Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 14:30:26 Player: PoggyBison Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1016) 1016 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 3483 Bonus ------- High Alert Combat Kills 12 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 86/100 System Corruption 3% Temperature Cool (4) Movement Flying (27) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Diametric Drive Diametric Drive > --- UTILITY (3) ------ Small Storage Unit Machine Analyzer 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- Barrage Gun Spear > --- INVENTORY (8) ---- Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster 0b10 Decoder Chip [Generic] Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Small Storage Unit Machine Analyzer 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster 0b10 Decoder Chip [Generic] Barrage Gun Mace Spear [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 46 | 7 8 16 5 3 7 Power 6 | 1 1 1 2 1 . Engine 5 | 1 1 1 1 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 16 | 2 2 6 . . 6 Treads . | . . . . . . Leg . | . . . . . . Wheel 9 | 2 2 3 . . 2 Hover . | . . . . . . Flight 7 | . . 3 . . 4 Utility 7 | 2 . 2 2 1 . Device 1 | 1 . . . . . Storage 3 | 1 . 1 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 17 | 2 5 7 1 1 1 Energy Gun 4 | 1 2 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 2 . . 1 Ballistic Cannon . | . . . . . . Launcher 6 | . 1 4 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . 1 1 . . 6 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . 1 . . . Weapon 3 | . 1 . . . 2 Highest Loss Streak 3 | . 1 1 . . 3 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 5 7 7 7 7 7 Power 1 | . 1 1 1 2 . Propulsion 2 | 3 4 . 2 2 2 Utility 1 | . . 1 . 1 1 Weapon 2 | . . 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 15 | 2 4 3 1 2 3 Power 1 | . . . . . 1 Propulsion 8 | 2 3 1 . 2 . Utility 3 | . . 1 1 . 1 Weapon 3 | . 1 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 99 96 91 100 85 Engine 10 | . 14 11 9 10 4 Wheel 12 | . 28 30 . . 3 Flight 18 | . . 2 33 33 22 Device 3 | . 14 3 . . . Storage 14 | . 14 18 15 12 11 Processor 10 | . . . 9 20 22 Protection 1 | . . 8 . . . Energy Gun 3 | . 11 5 . . . Ballistic Gun 5 | . 5 2 11 3 3 Launcher 11 | . 10 13 11 11 11 Piercing Weapon 2 | . . . . 7 4 Peak Build Rating 42 | 9 9 18 21 26 42 Average Rating 17 | 6 8 12 18 24 27 On Entrance 13 | . 9 9 14 21 26 Naked Turns . | . . . . . . Heaviest Build 22 | 15 16 22 15 14 12 Greatest Support 30 | 26 26 30 15 15 21 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 5 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 8 8 6 8 8 6 Class Distribution -------------------- 53% | Sprinter 27% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1333 | 285 166 256 353 64 209 Remotely . | . . . . . . Salvage Created 1384 | 160 389 372 385 . 78 Parts 107 | 8 30 34 32 . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 7 | . 3 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 10 14 7 . 1 Guns 6 | . 1 2 3 . . AOE 26 | . 9 12 4 . 1 Classes Destroyed 12 | 3 5 3 . . 1 Worker 12 | 1 . 6 5 . . Builder 6 | . 4 2 . . . Tunneler 4 | 2 . . 2 . . Hauler 1 | . . 1 . . . Recycler 6 | 1 3 . 2 . . Mechanic 2 | . . 2 . . . Operator 1 | . 1 . . . . Watcher 3 | . 2 1 . . . Swarmer 17 | . 6 7 4 . . Grunt 11 | . 4 4 3 . . Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Best Kill Streak 15 | 2 11 15 7 . 1 Combat Bots Only 10 | . 5 10 7 . 1 Max Kills in Single Turn 5 | 1 4 5 2 . 1 Gunslinging . | . . . . . . Exploded 4 | . 3 4 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 187 | . 42 46 30 . 69 Missed 89 | . 17 18 19 . 35 Hits 98 | . 25 28 11 . 34 Projectile 98 | . 25 28 11 . 34 Critical Strikes 4 | . . 2 . . 2 Damage Taken 1557 | . 306 377 154 . 720 Core 506 | . 103 108 7 . 