Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 21:31:41 Player: Adraius Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (7585) 7585 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2272) 2272 TOTAL SCORE: 16272 Bonus ------- High Alert Combat Kills 2272 Cogmind --------- Core Integrity 0/1300 Matter 95/300 Energy 100/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Treads High-capacity Storage Unit Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Biometal Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Improved Particle Charger System Guard > --- WEAPON ----------- Long-range Proton Cannon Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor High-capacity Storage Unit Wave Gun Long-range Proton Cannon Long-range Proton Cannon Railgun Railgun Railgun Long-range Missile Launcher Enhanced Force Lance [Rating: 117] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Improved System Shield Protection Layered Heavy Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Force Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 1 . . . 1 Utility 8 | . . 1 2 2 . . . . 2 1 Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 217 | 5 3 8 7 15 37 3 18 22 47 52 Power 20 | 1 . 3 . . 1 . 5 1 3 6 Engine 7 | 1 . 3 . . 1 . 1 1 . . Core 4 | . . . . . . . . . 2 2 Reactor 9 | . . . . . . . 4 . 1 4 Propulsion 28 | 2 . . 1 1 5 1 4 2 5 7 Treads 25 | 2 . . 1 1 5 1 4 2 5 4 Leg 3 | . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 58 | 1 2 1 2 7 12 . 4 5 12 12 Device 22 | . . . . 4 3 . 1 2 5 7 Storage 6 | 1 1 . . . 1 . 1 1 1 . Processor 8 | . 1 . . 2 2 . . . 1 2 Hackware 3 | . . . . . 2 . . . 1 . Protection 19 | . . 1 2 1 4 . 2 2 4 3 Artifact . | . . . . . . . . . . . Weapon 111 | 1 1 4 4 7 19 2 5 14 27 27 Energy Gun 29 | . 1 1 2 2 4 2 2 4 8 3 Energy Cannon 24 | . . 2 . 2 5 . . 2 5 8 Ballistic Gun 20 | 1 . 1 . 3 3 . 3 3 3 3 Ballistic Cannon 15 | . . . . . 2 . . 1 5 7 Launcher 10 | . . . 2 . 1 . . 1 3 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 13 | . . . . . 4 . . 3 3 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 4 . . 1 . . . 1 . Parts Lost 69 | . . . 1 8 5 . 7 3 10 35 Power 6 | . . . . . . . 1 . 2 3 Propulsion 12 | . . . . . 1 . 1 . 2 8 Utility 28 | . . . . 6 4 . 1 . 4 13 Weapon 23 | . . . 1 2 . . 4 3 2 11 Highest Loss Streak 22 | . . . 1 5 4 . 5 1 7 22 Average Slot Usage (%) 87 | . 94 99 94 83 97 94 87 86 84 78 Engine 5 | . 14 10 9 7 6 5 4 5 3 . Core 1 | . . . . . . . . . 4 4 Reactor 2 | . . . . . . . 5 4 1 2 Treads 16 | . 28 22 17 15 20 23 16 14 13 14 Device 13 | . . . . 9 19 11 11 11 20 16 Storage 7 | . 14 11 9 7 6 5 4 6 10 7 Processor 8 | . 11 11 9 11 9 11 11 9 3 9 Protection 5 | . . 11 22 8 1 11 9 6 4 2 Energy Gun 4 | . 11 11 8 5 4 . 5 4 6 . Energy Cannon 4 | . . 7 9 2 9 10 . 2 3 3 Ballistic Gun 5 | . 14 14 9 12 7 . 4 4 4 . Ballistic Cannon 5 | . . . . . 3 11 6 7 4 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 148 | 11 16 28 34 44 78 78 98 138 142 148 Greatest Support 140 | 40 40 40 43 45 73 80 110 140 140 138 Greatest Overweight (x) 5 | . . . . 1 1 . 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 6 8 8 8 8 12 12 12 20 20 20 Average Capacity 13 | 5 7 8 8 8 11 12 11 14 20 16 Most Carried 20 | 5 6 8 8 8 12 11 12 20 20 20 Average Carried 12 | 3 5 6 7 7 10 10 10 13 17 14 Final Capacity 20 | 6 8 8 8 8 12 12 12 20 20 4 Final Carried 20 | 5 6 8 8 8 12 11 11 20 19 4 Class Distribution -------------------- 46% | Scavenger-Gunner 13% | Scavenger-Mutant 12% | Gunner 9% | Mutant 6% | Hacker-Gunner 4% | Hauler-Gunner 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 5602 | 244 45 99 79 405 838 155 557 868 980 1332 Remotely . | . . . . . . . . . . . Salvage Created 8691 | . 