Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.11 @ 15:55:35 Player: Alex Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (130) 650 Value Destroyed (5028) 5028 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 11968 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 386 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 549/550 Energy 170/170 System Corruption 10% Temperature Cool (0) Movement Treading (170) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (9) ------ Advanced Heat Sink Matter Compressor Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Matter Compressor Experimental Signal Interpreter Improved Particle Charger Hardened Medium Armor Plating Hardlight Generator Hacking Suite Advanced Dynamic Insulation System > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun HERF Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Wave Gun [Rating: 109] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Rocket Launcher Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . . Utility 7 | . . . 1 2 . 1 2 . . . . . 1 Weapon 2 | . . . 1 . . . . . . . . . 1 Parts Attached 142 | 6 4 3 16 5 8 20 27 . 2 17 1 . 33 Power 24 | 1 . . 3 . . 5 6 . 1 3 . . 5 Engine 16 | 1 . . 3 . . 5 4 . 1 1 . . 1 Core 7 | . . . . . . . 2 . . 1 . . 4 Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 30 | 2 2 . 4 . 2 4 6 . 1 2 1 . 6 Treads 27 | 2 2 . 4 . 2 4 4 . 1 2 1 . 5 Leg 2 | . . . . . . . 2 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 46 | 1 1 3 3 3 3 7 7 . . 6 . . 12 Device 23 | . 1 . . 3 1 4 1 . . 5 . . 8 Storage 5 | 1 . 2 1 . . . 1 . . . . . . Processor 10 | . . 1 1 . 2 1 2 . . . . . 3 Hackware 3 | . . . 1 . . 1 1 . . . . . . Protection 5 | . . . . . . 1 2 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 1 . 6 2 3 4 8 . . 6 . . 10 Energy Gun 16 | 1 . . 2 1 2 1 1 . . 3 . . 5 Energy Cannon 2 | . . . . . 1 . . . . . . . 1 Ballistic Gun 9 | 1 . . . . . 1 5 . . 1 . . 1 Ballistic Cannon 8 | . 1 . 1 1 . 2 2 . . 1 . . . Launcher 4 | . . . 3 . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . 3 . . . 1 . . . . . 1 Parts Lost 63 | . . . 2 . 3 4 7 . 5 5 . . 37 Power 6 | . . . . . . . 1 . 1 . . . 4 Propulsion 11 | . . . 1 . . . 2 . 1 . . . 7 Utility 21 | . . . . . 1 1 2 . 1 2 . . 14 Weapon 25 | . . . 1 . 2 3 2 . 2 3 . . 12 Highest Loss Streak 12 | . . . 1 . 2 1 2 . 5 3 . . 12 Average Slot Usage (%) 94 | . 99 100 97 99 99 99 97 88 67 74 88 94 71 Engine 9 | . 14 14 10 9 9 15 9 5 2 2 . . . Core 1 | . . . . . . . 2 5 2 1 5 5 7 Treads 15 | . 28 28 21 18 17 14 12 . 2 9 11 17 11 Device 13 | . 13 4 . 17 9 12 19 11 8 15 23 23 16 Storage 7 | . 14 14 10 9 9 7 6 11 8 5 5 5 5 Processor 10 | . . 9 11 9 17 13 6 11 11 8 5 5 11 Hackware 7 | . . . 10 9 9 4 13 11 11 5 5 5 3 Protection 2 | . . . . . . 5 4 . . 3 5 5 1 Energy Gun 6 | . 14 14 10 9 8 4 . 5 2 11 17 17 7 Energy Cannon 1 | . . . . . 8 2 . . . . . . 1 Ballistic Gun 3 | . 1 . . . . 5 9 11 6 . . . . Ballistic Cannon 6 | . 12 14 10 9 . 7 9 . . 1 . . . Launcher 2 | . . . 10 9 9 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 97 | 9 13 40 51 57 57 92 97 81 81 61 56 56 72 Greatest Support 129 | 40 46 46 46 46 46 56 56 40 75 102 129 129 129 Greatest Overweight (x) 5 | . . . 1 1 1 3 2 2 2 4 . . 5 Average Overweight (x) . | . . . . 