Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:41:28 Player: Faunarr Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3615) 3615 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 6765 Bonus ------- High Alert Combat Kills 145 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 150/160 System Corruption 0% Temperature Warm (141) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON (2) ------- Bore Cannon Grenade Launcher > --- INVENTORY (15) --- Aerolev Unit Relay Coupler [NC] (26) Relay Coupler [NC] (29) Relay Coupler [NC] (25) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (28) Heavy Particle Gun Improved Assault Rifle EMP Blaster Mini Grenade Launcher Shock Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Matter Pod Sensor Array Improved Targeting Computer System Shield Trap Extractor > --- WEAPON ----------- Heavy EM Shotgun Shock Maul > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Nuclear Core Light Treads Aerolev Unit Heavy Particle Gun Advanced Beam Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Bore Cannon EMP Blaster Grenade Launcher Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 85 | 7 3 31 1 3 27 13 Power 9 | 1 1 2 . . 2 3 Engine 5 | 1 1 2 . . 1 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 18 | 2 1 6 . 1 6 2 Treads 12 | 1 1 5 . 1 2 2 Leg . | . . . . . . . Wheel 4 | 1 . 1 . . 2 . Hover 1 | . . . . . 1 . Flight 1 | . . . . . 1 . Utility 20 | 2 1 12 1 2 2 . Device 9 | 1 . 6 . . 2 . Storage 4 | 1 1 1 . 1 . . Processor 1 | . . 1 . . . . Hackware 2 | . . 1 1 . . . Protection 4 | . . 3 . 1 . . Artifact . | . . . . . . . Weapon 38 | 2 . 11 . . 17 8 Energy Gun 7 | 1 . 1 . . 4 1 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 1 . 8 . . 8 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 2 . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . . 4 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . 7 . Parts Lost 33 | . 1 12 1 . 9 10 Power 6 | . 1 2 . . . 3 Propulsion 8 | . . 2 . . 3 3 Utility 9 | . . 4 1 . 2 2 Weapon 10 | . . 4 . . 4 2 Highest Loss Streak 6 | . 1 4 1 . 6 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 91 100 100 95 84 Engine 8 | . 13 10 11 9 7 1 Core 1 | . . . . . 1 7 Treads 10 | . 14 10 11 9 7 8 Wheel 10 | . 14 10 11 9 8 9 Device 9 | . 14 15 . . 12 3 Storage 14 | . 14 11 11 18 18 17 Processor 7 | . . 7 11 9 9 9 Hackware 6 | . . 2 11 9 9 9 Protection 3 | . . 1 11 18 3 . Energy Gun 5 | . 14 6 . . 4 5 Ballistic Gun 14 | . 14 14 22 18 12 10 Naked Turns . | . . . . . . . Heaviest Build 51 | 13 18 41 41 51 51 42 Greatest Support 40 | 20 20 20 16 22 40 20 Greatest Overweight (x) 12 | . 1 10 2 3 12 11 Average Overweight (x) 2 | . . 1 2 2 3 2 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 15 Average Carried 12 | 3 7 12 14 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 5 8 15 14 15 15 11 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Matter Collected 2364 | 300 220 629 71 218 598 328 Remotely . | . . . . . . . Salvage Created 3109 | 173 456 736 28 216 981 519 Parts 187 | 12 29 41 3 21 55 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 78 | . 15 20 . 8 20 15 Guns 69 | . 15 13 . 8 19 14 AOE 9 | . . 7 . . 1 1 Classes Destroyed 13 | 2 2 5 . . 2 2 Worker 3 | . . 1 . 1 1 . Builder 1 | . . . . . 1 . Tunneler 6 | 5 . . 1 . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . 1 . Watcher 3 | . . 1 . . 2 . Swarmer 17 | . 6 4 . 4 . 3 Grunt 37 | . 9 7 . 2 12 7 Brawler 2 | . . 1 . 1 . . Duelist 4 | . . 1 . . 1 2 Sentry 16 | . . 7 . 1 7 1 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 5 6 6 1 9 6 3 Combat Bots Only 8 | . 6 5 . 8 4 3 Max Kills in Single Turn 3 | 1 2 3 1 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Hostile Shots Fired 418 | . 47 107 . 26 118 120 Missed 104 | . 7 31 . 4 34 28 Damage Taken 4935 | . 416 1257 12 277 1463 1510 Core 927 | . 83 293 . 15 203 333 Absorbed by Shields 46 | . . 26 . . . 20 Core Remaining (%) 64 | 100 66 . 26 . . . Volleys Fired 232 | 10 33 63 . 15 58 53 Largest 2 | 2 2 2 . 2 2 2 Hottest 112 | 70 70 100 . 50 75 112 Shots Fired 448 | 20 66 119 1 30 110 102 Gun 431 | 20 66 112 1 30 109 93 Cannon 6 | . . . . . . 