Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 17:37:37 Player: ktur Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (52) 260 Value Destroyed (1458) 1458 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (6140) 6140 TOTAL SCORE: 16158 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 40 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 122/300 Energy 100/100 System Corruption 1% Temperature Cool (10) Movement Flying (40) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Impulse Thruster > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Heavy Armor Plating Graphene Brace Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Gravity Neutralizer Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Advanced Reaction Control System Centrium Light Armor Plating Authchip [Device] Authchip [Processor] Improved System Guard > --- WEAPON ----------- Mini Grenade Launcher Chainsword > --- INVENTORY -------- Graphene Brace Datajack [Rating: 119] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Slots Evolved 16 | . . . . . 4 2 2 . . . . 2 . 2 2 2 . . Power 2 | . . . . . . . 1 . . . . . . 1 . . . . Propulsion 6 | . . . . . 2 . 1 . . . . . . 1 . 2 . . Utility 8 | . . . . . 2 2 . . . . . 2 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 90 | 6 7 1 . 3 13 15 2 1 3 1 4 8 3 5 8 5 5 . Power 13 | 1 . 1 . 1 1 1 . . 1 1 . 2 . 1 1 2 . . Engine 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . Core 5 | . . . . . . 1 . . 1 1 . 2 . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 1 2 . . Propulsion 17 | 2 1 . . . 3 7 . . . . . 1 1 . 1 . 1 . Treads 6 | 2 1 . . . 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 7 . . . . . 1 1 . 1 . 1 . Utility 32 | 1 4 . . . 4 4 2 1 . . 2 1 1 4 5 2 1 . Device 11 | . 1 . . . . 1 1 . . . 1 1 1 1 2 2 . . Storage 5 | 1 2 . . . 2 . . . . . . . . . . . . . Processor 6 | . 1 . . . . 2 . . . . 1 . . 1 1 . . . Hackware 7 | . . . . . 1 1 . 1 . . . . . 2 1 . 1 . Protection 3 | . . . . . 1 . 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 2 . . 2 5 3 . . 2 . 2 4 1 . 1 1 3 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 . . 1 . 1 1 . . . . . . Ballistic Gun 8 | 2 1 . . 1 4 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 2 . Launcher 10 | . 1 . . 1 1 1 . . 1 . 1 2 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . 1 1 1 . Parts Lost 29 | . . . . . 4 2 . . . 2 . . 3 . 3 8 6 1 Power 8 | . . . . . 1 . . . . 1 . . 2 . 1 3 . . Propulsion 5 | . . . . . 1 1 . . . . . . . . . 2 1 . Utility 11 | . . . . . . 1 . . . 1 . . 1 . 2 3 2 1 Weapon 5 | . . . . . 2 . . . . . . . . . . . 3 . Highest Loss Streak 8 | . . . . . 3 1 . . . 2 . . 3 . 3 5 8 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 98 100 100 100 91 93 85 86 86 85 85 87 82 67 74 68 32 28 Engine 7 | . 14 14 14 14 7 . . . . . . . . . . . . . Core 1 | . . . . . . 6 6 6 6 6 6 10 7 . . . . . Treads 15 | . 28 28 28 28 35 . . . . . . . . . . . . . Flight 9 | . . . . . . 29 26 26 26 26 26 23 21 15 14 12 1 4 Device 4 | . 5 . . . . 6 12 13 13 12 13 16 15 7 5 4 2 . Storage 7 | . 14 14 14 14 9 . . . . . . . . . . . . . Processor 14 | . 7 14 14 14 9 14 13 13 13 13 19 17 17 17 21 21 17 17 Hackware 4 | . . . . . 5 8 6 6 6 6 6 5 5 14 15 11 9 6 Protection 1 | . . . . . 8 7 5 6 6 6 . . . . . 4 . . Ballistic Gun 14 | . 27 28 28 28 16 . . . . . . . . . . . . . Launcher 1 | . . . . . . 4 . . . . . 3 1 5 4 3 . . Special Melee Weapon 1 | . . . . . . 6 6 6 6 6 6 5 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 14 49 49 49 51 55 19 20 20 20 20 18 27 28 23 38 51 10 . Greatest Support 80 | 40 40 40 40 40 80 20 20 20 20 20 20 29 32 26 39 51 25 7 Greatest Overweight (x) 3 | 2 1 1 1 1 . . . . . . . . . . . . 