1 1 1 1 2 1 . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 4 4 4 4 Average Capacity 10 | 5 6 9 11 12 12 12 12 12 8 4 4 4 4 Most Carried 12 | 4 6 7 11 12 12 12 12 9 11 4 4 4 4 Average Carried 8 | 2 4 5 8 11 11 11 11 9 7 2 4 4 1 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 4 4 4 4 4 Final Carried 12 | 4 4 6 10 12 12 11 9 9 4 4 4 4 . Class Distribution -------------------- 33% | Hacker-Skirmisher 19% | Hacker-Mutant 9% | Hacker-Tank 8% | Mutant 6% | Bomber 6% | Hacker-Gunner 5% | Commander-Mutant 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Commander-Mutant | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Bomber | -5/Factory Hacker-Bomber | -5/Waste Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Matter Collected 3922 | 232 20 38 266 177 178 938 1202 . . 367 96 13 395 Remotely 40 | . 20 20 . . . . . . . . . . . Salvage Created 4812 | . 88 18 270 265 272 1826 1224 . . 367 . . 482 Parts 282 | . 3 2 26 25 12 123 60 . . 8 . . 23 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . 2 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 107 | . 3 3 12 12 7 32 24 . . 6 . . 8 Melee 2 | . . . . . . . . . . . . . 2 Guns 40 | . . 2 1 5 1 11 11 . . 4 . . 5 Cannons 59 | . 3 1 7 7 6 20 13 . . 2 . . . AOE 5 | . . . 4 . . 1 . . . . . . . Classes Destroyed 13 | . 1 1 2 1 . 7 1 . . . . . . Worker 4 | . . . . . . 3 1 . . . . . . Builder 4 | . . . . . . 4 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Recycler 6 | . . . . 1 . 4 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 7 | . . . 1 . . 4 1 . . 1 . . . Swarmer 29 | . . 3 6 10 1 6 3 . . . . . . Grunt 36 | . 3 . 3 . 5 11 10 . . 3 . . 1 Brawler 1 | . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . Sentry 16 | . . . 3 2 1 5 3 . . 1 . . 1 Hunter 6 | . . . . . . 3 3 . . . . . . Programmer 17 | . . . . . . 6 3 . . 2 . . 6 Best Kill Streak 6 | . 2 3 6 5 3 6 5 . . 3 . . 2 Combat Bots Only 6 | . 2 3 6 5 3 4 4 . . 3 . . 2 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 2 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Damage Taken 10843 | . 91 56 280 397 574 1270 1793 . 225 921 . . 5236 Core 2046 | . 12 22 38 94 40 131 164 . 125 267 . . 1153 Absorbed by Shields 192 | . . . . . . . . . . 24 . . 168 Core Remaining (%) 81 | 100 . 86 90 . 75 81 80 . . . . 60 . Volleys Fired 358 | . 12 5 20 25 22 91 72 . . 33 . . 78 Largest 4 | . 2 2 3 2 2 3 3 . . 3 . . 4 Hottest 331 | . 79 79 117 99 149 163 131 . . 231 . . 331 Shots Fired 765 | . 24 10 41 50 37 233 209 . . 55 2 . 104 Gun 439 | . 12 5 17 25 14 115 110 . . 44 2 . 95 Cannon 319 | . 12 5 20 25 23 118 99 . . 10 . . 7 Launcher 5 | . . . 4 . . . . . . 1 . . . Special 2 | . . . . . . . . . . . . . 2 Kinetic 490 | . 12 5 20 25 18 158 209 . . 21 . . 22 Thermal 168 | . 12 5 8 . 9 39 . . . 33 2 . 60 Explosive 4 | . . . 4 . . . . . . . . . . Electromagnetic 101 | . . . 9 25 10 36 . . . 1 . . 20 Robot Hit Streak 39 | . 13 14 17 15 16 27 39 . . 19 9 . 24 Robot Miss Streak 4 | . 2 1 3 3 2 3 4 . . 3 . . 2 Penetration Max 1 | . . . . . . 1 1 . . . . . . Secondary Targets 2 | . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 Shots Hit Robots 548 | . 16 7 29 31 29 157 146 . . 41 1 . 91 Core Hits 241 | . 7 3 21 14 14 76 61 . . 15 1 . 