6 Launcher 11 | . . 7 . . 1 3 Special . | . . . . . . . Kinetic 289 | 10 33 50 1 30 93 72 Thermal 132 | 10 33 62 . . . 27 Explosive 11 | . . 7 . . 1 3 Electromagnetic 16 | . . . . . 16 . Robot Hit Streak 12 | 6 11 12 1 8 10 11 Robot Miss Streak 6 | 2 2 2 1 4 4 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 1 . . 1 4 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 326 | 11 48 80 1 25 83 78 Core Hits 184 | 7 27 36 1 15 58 40 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 3 | 1 . . . 2 . . Critical Strikes 12 | 5 . 3 . 2 1 1 Burn 7 | 4 . 3 . . . . Destroy 5 | 1 . . . 2 1 1 Melee Attacks 6 | . . . . . 3 3 Impact 6 | . . . . . 3 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6455 | 132 627 1683 37 449 1857 1670 Guns 5347 | 132 627 1186 12 449 1657 1284 Cannons 122 | . . . . . . 122 Explosions 949 | . . 485 . . 200 264 Melee . | . . . . . . . Ramming 37 | . . 12 25 . . . Kinetic 3880 | 45 248 676 12 449 1405 1045 Thermal 1405 | 87 379 510 . . 68 361 Explosive 881 | . . 485 . . 132 264 Electromagnetic 252 | . . . . . 252 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 5 8 . . . Average Corruption 5 | . . 5 5 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . 28 16 . . . Message Errors 12 | . . 6 6 . . . Matter Fused 15 | . . 10 5 . . . Heat Flow Errors 5 | . . 4 1 . . . Energy Discharges 7 | . . 4 3 . . . Parts Rejected 1 | . . 1 . . . . Data Loss (major) 2 | . . 2 . . . . Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . 3 . . 1 . Projectiles . | . . . . . . . Explosions 4 | . . 3 . . 1 . Melee . | . . . . . . . Knockbacks 3 | . . . 1 . . 2 Impact 1 | . . . 1 . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 167 | . . 99 12 . 56 . Shots 4 | . . 2 . . 2 . Rammed 5 | . 1 3 1 . . . Targets Rammed 5 | . 1 3 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 446 | 36 126 446 209 171 147 148 Average Temperature 68 | 13 43 122 111 80 43 50 Received Heat Transfer 1823 | . 201 356 . 81 684 501 Effects 5 | . . 5 . . . . Shutdowns 2 | . . 2 . . . . Interference 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | 2 1 11 . 1 . . Heat Transferred 4053 | 555 1110 1739 . . 100 549 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Peak Influence 658 | 30 379 331 93 211 482 658 Initial 176 | . 19 92 93 . 89 176 Average 244 | 13 185 184 64 80 343 449 Maximum Alert Level 2 | . 1 1 . 1 2 2 Low Security (%) 43 | 100 38 58 100 87 11 6 Level 1 34 | . 61 41 . 12 51 22 Level 2 21 | . . . . . 37 70 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 . . . 4 . Investigation 3 | . 2 . . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Distress Signals 4 | . 2 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 21 32 . 10 26 18 Peak Tracking Total 8 | . 7 6 . 8 5 5 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Traps Triggered 14 | . 1 1 . . 2 10 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Disabled 8 | . . . . . 5 3 Max in Single Turn 2 | . . . . . 2 1 Garrison Relay 3 | . . . . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Accessed 16 | . 4 3 . . 8 1 Terminals 14 | . 4 2 . . 7 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 44 | . 7 13 . . 21 3 Successful 28 | . 3 13 . . 12 . Failed 16 | . 4 . . . 9 3 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 30 | . 7 5 . . 15 3 Terminals 30 | . 7 5 . . 15 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access 6 | . . . . . 6 . Terminal Hacks 5 | . 1 1 . . 3 . Open Door 2 | . . . . . 2 . Unreport Threat 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 14 | . 2 4 . . 8 . Terminals 12 | . 2 4 . . 6 . Track 2 | . . 1 . . 1 . Assimilate 1 | . . 1 . . . . Botnet 6 | . 1 2 . . 3 . Operators 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Restock 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 1 . . 6 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . . . 10 Machine Destruction 10 | . . . . . . 10 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 38 | . . . . 38 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Turns Passed 4736 | 143 509 1409 575 202 975 923 Spaces Moved 2570 | 67 317 732 440 91 513 410 Core 17 | 6 . 