47 246 105 642 918 220 1423 1575 1634 1881 Parts 291 | . 2 11 11 24 38 11 7 56 57 74 Haulers Intercepted 9 | . 1 2 1 . 1 . . 1 3 . Recyclers Shooed 17 | . 1 2 . 1 2 . . 6 4 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 128 | . . 3 5 11 12 3 6 29 25 34 Melee 7 | . . . . . . . . . 1 6 Guns 44 | . . 1 1 10 4 . 3 7 17 1 Cannons 56 | . . 2 1 1 8 2 3 16 2 21 AOE 14 | . . . 3 . . . . 5 4 2 Classes Destroyed 16 | . 1 2 1 4 3 . 1 2 2 . Worker 6 | . . 3 . . . 1 . 2 . . Builder 3 | . . . . . 1 . . . . 2 Hauler 9 | . 1 2 1 . 1 . . 1 3 . Recycler 2 | . . . . 1 . . . . . 1 Operator 2 | . . . . . . . . 1 1 . Watcher 1 | . . . . . . . . . 1 . Swarmer 20 | . . . 5 . . . . 2 5 8 Grunt 50 | . . 3 . 8 4 2 . 14 5 14 Brawler 5 | . . . . . 2 . . 1 2 . Duelist 4 | . . . . 1 1 . . 1 . 1 Protector 1 | . . . . . . . . . 1 . Sentry 13 | . . . . 1 2 1 . 4 2 3 Hunter 10 | . . . . . 3 . . . 4 3 Programmer 18 | . . . . 1 . . . 6 6 5 Behemoth 1 | . . . . . . . . 1 . . Compactor 6 | . . . . . . . 6 . . . Best Kill Streak 9 | . 1 5 4 4 6 2 2 8 8 9 Combat Bots Only 8 | . . 2 3 3 5 2 2 8 8 8 Max Kills in Single Turn 4 | . 1 2 2 1 2 2 1 2 4 2 Gunslinging 1 | . . . . . . . . . 1 . Exploded 4 | . . . 2 . . . . 2 4 1 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 15179 | . 22 . 216 1368 993 120 376 2139 3634 6311 Core 1963 | . . . 7 110 65 17 144 73 225 1322 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 213 | . . . . . . . 12 117 84 . Core Remaining (%) 91 | 100 100 100 98 84 92 . . 76 80 . Volleys Fired 345 | . 4 12 8 45 32 7 29 67 64 77 Largest 4 | . 2 3 3 3 4 4 4 4 4 4 Hottest 457 | . 60 128 133 133 240 241 257 262 457 279 Shots Fired 1067 | . 7 32 13 105 103 28 99 236 215 229 Gun 533 | . 7 25 6 92 45 . 56 118 147 37 Cannon 519 | . . 7 4 13 58 28 43 115 64 187 Launcher 15 | . . . 3 . . . . 3 4 5 Special . | . . . . . . . . . . . Kinetic 616 | . 3 13 5 73 51 14 59 129 111 158 Thermal 270 | . 4 19 4 13 24 . 40 70 89 7 Explosive 15 | . . . 3 . . . . 3 4 5 Electromagnetic 166 | . . . 1 19 28 14 . 34 11 59 Robot Hit Streak 47 | . 2 4 5 10 10 9 44 47 22 19 Robot Miss Streak 7 | . 1 4 1 4 7 6 3 4 3 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 8 | . . . . 1 . . . . 6 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 1 Shots Hit Robots 797 | . 4 16 8 74 76 22 85 189 163 160 Core Hits 426 | . 2 12 8 50 62 15 44 89 73 71 Critical Hits 37 | . . . . 2 5 . 3 8 10 9 Critical Kills 13 | . . . . . 2 . 1 2 5 3 Critical Parts Destroyed 21 | . . . . 2 3 . 1 4 5 6 Melee Attacks 43 | . . . . . 11 . . 9 6 17 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 43 | . . . . . 11 . . 9 6 17 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23568 | . 54 192 485 1449 1604 538 2773 5821 4963 5689 Guns 8895 | . 54 129 38 1185 586 . 1236 2282 2868 517 Cannons 10471 | . . 62 40 98 1018 538 1537 2346 1092 3740 Explosions 3447 | . . . 407 149 . . . 1193 845 853 Melee 729 | . . . . . . . . . 158 571 Ramming 26 | . . 1 . 17 . . . . . 8 Kinetic 10403 | . 24 52 27 861 581 200 1978 2191 1809 2680 Thermal 6003 | . 30 139 180 247 357 . 795 2349 1782 124 Explosive 2578 | . . . 267 . . . . 613 845 853 Electromagnetic 3829 | . . . 11 324 666 338 . 668 369 1453 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 729 | . . . . . . . . . 158 571 Highest Corruption 30 | . . . . . 10 . . 5 21 30 Average Corruption 10 | . . . . . 9 . . 2 14 13 Corruption Purged . | . . . . . . . . . . . Effects 94 | . . . . . 5 . . 6 55 28 Message Errors 8 | . . . . . . . . 1 6 1 Matter Fused 11 | . . . . . 2 . . 1 7 1 Heat Flow Errors 8 | . . . . . . . . . 4 4 Energy Discharges 1 | . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 2 | . . . . . . . . 1 1 . Alerts 2 | . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . 1 1 Targeting Errors 45 | . . . . . 2 . . 2 26 15 Weapon Failures 8 | . . . . . . . . 1 5 2 Overload Shots 3 | . . . . . . . . . 3 . Overflow Damage 494 | . . . 101 . 21 1 . 202 33 136 Projectiles 219 | . . . . . 21 1 . 67 17 113 Explosions 275 | . . . 101 . . . . 135 16 23 Melee . | . . . . . . . . . . . Knockbacks 47 | . . . . 1 2 2 . 11 5 26 Impact 1 | . . . . 1 . . . . . . Kinetic 45 | . . . . . 2 2 . 10 5 26 Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 304 | . . . 116 63 . . . 116 9 . Shots 7 | . . . 2 2 . . . 2 1 . Rammed 4 | . . . . 2 . . . . . 2 Targets Rammed 5 | . . 1 . 2 . . . . . 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 391 | . . 120 117 304 195 183 199 199 312 391 Average Temperature 105 | . . 45 55 145 71 75 114 118 101 108 Received Heat Transfer 1725 | . . . . 264 204 36 . 420 315 486 Effects 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations 17 | . . . . . . . 2 9 6 . Total Turns 278 | . . . . . . . 23 164 91 . Longest Duration 37 | . . . . . . . 22 37 34 . Robots Corrupted 6 | . . . . . . 1 . . 1 4 Combat Hostiles 6 | . . . . . . 1 . . 1 4 Parts Fried 15 | . . . . . 4 2 . . 2 7 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 8 | . . . . . . . . 4 4 . Heat Transferred 8417 | . 75 286 174 398 592 . 1234 2912 2572 174 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 1329 | . 47 132 254 271 168 258 90 1329 1002 1065 Average Influence 369 | . 16 79 123 171 85 173 36 375 785 796 Maximum Alert Level 4 | . . . 1 1 . 1 . 4 3 3 Low Security (%) 51 | 100 100 100 75 71 100 42 100 45 . . Level 1 10 | . . . 25 28 . 57 . 20 . . Level 2 7 | . . . . . . . . 1 12 38 Level 3 28 | . . . . . . . . 25 87 61 Level 4 1 | . . . . . . . . 7 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 1 . . 6 1 2 . 9 6 9 Investigation 4 | . . . . 1 . . . . 1 2 Extermination 6 | . . . . 1 . . . 2 1 2 Reinforcement 10 | . 1 . . 1 1 2 . 1 2 2 Assault 5 | . . . . . . . . 1 1 3 Garrison 9 | . . . . 3 . . . 5 1 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 1 2 Haulers Reinforced 2 | . . . . . . 1 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 4 | . . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 197 | . 1 6 9 13 13 6 6 36 37 70 Peak Tracking Total 17 | . 1 4 3 4 3 2 3 5 8 17 Tactical Retreats 8 | . . . . 1 1 1 . 3 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 8 | . 1 . . 1 1 2 . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 21 | . . . 3 . . 4 . 6 4 4 Max in Single Turn 3 | . . . 3 . . 2 . 2 1 1 Garrison Access 2 | . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 29 | . 4 1 . 3 4 . . 7 9 1 Terminals 21 | . 4 1 . 2 3 . . 4 7 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . 1 1 . Total Hacks 77 | . 13 3 . 10 19 . . 13 16 3 Successful 23 | . 2 1 . 3 9 . . 3 4 1 Failed 54 | . 11 2 . 7 10 . . 10 12 2 Catastrophic 26 | . 3 1 . 3 5 . . 6 7 1 Database Lockouts . | . . . . . . . . . . . Manual 49 | . 8 3 . 8 14 . . 6 10 . Terminals 61 | . 13 3 . 7 18 . . 8 12 . Fabricators 4 | . . . . . . . . 4 . . Repair Stations 6 | . . . . . . . . . 3 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 3 1 . . 1 1 . Terminal Hacks 16 | . 2 1 . 2 7 . . 1 3 . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Level Access Points 5 | . 1 1 . 1 1 . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . . . . 1 . . . 1 . Locate Traps 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . Registered Components 1 | . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . 1 1 Scan Component 2 | . . . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . . . . 4 3 . . . . . Terminals 1 | . . . . . 