29 Critical Hits 30 | . . . . . 1 9 15 . . 3 . . 2 Critical Kills 9 | . . . . . . 5 3 . . 1 . . . Critical Parts Destroyed 21 | . . . . . 1 4 12 . . 2 . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13790 | . 304 138 851 948 653 4109 3364 . . 1184 30 . 2209 Guns 6163 | . 78 34 149 268 160 1451 1168 . . 761 30 . 2064 Cannons 6563 | . 226 104 379 486 493 2343 2196 . . 243 . . 93 Explosions 1012 | . . . 323 194 . 315 . . . 180 . . . Melee . | . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . . . . 52 Kinetic 8416 | . 226 104 379 486 390 2573 3364 . . 439 . . 455 Thermal 3699 | . 78 34 142 194 159 918 . . . 680 30 . 1464 Explosive 560 | . . . 245 . . 315 . . . . . . . Electromagnetic 1063 | . . . 85 268 104 303 . . . 65 . . 238 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 6 . 12 12 12 12 9 Average Corruption 5 | . . . . . . 1 5 . 7 12 12 12 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 167 | . . . . . . 10 50 . 5 36 30 11 25 Message Errors 36 | . . . . . . 5 6 . 2 5 8 2 8 Matter Fused 43 | . . . . . . . 17 . 1 13 5 2 5 Heat Flow Errors 11 | . . . . . . . 4 . . 1 4 . 2 Energy Discharges 16 | . . . . . . 2 7 . . . 3 1 3 Parts Rejected 3 | . . . . . . . 2 . . 1 . . . Data Loss (minor) 13 | . . . . . . 2 5 . 1 1 1 . 3 Data Loss (major) 4 | . . . . . . . 2 . . . . 2 . Misfires 2 | . . . . . . . . . . . 2 . . Alerts 3 | . . . . . . . . . . 1 2 . . Misdirections 12 | . . . . . . . . . 1 4 3 4 . Targeting Errors 20 | . . . . . . 1 7 . . 6 2 . 4 Weapon Failures 4 | . . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 141 | . . 3 3 29 14 11 21 . . 60 . . . Projectiles 52 | . . 3 3 . 14 11 21 . . . . . . Explosions 89 | . . . . 29 . . . . . 60 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 61 | . 4 2 7 2 4 14 24 . . 4 . . . Impact . | . . . . . . . . . . . . . . Kinetic 57 | . 4 2 6 2 4 13 22 . . 4 . . . Secondary 4 | . . . 1 . . 1 2 . . . . . . Self-Inflicted Damage 174 | . . . . 149 . 24 . . . . . . 1 Shots 3 | . . . . 2 . 1 . . . . . . . Rammed 32 | . . . . . . . . . . . . . 32 Targets Rammed 34 | . . . . . . . . . . . . . 34 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 2 Highest Temperature 458 | . 132 90 159 216 272 458 286 . . 396 238 . 423 Average Temperature 118 | . 64 47 35 83 115 151 36 . . 149 95 . 187 Received Heat Transfer 2263 | . 69 . 66 54 297 330 405 . . 335 . . 707 Effects 38 | . . . . . 2 28 2 . . 2 . . 4 Shutdowns 8 | . . . . . . 4 . . . 1 . . 3 Energy Bleed 5 | . . . . . . 4 . . . 1 . . . Interference 21 | . . . . . 2 17 2 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . 2 1 . . 4 . . 9 Heat Transferred 5430 | . 175 75 300 200 311 1544 . . . 864 37 . 1924 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Peak Influence 430 | . 110 106 164 308 351 243 218 61 32 223 . . 430 Initial 110 | . . 36 . . 110 19 51 61 17 . . . . Average 75 | . 60 39 50 108 144 55 64 61 10 75 . . 130 Maximum Alert Level 2 | . . . . 1 1 1 1 . . 1 . . 2 Low Security (%) 92 | 100 100 100 100 92 76 98 93 100 100 98 . . 71 Level 1 6 | . . . . 7 23 1 6 . . 1 . . 16 Level 2 1 | . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 5 . 4 14 3 1 . 1 . . 7 Investigation 11 | . 2 . 3 . 2 2 . 1 . . . . 1 Extermination 13 | . . . . . . 6 3 . . 1 . . 3 Reinforcement 5 | . . . 