Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:14:18 Player: StarSirius Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (29) 145 Value Destroyed (565) 565 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5977) 5977 TOTAL SCORE: 14327 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 2477 Cogmind --------- Core Integrity 372/1600 Matter 217/300 Energy 76/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Improved Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Small Storage Unit Enhanced Optical Array Sensor Array Signal Interpreter Long-range Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Advanced Datajack Axe > --- INVENTORY -------- Nuclear Pulse Array Impulse Thruster Array Quantum Rifle Fusion Bomb Launcher Great Axe Great Axe [Rating: 121] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Fusion Bomb Launcher Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . . . . . . 1 1 . . 1 1 2 Utility 11 | . . 1 2 2 . . 2 . 1 1 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 84 | 8 2 20 6 5 3 . 1 . 9 2 3 8 5 6 6 Power 11 | 1 1 4 2 . . . . . 1 . 1 1 . . . Engine 10 | 1 1 4 2 . . . . . . . 1 1 . . . Core 1 | . . . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 21 | 3 . 7 1 . 1 . . . 3 . . 1 2 1 2 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 5 | 3 . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 16 | . . 5 1 . 1 . . . 3 . . 1 2 1 2 Utility 33 | 2 1 4 2 5 2 . 1 . 3 2 2 2 3 4 . Device 9 | 1 . 1 1 2 1 . . . . . . . 2 1 . Storage 4 | 1 . . . . . . . . . 1 . . . 2 . Processor 14 | . 1 3 1 3 . . 1 . 1 . 1 2 . 1 . Hackware 4 | . . . . . . . . . 2 . 1 . 1 . . Protection 2 | . . . . . 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 . 5 1 . . . . . 2 . . 4 . 1 4 Energy Gun 8 | . . 5 . . . . . . . . . 2 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . . . . 2 . . 2 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . Unidentified Prototypes 7 | . . 2 1 . . . . . 1 . . . 1 1 1 Parts Lost 47 | . 1 7 . . 2 . . 3 4 3 . 3 2 1 21 Power 5 | . . 2 . . . . . 1 . 1 . 1 . . . Propulsion 16 | . . 5 . . . . . 2 . 2 . 1 1 . 5 Utility 18 | . 1 . . . 2 . . . 2 . . 1 1 1 10 Weapon 8 | . . . . . . . . . 2 . . . . . 6 Highest Loss Streak 19 | . 1 3 . . 2 . . 3 4 3 . 1 1 1 19 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 96 79 86 88 93 92 . 79 59 77 66 71 73 79 76 Engine 3 | . 14 9 7 7 7 7 . 4 . . . . . . . Wheel 2 | . 28 11 . . . . . . . . . . . . . Flight 13 | . . 11 17 15 17 23 . 16 9 18 10 9 13 14 18 Device 8 | . 9 . 16 23 22 15 . 13 5 . . . 2 9 11 Storage 3 | . 14 9 . . . . . . . 3 . . . 4 3 Processor 25 | . . 18 26 27 27 23 . 26 23 26 27 37 36 28 22 Hackware 6 | . . . . . . . . . 5 10 11 14 10 13 11 Energy Gun 4 | . . 11 9 7 7 7 . 6 2 . . 3 4 . . Ballistic Gun 2 | . 28 7 . . . . . . . . . . . . . Slashing Weapon 4 | . . . 8 7 7 7 . 6 8 10 10 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 20 | 13 13 17 8 9 14 13 13 13 9 19 9 12 15 20 17 Greatest Support 28 | 26 20 26 9 9 17 17 17 17 19 19 10 13 28 21 19 Greatest Overweight (x) 3 | . . 1 . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 8 5 5 5 8 8 Average Capacity 6 | 6 8 7 5 5 5 5 5 5 5 6 5 5 5 7 7 Most Carried 8 | 4 8 8 5 5 5 5 4 5 5 3 4 5 5 8 8 Average Carried 5 | 2 4 6 4 4 4 5 4 4 4 2 3 4 4 5 7 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 8 5 Final Carried 8 | 4 8 5 5 5 5 5 4 5 4 3 4 4 5 8 1 Class Distribution -------------------- 28% | Scavenger-Scout 24% | Hacker-Scout 13% | Mutant 7% | Scavenger-Mutant 7% | Hacker-Sprinter 7% | Hacker-Mutant 6% | Derelict-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/DSF Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Matter Collected 879 | 183 79 273 21 28 110 . . . 44 . 65 75 . . 1 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1277 | 23 79 517 21 28 70 . . . 