Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 04:18:55 Player: Root Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2908) 2908 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 7334 Bonus ------- High Alert Combat Kills 206 Cogmind --------- Core Integrity 699/850 Matter 280/300 Energy 49/100 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Signal Interpreter Improved Targeting Computer Makeshift System Restoration Module > --- WEAPON (4) ------- Particle Gun Heavy Laser Autogun > --- INVENTORY (10) --- Advanced Heat Sink Signal Interpreter Makeshift Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Signal Interpreter Improved Targeting Computer Makeshift System Restoration Module > --- WEAPON ----------- Precision Shock Rifle Particle Gun Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Signal Interpreter Makeshift Terrain Scan Processor Improved Actuator Array Particle Gun [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 1 . . . 1 1 2 Weapon 2 | . . 1 . . . . 1 . Parts Attached 82 | 7 6 13 1 2 . 25 16 12 Power 12 | 1 1 3 . . . 2 4 1 Engine 7 | 1 1 3 . . . 1 1 . Core 5 | . . . . . . 1 3 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 1 3 . . . 12 . 4 Treads . | . . . . . . . . . Leg 22 | 2 1 3 . . . 12 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 3 1 . . . 6 3 3 Device 11 | 1 . 1 . . . 3 3 3 Storage 2 | 1 1 . . . . . . . Processor 3 | . 2 . . . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 30 | 2 1 6 1 2 . 5 9 4 Energy Gun 16 | 1 1 3 . 2 . . 6 3 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 12 | 1 . 3 1 . . 4 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . 2 . Parts Lost 30 | . 2 4 . . . 7 4 13 Power 4 | . 1 . . . . . 1 2 Propulsion 7 | . . 1 . . . 1 . 5 Utility 8 | . . . . . . 5 1 2 Weapon 11 | . 1 3 . . . 1 2 4 Highest Loss Streak 6 | . 1 3 . . . 2 3 6 To Critical Strikes 1 | . 1 . . . . . . . Average Slot Usage (%) 97 | . 98 97 100 100 100 95 97 84 Engine 7 | . 14 10 11 11 11 2 5 . Core 1 | . . . . . . 6 1 2 Leg 23 | . 26 21 22 22 22 26 23 18 Device 10 | . 1 11 11 11 11 12 6 23 Storage 9 | . 14 11 11 11 11 9 7 6 Processor 12 | . 12 11 11 11 11 10 15 13 Protection 1 | . . . . . . . 6 . Energy Gun 14 | . 13 11 11 18 22 16 12 10 Ballistic Gun 12 | . 14 19 22 14 11 9 8 6 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 15 19 20 20 21 20 33 45 42 Greatest Support 57 | 20 20 20 20 20 20 57 57 57 Greatest Overweight (x) 1 | 1 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 10 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 10 3 Class Distribution -------------------- 41% | Scavenger-Skirmisher 19% | Mutant 17% | Scavenger-Mutant 11% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1988 | 233 178 359 18 36 . 470 537 157 Remotely . | . . . . . . . . . Salvage Created 3541 | 105 283 622 . . . 1058 1120 353 Parts 195 | 8 29 50 . . . 52 49 7 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | . 12 14 . . . 22 18 8 Guns 61 | . 12 14 . . . 18 10 7 Cannons 7 | . . . . . . . 6 1 AOE 6 | . . . . . . 4 2 . Classes Destroyed 12 | 2 3 2 . . . 3 2 . Worker 2 | . . . . . . 2 . . Builder 4 | . . . . . . 2 2 . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 5 | 1 . . . . . 2 2 . Watcher 4 | . 1 3 . . . . . . Swarmer 21 | . 9 4 . . . 6 . 2 Grunt 39 | . 3 8 . . . 11 12 5 Brawler 2 | . . . . . . . 1 1 Sentry 8 | . . 2 . . . 4 2 . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . . 3 . Best Kill Streak 12 | 3 4 4 . . . 12 8 7 Combat Bots Only 7 | . 4 4 . . . 4 4 7 Max Kills in Single Turn 3 | 1 2 2 . . . 3 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . . 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 5019 | 38 428 534 . . . 1664 1062 1293 Core 690 | . 39 102 . . . 259 139 151 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 209 | . 82 . . . . 127 . . Core Remaining (%) 78 | 100 84 . . . 74 52 80 . Volleys Fired 269 | 17 40 61 . . . 69 55 27 Largest 4 | 1 2 3 . . . 3 4 4 Hottest 213 | 40 70 116 . . . 123 203 213 Shots Fired 672 | 17 80 166 . . . 170 165 74 Gun 628 | 17 80 166 . . . 165 130 70 Cannon 37 | . . . . . . . 33 4 Launcher 7 | . . . . . . 5 2 . Special . | . . . . . . . . . Kinetic 326 | . 40 118 . . . 66 75 27 Thermal 302 | . 36 48 . . . 99 74 45 Explosive . | . . . . . . . . . Electromagnetic 44 | 17 4 . . . . 