Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 23:11:15

Player: Verbt

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (650)      650
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1905

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     130/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Small Storage Unit
  High-capacity Storage Unit
                Terrain Scan Processor
>               --- WEAPON (2) -------
          Heavy Hammer
>               --- INVENTORY (20) ---
          Light Treads
                Wheel
                Huge Storage Unit
                Beam Rifle
                Spread Laser
          Heavy Assault Rifle
           Mini Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
                Terrain Scan Processor
                ECM Suite
>               --- WEAPON -----------
       Improved Assault Rifle
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
                Wheel
                Huge Storage Unit
                Beam Rifle
                Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Heavy Hammer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   6   12  .   
  Power                    4    | 1   1   2   .   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | .   2   1   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   4   .   
    Device                 2    | .   1   1   .   
    Storage                3    | 1   .   2   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   5   .   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 14   | .   5   9   .   
  Power                    3    | .   .   3   .   
  Propulsion               4    | .   1   3   .   
  Utility                  2    | .   1   1   .   
  Weapon                   5    | .   3   2   .   
  Highest Loss Streak      4    | .   4   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     66   | .   94  59  44  
  Engine                   5    | .   14  2   .   
  Leg                      5    | .   2   6   .   
  Wheel                    5    | .   24  .   .   
  Device                   3    | .   12  1   .   
  Storage                  19   | .   14  20  22  
  Processor                8    | .   .   11  11  
  Ballistic Gun            6    | .   12  4   .   
  Launcher                 4    | .   8   3   .   
  Impact Weapon            6    | .   .   7   11  
Peak Build Rating          15   | 6   8   15  7   
  Average Rating           8    | 4   7   8   7   
  On Entrance              4    | .   6   4   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 12  14  56  48  
  Greatest Support         20   | 20  20  20  3   
  Greatest Overweight (x)  16   | .   1   16  15  
  Average Overweight (x)   2    | .   .   6   15  
Largest Inventory Capacity 25   | 8   8   25  20  
  Average Capacity         16   | 6   8   18  20  
  Most Carried             9    | 4   8   9   8   
  Average Carried          6    | 2   6   7   8   
  Final Capacity           20   | 8   8   20  20  
  Final Carried            8    | 4   6   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           536  | 201 98  237 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            655  | .   326 329 .   
  Parts                    49   | .   34  15  .   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  15   | .   7   8   .   
  Melee                    2    | .   .   2   .   
  Guns                     5    | .   5   .   .   
  AOE                      8    | .   2   6   .   
Classes Destroyed          10   | .   6   4   .   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   3   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    9    | .   5   4   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           6    | .   5   6   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   4    | .   3   4   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        180  | .    56   91   33   
  Missed                   53   | .    14   31   8    
Damage Taken               1638 | .    534  908  196  
  Core                     524  | .    118  282  124  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  52   .    .    
Volleys Fired              40   | .    25   15   .    
  Largest                  2    | .    2    2    .    
  Hottest                  60   | .    60   53   .    
Shots Fired                66   | .    44   22   .    
  Gun                      43   | .    35   8    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 23   | .    9    14   .    
  Special                  .    | .    .    .    .    
  Kinetic                  33   | .    25   8    .    
  Thermal                  .    | .    .    .    .    
  Explosive                23   | .    9    14   .    
  Electromagnetic          10   | .    10   .    .    
  Robot Hit Streak         13   | .    13   5    .    
  Robot Miss Streak        3    | .    3    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           43   | .    27   16   .    
  Core Hits                40   | .    19   21   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              8    | .    .    8    .    
  Impact                   8    | .    .    8    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1728 | .    718  1010 .    
  Guns                     394  | .    329  65   .    
  Cannons                  .    | .    .    .    .    
  Explosions               1207 | .    389  818  .    
  Melee                    123  | .    .    123  .    
  Ramming                  4    | .    .    4    .    
