Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.13 @ 17:32:13 Player: ~Vlad~ Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (202) 1010 Value Destroyed (7763) 7763 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-173) -173 TOTAL SCORE: 13520 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 35 Friendly Fire -219 Cogmind --------- Core Integrity 0/1150 Matter 188/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Experimental Targeting Computer > --- WEAPON (3) ------- Improved Remote Datajack > --- INVENTORY (4) ---- Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Improved Target Analyzer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer Improved Particle Charger Improved Medium Armor Plating Stealth Drone Bay > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Fission Core Light Antimatter Reactor Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Targeting Computer Improved Target Analyzer Advanced Target Analyzer Precision Beam Rifle Heavy Laser Plasma Rifle Plasma Rifle Plasma Rifle Force Rifle Force Rifle Wave Gun Variable Charge Gun Missile Launcher [Rating: 100] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . Utility 9 | . . 2 2 1 . 1 2 1 Weapon 1 | . . . . 1 . . . . Parts Attached 151 | 6 12 14 21 8 30 20 12 28 Power 13 | 1 1 3 1 . 2 1 . 4 Engine 7 | 1 1 2 1 . . . . 2 Core 6 | . . 1 . . 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 17 | 2 4 . 2 . 2 3 2 2 Treads 15 | . 4 . 2 . 2 3 2 2 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 58 | 1 4 8 7 3 11 12 5 7 Device 24 | . 2 3 3 2 6 3 1 4 Storage 5 | 1 1 1 1 . . 1 . . Processor 6 | . . 2 . . . 2 1 1 Hackware . | . . . . . . . . . Protection 23 | . 1 2 3 1 5 6 3 2 Artifact . | . . . . . . . . . Weapon 63 | 2 3 3 11 5 15 4 5 15 Energy Gun 31 | 2 1 . 4 2 8 2 2 10 Energy Cannon 21 | . 2 2 4 1 6 2 2 2 Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . 1 3 2 1 . 1 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 . 6 2 1 1 Parts Lost 63 | . 2 1 3 . 14 6 2 35 Power 7 | . 1 . . . 1 . . 5 Propulsion 8 | . . . . . 1 2 1 4 Utility 23 | . . 1 1 . 7 1 . 13 Weapon 25 | . 1 . 2 . 5 3 1 13 Highest Loss Streak 13 | . 2 1 3 . 7 3 1 13 Average Slot Usage (%) 96 | . 98 95 98 100 98 99 99 74 Engine 4 | . 13 10 8 7 4 . . 4 Core 3 | . . . . . 2 5 5 4 Treads 17 | . 20 22 17 15 14 19 16 9 Device 16 | . 9 14 17 20 20 15 17 11 Storage 16 | . 14 11 18 15 15 20 17 14 Processor 8 | . . 10 9 7 7 6 11 9 Protection 8 | . 3 4 9 9 7 9 11 3 Energy Gun 7 | . 14 . 4 17 7 9 5 10 Energy Cannon 11 | . 14 21 12 4 13 9 10 2 Naked Turns . | . . . . . . . . . Heaviest Build 160 | 9 42 75 92 97 100 139 149 160 Greatest Support 102 | 20 46 46 46 45 45 76 84 102 Greatest Overweight (x) 21 | . . 1 2 2 4 2 2 21 Average Overweight (x) 1 | . . . 1 2 1 1 1 2 Largest Inventory Capacity 28 | 6 12 20 20 20 20 28 28 28 Average Capacity 22 | 4 8 12 20 20 20 27 28 26 Most Carried 28 | 5 12 12 20 19 20 28 28 28 Average Carried 20 | 3 7 11 17 18 18 26 27 20 Final Capacity 28 | 6 12 12 20 20 20 28 28 4 Final Carried 28 | 4 12 12 20 19 19 28 27 4 Class Distribution -------------------- 33% | Hauler-Gunner 19% | Mutant 18% | Hauler-Tank 16% | Hauler-Mutant 11% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Storage Hauler-Tank | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 1906 | 208 162 145 275 51 423 177 141 324 Remotely . | . . . . . . . . . Salvage Created 9133 | . 363 786 1000 204 1817 2083 1358 1522 Parts 388 | . 21 37 58 11 67 71 69 54 Haulers Intercepted 13 | . 2 4 1 . 5 1 . . Recyclers Shooed 4 | . . 