range 8) 19336 | -6/Lower Caves | Identified exit to Zion 19339 | -6/Lower Caves | Entered Zion 19344 | -6/Zion | System corruption reached 10% 19347 | -6/Zion | System corruption reached 30% 19387 | -6/Zion | System corruption cleaned by Quarantine Array 19470 | -6/Zion | Discovered new exit (range 13) 19584 | -6/Zion | Given the Hacking Drone Bay 19584 | -6/Zion | Found Prototype Device 19697 | -6/Zion | Build established: Scavenger-Skirmisher 19725 | -6/Zion | Learned Factory stockpile data 19825 | -6/Zion | Found Prototype Special Weapon 19825 | -6/Zion | Identified RU-N14's Throwing Claymores 19830 | -6/Zion | Found RU-N14's Throwing Claymores 19832 | -6/Zion | Found RU-N14's Throwing Claymores 20002 | -6/Zion | Learned location of Warlord (-5) 20142 | -6/Zion | Received a hallucinogenic algorithm 20142 | -6/Zion | Ran a hallucination algorithm 20170 | -6/Zion | Met Imprinter 20187 | -6/Zion | Imprinted 20189 | -6/Zion | Declared Zion's savior 20309 | -6/Zion | Gained Derelict followers 20481 | -6/Zion | Identified exit to Proximity Caves 20559 | -6/Zion | Entered Proximity Caves 20559 | -5/Proximity Caves | Accompanied by 7 allies 20863 | -5/Proximity Caves | Spotted B-75 Beast 20878 | -5/Proximity Caves | Allies destroyed B-75 Beast 21101 | -5/Proximity Caves | Identified exit to Factory 21179 | -5/Proximity Caves | Entered Factory 21179 | -5/Factory | Accompanied by 4 allies 21179 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21180 | -5/Factory | Identified exit to Factory 21209 | -5/Factory | Identified Hacking Drone Bay 21324 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21325 | -5/Factory | Zion Hacker squad teleported in 21508 | -5/Factory | Build established: Tank 21533 | -5/Factory | Garrison activated, responded to threat 21646 | -5/Factory | Sucked down chute 21646 | -5/Factory | Entered Waste 21661 | -5/Waste | EMP discharged 21661 | -5/Waste | System corruption reached 10% 21706 | -5/Waste | Spotted C-40 Crusher 21706 | -5/Waste | Spotted C-40 Crusher 21712 | -5/Waste | Spotted C-40 Crusher 21717 | -5/Waste | Spotted C-40 Crusher 21718 | -5/Waste | Spotted C-40 Crusher 21719 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21722 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21725 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21733 | -5/Waste | Spotted C-40 Crusher 21752 | -5/Waste | Discovered new exit (range 10) 21756 | -5/Waste | Lost 5 parts (2n2u1w) 21759 | -5/Waste | Identified exit to Factory 21760 | -5/Waste | Entered Factory 21772 | -5/Factory | Found Quantum Capacitor 21834 | -5/Factory | Build established: Mutant 21996 | -5/Factory | Released all parts (4) 22022 | -5/Factory | Lost 5 parts (1p1n2u1w) 22024 | -5/Factory | Core integrity fell below 50% 22062 | -5/Factory | Zion Light squad teleported in 22073 | -5/Factory | Core integrity fell below 20% 22092 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 22064_ Overload: Energy bleed (-24). 22067_ Slug penetrates R1-9DA(z). 22071_ G-50 Soldier destroyed. 22072_ Slug penetrates R1-9DA(z). 22073_ 75-9RE(z) destroyed. 22076_ Slug penetrates 2A-ZDT(z). 22079_ 2A-ZDT(z) destroyed. 22080_ Acquired 64 matter. 22083_ Acquired Nuclear Pulse Thruster. 22084_ Slug penetrates Wall. 22084_ R-10 Processor collects Lgt. Angular Momentum Engine. 22086_ Slug penetrates Wall. 22087_ Nuclear Pulse Thruster destroyed. 22088_ K-01 Serf cleans the Subcomponent Replicator. 22091_ K0 UEJX/6ZLQQ MYZD2|3NMTYVUIR0 22091_ Penetrated by Slug. 22092_ Slug penetrates Wall. 22092_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?? ???????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ??????????????????" ????????????????????????? | | ?????????????????"" ????????????????????????? | | ?????????????????"" #???????????????????????? | | ??????????????????" #???????????????????????? | | ?????????????????"" #???????????????????????? | | ?????????????????? #???????????????????????? | | ?????????????"??""" """ #???????????????????????? | | ?????????????"" """ """ #???#######?????????????? | | ?????????????"" """ """ ##? #?????????????? | | ?????????# "" "" "" @#? ??????????????? | | ????????? "" "" "" # """"???????????????? | | ????????? A # """" ??????????????? | | ???????? + """" ??????????????? | | ????????# # """" ??????????????? | | ????????# # #?????????????? | | ???????????### #? #?????????????? | | ????????############# ###? #?????????????? | | ????????# # #????#######?????????????? | | ????????# ! + #????????????????????????? | | ????????# ! # Y #????????????????????????? | | ????????# """ # h #????????????????????????? | | ????????# !! """ # #????????????????????????? | | ????????# ! """ #h #????????????????????????? | | ????????# =[ # #????????????????????????? | | ################/#### #?????#??????????????????? | | # !! ## #### ## #?????????????????? | | # !! # !!##[ #?????????????????? | | # !! + *%!%!! ????????????????? | | # # =###! =#?????????????????? | | # ## ##?###### #?????????????????? | | # ??# #????????????#??????????????????? | | #############??# #???????????????????????????????? | | ????????########/#####???????????????????????????? | | ????????# #####?? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Drone Bay | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Fission Core | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Railgun | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -10/Materials Lgt. Treads | 40% | -10/Materials Lgt. Treads | 60% | -10/Materials Imp. Medium Laser | 34% | -8/Materials Reactive Plating | 35% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Wave Gun | -6/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed RocketUltimateGreatsword Manual? 0 Play Time 02:13:08 Cumulative 462.5 hours Start 2025.12.18 @ 21:18:20 End 2025.12.19 @ 12:49:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/0/0/0/0/1/0/0 Lore% 82 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3b41f1c-04e0-4e59-8081-9623aad0efda