240 . . 244 . . 55 Parts 63 | 3 7 32 2 3 . . . . 5 . . 7 . . 4 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 2 . . . . . . 2 . . . Prevented 1 | . . . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 18 | . 4 8 . . 1 . . . 4 . . . . . 1 Melee 4 | . . . . . . . . . 4 . . . . . . Guns 12 | . 4 8 . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . . . 1 Classes Destroyed 11 | 1 2 5 . . 1 . . . . . . 1 . . 1 Worker 1 | . . 1 . . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . Recycler 4 | . . 3 . . . . . . 1 . . . . . . Watcher 3 | . . 2 . 1 . . . . . . . . . . . Swarmer 12 | . 3 5 . . . . . . 4 . . . . . . Grunt 3 | . 1 2 . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . 2 . . . Best Kill Streak 5 | 1 3 5 1 1 1 . . . 3 . . . . . 1 Combat Bots Only 4 | . 3 4 . . 1 . . . 3 . . . . . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . . . 1 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Damage Taken 5018 | . 179 737 8 . 101 17 . 250 509 275 39 207 184 . 2512 Core 2117 | . 44 270 . . 48 . . 112 293 30 . 67 25 . 1228 Absorbed by Shields 28 | . . . . . . . . 28 . . . . . . . Regen/Repaired (Parts) 49 | . . . . . . . . . . . . . 49 . . Core Remaining (%) 79 | 100 82 32 100 . . 93 . 86 70 . . 91 98 100 23 Volleys Fired 89 | 2 17 48 2 . 3 6 . . 5 . . 5 . . 1 Largest 2 | 2 2 2 1 . 1 1 . . 1 . . 1 . . 1 Hottest 94 | 40 40 80 40 . 40 40 . . 40 . . 94 . . 52 Shots Fired 157 | 4 34 96 2 . 4 6 . . 5 . . 5 . . 1 Gun 156 | 4 34 96 2 . 4 6 . . 5 . . 5 . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 99 | 4 34 61 . . . . . . . . . . . . . Thermal 57 | . . 35 2 . 4 6 . . 5 . . 5 . . . Explosive 1 | . . . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 2 6 8 1 . 1 3 . . 1 . . 4 . . . Robot Miss Streak 3 | 2 1 3 1 . 2 3 . . 1 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 104 | 2 22 50 2 2 1 4 . . 10 . . 7 1 3 . Core Hits 46 | 2 5 23 1 1 . 2 . . 6 . . 5 . . 1 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | . . 4 . . . . . . 1 . . . . . . Burn 3 | . . 3 . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 89 | . . . 7 8 7 . . . 23 1 1 3 5 21 13 Impact . | . . . . . . . . . . . . . . . . Slashing 88 | . . . 7 8 7 . . . 23 1 1 3 5 20 13 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . . . . . 2 . . 2 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . . . . . Damage Inflicted 1915 | 17 172 543 73 86 11 47 . . 363 . . 365 37 124 77 Guns 942 | 17 172 543 11 . 11 47 . . 23 . . 118 . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 77 | . . . . . . . . . . . . . . . 77 Melee 896 | . . . 62 86 . . . . 340 . . 247 37 124 . Ramming . | . . . . . . . . . . . . . . . . Kinetic 451 | 17 172 262 . . . . . . . . . . . . . Thermal 491 | . . 281 11 . 11 47 . . 23 . . 118 . . . Explosive 77 | . . . . . . . . . . . . . . . 77 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 896 | . . . 62 86 . . . . 340 . . 247 37 124 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 5 5 . . . . . . . . 7 Average Corruption 4 | . . . . . 5 5 . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . 5 1 . . . . . . . . 1 Message Errors 1 | . . . . . . 1 . . . . . . . . . Matter Fused 2 | . . . . . 2 . . . . . . . . . . Energy Discharges 2 | . . . . . 1 . . . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 23 | . . . . 8 . . . . 10 . . . . . 5 Projectiles . | . . . . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . . . . . 5 Melee 18 | . . . . 8 . . . . 10 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . . . . . . . . 75 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 460 | . 12 460 . . 18 3 . . . . 17 52 . . . Average Temperature 55 | . 7 65 . . 6 3 . . . . 17 23 . . . Received Heat Transfer 409 | . 54 234 . . . 9 . . 9 . 46 27 18 . 12 Effects 1 | . . 1 . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . . . . . . . . Heat Transferred 1286 | . . 938 25 . 25 100 . . 50 . . 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Peak Influence 344 | 5 108 268 200 107 . . 25 32 132 223 . . 305 344 227 Initial 206 | . 3 45 113 23 . . 25 17 . 64 . . 201 171 206 Average 140 | 2 50 149 104 61 . . 25 15 57 113 . . 225 217 161 Maximum Alert Level 1 | . . 1 1 . . . . . . 1 . . 1 1 1 Low Security (%) 63 | 100 100 67 96 100 . . 100 100 100 90 . . . 66 40 Level 1 36 | . . 32 3 . . . . . . 9 . . 100 33 59 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 4 . 1 . . . 1 . . . . 1 . 1 Investigation 4 | . . 2 . 1 . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 4 | . 1 2 . . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Distress Signals 7 | . . 3 1 . . . . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 136 | . 5 40 6 1 8 3 . 5 11 21 10 5 7 5 9 Peak Tracking Total 14 | . 3 14 4 1 5 3 . 4 5 13 9 4 5 8 6 Tactical Retreats 28 | . . 7 . . 4 . . 1 1 2 6 3 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Traps Triggered 2 | . . 1 . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Machines Accessed 32 | . 2 8 7 2 1 . 1 . 2 1 1 2 4 1 . Terminals 20 | . . 7 6 2 . . 1 . . 1 . 1 1 1 . Fabricators 2 | . . . . . . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . Total Hacks 90 | . 5 29 21 4 5 . 1 . 4 6 1 2 10 2 . Successful 47 | . 3 13 11 1 5 . 1 . 2 3 1 2 5 . . Failed 42 | . 2 16 10 3 . . . . 2 2 . . 5 2 . Catastrophic 4 | . . . 1 2 . . . . . . . . . 1 . Database Lockouts 1 | . . . . . . . . . . 1 . . . . . Manual 57 | . . 21 20 4 . . . . 1 6 . 1 2 2 . Terminals 62 | . . 26 20 4 . . 1 . . 6 . 1 2 2 . Fabricators 5 | . . . . . . . . . . . . . 5 . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . Recycling Units 7 | . 5 . . . . . . . 2 . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . . . . . . Terminal Hacks 20 | . . 6 3 . 5 . 1 . . 2 1 2 . . . Record 6 | . . . . . 5 . . . . . . 1 . . . Part Schematic 2 | . . 1 . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 3 | . . 1 1 . . . . . . 1 . . . . . Fabricator Index 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . 3 . . . . . . . 1 . . . . . . Process 2 | . 1 . . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . . . Unauthorized Hacks 15 | . . 6 7 1 . . . . . 1 . . . . . Terminals 15 | . . 6 7 1 . . . . . 1 . . . . . Track 3 | . . 1 2 . . . . . . . . . . . . Assimilate 2 | . . 1 1 . . . . . . . . . . . . Botnet 10 | . . 4 4 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 7 6 2 . . . . 2 1 . . 3 1 . Full Trace Events 3 | . . 1 . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . . 25 . . Total Part Build Rating 1 | . . . . . . . . . . . . . 1 . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 19 | . . . . . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . 10 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Total Allies 2 | . . 1 1 . . . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . . . . . Highest-Rated Group 10 | . . 10 10 . . . . . . . . . . . . Highest-Rated Ally 10 | . . 10 10 . . . . . . . . . . . . Total Orders 4 | . . . 4 . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 83 | . . . . . . . . . . . . . 27 18 38 Items 83 | . . . . . . . . . . . . . 27 18 38 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Turns Passed 4011 | 65 145 639 329 94 510 17 2 47 269 61 239 280 352 292 670 Spaces Moved 5439 | 52 105 869 424 192 587 12 3 105 388 203 718 643 340 335 463 Core 15 | 2 . . . . . . . . . . . . . . 13 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 391 | 50 105 236 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5033 | . . 633 424 192 587 12 3 105 388 203 718 643 340 335 450 Fastest Speed 26 | 50 80 34 34 34 34 37 37 34 26 26 32 32 34 34 34 Average Speed 37 | 83 80 50 34 34 35 37 37 35 31 27 32 35 34 34 36 Slowest Speed 200 | 90 80 120 40 34 37 37 37 37 35 32 32 37 37 34 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 24 | . . 