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 142 | . 7 10 20 6 29 24 24 22 Guns 50 | . 4 . 4 2 8 9 8 15 Cannons 67 | . 3 9 10 . 16 15 12 2 AOE 21 | . . 1 4 4 4 . 4 4 Classes Destroyed 16 | . 4 3 4 . 3 1 . 1 Worker 8 | . . 3 1 . 2 1 . 1 Builder 9 | . . . 3 . . 1 2 3 Tunneler 2 | . . . . . . 1 1 . Hauler 13 | . 2 4 1 . 5 1 . . Recycler 9 | . . . . . 4 4 1 . Operator 1 | . . . 1 . . . . . Watcher 17 | . 2 4 3 1 2 3 1 1 Swarmer 22 | . 3 . 4 . 3 3 9 . Grunt 56 | . 4 6 8 5 13 9 8 3 Brawler 5 | . . 1 1 . 2 . 1 . Duelist 2 | . . . 1 . . . . 1 Protector 2 | . . . . . 2 . . . Sentry 22 | . . 3 5 . 6 5 2 1 Hunter 10 | . . . 1 1 . . . 8 Programmer 21 | . . . . . 3 7 4 7 Behemoth 2 | . . . . . . . . 2 Thug 1 | . . . . . 1 . . . Best Kill Streak 8 | . 2 4 6 3 7 3 8 8 Combat Bots Only 6 | . 2 2 5 3 6 3 5 5 Max Kills in Single Turn 4 | . 1 2 2 1 4 2 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 1 1 3 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 10872 | . 401 272 1054 266 1697 1574 803 4805 Core 1833 | . 121 66 144 30 207 63 43 1159 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 51 83 73 . 66 92 95 . Volleys Fired 475 | . 38 40 73 15 77 89 48 95 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 263 | . 120 120 143 201 218 260 263 263 Shots Fired 1077 | . 76 77 123 33 202 255 103 208 Gun 577 | . 56 . 43 25 93 145 45 170 Cannon 473 | . 20 74 74 3 105 110 56 31 Launcher 27 | . . 3 6 5 4 . 2 7 Special . | . . . . . . . . . Kinetic 10 | . . . . . . . . 10 Thermal 1025 | . 76 74 117 28 198 255 101 176 Explosive 27 | . . 3 6 5 4 . 2 7 Electromagnetic 15 | . . . . . . . . 15 Robot Hit Streak 54 | . 13 39 26 14 40 40 36 54 Robot Miss Streak 3 | . 1 3 2 1 1 3 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 807 | . 59 62 98 21 137 170 78 182 Core Hits 388 | . 17 27 43 17 84 71 47 82 Critical Hits 25 | . . 1 8 . 3 2 2 9 Critical Kills 10 | . . 1 5 . 2 . 2 . Critical Parts Destroyed 11 | . . . 3 . 1 2 . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22303 | . 693 1323 2299 682 4157 4296 3265 5588 Guns 9351 | . 434 . 603 269 1223 2232 1082 3508 Cannons 8999 | . 249 1146 1191 25 1742 2053 1648 945 Explosions 3927 | . . 177 501 388 1192 . 535 1134 Melee . | . . . . . . . . . Ramming 26 | . 10 . 4 . . 11 . 1 Kinetic 219 | . . . . . . . . 219 Thermal 17833 | . 683 1146 1794 294 2965 4285 2792 3874 Explosive 3848 | . . 177 501 388 1192 . 456 1134 Electromagnetic 377 | . . . . . . . 17 360 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 1 . 1 4 2 3 5 Average Corruption 2 | . . 1 . 1 2 1 1 3 Corruption Purged . | . . . . . . . . . Effects 73 | . . 2 . . 22 32 3 14 Message Errors 11 | . . 1 . . 3 6 . 1 Matter Fused 13 | . . . . . 8 . . 5 Heat Flow Errors 9 | . . . . . 1 7 . 1 Energy Discharges 14 | . . . . . 3 6 3 2 Data Loss (minor) 7 | . . 1 . . 1 5 . . Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 11 | . . . . . 4 4 . 3 Weapon Failures 7 | . . . . . 2 4 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 354 | . . 18 24 18 82 15 136 61 Projectiles 171 | . . 8 2 . 42 15 73 31 Explosions 183 | . . 10 22 18 40 . 63 30 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 215 | . 58 32 . 58 . . 48 19 Shots 6 | . 1 1 . 1 . . 1 2 Rammed 6 | . 1 . 1 . . 2 . 2 Targets Rammed 6 | . 1 . 1 . . 2 . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 967 | . 258 342 332 225 247 444 306 967 Average Temperature 112 | . 83 79 96 69 62 100 77 219 Received Heat Transfer 2241 | . 204 93 243 81 561 450 153 456 Effects 34 | . . 1 2 . . 1 . 