288 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 91 | . . . . 91 . Core Remaining (%) 79 | 100 58 . . . . Volleys Fired 136 | 14 24 32 60 1 5 Largest 2 | 2 2 2 2 1 2 Hottest 90 | 60 90 80 53 30 60 Shots Fired 181 | 17 35 50 70 1 8 Gun 126 | 17 25 27 57 . . Cannon . | . . . . . . Launcher 55 | . 10 23 13 1 8 Special . | . . . . . . Kinetic 73 | 5 6 5 57 . . Thermal 19 | . 1 18 . . . Explosive 55 | . 10 23 13 1 8 Electromagnetic 34 | 12 18 4 . . . Robot Hit Streak 12 | 6 5 12 5 . 2 Robot Miss Streak 6 | 6 5 4 5 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 94 | 9 18 29 35 . 3 Core Hits 98 | 5 26 37 26 . 4 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 1 . . Burn 2 | . . 2 . . . Destroy 1 | . . . 1 . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3850 | 117 1038 1689 741 . 265 Guns 726 | 117 154 194 261 . . Cannons . | . . . . . . Explosions 3124 | . 884 1495 480 . 265 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 388 | 51 33 43 261 . . Thermal 127 | . 13 114 . . . Explosive 3098 | . 884 1469 480 . 265 Electromagnetic 237 | 66 108 63 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 123 | . 10 55 2 . 56 Projectiles . | . . . . . . Explosions 123 | . 10 55 2 . 56 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 223 | . 78 . 53 . 92 Shots 8 | . 4 . 2 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 302 | 20 48 302 33 . 58 Average Temperature 49 | 20 18 87 7 . 33 Received Heat Transfer 384 | . 36 198 24 . 126 Effects 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 518 | . 37 481 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . 1 2 2 . . Low Security (%) 54 | 100 47 35 60 . . Level 1 38 | . 52 47 31 . . Level 2 7 | . . 16 8 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 535 | 5 339 535 461 . . Initial 200 | . . 121 200 . . Average 197 | 1 192 264 224 . . Influence Increases 1803 | 20 423 544 391 . 425 Destroy 0b10 Robot/C 640 | . 200 280 140 . 20 Destroy 0b10 Robot/NC 180 | 20 50 60 45 . 5 Destroy Leader 148 | . 44 74 20 . 10 Successful Hack 9 | . 9 . . . . Disable Machine 60 | . 15 30 15 . . Destroy Structure 241 | . 60 100 81 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 510 | . 30 . 90 . 390 Influence Decreases 1478 | 20 135 317 445 461 100 Entered New Map 943 | . . 167 315 461 . Time Decay 475 | 20 125 140 130 . 60 Lost Part 60 | . 10 10 . . 40 Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 16 17 13 . 31 Peak Tracking Total 18 | . 7 5 4 . 18 Tactical Retreats 8 | . 1 . 2 . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 2 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 7 . . . . Successful 2 | . 2 . . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 . Highest-Rated Group 277 | . . . . 277 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1211 | 73 283 73 257 327 198 Terrain 429 | 73 283 73 . . . Decoding 491 | . . . . 293 198 Machine Analysis 782 | . . . 257 327 198 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1492 | 126 283 283 275 327 198 Spaces Moved 2531 | 72 234 200 469 1012 544 Core 2 | 2 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 488 | 70 234 170 . . 14 Hover . | . . . . . . Flight 2041 | . . 30 469 1012 530 Fastest Speed 24 | 50 80 29 29 29 24 Average Speed 39 | 89 84 72 29 29 29 Slowest Speed 100 | 100 90 80 29 29 80 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 6 | . 4 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 32 22 65 88 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 459 | . 79 164 123 8 85 Melee . | . . . . . . Projectile . | . . . . . . AOE 459 | . 79 164 123 8 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2856 | 114 287 289 549 1044 573 Wait 51 | 9 3 14 4 21 . Move 2526 | 71 233 199 468 1011 544 Hop . | . . . . . . Pick Up 43 | 11 8 10 7 3 4 Fast Attach 11 | 6 2 2 . 1 . Attach 15 | 1 1 3 4 . 6 Detach 4 | . . 2 . 1 1 Swap 28 | . 