9 4 1 1 . . . . 2 1 . 5 1 . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 34 | 3 17 50 52 8 80 4 . 87 10 9 82 70 12 7 19 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . 4 . . . . . 1 2 . . . Spaces Dug 39 | . . . 6 3 6 . . . 3 1 . . 2 11 7 Terrain Destroyed 40 | . . . 6 3 6 . . . 3 1 . 1 2 11 7 Melee 39 | . . . 6 3 6 . . . 3 1 . . 2 11 7 Projectile 1 | . . . . . . . . . . . . 1 . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac DSF Fac Fac Upp Upp Res Res Acc Total 7063 | 66 137 981 587 205 872 17 3 114 495 204 723 683 559 477 940 Wait 1322 | . 11 22 145 . 273 . . 7 73 . 1 19 213 104 454 Move 5376 | 51 104 850 415 189 584 11 2 104 387 198 715 642 330 332 462 Hop 23 | . . 9 4 1 1 . . . . 2 1 . 4 1 . Pick Up 36 | 4 3 11 3 1 1 . . . 1 . 1 2 2 5 2 Fast Attach 54 | 8 1 14 5 2 2 . . . 7 . 2 2 5 6 . Attach 25 | . . 6 . 1 1 . 1 . 2 2 1 4 . 1 6 Detach 10 | . . 2 . 1 . . . 1 . 1 1 3 . 1 . Swap 6 | . 1 . 1 2 . . . . . . . 2 . . . Drop 34 | 1 . 19 5 . . . . . . . . 1 . 6 2 Fire 89 | 2 17 48 2 . 3 6 . . 5 . . 5 . . 1 Melee 86 | . . . 7 8 7 . . . 20 1 1 3 5 21 13 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 5) 192 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 377 | -9/Materials | Discovered new exit (range 13) 742 | -9/Materials | Build established: Scavenger-Mutant 767 | -9/Materials | Core integrity fell below 50% 797 | -9/Materials | Lost 3 parts (1p2n) 831 | -9/Materials | Discovered new exit (range 3) 847 | -9/Materials | Identified exit to Materials 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Evolved 2 slots: Utility x2 1017 | -8/Materials | Identified exit to Factory 1109 | -8/Materials | Build established: Scavenger-Scout 1179 | -8/Materials | Entered Factory 1179 | -7/Factory | Evolved 2 slots: Utility x2 1258 | -7/Factory | Discovered new exit (range 15) 1268 | -7/Factory | Identified exit to Lower Caves 1273 | -7/Factory | Entered Lower Caves 1583 | -7/Lower Caves | Crushed by falling debris 1629 | -7/Lower Caves | Learned location of Extension (-6) 1629 | -7/Lower Caves | Learned Research stockpile data 1629 | -7/Lower Caves | Learned Extension stockpile data 1632 | -7/Lower Caves | Learned location of Zion (-7) 1710 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1722 | -7/Lower Caves | Encountered a Warlord checkpoint 1778 | -7/Lower Caves | Discovered new exit (range 7) 1779 | -7/Lower Caves | Identified exit to Lower Caves 1783 | -7/Lower Caves | Entered another Lower Caves area 1784 | -7/Lower Caves | Discovered new exit (range 6) 1786 | -7/Lower Caves | Identified exit to Factory 1800 | -7/Lower Caves | Entered Factory 1800 | -6/Factory | Evolved 2 slots: Utility x2 1802 | -6/Factory | Identified exit to DSF 1802 | -6/Factory | Entered DSF 1830 | -6/DSF | Additional patrols routed to DSF 1845 | -6/DSF | Discovered new exit (range 15) 1849 | -6/DSF | Identified exit to Factory 1849 | -6/DSF | Entered Factory 1849 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -5/Factory | Lost 3 parts (1p2n) 2007 | -5/Factory | Lost 4 parts (2u2w) 2114 | -5/Factory | Discovered new exit (range 5) 2115 | -5/Factory | Identified exit to Factory 2118 | -5/Factory | Entered another Factory area 2118 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2119 | -4/Factory | Identified exit to Research 2148 | -4/Factory | Central database locked down 2175 | -4/Factory | Discovered new exit (range 12) 2177 | -4/Factory | Spotted B-86 Titan 2179 | -4/Factory | Identified exit to Upper Caves 2179 | -4/Factory | Entered Upper Caves 2200 | -4/Upper Caves | Lost 3 parts (1p2n) 2250 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2317 | -4/Upper Caves | Learned