3 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 20 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 12 | 7 13 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 4 5 4 Average Carried 11 | 3 11 19 19 19 18 5 5 5 4 4 3 2 4 4 4 3 4 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 20 20 20 20 20 5 5 5 5 5 3 3 5 5 3 4 4 4 Class Distribution -------------------- 62% | Mutant 12% | Ninja 9% | Scavenger-Sprinter 5% | Scavenger-Ninja 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Ninja | -6/Factory Scavenger-Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/DSF Ninja | -4/Factory Ninja | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Matter Collected 1493 | 206 358 46 . 112 215 2 . 42 242 5 . 101 76 28 60 . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1328 | . 313 91 . 103 266 6 . . 106 . 37 . . 45 178 183 . . Parts 94 | . 24 6 . 3 25 1 . . 6 . 5 . . . 13 11 . . Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . 1 . . . Recyclers Shooed 4 | . 3 . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 5 . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Combat Hostiles Destroyed 40 | . 10 2 . 2 9 . . . 2 . 4 . . . 2 9 . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . Guns 15 | . 8 2 . 1 4 . . . . . . . . . . . . . AOE 24 | . 2 . . 1 4 . . . 2 . 4 . . . 2 9 . . Classes Destroyed 10 | . 5 . . 1 2 . . . . . . . . 1 1 . . . Worker 7 | . 1 . . 1 . 2 . . . . . . . . 2 1 . . Hauler 2 | . 1 . . . . . . . . . . . . . 1 . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . . Swarmer 23 | . 6 . . . 4 . . . . . 4 . . . . 9 . . Cutter 2 | . . . . . . . . . . . . . . . 2 . . . Grunt 10 | . 4 2 . 1 3 . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . 2 . . . . . . . . . Best Kill Streak 6 | . 3 2 . 2 4 2 . . 2 . 4 . . 1 3 6 . . Combat Bots Only 5 | . 3 2 . 2 4 . . . 2 . 4 . . . 2 5 . . Max Kills in Single Turn 3 | . 2 1 . 1 3 2 . . 2 . 2 . . 1 2 3 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 3 . . . 2 . 2 . . . 2 3 . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Damage Taken 4839 | . 382 77 . 72 485 48 . . . 194 45 . 332 . 532 1246 1179 247 Core 1718 | . 54 32 . 12 18 . . . . 29 . . 9 . 87 351 909 217 Absorbed by Shields 9 | . . . . . . . . . . . . . 9 . . . . . Regen/Repaired (Parts) 74 | . . . . . . . 74 . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 60 96 100 . . . . 96 . 99 100 93 . . . Volleys Fired 118 | . 36 6 . 7 24 12 . . 1 . 15 3 1 . 3 5 5 . Largest 2 | . 2 2 . 2 2 1 . . 1 . 1 1 1 . 1 1 1 . Hottest 65 | . 40 40 . 40 43 65 . . 30 . 65 65 30 . 30 30 65 . Shots Fired 179 | . 70 12 . 14 37 13 . . 1 . 15 3 1 . 3 5 5 . Gun 128 | . 68 12 . 13 35 . . . . . . . . . . . . . Cannon 27 | . . . . . . 8 . . . . 11 3 . . . . 5 . Launcher 24 | . 2 . . 1 2 5 . . 1 . 4 . 1 . 3 5 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 133 | . 68 12 . 13 35 . . . . . . . . . . . 5 . Thermal 22 | . . . . . . 8 . . . . 11 3 . . . . . . Explosive 24 | . 2 . . 1 2 5 . . 1 . 4 . 1 . 3 5 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 8 4 . 5 11 1 . . . . . . . . . 2 . . Robot Miss Streak 4 | . 4 1 . 1 2 . . . . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 94 | . 38 9 . 11 26 2 . . . . . . 1 1 4 2 . . Core Hits 88 | . 21 5 . 4 15 3 . . 2 . 6 . . . 10 22 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . . Melee Attacks 48 | . . . . . . 1 . . . . . 6 14 1 13 12 1 . Impact 33 | . . . . . . . . . . . . 6 14 1 12 . . . Slashing 14 | . . . . . . . . . . . . . . . 1 12 1 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3327 | . 702 125 . 219 545 49 . . 98 . 322 . 57 23 373 793 21 . Guns 1132 | . 522 125 . 124 361 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1934 | . 168 . . 87 175 49 . . 98 . 322 . . . 242 793 . . Melee 211 | . . . . . . . . . . . . . 