Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 16:16:21 Player: Mr Goldstein Result: Destroyed by as-51784 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (154) 770 Value Destroyed (4269) 4269 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 12421 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 243 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 294/310 System Corruption 7% Temperature Cool (12) Movement Walking (205) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Fission Core Zionite Light DM Reactor > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink (fused) Experimental Heat Sink Huge Storage Unit Core Analyzer Zionite Heavy Carapace > --- WEAPON (3) ------- Particle Gun Zionite Phaser-S > --- INVENTORY (25) --- Makeshift Power Source Fission Core Medium Treads Improved Heat Sink Advanced Heat Sink Experimental Heat Sink Compact Battery (200) Compact Battery (200) Makeshift Salvage Targeting Computer Tactical Coordination Suite Tactical Coordination Suite Tactical Coordination Suite Zionite Light Carapace Zionite Heavy Carapace Zionite Heavy Carapace Hardened Light Armor Plating Shock Absorption System System Restoration Module Beam Rifle Field Laser Heavy Rocket Launcher Improved Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Core Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Shock Rifle Particle Gun Zionite Phaser-S > --- INVENTORY -------- Makeshift Power Source Fission Core Medium Treads Improved Heat Sink Advanced Heat Sink Experimental Heat Sink Compact Battery Compact Battery Makeshift Salvage Targeting Computer Tactical Coordination Suite Tactical Coordination Suite Tactical Coordination Suite Zionite Light Carapace Zionite Heavy Carapace Zionite Heavy Carapace Hardened Light Armor Plating Shock Absorption System System Restoration Module Beam Rifle Field Laser Heavy Rocket Launcher Improved Datajack Phasing Sabre [Rating: 82] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Improved Treads Leg Makeshift Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . Utility 4 | . . . 2 . . . . 1 . . . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . Parts Attached 192 | 6 6 8 27 5 3 5 31 3 4 13 . 2 5 32 5 18 19 Power 19 | 1 . 1 2 . . . 1 . . 1 . . 2 5 . 4 2 Engine 7 | 1 . 1 2 . . . . . . . . . 1 1 . 1 . Core 10 | . . . . . . . 1 . . 1 . . 1 4 . 2 1 Reactor 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 65 | 2 . 1 10 1 1 4 19 . 1 5 . 1 1 4 4 7 4 Treads 17 | . . . 4 . . 2 8 . . 2 . . . . . 1 . Leg 12 | . . . . . . . . . . . . . . . 2 6 4 Wheel 36 | 2 . 1 6 1 1 2 11 . 1 3 . 1 1 4 2 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 50 | 1 3 2 8 . . 1 4 1 1 3 . 1 2 14 . 3 6 Device 27 | . . . 6 . . . 2 1 . 1 . 1 1 8 . 3 4 Storage 3 | 1 1 1 . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . . . . . 1 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 17 | . 2 1 2 . . 1 2 . 1 2 . . . 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 58 | 2 3 4 7 4 2 . 7 2 2 4 . . . 9 1 4 7 Energy Gun 33 | . . 1 3 2 1 . 5 1 1 4 . . . 6 1 4 4 Energy Cannon 3 | . . . . . 1 . . 1 . . . . . 1 . . . Ballistic Gun 7 | 2 1 2 1 . . . 1 . . . . . . . . . . Ballistic Cannon 3 | . . 1 2 . . . . . . . . . . . . . . Launcher 10 | . 2 . 1 2 . . 1 . 1 . . . . . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 9 | . . . 2 . . . 2 1 . . . . . . . . 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . . 2 . Parts Lost 73 | . 1 5 6 1 . 1 2 . 2 5 . 2 . 23 2 11 12 Power 13 | . . 1 1 . . . . . . 1 . . . 5 . 4 1 Propulsion 21 | . . 1 2 1 . . . . 2 2 . 1 . 4 1 3 4 Utility 22 | . 1 1 2 . . 1 2 . . 2 . 1 . 8 . 1 3 Weapon 17 | . . 2 1 . . . . . . . . . . 6 1 3 4 Highest Loss Streak 16 | . 1 4 3 1 . 1 1 . 2 5 . 2 . 16 1 4 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 97 99 99 99 100 99 91 91 92 100 94 96 85 89 95 94 Engine 5 | . 14 13 10 11 11 11 4 . . . . . 6 2 . 2 . Core 4 | . . . . . . . 4 7 7 7 7 7 6 7 13 8 8 Treads 3 | . . . . . . 1 4 . . 12 15 15 13 4 . . . Leg 3 | . . . . . . . . . . . . . . . 3 13 25 Wheel 16 | . 28 26 20 21 22 20 31 30 29 10 15 9 9 13 12 8 . Device 16 | . . . 18 22 22 22 18 22 23 22 23 23 20 13 13 15 15 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 Processor 3 | . . . . . . . . . . . . . 6 8 13 13 8 Protection 8 | . 10 13 13 11 11 11 8 7 7 6 7 7 6 6 6 3 4 Energy Gun 15 | . . . 10 19 21 22 17 7 6 23 23 23 20 18 19 19 19 Ballistic Gun 3 | . 27 16 6 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 10 5 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 37 96 108 102 102 102 98 117 121 112 103 103 111 130 130 132 123 Greatest Support 91 | 32 32 32 32 32 32 32 91 58 58 42 26 45 26 36 26 78 80 Greatest Overweight (x) 8 | . 1 2 6 3 3 3 1 2 2 6 3 6 6 4 4 8 1 Average Overweight (x) 2 | . . 1 3 3 3 3 1 1 2 4 3 4 4 3 4 3 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 14 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 15 17 25 25 25 25 25 25 23 25 22 22 25 25 16 25 25 Average Carried 20 | 3 12 15 22 24 24 24 24 21 21 21 22 21 22 17 13 19 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 17 25 24 25 25 25 21 22 22 22 22 25 12 16 25 25 Class Distribution -------------------- 42% | Scavenger-Gunner 26% | Mutant 16% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3004 | 196 249 155 930 . . 208 328 . 40 158 . 20 50 288 72 249 61 Remotely 774 | . . . 774 . . . . . . . . . . . . . . Salvage Created 5946 | 53 461 228 1298 35 . 266 802 . 239 167 . 42 155 432 187 1296 285 Parts 346 | 4 35 16 79 . . 17 32 . 19 11 . 3 6 12 9 85 18 Haulers Intercepted 11 | . 2 . 5 . . . 4 . . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 15 9 . 12 . 16 6 . . Prevented 3 | . . . . . . . . . . . . . . 2 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 112 | . 8 6 24 15 . 10 9 . 10 2 . 1 1 8 3 9 6 Guns 61 | . 6 3 13 . . 10 8 . 1 2 . 1 1 4 3 9 . Cannons 12 | . . 2 8 . . . . . 1 . . . . 1 . . . AOE 36 | . 2 1 3 15 . . . . 8 . . . . 1 . . 6 Classes Destroyed 20 | 1 5 1 3 1 . . 1 . 1 2 . . . 1 . 3 1 Worker 8 | . . . 4 . . . 1 . . . . . 3 . . . . Builder 3 | . 2 . . . . . . . . . . . 1 . . . . Tunneler 2 | . . . 1 . . . . . . . . . 1 . . . . Hauler 11 | . 2 . 5 . . . 4 . . . . . . . . . . Recycler 5 | 1 1 . 2 . . . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 7 | . 2 . 5 . . . . . . . . . . . . . . Swarmer 24 | . 2 . 7 . . 7 . . 7 . . . . 1 . . . Grunt 37 | . 6 4 11 . . 3 6 . 2 . . . . 3 2 . . Brawler 2 | . . . . . . . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . Sentry 11 | . . 2 6 . . . 2 . . . . . . 1 . . . Hunter 2 | . . . . . . . . . . . . . . 