30 Shutdowns 6 | . . . . . . 1 . 5 Energy Bleed 4 | . . . 2 . . . . 2 Interference 1 | . . 1 . . . . . . Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 7 | . . . . . . . . 7 Damage (major) 11 | . . . . . . . . 11 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 3 . 1 . . . Combat Hostiles 3 | . . . 2 . 1 . . . Parts Melted 96 | . 3 12 9 1 18 20 11 22 Heat Transferred 30545 | . 1468 2405 3626 629 4959 6822 3870 6766 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 474 | . 146 212 235 250 474 182 265 207 Initial 97 | . . 38 1 . 97 57 13 25 Average 77 | . 71 50 68 57 212 49 71 54 Maximum Alert Level 2 | . . 1 1 1 2 . 1 1 Low Security (%) 89 | 100 100 96 96 79 43 100 91 94 Level 1 9 | . . 3 3 20 51 . 8 5 Level 2 . | . . . . . 4 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . . 1 2 3 7 8 5 7 Investigation 3 | . . . . 1 1 . 1 . Extermination 14 | . . . . . 3 7 2 2 Reinforcement 11 | . . 1 1 2 1 1 2 3 Assault 3 | . . . . . 2 . . 1 Garrison 2 | . . . 1 . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 8 | . . 1 4 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 210 | . 15 15 29 10 42 32 27 40 Peak Tracking Total 11 | . 5 4 6 4 11 3 5 6 Tactical Retreats 13 | . 1 . 1 . 6 3 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 7 | . . 1 . 2 2 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 16 | . 1 1 1 3 2 2 6 . Max in Single Turn 4 | . 1 1 1 2 1 1 4 . Garrison Access 5 | . . . 1 . . 1 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 35 | . 2 6 7 1 4 8 7 . Terminals 22 | . 2 5 4 . 4 5 2 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 1 1 1 . 1 1 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 4 | . . . 1 . . 1 2 . Total Hacks 94 | . 3 21 28 4 7 15 16 . Successful 68 | . 3 14 26 1 3 8 13 . Failed 26 | . . 7 2 3 4 7 3 . Catastrophic 4 | . . . . . 1 3 . . Database Lockouts . | . . . . . . . . . Manual 20 | . 2 2 3 . 5 6 2 . Terminals 45 | . 3 10 13 . 7 8 4 . Fabricators . | . . . . . . . . . Repair Stations 27 | . . 11 6 4 . 5 1 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 15 | . . . 8 . . . 7 . Garrison Access 5 | . . . 1 . . 1 3 . Terminal Hacks 25 | . 3 4 11 . 2 2 3 . Record 15 | . 2 1 8 . 1 2 1 . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Open Door 1 | . . . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 21 | . . 10 6 1 . 4 . . Scan Component 11 | . . 5 3 1 . 2 . . Repair 10 | . . 5 3 . . 2 . . Recycling Unit Hacks 2 | . . . . . . 1 1 . Report Inventory 2 | . . . . . . 1 1 . Scanalyzer 15 | . . . 8 . . . 7 . Insert Component 7 | . . . 4 . . . 3 . Analyze 8 | . . . 4 . . . 4 . Garrison Access Hacks 4 | . . . 1 . . 1 2 . Seal Access 4 | . . . 1 . . 1 2 . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 4 4 1 3 5 3 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 4 . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 10 | . . 5 3 . . 2 . . Time 365 | . . 142 121 . . 102 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . . 4 . . . 3 . Part Schematics Acquired 7 | . . . 4 . . . 3 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 107 | . . . . . 107 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 15213 | 95 782 2137 2059 608 1844 3848 2521 1319 Spaces Moved 6922 | 73 417 1063 884 268 729 1833 1191 464 Core 25 | 10 . . . . . . . 15 Treads 6711 | . 294 1063 884 268 729 1833 1191 449 Legs 186 | 63 123 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 172 192 177 178 180 50 Average Speed 180 | 110 148 172 181 192 193 180 180 211 Slowest Speed 1100 | 120 160 180 192 192 250 205 200 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 54 46 48 4 72 35 22 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 60 | . . . . . 