57 23 131 . . . Ramming 50 | . 12 . . 8 9 . . . . . . . . . . . 21 . Kinetic 1132 | . 522 125 . 124 361 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1934 | . 168 . . 87 175 49 . . 98 . 322 . . . 242 793 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 211 | . . . . . . . . . . . . . 57 23 131 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 . 4 . . . . . . . . . . 1 1 Average Corruption 2 | . 2 2 2 2 . 3 . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 40 | . 7 6 10 10 . 7 . . . . . . . . . . . . Message Errors 5 | . . . 2 2 . 1 . . . . . . . . . . . . Matter Fused 10 | . 3 2 2 2 . 1 . . . . . . . . . . . . Heat Flow Errors 5 | . . 1 1 2 . 1 . . . . . . . . . . . . Energy Discharges 7 | . 2 . 3 1 . 1 . . . . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . 1 3 2 1 . 1 . . . . . . . . . . . . Data Loss (major) 2 | . . . . 1 . 1 . . . . . . . . . . . . Misfires 2 | . . . . 1 . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 104 | . . . . . 3 4 . . . . 35 . . 23 34 5 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 57 | . . . . . 3 4 . . . . 35 . . . 10 5 . . Melee 47 | . . . . . . . . . . . . . . 23 24 . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 247 | . 13 . . . . 49 . . . . . . 36 . 128 8 13 . Shots 8 | . 1 . . . . 1 . . . . . . 1 . 3 2 . . Rammed 8 | . 3 . . 1 2 . . . . . . . . . . . 2 . Targets Rammed 9 | . 3 . . 1 3 . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . Highest Temperature 273 | . 20 184 117 185 10 273 . . . . 112 78 . . . . . . Average Temperature 55 | . 4 70 58 83 4 67 . . . . 47 29 . . . . . . Received Heat Transfer 729 | . 153 42 . 12 198 . . . . . . . 18 . . 72 198 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . 2 3 . . . Impact Corruptions 3 | . . . . . . . . . . . . . . 1 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Peak Influence 2086 | . 250 54 . 86 252 266 36 . . . . 100 70 100 213 543 2086 1650 Initial 1173 | . . 4 . . 33 114 7 . . . . 94 70 33 52 119 285 1173 Average 158 | . 59 25 . 4 177 151 12 . . . . 95 63 60 71 295 1738 1608 Maximum Alert Level 5 | . 1 . . . 1 1 . . . . . . . . 1 2 5 5 Low Security (%) 86 | 100 94 100 . 100 58 80 100 . . . . 100 100 100 99 42 . . Level 1 7 | . 5 . . . 41 19 . . . . . . . . . 33 . . Level 2 1 | . . . . . . . . . . . . . . . . 23 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . 99 96 Squads Dispatched 29 | . 1 . . . 3 4 2 . . . . 1 2 . 2 1 13 . Investigation 5 | . . . . . 1 3 . . . . . 1 . . . . . . Extermination 2 | . . . . . . . 1 . . . . . . . 1 . . . Reinforcement 9 | . 1 . . . 2 1 1 . . . . . 2 . 1 1 . . Assault 13 | . . . . . . . . . . . . . . . . . 13 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Distress Signals 7 | . 2 . . . . 1 . . . . . . . . 1 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 194 | . 18 2 . 2 12 8 1 . . 26 8 . 8 3 16 28 52 10 Peak Tracking Total 31 | . 4 2 . 2 4 3 1 . . 24 4 . 8 1 9 15 31 10 Tactical Retreats 16 | . . . . . . 1 . . . 2 2 . 1 . 1 2 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Traps Triggered 9 | . 1 . . . 1 3 1 . . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Machines Disabled 2 | . 1 . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Machines Accessed 34 | . 5 . 1 1 . 8 6 . . 1 . 3 . 1 5 3 . . Terminals 19 | . 3 . . . . 7 3 . . . . 1 . . 4 1 . . Fabricators 5 | . . . . . . 1 1 . . . . 1 . . 1 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Total Hacks 96 | . 11 . 1 1 . 22 21 . . 7 . 8 . 1 18 6 . . Successful 47 | . 6 . 1 1 . 6 14 . . 7 . 1 . . 8 3 . . Failed 49 | . 5 . . . . 16 7 . . . . 7 . 1 10 3 . . Catastrophic 8 | . . . . . . 1 2 . . . . . . 1 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 45 | . 5 . 1 . . 14 15 . . . . . . . 