2 . . . Programmer 4 | . . . . . . . . . . 1 . 1 1 . 1 . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . Zionite 37 | . . . . . . . . . . . . . . . . 37 . Z-Technician 5 | . . . . . . . . . . . . . . . . . 5 Z-Light 6 | . . . . . . . . . . . . . . . . . 6 Decomposer 3 | . . . . . . . . . . 1 . . . . 2 . . Tinkerer 4 | . . . . . . . . . . . . . . . . 4 . Assembled 15 | . . . . 15 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . . . . . . . 5 . Best Kill Streak 15 | 1 4 3 4 15 . 4 8 . 6 1 . 1 2 4 2 12 6 Combat Bots Only 15 | . 2 2 4 15 . 4 4 . 6 1 . 1 1 4 2 4 6 Max Kills in Single Turn 8 | 1 2 1 3 8 . 2 1 . 4 1 . 1 2 1 1 3 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 8 | . 1 1 3 8 . . . . 3 . . . . 1 . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 9136 | . 337 642 713 145 . 297 594 . 447 674 . 187 44 1893 244 1311 1608 Core 1390 | . 59 170 88 14 . 48 52 . 46 21 . 31 . 265 32 169 395 Absorbed by Shields 177 | . . . 177 . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 8 . . . 62 90 . . . . 86 . . . . . Volleys Fired 455 | 3 61 27 116 4 . 18 46 . 11 11 . 7 11 27 9 83 21 Largest 3 | 2 2 2 2 2 . 2 2 . 2 3 . 3 3 3 3 3 3 Hottest 224 | 40 50 55 112 66 . 112 119 . 170 170 . 170 170 208 186 224 194 Shots Fired 1015 | 6 122 50 230 8 . 36 92 . 16 29 . 21 33 64 27 236 45 Gun 904 | 6 120 41 158 . . 36 92 . 8 29 . 21 33 58 27 236 39 Cannon 91 | . . 8 71 . . . . . 6 . . . . 6 . . . Launcher 20 | . 2 1 1 8 . . . . 2 . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 340 | 6 120 49 165 . . . . . . . . . . . . . . Thermal 623 | . . . 64 . . 36 92 . 14 29 . 21 33 60 15 235 24 Explosive 20 | . 2 1 1 8 . . . . 2 . . . . . . . 6 Electromagnetic 28 | . . . . . . . . . . . . . . 4 12 1 11 Phasic 4 | . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 22 | 2 17 22 16 2 . 8 12 . 13 16 . 11 10 12 6 20 4 Robot Miss Streak 13 | 2 2 2 13 1 . 2 3 . 4 1 . 1 2 3 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . . . 2 . . 1 2 . . . . . . 2 . 8 . Max Gunslinging Chain 2 | . . . 1 . . 1 1 . . . . . . 1 . 2 . Shots Hit Robots 689 | 3 88 42 145 2 . 28 67 . 6 25 . 15 21 39 18 171 19 Core Hits 348 | 2 37 16 50 35 . 14 24 . 13 8 . 3 8 17 14 90 17 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 36 | . 1 . 5 . . 1 6 . . 3 . 4 3 3 . 9 1 Burn 33 | . . . 4 . . 1 6 . . 3 . 4 3 2 . 9 1 Meltdown 1 | . . . . . . . . . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14935 | 22 917 514 2497 1160 . 477 1176 . 814 509 . 362 478 1266 356 2784 1603 Guns 9950 | 22 734 258 1511 . . 477 1176 . 133 509 . 362 478 771 356 2784 379 Cannons 1301 | . . 121 778 . . . . . 86 . . . . 316 . . . Explosions 3684 | . 183 135 208 1160 . . . . 595 . . . . 179 . . 1224 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2696 | 22 734 379 1561 . . . . . . . . . . . . . . Thermal 9524 | . . 57 728 . . 477 1176 . 587 509 . 362 478 1211 286 2764 889 Explosive 2416 | . 183 78 208 1160 . . . . 227 . . . . . . . 560 Electromagnetic 200 | . . . . . . . . . . . . . . 55 70 20 55 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 99 | . . . . . . . . . . . . . . . . . 99 Highest Corruption 7 | . . . . . . . 2 . . . . . . 6 7 7 7 Average Corruption 5 | . . . . . . . 2 . . . . . . 5 6 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . . . 8 . . . . . . 