Research garrison access intel 2387 | -4/Upper Caves | Discovered new exit (range 4) 2388 | -4/Upper Caves | Identified exit to Upper Caves 2418 | -4/Upper Caves | Entered another Upper Caves area 2443 | -4/Upper Caves | Learned Research stockpile data 2448 | -4/Upper Caves | Build established: Hacker-Sprinter 2551 | -4/Upper Caves | Spotted B-86 Titan 2590 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2685 | -4/Upper Caves | Discovered exit to Research (range 4) 2698 | -4/Upper Caves | Entered Research 2698 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -3/Research | Loaded intel: 3 garrison access locations 2869 | -3/Research | Found Fusion Bomb Launcher 2941 | -3/Research | Repaired Katana 3015 | -3/Research | Fabricated Sensor Array (x1) 3026 | -3/Research | Discovered new exit (range 4) 3027 | -3/Research | Identified exit to Research 3050 | -3/Research | Entered another Research area 3050 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3309 | -2/Research | Discovered new exit (range 8) 3311 | -2/Research | Identified exit to Access 3316 | -2/Research | Build established: Hacker-Scout 3342 | -2/Research | Entered Access 3342 | -1/Access | Evolved 2 slots: Propulsion x2 3852 | -1/Access | Energy Cycler disabled 3973 | -1/Access | Spotted B-99 Colossus 3974 | -1/Access | Spotted B-99 Colossus 3997 | -1/Access | Core integrity fell below 50% 4010 | -1/Access | Discovered new exit (range 4) 4012 | *** | Escaped! Last Messages --------------- 04003_ Critical hit (Blast). 04003_ Knocked back. 04003_ Penetrated by Slug. 04003_ Slug penetrates Sealed Heavy Doors. 04003_ Penetrated by Slug. 04003_ Slug penetrates Sealed Heavy Doors. 04004_ Fusion Bomb Launcher destroyed. 04004_ U-05 Engineer builds a Wall. 04006_ Slug penetrates Sealed Heavy Doors. 04006_ Acquired 1 matter. 04007_ Quantum Rifle destroyed. 04007_ Knocked back. 04007_ Penetrated by Slug. 04007_ Slug penetrates Main Access Shell. 04007_ Penetrated by Slug. 04010_ The Access Shell folds into the floor. 04010_ EXIT=FOUND 04010_ Penetrated by Slug. 04011_ R-10 Processor collects Gamma Rifle. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????#######""" """# # ## ## | | ????????????????#"""T""?# ?# * ## ##### | | ?????????????????###????# ?#####"##### | | ????????????????????????#??????###???# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ??????????????????????????????????#######+##+##### | | ??????????????????????????????????# | | ????????!?????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ?????????????????????=????????????#[ | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????################ | | ??????????# ???????##???????????????????#????????? | | ??????????# ####### ##########??#########??#????? | | ??????????# """T""" "??" #???????? | | ??????????# """ """ "??" ##?????#? | | ??????????# "??" ######### | | ??????????# "??" | | ??????????# "" """"= | | ??????????# @" "% %[ % | | ??????????# %" *|% % % % | | ??????????# p % % "###""### | | ??????????# %"""" BB ##??# | | ??????????# % "??" ##??# | | ??????????# k####### ##########??#########???# | | ??????????#????????##?????????????????????#?## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????!??????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????###+# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 685 Power Amplification 40 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 12 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Back For More Decoder Ring Knowing Is Half The Battle Challenges ------------ None Game ------ Seed ImpactDataRedistributor Manual? 0 Play Time 02:03:23 Cumulative 55.4 hours Start 2022.03.19 @ 22:00:21 End 2022.03.20 @ 12:14:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(150) Steam 1 RUN: ad54081d-a0e8-4578-bd74-c5ac7129f280