5 16 2 Robot Hit Streak 16 | 2 5 10 . . . 9 11 16 Robot Miss Streak 6 | 4 6 5 . . . 5 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 3 2 . . . 5 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 419 | 7 48 98 . . . 102 106 58 Core Hits 208 | 4 17 37 . . . 53 63 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . 1 . . . 6 1 3 Burn 11 | . . 1 . . . 6 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7822 | 179 615 1094 . . . 2653 2246 1035 Guns 5825 | 102 615 1094 . . . 1587 1473 954 Cannons 740 | . . . . . . . 659 81 Explosions 1244 | 77 . . . . . 1053 114 . Melee . | . . . . . . . . . Ramming 13 | . . . . . . 13 . . Kinetic 3046 | . 354 807 . . . 638 834 413 Thermal 3290 | 77 238 287 . . . 949 1139 600 Explosive 779 | . . . . . . 779 . . Electromagnetic 694 | 102 23 . . . . 274 273 22 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . . . . 75 23 . Projectiles 23 | . . . . . . . 23 . Explosions 75 | . . . . . . 75 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 180 | 38 . . . . . 142 . . Shots 3 | 1 . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 1 . . . 2 . . Kicked 3 | . . 1 . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 464 | 15 126 223 . . . 388 464 85 Average Temperature 129 | 10 32 80 . . . 135 217 30 Received Heat Transfer 1959 | . 36 261 . . . 639 528 495 Effects 21 | . . . . . . 8 13 . Shutdowns 8 | . . . . . . 3 5 . Energy Bleed 1 | . . . . . . . 1 . Interference 6 | . . . . . . 4 2 . Matter Decay 3 | . . . . . . 1 2 . Damage (minor) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | 1 . . . . . 3 1 2 Heat Transferred 7643 | 150 703 746 . . . 2516 1974 1554 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 617 | 15 254 390 144 . . 581 617 417 Initial 301 | . 9 52 139 . . . 263 301 Average 241 | 3 128 242 140 . . 243 413 346 Maximum Alert Level 2 | . 1 1 . . . 2 2 2 Low Security (%) 43 | 100 68 34 100 . 100 48 . . Level 1 44 | . 31 65 . . . 35 58 93 Level 2 12 | . . . . . . 15 41 6 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 . . . 3 4 8 Investigation 2 | . 1 . . . . . 1 . Extermination 2 | . . . . . . . 1 1 Reinforcement 5 | . . 1 . . . 1 2 1 Assault . | . . . . . . . . . Garrison 8 | . . . . . . 2 . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . 4 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 16 26 . . . 26 23 13 Peak Tracking Total 7 | . 4 5 . . . 4 4 7 Tactical Retreats 4 | . . 2 . . . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 9 | . 1 . . . . 7 1 . Max in Single Turn 2 | . 1 . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 25 | . 2 6 1 4 . 5 5 2 Terminals 14 | . 1 4 1 . . 4 3 1 Fabricators 2 | . . . . . . . 1 1 Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 124 | . 5 23 4 49 . 18 21 4 Successful 104 | . 3 22 1 49 . 12 16 1 Failed 20 | . 2 1 3 . . 6 5 3 Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 43 | . 2 12 4 . . 16 7 2 Fabricators 4 | . . . . . . . 2 2 Repair Stations 5 | . 3 . . . . 2 . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 22 | . . 10 . . . . 12 . Garrison Access . | . . . . . . . . . Terminal Hacks 76 | . 1 11 1 49 . 10 4 . Record 56 | . 1 4 . 49 . . 2 . Prototype ID Bank 2 | . . . . . . 1 1 . Open DSF 1 | . . . . . . . 1 . Emergency Access Points 3 | . . 1 . . . 2 . . Terminal Index 1 | . . 1 . . . . . . Alert Level 3 | . . 1 . . . 2 . . Locate Traps 2 | . . 1 . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . Zone Layout 5 | . . 1 1 . . 3 . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 4 | . 2 . . . . 2 . . Scan Component 2 | . 1 . . . . 1 . . Repair 2 | . 1 . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 22 | . . 10 . . . . 12 . Insert Component 11 | . . 5 . . . . 6 . Analyze 11 | . . 5 . . . . 6 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 4 1 . . 5 4 2 Full Trace Events 3 | . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . 5 . . . . 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . Time 70 | . 26 . . . . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 10 | . . 5 . . . . 5 . Part Schematics Acquired 10 | . . 5 . . . . 5 . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4099 | 91 531 593 241 705 174 793 683 288 Spaces Moved 2285 | 36 306 306 199 458 146 388 334 112 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2272 | 23 306 306 199 458 146 388 334 112 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 125 Average Speed 129 | 100 121 120 120 152 120 126 130 127 Slowest Speed 190 | 190 190 120 120 190 120 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 45 34 47 92 32 32 10 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | 6 . . . . . 75 6 . Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 4 . AOE 83 | 6 . . . . . 75 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 2909 | 73 388 414 201 467 145 547 474 200 Wait 155 | 4 10 8 . . . 39 51 43 Move 2277 | 35 305 305 198 457 145 387 333 112 Hop . | . . . . . . . . . Pick Up 71 | 10 17 13 1 3 . 12 10 5 Fast Attach 15 | 1 1 3 . 1 . 5 4 . Attach 40 | 6 3 7 . . . 8 5 11 Detach 1 | . . 1 . . . . . . Swap 27 | . 2 3 1 1 . 12 7 1 Drop 50 | . 10 12 1 4 . 13 9 1 Fire 269 | 17 40 61 . . . 69 55 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 1 . . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Identified exit to Materials 320 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Repaired Aluminum Leg 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 747 | -9/Materials | Lost 3 parts (1n2w) 870 | -9/Materials | Discovered new exit (range 10) 889 | -9/Materials | Identified exit to Mines 1080 | -9/Materials | Build established: Scavenger-Skirmisher 1130 | -9/Materials | Discovered exit to Mines (range 11) 1216 | -9/Materials | Entered Mines 1221 | -9/Mines | Met a Derelict bent on vengeance 1225 | -9/Mines | Discovered new exit (range 8) 1232 | -9/Mines | Identified exit to Materials 1451 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1451 | -9/Mines | Discovered new exit (range 5) 1455 | -9/Mines | Identified exit to Exiles 1457 | -9/Mines | Entered Exiles 1457 | -9/Exiles | Found Exiles lab destroyed 1478 | -9/Exiles | Discovered new exit (range 15) 1492 | -9/Exiles | Identified exit to Mines 1570 | -9/Exiles | Build established: Scavenger-Mutant 1899 | -9/Exiles | Build established: Scavenger-Skirmisher 2080 | -9/Exiles | Learned location of Zion (-7) 2151 | -9/Exiles | Discovered exit to Mines (range 10) 2162 | -9/Exiles | Entered Mines 2309 | -8/Mines | Discovered exit to Materials (range 7) 2336 | -8/Mines | Entered Materials 2336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -8/Materials | Repaired Imp. Titanium Leg 2939 | -8/Materials | Garrison activated, responded to threat 3091 | -8/Materials | Discovered new exit (range 5) 3127 | -8/Materials | Identified exit to Factory 3129 | -8/Materials | Entered Factory 3129 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3770 | -7/Factory | Lost 3 parts (1p1u1w) 3809 | -7/Factory | Discovered new exit (range 3) 3811 | -7/Factory | Identified exit to Factory 3812 | -7/Factory | Entered another Factory area 3812 | -6/Factory | Evolved 2 slots: Utility x2 3863 | -6/Factory | Garrison activated, responded to threat 3872 | -6/Factory | Garrison activated, responded to threat 3912 | -6/Factory | Lost 6 parts (3n1u2w) 3984 | -6/Factory | Destroyed 7 combat bots 3991 | -6/Factory | Lost 5 parts (2p1n2w) 4100 | -6/Factory | Self-destructed Last Messages --------------- 03960_ Particle Gun destroyed. 03963_ Carbon-fiber Leg melted. 03963_ G-50 Soldier destroyed. 03964_ Acquired 32 matter. 03967_ Acquired Adv. Heat Sink. 03971_ Acquired Carbon-fiber Leg. 03973_ Acquired 10 matter. 03975_ Acquired Hvy. Laser. 04028_ Connecting with Fabricator... >>Load(Lgt. Nuclear Core) Uploading Lgt. Nuclear Core schematic... Loaded successfully: Lgt. Nuclear Core Rating: 3 Time: 24 Initiate build sequence. 04062_ ALERT: Rogue bot located, Programmers report to Factory Zone 5O. 04092_ Critical hit (Burn: +37). 04094_ Imp. Heat Sink destroyed. 04098_ Imp. Titanium Leg destroyed. 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"""" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# = ????? #???????????????????? | | ????????????????# ?????? #???????????????????? | | ????????????????# ""???????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Mak. System Restoration Module | -7/Factory | Scanalyzed Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed RiotAntigravShredder Manual? 0 Play Time 01:44:25 Cumulative 11.9 hours Start 2022.03.26 @ 22:37:18 End 2022.03.27 @ 04:18:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 211a3cd8-e1e9-4ec6-939f-3a32554de54c