2 . . 3 . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . . . 2 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Distress Signals 11 | . 1 . 3 3 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 5 3 15 20 25 45 32 . 6 9 . . 23 Peak Tracking Total 6 | . 3 3 4 5 6 4 5 . 6 4 . . 6 Tactical Retreats 14 | . 1 . . 2 1 2 4 . . . . . 4 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Traps Triggered 15 | . 1 . 3 . 3 3 1 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 19 | . . . . . 4 15 . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Machines Disabled 13 | . . . . 4 3 1 3 . . 1 . . 1 Max in Single Turn 2 | . . . . 2 1 1 1 . . 1 . . 1 Garrison Access 3 | . . . . . 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Machines Accessed 57 | . 2 . 7 5 15 14 10 . . 1 . . 3 Terminals 32 | . 1 . 4 3 12 6 4 . . 1 . . 1 Fabricators 3 | . . . . . . 1 1 . . . . . 1 Repair Stations 9 | . . . 2 1 1 1 4 . . . . . . Recycling Units 7 | . 1 . 1 1 1 3 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . 1 2 1 . . . . . 1 Total Hacks 175 | . 5 . 28 13 42 45 31 . . 3 . . 8 Successful 121 | . 4 . 24 11 30 26 19 . . 1 . . 6 Failed 53 | . 1 . 4 2 12 18 12 . . 2 . . 2 Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . Manual 13 | . . . 2 1 10 . . . . . . . . Terminals 103 | . 1 . 10 10 33 27 16 . . 3 . . 3 Fabricators 7 | . . . . . . 3 1 . . . . . 3 Repair Stations 39 | . . . 17 2 6 1 13 . . . . . . Recycling Units 15 | . 4 . 1 1 1 8 . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . Garrison Access 7 | . . . . . 2 2 1 . . . . . 2 Terminal Hacks 66 | . . . 6 8 25 16 7 . . 1 . . 3 Record 21 | . . . . 3 3 10 2 . . . . . 3 Part Schematic 4 | . . . . . 4 . . . . . . . . Robot Analysis 2 | . . . 1 1 . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 4 . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . Alert Level 4 | . . . 1 . 3 . . . . . . . . Locate Traps 6 | . . . . 1 1 3 1 . . . . . . Disarm Traps 4 | . . . . . 1 3 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 5 | . . . 1 . 2 . 2 . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . . 3 Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . 2 Repair Station Hacks 31 | . . . 16 2 3 . 10 . . . . . . Scan Component 16 | . . . 8 1 2 . 5 . . . . . . Repair 15 | . . . 8 1 1 . 5 . . . . . . Recycling Unit Hacks 10 | . 4 . . . 1 5 . . . . . . . Process 2 | . 1 . . . . 1 . . . . . . . Report Inventory 5 | . 2 . . . 1 2 . . . . . . . Retrieve Matter 3 | . 1 . . . . 2 . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . . . . Seal Access 3 | . . . . . 1 1 1 . . . . . . Unauthorized Hacks 3 | . . . 2 1 . . . . . . . . . Terminals 2 | . . . 1 1 . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 45 | . 2 . 5 4 10 11 9 . . 1 . . 3 Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 4 2 . . . . . . . Parts Built 4 | . . . . . . . . . . . . . 4 Matter 292 | . . . . . . . . . . . . . 292 Time 146 | . . . . . . . . . . . . . 146 Total Part Build Rating 12 | . . . . . . . . . . . . . 12 Parts Repaired 15 | . . . 8 1 1 . 5 . . . . . . Time 480 | . . . 282 22 16 . 160 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 335 | . 200 . . . . 135 . . . . . . . Retrieved Matter 358 | . 200 . . . . 