Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:31:23

Player: MasterLemons

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (379)      379
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2639

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
           Hacking Suite
>          --- WEAPON -----------
           Assault Rifle
           Autogun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 6   3   12  4   .   1   
  Power                    6    | 1   1   1   2   .   1   
    Engine                 6    | 1   1   1   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   5   2   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    9    | 2   .   5   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   .   4   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   2   2   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   5   7   2   1   
  Power                    5    | .   .   2   1   1   1   
  Propulsion               4    | .   .   .   4   .   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      6    | .   .   2   6   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   85  86  46  12  1   
  Engine                   10   | .   14  10  8   5   1   
  Leg                      25   | .   28  32  19  .   .   
  Storage                  10   | .   14  10  11  6   .   
  Processor                4    | .   .   9   3   .   .   
  Hackware                 4    | .   .   9   3   .   .   
  Ballistic Gun            14   | .   28  14  .   .   .   
Naked Turns                71   | .   .   .   .   22  49  
Heaviest Build             17   | 13  16  17  12  12  7   
  Greatest Support         30   | 20  20  30  30  3   3   
  Greatest Overweight (x)  3    | .   .   .   3   3   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   
  Average Capacity         7    | 6   8   7   8   7   5   
  Most Carried             7    | 5   7   6   5   1   1   
  Average Carried          3    | 2   3   4   2   1   .   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            5    | 1   5   5   1   1   .   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           673  | 260 83  330 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            430  | .   83  347 .   .   .   
  Parts                    19   | .   2   17  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  11   | .   2   9   .   .   .   
  Guns                     11   | .   2   9   .   .   .   
Classes Destroyed          4    | .   1   3   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  2    | .   .   2   .   .   .   
  Grunt                    8    | .   2   6   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           5    | .   2   5   .   .   .   
  Combat Bots Only         5    | .   2   5   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        305  | .    29   157  27   18   74   
  Missed                   115  | .    11   64   6    11   23   
Damage Taken               2546 | .    281  1016 567  110  572  
  Core                     1030 | .    124  192  157  63   494  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         54   | 100  50   .    12   .    .    
Volleys Fired              64   | .    20   44   .    .    .    
  Largest                  2    | .    2    2    .    .    .    
  Hottest                  43   | .    40   43   .    .    .    
Shots Fired                100  | .    40   60   .    .    .    
  Gun                      100  | .    40   60   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  100  | .    40   60   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    5    8    .    .    .    
  Robot Miss Streak        5    | .    3    5    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           56   | .    23   33   .    .    .    
  Core Hits                24   | .    5    18   .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           698  | .    221  465  .    12   .    
  Guns                     680  | .    221  459  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    .    6    .    12   .    
  Kinetic                  680  | .    221  459  .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    13   .    .    
  Average Corruption       9    | .    .    .    9    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    
    Message Errors         1    | .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    5    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    4    .    
Targets Rammed             7    | .    .    3    .    4    .    
  Kicked                   3    | .    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        190  | .    23   18   190  .    32   
  Average Temperature      19   | .    8    6    115  .    12   
  Received Heat Transfer   868  | .    162  414  40   54   198  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             314  | .   111 314 36  19  56  
  Initial                  46   | .   .   46  36  1   12  
  Average                  99   | .   69  172 12  13  32  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 63  100 100 100 
  Level 1                  16   | .   .   36  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   4   .   1   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           4    | .   .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   6   19  10  10  19  
  Peak Tracking Total      19   | .   3   8   9   8   19  
  Tactical Retreats        4    | .   1   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          6    | .   1   3   .   1   1   
  Terminals                5    | .   1   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                22   | .   3   15  .   2   2   
  Successful               15   | .   2   11  .   1   1   
  Failed                   7    | .   1   4   .   1   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                20   | .   3   15  .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             14   | .   2   11  .   .   1   
  Record                   11   | .   1   10  .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         5    | .   1   3   .   .   1   