19 10 21 26 Message Errors 19 | . . . . . . . . . . . . . . 7 . 7 5 Matter Fused 24 | . . . . . . . 3 . . . . . . 5 4 6 6 Heat Flow Errors 13 | . . . . . . . 3 . . . . . . 3 2 1 4 Energy Discharges 7 | . . . . . . . . . . . . . . . . 2 5 Parts Fused 3 | . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 12 | . . . . . . . 1 . . . . . . 3 4 2 2 Data Loss (major) 4 | . . . . . . . 1 . . . . . . 1 . 1 1 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 450 | . 21 . 4 83 . . . . . . . . . 112 . . 230 Projectiles 88 | . . . 4 . . . . . . . . . . 84 . . . Explosions 362 | . 21 . . 83 . . . . . . . . . 28 . . 230 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . 3 6 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . . 3 6 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 578 | . . 31 . 27 . . . . 37 . . . . 123 . . 360 Shots 6 | . . 1 . 1 . . . . 1 . . . . 2 . . 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 349 | . 58 190 153 . . 6 275 . 9 36 . 21 30 289 279 349 249 Average Temperature 61 | . 13 53 26 . . 3 102 . 5 9 . 4 12 76 128 108 80 Received Heat Transfer 2466 | . 174 336 242 . . 108 198 . 54 84 . 12 . 366 60 529 303 Effects 4 | . . . . . . . . . . . . . . . 1 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . . . . . 2 . . . Combat Hostiles 3 | . . . . . . . 1 . . . . . . 2 . . . Parts Melted 42 | . . . 4 . . 1 8 . 1 . . 1 5 3 3 14 2 Heat Transferred 18619 | . . 50 1850 . . 1110 2923 . 425 1147 . 888 1036 1984 560 6065 581 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 524 | 5 204 220 524 192 . 160 208 25 . . . . 138 . . . . Initial 171 | . 3 77 7 171 . . 62 25 . . . . 62 . . . . Average 136 | 3 99 138 263 176 . 59 83 25 . . . . 53 . . . . Maximum Alert Level 2 | . 1 1 2 . . . 1 . . . . . . . . . . Low Security (%) 76 | 100 97 86 28 100 . 100 93 100 . . . . 100 . . . . Level 1 18 | . 2 13 54 . . . 6 . . . . . . . . . . Level 2 5 | . . . 17 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 . 4 1 . . . . . . . . 2 . . . . Investigation 2 | . 2 . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . . Reinforcement 6 | . . . 4 1 . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 2 | . . . . . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 192 | . 17 5 39 15 . 10 17 . 11 3 . 3 4 9 4 49 6 Peak Tracking Total 19 | . 3 2 4 19 . 4 4 . 4 7 . 2 2 4 3 8 6 Tactical Retreats 11 | . 2 . 2 . . . 1 . . . . . . . 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 11 | . . 1 5 . . . . . . . . . 1 . . 2 2 Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 21 | . 3 . 5 . 1 1 4 . 1 1 4 . 1 . . . . Terminals 15 | . 3 . 5 . . 1 4 . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 73 | . 10 . 15 . 1 3 10 . 1 1 31 . 1 . . . . Successful 50 | . 4 . 7 . 1 1 3 . 1 1 31 . 1 . . . . Failed 23 | . 6 . 8 . . 2 7 . . . . . . . . . . Catastrophic 3 | . 1 . . . . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 7 . 13 . 1 4 10 . . . . . . . . 5 . Terminals 40 | . 10 . 15 . . 3 10 . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 41 | . 1 . 4 . 1 1 . . 1 1 31 . 1 . . . . Record 12 | . . . . . . . . . 1 . 11 . . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . Robot Analysis 4 | . 1 . 2 . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 3 . . . 3 . . . . . . . . . . Terminals 9 | . 