1 . . . . . Botnet 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Redirect 1 | . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 1 . 3 3 . . 7 9 1 Full Trace Events 3 | . . . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . Matter 102 | . . . . . . . . 102 . . Time 25 | . . . . . . . . 25 . . Total Part Build Rating 1 | . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 6262 | 59 243 251 176 542 926 201 466 1552 942 904 Spaces Moved 2815 | 35 140 112 89 217 440 105 195 722 370 390 Core 114 | 9 . . . . . . . . . 105 Treads 2701 | 26 140 112 89 217 440 105 195 722 370 285 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 155 160 160 160 160 50 Average Speed 156 | 131 160 160 160 158 159 160 160 160 165 134 Slowest Speed 300 | 160 160 160 160 180 180 160 180 160 183 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 21 | 4 34 19 16 8 17 4 84 23 15 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 . . . 1 . Unknown Exits Taken 3 | 1 . . 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 20 | . . . . . 7 . . 9 4 . Terrain Destroyed 309 | . . . 33 13 7 29 . 94 70 63 Melee 18 | . . . . . 7 . . 9 2 . Projectile 74 | . . . . . . . . 21 33 20 AOE 217 | . . . 33 13 . 29 . 64 35 43 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 3913 | 47 152 163 110 322 567 123 281 960 588 600 Wait 225 | . . 10 1 33 11 . 16 88 40 26 Move 2806 | 34 139 111 88 216 439 105 194 721 369 390 Hop . | . . . . . . . . . . . Pick Up 130 | 8 4 8 4 7 18 3 16 26 27 9 Fast Attach 66 | 2 1 6 . 8 11 2 10 8 6 12 Attach 94 | 3 1 2 4 5 10 1 8 5 25 30 Detach 26 | . . 3 . . 3 . 2 2 6 10 Swap 57 | . 1 . 3 2 16 . . 9 16 10 Drop 106 | . 2 10 2 4 16 5 6 25 19 17 Fire 345 | . 4 12 8 45 32 7 29 67 64 77 Melee 43 | . . . . . 11 . . 9 6 17 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 4 | . . 1 . 2 . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . . . 10 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 484 | -9/Materials | Identified exit to Materials 554 | -9/Materials | Entered another Materials area 554 | -8/Materials | Evolved 2 slots: Utility x2 592 | -8/Materials | Build established: Gunner 698 | -8/Materials | Discovered new exit (range 15) 730 | -8/Materials | Entered Factory 730 | -7/Factory | Evolved 2 slots: Utility x2 831 | -7/Factory | Garrison activated, responded to threat 873 | -7/Factory | Lost 5 parts (4u1w) 1005 | -7/Factory | Identified exit to Factory 1272 | -7/Factory | Entered another Factory area 1272 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1759 | -6/Factory | Identified exit to Factory 2126 | -6/Factory | System corruption reached 10% 2161 | -6/Factory | Lost 4 parts (1n3u) 2198 | -6/Factory | Entered another Factory area 2198 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2399 | -5/Factory | Sucked down chute 2399 | -5/Factory | Entered Waste 2411 | -5/Waste | Spotted C-40 Crusher 2421 | -5/Waste | Destroyed C-40 Crusher 2461 | -5/Waste | Destroyed C-40 Crusher 2464 | -5/Waste | Build established: Scavenger-Gunner 2478 | -5/Waste | Destroyed C-40 Crusher 2492 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2495 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2498 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2501 | -5/Waste | Crushed by Compactor (1 part destroyed) 2502 | -5/Waste | Destroyed C-40 Crusher 2509 | -5/Waste | Crushed by Compactor (1 part destroyed) 2511 | -5/Waste | Destroyed C-40 Crusher 2540 | -5/Waste | Lost 5 parts (1p1n3w) 2545 | -5/Waste | Found Damper Plating 2567 | -5/Waste | Spotted C-40 Crusher 2595 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2598 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2600 | -5/Waste | Destroyed C-40 Crusher 2688 | -5/Waste | Found Enh. Force Lance 2844 | -5/Waste | Discovered new exit (range 14) 2865 | -5/Waste | Entered Factory 2940 | -5/Factory | Spotted B-75 Beast 2949 | -5/Factory | Destroyed B-75 Beast 3419 | -5/Factory | Garrison activated, responded to threat 3881 | -5/Factory | Local fabrication network quarantined 3900 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 4270 | -5/Factory | Garrison activated, responded to threat 4321 | -5/Factory | Discovered new exit (range 16) 4326 | -5/Factory | Destroyed 8 combat bots 4417 | -5/Factory | Entered another Factory area 4417 | -4/Factory | Evolved 2 slots: Utility x2 4667 | -4/Factory | First assault squad dispatched 4793 | -4/Factory | Found Prototype Launcher 4793 | -4/Factory | Identified Tesla Bomb Launcher 4818 | -4/Factory | Identified exit to Research 4859 | -4/Factory | System corruption reached 10% 5155 | -4/Factory | Lost 7 parts (2p1n2u2w) 5157 | -4/Factory | Destroyed 8 combat bots 5339 | -4/Factory | Garrison activated, responded to threat 5345 | -4/Factory | Spotted B-86 Titan 5359 | -4/Factory | Entered Research 5359 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5609 | -3/Research | First assault squad dispatched 5768 | -3/Research | Lost 5 parts (2n2u1w) 5779 | -3/Research | Destroyed 8 combat bots 5974 | -3/Research | Lost 3 parts (2u1w) 5977 | -3/Research | Crushed by falling debris 5977 | -3/Research | System corruption reached 10% 5982 | -3/Research | Destroyed 7 combat bots 6214 | -3/Research | Core integrity fell below 50% 6241 | -3/Research | Lost 22 parts (2p5n6u9w) 6250 | -3/Research | Core integrity fell below 20% 6252 | -3/Research | System corruption reached 30% 6263 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System corrupted: Heat flow error (+189). Quantum Separator disabled. C-30 ARC bursts open, deploying its payload. S-43 Plague unfolds itself. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. L-61 Swordsman unfolds itself. M-36 Artificer unfolds itself. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. M-36 Artificer unfolds itself. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Component data lost. G-67 Veteran suffers critical hit. Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ???????????????# "" "" #????????????????????? | | ?????????????# """ """ #????????????????????? | | #????????????# #????????????????????? | | #????????????# #????????????????????? | | #????????????# #########????????????? | | #??##+#??????######/######## #????????????? | | #?? +????????# #??# #????????????? | | #?? #????????# #??# = #????????????? | | ### #????????# #### #????????????? | | #????????# + #????????????? | | % #????????# # #????????????? | | #????????# ] ########????????????? | | = ###+###### * ########## ????? | | ! % %! " ???? | | ! = "% ???? | | | "%" ???? | | %= ! ##### " ???? | | ###+#############+#####??# g ###+#######????? | | # ###=!=**%=* ######p######????????????? | | # !/%/!!!%/%!* # pg #????????????? | | # " ###!!*=%!! # gg m #????????????? | | # " "" ###!%=%%!] # g s #????????????? | | + """" + +=*|=|= # l s ] #????????????? | | # """" ###!|%!* # sg #????????????? | | # #?# ! # l #????????????? | | # #?# #@ #????????????? | | ###########?#######################????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You More Dakka Please Oops Part-time Excavator Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed NuclearTacticalComputer Manual? 0 Play Time 03:59:34 Cumulative 20.6 hours Start 2020.03.22 @ 17:08:44 End 2020.03.22 @ 21:31:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 8 Gallery% 40 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f59f6855-dc15-4620-bea5-c6653b36b5ec