158 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Total Allies 11 | . . . . . 10 . . . 1 . . . . Largest Group 9 | . . . . . 9 . . . 1 . . . . Highest-Rated Group 157 | . . . . . 157 . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 29 . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . 81 . . . 3 . . . . Total Damage 1277 | . . . . . 1212 . . . 65 . . . . Kills 15 | . . . . . 15 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Robot Analysis Total 2 | . . . 1 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Turns Passed 14532 | 84 313 837 1511 605 1457 3860 2766 134 178 590 642 172 1383 Spaces Moved 6950 | 46 163 503 637 263 729 1904 1250 75 98 271 367 100 544 Core 20 | 6 . . . . . . . . . 2 . . 12 Treads 6790 | 40 163 503 637 263 729 1904 1235 . 48 269 367 100 532 Legs 140 | . . . . . . . 15 75 50 . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 180 180 180 175 173 173 100 Average Speed 176 | 145 160 160 175 180 180 180 180 180 180 176 174 173 174 Slowest Speed 300 | 160 160 160 180 180 180 220 200 180 180 250 175 173 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 38 | 4 29 96 66 20 92 43 29 2 74 6 55 17 10 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . 2 . . . . . . . . 3 1 . Spaces Dug 11 | . . . . . . . 11 . . . . . . Terrain Destroyed 195 | . . . 41 53 1 52 19 . . 27 1 . 1 Melee . | . . . . . . . . . . . . . . Projectile 43 | . . . 1 . 1 20 19 . . . 1 . 1 AOE 152 | . . . 40 53 . 32 . . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Upp Upp Fac Total 8547 | 63 192 525 989 345 840 2154 1595 75 100 339 367 99 864 Wait 880 | 2 2 9 290 42 70 100 217 . . . . . 148 Move 6938 | 45 162 502 636 262 728 1903 1249 75 97 270 366 99 544 Hop . | . . . . . . . . . . . . . . Pick Up 141 | 10 6 4 24 8 8 19 20 . 1 16 . . 25 Fast Attach 22 | . 1 . 1 . . 8 7 . . 1 1 . 3 Attach 98 | 6 . . 10 3 7 9 16 . 2 15 . . 30 Detach 1 | . . . . . . . . . . . . . 1 Swap 23 | . 3 3 6 2 1 3 4 . . 1 . . . Drop 52 | . 6 2 2 3 4 21 10 . . 3 . . 1 Fire 358 | . 12 5 20 25 22 91 72 . . 33 . . 78 Melee . | . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . Crush 26 | . . . . . . . . . . . . . 26 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered Mines 454 | -10/Mines | Discovered new exit (range 5) 536 | -10/Mines | Learned location of Zion (-7) 677 | -10/Mines | Discovered new exit (range 9) 690 | -10/Mines | Identified exit to Materials 852 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1235 | -10/Mines | Entered Materials 1235 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1676 | -9/Materials | Discovered new exit (range 16) 1701 | -9/Materials | Identified exit to Mines 1743 | -9/Materials | Build established: Hacker-Mutant 1910 | -9/Materials | Discovered new exit (range 3) 1914 | -9/Materials | Identified exit to Materials 2330 | -9/Materials | Repaired Imp. EM Shotgun 2402 | -9/Materials | Repaired Hcp. Storage Unit 2456 | -9/Materials | Repaired Imp. Light Cannon 2490 | -9/Materials | Repaired Imp. Treads 2524 | -9/Materials | Repaired Imp. Treads 2577 | -9/Materials | Repaired Cld. Ion Engine 2605 | -9/Materials | Repaired Sensor Array 2638 | -9/Materials | Repaired Rocket Launcher 2740 | -9/Materials | Discovered exit to Materials (range 