3 . 3 . . . 3 . . . . . . . . . . Botnet 9 | . 3 . 3 . . . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 5 . . 1 4 . . . . . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . . Highest-Rated Group 96 | . . . . . . . . . . . . 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . . 15 4 . . . . Total Damage 682 | . . . . . . . . . . . . 394 288 . . . . Kills 6 | . . . . . . . . . . . . 3 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 4 | . 1 . 2 . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 11845 | 73 760 509 1672 192 324 622 848 142 587 733 107 566 916 994 363 1485 952 Spaces Moved 6508 | 54 478 344 782 120 219 347 495 110 422 406 80 321 494 543 207 668 418 Core 11 | 11 . . . . . . . . . . . . . . . . . Treads 6 | . . . . . . . 4 . . . . 2 . . . . . Legs 568 | . . . . . . . . . . . . . . . . 150 418 Wheels 5923 | 43 478 344 782 120 219 347 491 110 422 406 80 319 494 543 207 518 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 145 145 145 145 110 110 123 123 135 135 150 131 150 150 200 Average Speed 146 | 89 109 116 145 145 145 145 111 122 124 163 135 168 168 147 150 167 203 Slowest Speed 312 | 100 115 130 190 145 145 145 236 125 125 190 135 312 190 150 150 220 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 76 55 61 41 61 77 49 4 55 57 68 53 12 71 39 64 63 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . . . 1 . . 1 . . 1 . 3 1 . . Spaces Dug 6 | . . . 6 . . . . . . . . . . . . . . Terrain Destroyed 270 | . 10 14 6 53 . . . . 66 . . . . 63 . . 58 Melee . | . . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 1 . . . . 3 . . . AOE 266 | . 10 14 6 53 . . . . 65 . . . . 60 . . 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7895 | 74 613 410 1093 128 225 428 702 118 452 454 79 332 557 677 238 839 476 Wait 516 | . 52 20 125 . . 58 94 . 12 13 . 1 31 51 9 42 8 Move 6491 | 53 477 343 781 119 218 346 494 109 421 405 79 320 493 542 206 667 418 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 160 | 11 15 9 30 . 2 1 17 2 3 7 . 1 11 12 7 24 8 Fast Attach 9 | . . . . . . . 2 . . . . . . 7 . . . Attach 105 | 6 3 5 12 1 1 1 5 2 1 11 . 2 3 23 5 12 12 Detach 11 | . . . . . . . . . . 4 . 1 . 2 2 . 2 Swap 78 | . 3 3 15 4 2 4 24 1 3 2 . . 2 2 . 6 7 Drop 70 | 1 2 3 14 . 2 . 20 4 1 1 . . 6 11 . 5 . Fire 455 | 3 61 27 116 4 . 18 46 . 11 11 . 7 11 27 9 83 21 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 834 | -10/Materials | Entered Mines 923 | -10/Mines | Core integrity fell below 50% 953 | -10/Mines | Lost 4 parts (1n1u2w) 974 | -10/Mines | Discovered new exit (range 10) 1023 | -10/Mines | Learned Materials stockpile data 1084 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1159 | -10/Mines | Core integrity fell below 20% 1303 | -10/Mines | Discovered new exit (range 13) 1343 | -10/Mines | Entered Materials 1343 | -9/Materials | Evolved 2 slots: Utility x2 1746 | -9/Materials | Lost 3 parts (1p2n) 2314 | -9/Materials | Discovered new exit (range 8) 2580 | -9/Materials | Discovered new exit (range 12) 3015 | -9/Materials | Entered Mines 3041 | -9/Mines | Met a Derelict bent on vengeance 3144 | -9/Mines | Assembled infested the area 3179 | -9/Mines | Destroyed 15 combat bots 3201 | -9/Mines | Discovered new exit (range 5) 3207 | -9/Mines | Entered Exiles 3242 | -9/Exiles | Met 8R-AWN 3267 | -9/Exiles | Met EX-HEX 3310 | -9/Exiles | Met EX-BIN 3328 | -9/Exiles | Aligned with FarCom system 3329 | -9/Exiles | Given EX-Vault access code 3363 | -9/Exiles | Opened EX-Vault 3376 | -9/Exiles | Found Gui. Plasma Cannon 3388 | -9/Exiles | Found YOLO Cannon 3416 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3446 | -9/Exiles | Build established: Scavenger-Mutant 3461 | -9/Exiles | Met EX-DEC 3512 | -9/Exiles | Discovered new exit (range 14) 3531 | -9/Exiles | Left Exiles lab with YOLO Cannon 3531 | -9/Exiles | Entered Mines 4098 | -8/Mines | Discovered new exit (range 11) 4153 | -8/Mines | Entered Materials 4153 | -8/Materials | Evolved 2 slots: Propulsion x2 4972 | -8/Materials | Discovered new exit (range 16) 5001 | -8/Materials | Entered Factory 5001 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5123 | -7/Factory | Discovered new exit (range 11) 5143 | -7/Factory | Entered Lower Caves 5446 | -7/Lower Caves | Build established: Scavenger-Gunner 5681 | -7/Lower Caves | Discovered new exit (range 11) 5730 | -7/Lower Caves | Entered another Lower Caves area 5805 | -7/Lower Caves | Spotted B-75 Beast 5843 | -7/Lower Caves | Destroyed B-75 Beast 5870 | -7/Lower Caves | Lost 5 parts (1p2n2u) 6171 | -7/Lower Caves | Build established: Gunner 6446 | -7/Lower Caves | Discovered new exit (range 14) 6463 | -7/Lower Caves | Entered Data Miner 6463 | -7/Data Miner | Discovered new exit (range 6) 6489 | -7/Data Miner | Met Data Miner 6512 | -7/Data Miner | Learned location of Section 7 (-2) 6512 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6539 | -7/Data Miner | Received God Mode back door access code from Data Miner 6570 | -7/Data Miner | Entered Proximity Caves 6573 | -6/Proximity Caves | Build established: Scavenger-Gunner 6749 | -6/Proximity Caves | Escorted by Enhanced Grunt 7051 | -6/Proximity Caves | Build established: Gunner 7084 | -6/Proximity Caves | Spotted B-75 Beast 7092 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7099 | -6/Proximity Caves | Allies destroyed B-75 Beast 7123 | -6/Proximity Caves | Discovered new exit (range 4) 7136 | -6/Proximity Caves | Entered Factory 7136 | -6/Factory | Accompanied by 1 ally 7136 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7891 | -6/Factory | Build established: Scavenger-Gunner 7948 | -6/Factory | Identified exit to Lower Caves 8052 | -6/Factory | Entered Lower Caves 8206 | -6/Lower Caves | Encountered a Warlord checkpoint 8246 | -6/Lower Caves | Spotted B-75 Beast 8331 | -6/Lower Caves | Lost 5 parts (1p3u1w) 8476 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8612 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8616 | -6/Lower Caves | Lost 16 parts (4p3n4u5w) 8903 | -6/Lower Caves | Learned 4 Factory zone layouts 9037 | -6/Lower Caves | Discovered new exit (range 8) 9046 | -6/Lower Caves | Entered another Lower Caves area 9394 | -6/Lower Caves | Discovered new exit (range 9) 9409 | -6/Lower Caves | Entered Zion 9459 | -6/Zion | System corruption cleaned by Quarantine Array 9490 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9505 | -6/Zion | Discovered new exit (range 13) 9643 | -6/Zion | Learned 12 Factory zone layouts 10054 | -6/Zion | Rebuked by Imprinter 10080 | -6/Zion | Attempted to imprint