5 20 35 . Terrain Destroyed 293 | . 9 26 60 62 52 32 42 10 Melee . | . . . . . . . . . Projectile 65 | . . . . . 23 32 8 2 AOE 228 | . 9 26 60 62 29 . 34 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 8709 | 86 509 1287 1214 333 997 2178 1483 622 Wait 950 | . 11 157 208 40 132 186 207 9 Move 6914 | 72 416 1062 883 267 728 1832 1190 464 Hop . | . . . . . . . . . Pick Up 137 | 8 20 7 20 1 20 32 14 15 Fast Attach 18 | 2 . 7 3 . . 4 . 2 Attach 80 | 4 7 3 7 2 13 13 6 25 Detach . | . . . . . . . . . Swap 53 | . 5 4 11 6 17 3 6 1 Drop 74 | . 11 7 8 . 10 17 12 9 Fire 475 | . 38 40 73 15 77 89 48 95 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 4 | . 1 . 1 . . 2 . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 9) 811 | -10/Materials | Discovered new exit (range 7) 878 | -10/Materials | Entered another Materials area 878 | -9/Materials | Evolved 2 slots: Utility x2 2232 | -9/Materials | Discovered new exit (range 11) 2298 | -9/Materials | Repaired Imp. Sensor Array 2325 | -9/Materials | Repaired Lgt. Armor Plating 2352 | -9/Materials | Repaired Beam Cannon 2478 | -9/Materials | Identified exit to Materials 2968 | -9/Materials | Repaired Imp. Sensor Array 2995 | -9/Materials | Repaired Lgt. Armor Plating 3015 | -9/Materials | Entered another Materials area 3015 | -8/Materials | Evolved 2 slots: Utility x2 3293 | -8/Materials | Build established: Hauler-Mutant 3555 | -8/Materials | Garrison activated, responded to threat 3618 | -8/Materials | Lost 3 parts (1u2w) 3999 | -8/Materials | Repaired Imp. Treads 4051 | -8/Materials | Repaired Hvy. Ion Engine 4094 | -8/Materials | Repaired Hrd. Medium Armor Plating 4913 | -8/Materials | Discovered new exit (range 12) 5003 | -8/Materials | Identified exit to Factory 5074 | -8/Materials | Entered Factory 5074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5568 | -7/Factory | Discovered new exit (range 15) 5602 | -7/Factory | Build established: Hauler-Skirmisher 5680 | -7/Factory | Identified exit to Storage 5682 | -7/Factory | Entered Storage 6682 | -7/Storage | Met a pair of Derelict thieves 6844 | -7/Storage | Lost 7 parts (1p1n3u2w) 7439 | -7/Storage | Discovered new exit (range 15) 7524 | -7/Storage | Identified exit to Factory 7526 | -7/Storage | Entered Factory 7526 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7762 | -6/Factory | Build established: Hauler-Tank 8270 | -6/Factory | Found Prototype Processor 8270 | -6/Factory | Identified Exp. Signal Interpreter 9410 | -6/Factory | Spotted B-75 Beast 9561 | -6/Factory | Lost 3 parts (1u2w) 9946 | -6/Factory | Repaired Cooling System 10006 | -6/Factory | Build established: Hauler-Gunner 10018 | -6/Factory | Repaired Enh. Nuclear Core 11006 | -6/Factory | Discovered new exit (range 5) 11011 | -6/Factory | Identified exit to Factory 11215 | -6/Factory | Found Prototype Processor 11216 | -6/Factory | Identified Exp. Targeting Computer 11240 | -6/Factory | Found Exp. Targeting Computer 11374 | -6/Factory | Entered another Factory area 11374 | -5/Factory | Evolved 2 slots: Utility x2 12943 | -5/Factory | Spotted B-75 Beast 13304 | -5/Factory | Discovered new exit (range 15) 13370 | -5/Factory | Identified exit to Upper Caves 13500 | -5/Factory | Discovered new exit (range 15) 13568 | -5/Factory | Identified exit to Factory 13895 | -5/Factory | Entered another Factory area 13895 