Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 21:43:41

Player: HOTSOUP

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (220)      220
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 460

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     133/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Weight Redist. System
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
  Light Treads
  Light Treads
  Light Armor Plating
  Light Armor Plating
  Light Armor Plating

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
  Small Storage Unit
        Weight Redist. System
>       --- WEAPON -----------
        EM Shotgun
        EM Shotgun
>       --- INVENTORY --------
  Light Ion Engine
  Light Treads
  Light Treads
  Light Armor Plating
  Light Armor Plating
  Light Armor Plating
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             23   | 8   15  
  Power                    4    | 1   3   
    Engine                 4    | 1   3   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               7    | 2   5   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  5    | 2   3   
    Hover                  .    | .   .   
    Flight                 2    | .   2   
  Utility                  3    | 1   2   
    Device                 1    | .   1   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   9    | 4   5   
    Energy Gun             7    | 3   4   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 1   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 11   | .   11  
  Power                    3    | .   3   
  Propulsion               3    | .   3   
  Utility                  .    | .   .   
  Weapon                   5    | .   5   
  Highest Loss Streak      6    | .   6   
Average Slot Usage (%)     87   | .   87  
  Engine                   11   | .   11  
  Wheel                    18   | .   18  
  Flight                   5    | .   5   
  Device                   2    | .   2   
  Storage                  24   | .   24  
  Energy Gun               19   | .   19  
  Ballistic Gun            4    | .   4   
Naked Turns                .    | .   .   
Heaviest Build             14   | 10  14  
  Greatest Support         26   | 26  26  
  Greatest Overweight (x)  4    | 1   4   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 6   8   
  Average Capacity         7    | 5   7   
  Most Carried             7    | 5   7   
  Average Carried          5    | 2   6   
  Final Capacity           6    | 6   6   
  Final Carried            5    | 4   5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           262  | 72  190 
  Remotely                 .    | .   .   
Salvage Created            292  | .   292 
  Parts                    14   | .   14  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           2    | .   2   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Guns                     5    | .   5   
  AOE                      1    | .   1   
Classes Destroyed          3    | .   3   
  Worker                   1    | .   1   
  Builder                  1    | .   1   
  Grunt                    6    | .   6   
Best Kill Streak           8    | .   8   
  Combat Bots Only         6    | .   6   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               869  | .   869 
  Core                     254  | .   254 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              34   | .   34  
  Largest                  2    | .   2   
  Hottest                  90   | .   90  
Shots Fired                47   | .   47  
  Gun                      47   | .   47  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  18   | .   18  
  Thermal                  9    | .   9   
  Explosive                .    | .   .   
  Electromagnetic          20   | .   20  
  Robot Hit Streak         9    | .   9   
  Robot Miss Streak        5    | .   5   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           33   | .   33  
  Core Hits                15   | .   15  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           503  | .   503 
  Guns                     402  | .   402 
  Cannons                  .    | .   .   
  Explosions               101  | .   101 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  186  | .   186 
  Thermal                  178  | .   178 
  Explosive                .    | .   .   
  Electromagnetic          139  | .   139 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      14   | .   14  
  Shots                    1    | .   1   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        253  | .   253 
  Average Temperature      105  | .   105 
  Received Heat Transfer   270  | .   270 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         325  | .   325 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      1    | .   1   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             132  | .   132 
  Initial                  .    | .   .   
  Average                  60   | .   72  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              10   | .   10  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                6    | .   6   
  Successful               2    | .   2   
  Failed                   4    | .   4   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   5    | .   5   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         2    | .   2   
  Terminals                2    | .   2   
    Botnet                 2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               389  | 62  327 
Spaces Moved               226  | 55  171 
  Core                     15   | 11  4   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   203  | 44  159 
  Hover                    .    | .   .   
  Flight                   8    | .   8   
  Fastest Speed            37   | 50  37  
  Average Speed            86   | 83  87  
  Slowest Speed            250  | 100 250 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       12   | 4   20  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          3    | .   3   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      3    | .   3   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      365  | 67  298 
  Wait                     68   | .   68  
  Move                     225  | 54  171 
  Hop                      .    | .   .   
  Pick Up                  8    | 4   4   
  Fast Attach              16   | 6   10  
  Attach                   4    | 1   3   
  Detach                   1    | 1   .   
  Swap                     3    | 1   2   
  Drop                     6    | .   6   
  Fire                     34   | .   34  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Core integrity fell below 50%
  255 | -10/Materials | Lost 5 parts (1p1n3w)
  371 | -10/Materials | Core integrity fell below 20%
  390 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00275_ Acquired Wheel.
00280_ Dropped Com. Wheel.
00284_ Acquired Sml. Laser. <x2>
00289_ Acquired 22 matter.
00313_ Dropped Wheel. <x2>
00314_ Acquired VTOL Module. <x2>
00321_ Dropped Sml. Storage Unit.
00322_ Acquired Weight Redist. System.
00328_ Dropped Assault Rifle.
00328_ Acquired EM Shotgun.
00330_ Dropped Sml. Laser.
00330_ Acquired EM Shotgun.
00359_ Lgt. Ion Engine destroyed.
00375_ EM Shotgun destroyed. <x2>
00377_ VTOL Module destroyed.
00380_ S-10 Pest destroyed.
00381_ VTOL Module destroyed.
00384_ K-01 Serf collects debris.
00385_ Lgt. Ion Engine destroyed.
00387_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              197
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateLinearMantle
  Manual?         0
Play Time         00:10:21
  Cumulative      56.7 hours
  Start           2020.09.24 @ 21:37:59
  End             2020.09.24 @ 21:43:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           49
  Adventurer      22
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da5f9fa6-9438-4147-bc07-5d7561c7c807