  Full Trace Events        3    | .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               938  | 41  243 418 105 75  56  
Spaces Moved               650  | 34  145 235 72  64  100 
  Core                     185  | 16  .   .   5   64  100 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     465  | 18  145 235 67  .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  50  
  Average Speed            109  | 87  120 120 143 107 55  
  Slowest Speed            200  | 120 120 120 200 200 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   30  31  30  13  29  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      779  | 44  179 313 75  67  101 
  Wait                     7    | .   .   7   .   .   .   
  Move                     645  | 33  144 234 71  63  100 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 5   8   8   .   .   .   
  Fast Attach              4    | 2   .   2   .   .   .   
  Attach                   17   | 4   3   5   4   .   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   .   5   .   .   .   
  Drop                     9    | .   4   5   .   .   .   
  Fire                     64   | .   20  44  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   4   .   
  Kick                     3    | .   .   3   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: [Mat x3])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Identified exit to Materials
  285 | -10/Materials | Entered another Materials area
  285 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  322 | -9/Materials  | Build established: Mutant
  348 | -9/Materials  | Identified exit to Mines
  598 | -9/Materials  | Discovered new exit (range 3)
  703 | -9/Materials  | Entered Mines
  704 | -9/Mines      | Assembled infested the area
  715 | -9/Mines      | Core integrity fell below 50%
  753 | -9/Mines      | System corruption reached 10%
  768 | -9/Mines      | Discovered new exit (range 7)
  790 | -9/Mines      | Lost 6 parts (1p3n2u)
  801 | -9/Mines      | Core integrity fell below 20%
  808 | -9/Mines      | Entered Materials
  808 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  882 | -8/Materials  | Identified exit to Garrison
  883 | -8/Materials  | Entered Garrison
  891 | -8/Garrison   | Discovered new exit (range 87)
  891 | -8/Garrison   | Discovered new exit (range 61)
  891 | -8/Garrison   | Discovered new exit (range 61)
  923 | -8/Garrison   | Core integrity fell below 50%
  931 | -8/Garrison   | Core integrity fell below 20%
  939 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00868_ W-25 Informer sends out distress signal.
00882_ Connecting with Garrison Access...
00882_ Current location identified: Materials
>>Unlock
Access door unlocked.
00882_ EXIT=UNLOCKED: GARRISON
00882_ Connecting with Garrison Access...
LOCATION=GARRISON
GOAL=ESCAPE
00891_ Connecting with Garrison Terminal...
00891_ EXIT=FOUND <x3>
>>Download(Registry)
Retrieving Garrison registry...
  Downloaded map data.
  Downloaded component registry.
  Downloaded security status.
Garrison Door activated.
00921_ Critical hit (Burn: +37). <x2>
00926_ S-10 Pest destroyed.
00930_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|  #?#    ##  #???????##+##?# #????????????????????? |
| +###  " ##  ##??????#   #?# #????????????????????? |
|              ########"""###+###??????????????????? |
|                            ^^ #??????????????????? |
|                             ^ #??????????????????? |
|   ##    ##   #############   ##??????????????????? |
|   ##    ##   ###????????#"""""#??????????????????? |
|                #????????#######??????????????????? |
|                #?????????????????????????????????? |
|                #?????????????????????????????????? |
|                #?????????????????????????????????? |
| ^^##    ##   ###?????????????????####????????????? |
|   ##    ##=%=#??????????????????##  #####????????? |
|            * #####??????????????#    #  #????????? |
|              +   #??????????????#    #  #????????? |
|              ### #??????????????#    #  #????????? |
|   ##    ##   #?# ################    "  #????????? |
|   ##    ##   #?#                     "  #????????? |
|   ########   #?# ############# #####T####????????? |
|   #??????#   #?# #???????????# #???###???????????? |
|   #??????#   #?# #???????????# #?????????????????? |
|   #??????#   #?# #???????????# #?????????????????? |
|   #??????#   ###s#############+#################?? |
|   #??????#   sss           ^                   #?? |
|   #??????#    s            ^                   #?? |
| +##??????#               @ ^                   #?? |
|  #???????#######++############  ### ######## < #?? |
|  #?????????????#  #??????????#  #?# #??????#   #?? |
|  #?????????????#  #??????????#  #?# #??????#####?? |
|  #?????????????#++############  #?# #????????????? |
|  #?????????????#           ^    #?# #????????????? |
|  #?????????????#           ^    #?# #????????????? |
|  #?????????????##   #####"""#####?# #????????????? |
|  #?????????????#"""""#??#   #?????# #????????????? |
|  #?????????????#######??#####?????# #????????????? |
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|  #????????????????????????????????# ##???????????? |
|  #????????????????????????????????# "#???????????? |
|  #????????????????????????????????# T#???????????? |
|  #????????????????????????????????#""#???????????? |
|  ####?????????????????????????????####???????????? |
| ^ + #????????????????????????????????????????????? |
|  "###????????????????????????????????????????????? |
|  "#??????????????????????????????????????????????? |
|  "#??????????????????????????????????????????????? |
| ""#??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleGatlingClaymores
  Manual?         0
Play Time         00:13:32
  Cumulative      11.2 hours
  Start           2024.04.02 @ 00:18:41
  End             2024.04.02 @ 00:31:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           26
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          20
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a67c04f4-7e7b-4040-813d-55751cc661d7