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14058 | -4/Factory | Spotted B-86 Titan 14110 | -4/Factory | Destroyed B-86 Titan 14196 | -4/Factory | Lost 9 parts (2p1n4u2w) 14211 | -4/Factory | Found Hvy. Reflective Plating 14493 | -4/Factory | Lost 3 parts (1n2u) 14930 | -4/Factory | Lost 3 parts (1p2w) 14985 | -4/Factory | Lost 3 parts (1u2w) 15069 | -4/Factory | Spotted B-86 Titan 15099 | -4/Factory | Garrison activated, responded to threat 15102 | -4/Factory | Destroyed B-86 Titan 15134 | -4/Factory | Core integrity fell below 50% 15164 | -4/Factory | Lost 13 parts (2p2n4u5w) 15196 | -4/Factory | Core integrity fell below 20% 15214 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15205_ K-01 Serf collects debris. 15206_ R-10 Processor collects Adv. Target Analyzer. 15206_ U-05 Engineer lays Concrete. 15206_ K-01 Serf collects debris. 15206_ Slug penetrates H-77 Assassin. 15207_ R-10 Processor suffers critical hit. 15207_ R-10 Processor destroyed. 15207_ K-01 Serf destroyed. 15207_ U-05 Engineer lays Concrete. 15208_ Slug penetrates Wall. 15209_ K-01 Serf collects debris. 15210_ Slug penetrates Wall. 15210_ Railgun destroyed. 15210_ Acquired 22 matter. 15212_ U-05 Engineer lays Concrete. 15213_ K-01 Serf collects debris. 15213_ Penetrated by Slug. 15213_ Slug penetrates Wall. 15214_ Acquired Imp. Remote Datajack. 15214_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????# """"""" # | | ????????????????????? ???????# """ "" # ? | | ????????????????????# ?????# # ##? | | ????????????????????# #########/##+### #?? | | ????????????????????# ^ =%! #?? | | ????????????????????# %^ | #?? | | ????????????????????+ ^ !=| #?? | | ????????????????????# ^ % %!%[ #?? | | ????????????????????# ^ *% %%%= #?? | | ????????????????????## ##############%%![ #?? | | ?????????????????????# #????????????#[%= #?? | | ?????????????????????# #??###########+## #?? | | ?????????????????????# #??# # #?? | | ?????????????????????# #??# # #?? | | ?????????????????????# #??# # #?? | | ?????????????????????# #??# # #?? | | ?????????????# ??????# #??# """ """ # #?? | | ?????????????# ###???# #??# """ """ # #?? | | ?????????????# ??# = #### """ """ # ?? | | ?????????????# ###*!!# ## # ? | | ?????????????# !=!*# # """ """ # | | ?????????????# *%!!#### """ """ + | | ?????????????# [[ !! *%*## """ """ # ??? | | ?????????????# [[ %!==!*## # ????? | | ?????????????# ^[ "%%!*#####+########### ???? | | ?????????????# %"%%!%@% ^ ???? | | ?????????????# !%%%**=! ^ ???? | | ?????????????# "% !% ^ ???? | | ???????????? + ]! ???? | | ?????????????# !! % ???? | | ?????????????# % h ###+############# #????? | | ?????????????#^ %hk #??????????????????????? | | ??????????? " " #??????????????????????? | | ????????? "G" #??????????????????????? | | ????????? " #??????????????????????? | | ????????? #??????????????????????? | | ?????????? = #??????????????????????? | | ?????????? ###+######## ##??????????????????????? | | ?????????????? ???????# #???????????????????????? | | ????????????? ????????#w#???????????????????????? | | ????????????? ?????????# #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Exp. Targeting Computer | -5/Factory | Scanalyzed Plasma Rifle | -5/Factory | Scanalyzed Neutrino Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Remodeling Challenges ------------ None Game ------ Seed BurstPortableSheargun Manual? 0 Play Time 02:10:35 Cumulative 15.6 hours Start 2021.06.09 @ 18:03:47 End 2021.06.13 @ 17:32:13 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cea6f69d-f285-4ca9-bff3-f4b9b31f20ba