  Kinetic                  303  | .    238  65   .    
  Thermal                  87   | .    87   .    .    
  Explosive                1120 | .    302  818  .    
  Electromagnetic          91   | .    91   .    .    
  Impact                   123  | .    .    123  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            35   | .    2    33   .    
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    2    19   .    
  Melee                    14   | .    .    14   .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      78   | .    78   .    .    
  Shots                    5    | .    5    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        23   | .    23   7    .    
  Average Temperature      7    | .    11   3    .    
  Received Heat Transfer   453  | .    156  297  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             392  | .   364 392 .   
  Initial                  146  | .   .   146 .   
  Average                  169  | .   162 181 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         67   | 100 65  65  100 
  Level 1                  32   | .   34  34  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   4   3   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   3   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   18  15  3   
  Peak Tracking Total      6    | .   6   4   3   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   3   1   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   11  8   .   
  Successful               6    | .   2   4   .   
  Failed                   13   | .   9   4   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   11  8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Record                   2    | .   .   2   .   
  Investigation Status     1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   1   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               1770 | 55   357  1339 19   
Spaces Moved               665  | 55   330  277  3    
  Core                     108  | 5    .    100  3    
  Treads                   .    | .    .    .    .    
  Legs                     203  | .    26   177  .    
  Wheels                   354  | 50   304  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   120  800  
  Average Speed            240  | 77   83   455  800  
  Slowest Speed            850  | 80   120  850  800  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       19   | 3    57   16   2    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          135  | .    49   86   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      135  | .    49   86   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      755  | 64  367 321 3   
  Wait                     .    | .   .   .   .   
  Move                     662  | 54  329 276 3   
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 4   6   7   .   
  Fast Attach              10   | 6   .   4   .   
  Attach                   10   | .   3   7   .   
  Detach                   2    | .   .   2   .   
  Swap                     4    | .   3   1   .   
  Drop                     1    | .   1   .   .   
  Fire                     40   | .   25  15  .   
  Melee                    8    | .   .   8   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Discovered new exit (range 16)
  412 | -10/Materials | Lost 4 parts (1n1u2w)
  413 | -10/Materials | Entered another Materials area
  413 | -9/Materials  | Evolved 2 slots: Utility x2
  569 | -9/Materials  | Discovered new exit (range 13)
  676 | -9/Materials  | Lost 3 parts (1p1n1u)
  967 | -9/Materials  | Lost 3 parts (1p2n)
 1104 | -9/Materials  | Core integrity fell below 50%
 1752 | -9/Materials  | Entered Mines
 1761 | -9/Mines      | Core integrity fell below 20%
 1771 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Sensor Array fried.
Acquired 16 matter.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall. <x2>
R-06 Scavenger collects Corrupted Hover Unit.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
Imp. Assault Rifle destroyed.
Y-45 Defender destroyed.
Acquired 47 matter.
K-01 Serf collects debris. <x3>
K-01 Serf cleans the Processing Tank.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ????????????????????????##????                     |
| ????????????????????????  #???                     |
| ????????????????????????# #???                     |
| ????????????????????????# #???                     |
| ????????????????????????# #???                     |
| ????????????????????????# #???                     |
| ????????????????????????# #???                     |
| ????????????????????????# #???                     |
| ??????????????????????###$#???                     |
| ??????????????????????#T#@###?                     |
| ??????????????????????#     #?                     |
| ??????????????????????#     #?                     |
| ??????????????????????#   ss#?                     |
| ??????????????????????#     #?                     |
| ??????????????????????#     #?                     |
| ??????????????????????#  s  #?                     |
| ??????????????????????#######?                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              241
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              TractorSalvagingManipulator
  Manual?         0
Play Time         00:16:51
  Cumulative      3.8 hours
  Start           2025.01.14 @ 22:54:18
  End             2025.01.14 @ 23:11:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5cb15fa-d440-486a-99e3-a1745feafcc9