3 . . 1 7 Treads 375 | 58 51 153 . 4 1 108 Legs . | . . . . . . . Wheels 2178 | 3 266 576 440 87 511 295 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 115 115 130 145 120 110 Average Speed 141 | 147 122 150 130 152 131 163 Slowest Speed 650 | 160 160 550 130 305 650 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 59 61 88 9 75 48 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . . 51 . . 7 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 67 | . . 51 . . 7 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Total 3188 | 88 371 915 443 127 690 554 Wait 169 | . 15 57 . 13 73 11 Move 2564 | 66 316 731 439 90 512 410 Hop . | . . . . . . . Pick Up 51 | 5 3 21 1 4 11 6 Fast Attach 19 | 7 . 8 . . 2 2 Attach 33 | . 1 13 1 2 9 7 Detach 1 | . . 1 . . . . Swap 34 | . 2 10 . 1 16 5 Drop 21 | . . 8 1 2 6 4 Fire 232 | 10 33 63 . 15 58 53 Melee 6 | . . . . . 3 3 Ram 5 | . 1 3 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 53 | . . . . . . 53 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 16) 392 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 1072 | -9/Materials | Lost 3 parts (1n2u) 1198 | -9/Materials | Core integrity fell below 50% 1451 | -9/Materials | Lost 4 parts (1p1n1u1w) 1458 | -9/Materials | Discovered new exit (range 16) 1737 | -9/Materials | Build established: Scavenger-Mutant 1775 | -9/Materials | Discovered new exit (range 12) 2062 | -9/Materials | Entered Mines 2066 | -9/Mines | Learned location of Storage (-8) 2070 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2103 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2191 | -9/Mines | Build established: Mutant 2593 | -9/Mines | Discovered new exit (range 11) 2619 | -9/Mines | Discovered new exit (range 3) 2629 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2637 | -9/Mines | Entered Materials 2637 | -8/Materials | Accompanied by 3 allies 2637 | -8/Materials | Evolved 2 slots: Utility x2 2722 | -8/Materials | Discovered new exit (range 14) 2767 | -8/Materials | Lost 3 allies 2801 | -8/Materials | Destroyed 8 combat bots 2839 | -8/Materials | Entered Storage 3073 | -8/Storage | Lost 6 parts (1n2u3w) 3484 | -8/Storage | Learned location of Armory (-3) 3739 | -8/Storage | Build established: Scavenger-Mutant 3798 | -8/Storage | Discovered new exit (range 6) 3813 | -8/Storage | Identified exit to Garrison 3814 | -8/Storage | Entered Garrison 3850 | -8/Garrison | Triggered checkpoint 3876 | -8/Garrison | Garrison Relay disabled 3890 | -8/Garrison | Garrison Relay disabled 4000 | -8/Garrison | Triggered checkpoint 4102 | -8/Garrison | Core integrity fell below 50% 4220 | -8/Garrison | Triggered checkpoint 4236 | -8/Garrison | Discovered new exit (range 14) 4291 | -8/Garrison | Build established: Mutant 4372 | -8/Garrison | Triggered checkpoint 4560 | -8/Garrison | Triggered checkpoint 4626 | -8/Garrison | Garrison Relay disabled 4667 | -8/Garrison | Discovered new exit (range 14) 4717 | -8/Garrison | Triggered checkpoint 4723 | -8/Garrison | Core integrity fell below 20% 4737 | -8/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04630_ Acquired Relay Coupler [NC]. 04647_ Acquired 10 matter. 04667_ EXIT=FOUND 04710_ Triggered Alarm Trap. 04710_ An alarm sounds. 04717_ Beams of light sweep through the air. An alarm sounds. 04717_ X-62 Marksman knocked back. 04717_ Slug penetrates Wall. 04717_ Nuclear Core destroyed. 04719_ Penetrated by Slug. 04719_ Lrg. Matter Pod destroyed. 04721_ Penetrated by Slug. 04723_ Lgt. Treads destroyed. 04725_ Penetrated by Slug. 04729_ X-62 Marksman destroyed. 04731_ Penetrated by Slug. 04734_ Wheel destroyed. 04735_ HV Slug penetrates X-62 Marksman. 04735_ X-62 Marksman knocked back. 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CCC ?? #???????????? | | ????????????????????????????###### ?????????????? | | ???????????????????????????????????? #???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialCompositeBarrier Manual? 0 Play Time 00:45:27 Cumulative 21.6 hours Start 2024.04.28 @ 20:56:39 End 2024.04.28 @ 21:41:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d4b0e18-56c3-404c-b408-6c1c96a50bc1