without authorization 10080 | -6/Zion | Attacked by Zionites 10400 | -6/Zion | Lost 4 parts (1p1n1u1w) 10403 | -6/Zion | Destroyed Imprinter 10445 | -6/Zion | Extracted access codes from Imprinter's data core 10479 | -6/Zion | Core integrity fell below 50% 10824 | -6/Zion | Opened final containment barrier to the Deep Caves 10888 | -6/Zion | Discovered new exit (range 3) 10888 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10894 | -6/Zion | Entered Deep Caves 11037 | -6/Deep Caves | Z-Facility disabled 11096 | -6/Deep Caves | Lost 3 parts (1n2u) 11213 | -6/Deep Caves | Lost 8 parts (1p3n1u3w) 11241 | -6/Deep Caves | Found Prototype Protection 11282 | -6/Deep Caves | Identified Zio. Heavy Carapace 11307 | -6/Deep Caves | Found Zio. Heavy Carapace 11318 | -6/Deep Caves | Found Zio. Heavy Carapace 11711 | -6/Deep Caves | Discovered new exit (range 7) 11831 | -6/Deep Caves | Spotted as-51784 11838 | -6/Deep Caves | Core integrity fell below 20% 11846 | -6/Deep Caves | Destroyed by as-51784 with Assembled Focal Cannon Last Messages --------------- 11327_ System corrupted: Heat flow error (+131). 11334_ The unstable cave ceiling collapses. 11397_ &ST>I/3DMQRAKTXMUN >Y#2BI,KS5L/IA7P 11415_ 8WMSADIMJ9=XEB/F JHS# DA2HIE0R9YW65W 11434_ System corrupted: FCS attempts to trigger Particle Gun. 11434_ System corrupted: Particle Gun misfires. 11454_ System corrupted: Matter fused (-9). 11550_ System corrupted: Matter fused (-5). 11574_ System corrupted: Adv. Heat Sink fused. 11618_ System corrupted: Energy discharge (-62). 11660_ DS#CN#ATM9NEXVTIKAMRR#YZM4KYSPTADGG,U 11695_ System corrupted: Energy discharge (-89). 11710_ System corrupted: Substantial component data lost. 11711_ EXIT=FOUND 11727_ System corrupted: Component data lost. 11746_ System corrupted: Matter fused (-10). 11816_ System corrupted: Energy discharge (-102). 11833_ as-51784: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 11843_ SL-78V(s) destroyed. 11846_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????# # | | ???????????????????????????????# ????# | | ???????????????????????????????# ???# | | ???????????????????????????????# ???## | | ????????????????????????????????# ???# | | ?????????????????????????????????# #??# # | | ????????????????????????? #??????# ### # | | ??????????????????????? ??????# | | ????????????????????! ??????## | | ??????????????????* ???????## | | ???????????????? #???????## | | ??????????????? ** * #????????## | | ????????????? b #?????????# | | ??????????? #?????????# | | ?????????? * ##????????# # | | ?????????? * ! #????????## # | | ????????? h* s #?????????# # | | ????????? * s #????????## # | | ????????" ########## # | | ????????? G ! ## | | ????????""" * ! ##? | | ????????" #?? | | ????????"" ""###### | | ????????" % #??????# | | ?????????" ##??????# ### | | ????????" @# # #???????## #?? | | ????????" #### ;# ## ##????????## #?? | | ????????""" ???????# ## ####??????????## ##?? | | ???????????????????##?? ????????????????###??? | | ???????????????????????#?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed PlatingMissileRigger Manual? 0 Play Time 01:31:23 Cumulative 87.8 hours Start 2023.04.09 @ 13:40:54 End 2023.04.09 @ 16:16:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58b46651-f496-4c7e-860f-8f7308956d27