5 12 3 2 6 Drop 40 | 2 11 15 3 4 5 Fire 136 | 14 24 32 60 1 5 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Discovered new exit (range 7) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Build established: Scavenger-Mutant 611 | -9/Materials | Discovered new exit (range 9) 655 | -9/Materials | Discovered new exit (range 14) 671 | -9/Materials | Destroyed 10 combat bots 693 | -9/Materials | Entered Mines 725 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 735 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 747 | -9/Mines | Learned location of Zion (-7) 764 | -9/Mines | Learned Materials stockpile data 932 | -9/Mines | Build established: Sprinter 951 | -9/Mines | Destroyed 7 combat bots 968 | -9/Mines | Entered Zion 974 | -7/Zion | Visited the Megawrench Repair Shop 974 | -7/Zion | Megawrench repaired 6 parts 992 | -7/Zion | Given A8's code to call for help 995 | -7/Zion | Discovered new exit (range 10) 1054 | -7/Zion | Gained Derelict followers 1069 | -7/Zion | Gained Derelict followers 1206 | -7/Zion | Met Imprinter 1229 | -7/Zion | Imprinted 1231 | -7/Zion | Declared Zion's savior 1295 | -7/Zion | Entered Proximity Caves 1346 | -6/Proximity Caves | Spotted B-75 Beast 1397 | -6/Proximity Caves | Core integrity fell below 50% 1445 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1455 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1456 | -6/Proximity Caves | Core integrity fell below 20% 1491 | -6/Proximity Caves | Discovered new exit (range 11) 1493 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01406_ The unstable cave ceiling collapses. 01410_ Critical hit (Destroy). 01410_ Mni. Grenade Launcher destroyed. 01410_ Diametric Drive destroyed. 01414_ Penetrated by Slug. 01414_ Lgt. Nuclear Core destroyed. 01424_ C-30 ARC bursts open, deploying its payload. 01424_ B-48 Gladiator unfolds itself. 01424_ G-50 Soldier unfolds itself. 01446_ Mni. Grenade Launcher destroyed. 01446_ Slug penetrates Wall. 01451_ Acquired 101 matter. 01454_ S-27 Virus springs to life. 01454_ G-50 Soldier springs to life. 01455_ Slug penetrates Machine. 01455_ Machine disabled. 01456_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 01466_ 2>32WAPP&A0JCRRV4B0TI0BAQD>Z2DE5:K0 R2 01491_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ##?????????????????###############??????????????? | | ##??????????????### ## ###????????????? | | ###????????????# ####?????????? | | #????????????# ### #?????????? | | ##??????????### ##?## #?????????? | | ####?????? ### ####???##### #?####????? | | #???# # ### ##??????????# ### ##???? | | ###### #########???# #???? | | ## @ #???## ##???? | | ### s #???# ##????? | | ### #?# s #??# ##????? | | #?# # #?## ####s #??#### ##???? | | #?# # #??###???s < #????## #???? | | #### # #???????? #?### #???? | | # ##### ### ##???? | | ## # ### ##????? | | ############ ###### ##### #?????? | | #?????????# ####?????? ##?## ##????? | | #?????????# #??????## #??# ##???? | | # #???????## #????????####### ### ##??? | | ######?????### ##???##??????## # ##?# #??? | | ?????????### ##???## #?##### #??# ##??? | | ????????## ##????# ### #??# #???? | | ???????## #?????# ## ##### #???? | | ???????# #?????# ## #???? | | ???????# ##?????## ### #???? | | ???????## #???????# ## #?# #??? | | ????????# ##?????## #### ###?## #??? | | ????????# #????## ##??## #?????###??? | | ????????# ##???# #????## #??????????? | | ????????# #??## #?????# #??????????? | | ???????## #### ##?????# ##??????????? | | ???????# ##?????? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Energy Well | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Let's See Who's Tougher Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed OmegaBarrageBrace Manual? 0 Play Time 01:30:54 Cumulative 7.4 hours Start 2025.06.20 @ 12:25:20 End 2025.06.20 @ 14:30:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36bfc963-2b65-481b-b042-a220efd5c0cb