4) 2746 | -9/Materials | Entered another Materials area 2746 | -8/Materials | Evolved 2 slots: Utility x2 3029 | -8/Materials | Repaired Energy Filter 3299 | -8/Materials | Discovered new exit (range 4) 3334 | -8/Materials | Identified exit to Storage 3351 | -8/Materials | Entered Storage 3513 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3806 | -8/Storage | Build established: Commander-Mutant 3975 | -8/Storage | Repaired Imp. Treads 4270 | -8/Storage | Garrison activated, responded to threat 4578 | -8/Storage | Build established: Hacker-Mutant 4794 | -8/Storage | Discovered new exit (range 7) 4803 | -8/Storage | Identified exit to Factory 4808 | -8/Storage | Entered Factory 4808 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5261 | -7/Factory | Garrison activated, responded to threat 5388 | -7/Factory | Build established: Skirmisher 5843 | -7/Factory | Build established: Bomber 6129 | -7/Factory | Central database locked down 6850 | -7/Factory | Build established: Hacker-Skirmisher 8535 | -7/Factory | Discovered new exit (range 13) 8667 | -7/Factory | Identified exit to Factory 8668 | -7/Factory | Entered another Factory area 8668 | -6/Factory | Evolved 2 slots: Utility x2 8849 | -6/Factory | Repaired Med. Reactive Plating 8873 | -6/Factory | Repaired Med. Treads 9834 | -6/Factory | Crushed by falling debris 9935 | -6/Factory | Repaired Med. Treads 10384 | -6/Factory | Repaired Coil Gun 10430 | -6/Factory | Repaired Med. Reactive Plating 10799 | -6/Factory | Identified exit to Factory 11061 | -6/Factory | Found Prototype Processor 11062 | -6/Factory | Identified Exp. Signal Interpreter 11434 | -6/Factory | Entered another Factory area 11434 | -5/Factory | Evolved 2 slots: Propulsion x2 11568 | -5/Factory | Sucked down chute 11568 | -5/Factory | Entered Waste 11569 | -5/Waste | Met a frightened Derelict 11583 | -5/Waste | EMP discharged 11629 | -5/Waste | Spotted C-40 Crusher 11631 | -5/Waste | Spotted C-40 Crusher 11643 | -5/Waste | Spotted C-40 Crusher 11652 | -5/Waste | Spotted C-40 Crusher 11659 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11664 | -5/Waste | Spotted C-40 Crusher 11668 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11671 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11678 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11683 | -5/Waste | EMP discharged 11683 | -5/Waste | System corruption reached 10% 11687 | -5/Waste | Spotted C-40 Crusher 11702 | -5/Waste | Lost 5 parts (1p1n1u2w) 11726 | -5/Waste | Discovered new exit (range 10) 11741 | -5/Waste | Identified exit to Factory 11746 | -5/Waste | Entered Factory 11833 | -5/Factory | Lost 3 parts (1u2w) 12179 | -5/Factory | Identified exit to Upper Caves 12179 | -5/Factory | Identified exit to Extension 12261 | -5/Factory | Build established: Hacker-Tank 12336 | -5/Factory | Entered Upper Caves 12337 | -5/Upper Caves | Encountered a Warlord checkpoint 12944 | -5/Upper Caves | Discovered new exit (range 7) 12977 | -5/Upper Caves | Identified exit to Upper Caves 12978 | -5/Upper Caves | Entered another Upper Caves area 13129 | -5/Upper Caves | Discovered new exit (range 6) 13141 | -5/Upper Caves | Identified exit to Factory 13150 | -5/Upper Caves | Entered Factory 13150 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13280 | -4/Factory | Spotted B-86 Titan 13350 | -4/Factory | Lost 5 parts (3u2w) 13555 | -4/Factory | Lost 6 parts (1p1n1u3w) 13802 | -4/Factory | Fabricated Arm. Treads (x2) 13883 | -4/Factory | Fabricated Arm. Treads (x2) 13887 | -4/Factory | Build established: Scavenger-Mutant 13951 | -4/Factory | Local fabrication network quarantined 13984 | -4/Factory | Spotted B-86 Titan 14009 | -4/Factory | Garrison activated, responded to threat 14066 | -4/Factory | Lost 3 parts (1n1u1w) 14125 | -4/Factory | Lost 4 parts (1n2u1w) 14166 | -4/Factory | Core integrity fell below 50% 14236 | -4/Factory | Lost 12 parts (3p3n4u2w) 14345 | -4/Factory | Core integrity fell below 20% 14522 | -4/Factory | Lost 6 parts (1n3u2w) 14533 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14455_ Adv. Heat Sink blown off. 14457_ Adv. Heat Sink destroyed. 14457_ Slug penetrates Wall. 14457_ Penetrated by Slug. 14459_ Acquired Arm. Treads. 14461_ Antigrav System destroyed. 14461_ Penetrated by Slug. 14461_ Triggered Alarm Trap. 14461_ An alarm sounds. 14461_ ALERT: Alarm triggered, dispatching investigation squad. 14464_ Penetrated by Slug. 14464_ Slug penetrates Wall. 14467_ Recycling Unit disabled. 14468_ T,1&YH>GYPWR%UZX%PR3I>VZGPJKOS9R IHP5CMW 14469_ R-10 Processor collects Mic. Fission Core. 14473_ R-10 Processor collects Adv. Heat Sink. 14473_ R-10 Processor collects Adv. Datajack. 14491_ Adv. Cryofiber Web destroyed. 14502_ System corrupted: Component data lost. 14531_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ####?###????????????????????????""" ?????????????? | | #""###"####################### ""R" #????????????? | | + "" " #????????????? | | ##################### # #????????????? | | #???????????# # #?? #????????????? | | ==! #???????????# / #????###????????????? | | =! #???????????# # #???????????????????? | | =! #???????????######??# #???????????????????? | | #???????????????????# #???????????????????? | | " #???????????????????# #???????????????????? | | "Y" #?????????????####### #???????????????????? | | """ +?????????????# p@ #???????????????????? | | #?????????????# #####+#???????????????????? | | ! = = #?????????????????? ??????????????????? | | #### ###????????????????# #?????????????????? | | ???? #??????????????????# " " #?????????????????? | | #??? #??????????????????# "R" #?????????????????? | | #??? #??????????????????# """ #?????????????????? | | #???+???????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 34 Energy Capacity 510 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Cannon | -8/Storage | Hacked System Backup Module | -8/Storage | Hacked Reflective Plating | -8/Storage | Hacked Arm. Treads | -8/Storage | Hacked Coolant Injector | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -4/Factory Arm. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Prolific Hacker The More The Merrier Challenges ------------ None Game ------ Seed DeepTransportInjector Manual? 0 Play Time 03:58:36 Cumulative 24.9 hours Start 2021.01.13 @ 10:21:43 End 2021.11.11 @ 15:55:35 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 8 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f3bca5e4-635e-4a6b-9ab2-34e5a72c06b9