10 . . . Terminals 61 | . 7 . . . . 19 16 . . . . 1 . . 16 2 . . Fabricators 12 | . . . . . . 3 1 . . . . 5 . . 2 1 . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . Recycling Units 9 | . 4 . . . . . 2 . . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 25 | . 2 . 1 1 . 5 3 . . 7 . 1 . . 4 1 . . Part Schematic 9 | . . . . . . 1 1 . . 7 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . . 1 . . . Level Access Points 2 | . . . . . . 1 . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 6 | . 2 . . . . 1 1 . . . . . . . 2 . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 1 . . . . . . . 1 1 . . Network Status 3 | . . . . . . . 1 . . . . . . . 1 1 . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 11 | . 2 . . . . . 6 . . . . . . . 3 . . . Terminals 11 | . 2 . . . . . 6 . . . . . . . 3 . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . . . . 1 . . . Botnet 4 | . 1 . . . . . 2 . . . . . . . 1 . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . Operators 3 | . 1 . . . . . 1 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . . . . 8 5 . . . . 3 . 1 4 2 . . Full Trace Events 4 | . . . . . . 3 . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 1 . . 7 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Total Allies 2 | . . . . . . . 1 . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 1 1 1 . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . 26 26 26 26 . . . . 10 . . . Highest-Rated Ally 26 | . . . . . . . 26 26 26 26 . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . . . 1 . 3 7 13 5 2 Garrisons 2 | . . . . . . . . . . . . . . . . 1 . 1 Patrols 17 | . . . . . . . . . . . . . . 2 3 6 5 1 Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . Guards 11 | . . . . . . . . . . . . 1 . 1 4 5 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Turns Passed 5768 | 83 853 540 518 954 268 483 266 77 109 176 107 217 90 125 352 310 213 27 Spaces Moved 6973 | 46 393 216 216 385 99 1094 548 201 250 618 256 484 127 283 757 545 389 66 Core 226 | 6 . . . . . . . . . . . . . . . . 220 . Treads 1349 | 40 393 216 216 385 99 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5398 | . . . . . . 1094 548 201 250 618 256 484 127 283 757 545 169 66 Fastest Speed 28 | 50 160 240 240 240 160 28 28 28 28 28 28 28 28 37 34 34 40 40 Average Speed 67 | 150 179 240 240 240 160 29 28 28 28 28 28 28 30 39 35 34 47 40 Slowest Speed 240 | 160 240 240 240 240 160 31 28 28 28 28 28 28 40 40 37 40 200 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . 17 4 . 1 2 . 5 3 . 6 8 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 65 59 59 81 13 36 12 45 51 64 56 14 72 10 25 17 62 8 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . 1 . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 . 1 1 . Scrap Searched 10 | . . . . 2 . . . 2 4 2 . . . . . . . . Spaces Dug 96 | . 14 . . . 9 32 . . 8 . 5 3 5 . 1 17 2 . Terrain Destroyed 202 | . 14 . . 13 22 45 . . 8 . 16 3 5 . 39 34 3 . Melee 16 | . . . . . . . . . . . . 2 . . 1 12 1 . Projectile 13 | . . . . . . 5 . . . . 5 1 . . . . 2 . AOE 173 | . 14 . . 13 22 40 . . 8 . 11 . 5 . 38 22 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec Total 7722 | 57 472 228 217 404 170 1230 655 221 285 618 274 545 151 292 804 631 405 63 Wait 409 | . 3 3 . . 18 103 90 17 30 1 . 43 1 2 26 71 1 . Move 6857 | 45 392 215 215 384 98 1060 539 200 247 613 255 474 120 282 745 529 384 60 Hop 47 | . . . . . . 16 4 . 1 2 . 4 3 . 5 7 2 3 Pick Up 61 | 6 21 1 1 4 9 3 1 1 1 . . 4 4 1 2 1 1 . Fast Attach 34 | 6 3 . . . 3 4 2 1 1 . . . 1 2 5 3 3 . Attach 34 | . . . . . 8 10 . . . 1 2 4 1 2 2 1 3 . Detach 8 | . . . . . 1 1 . . . 1 . 1 . 1 . 1 2 . Swap 23 | . 4 1 . 3 2 1 . . 2 . 2 4 1 1 1 1 . . Drop 55 | . 10 2 1 5 4 19 1 2 2 . . 2 5 . 2 . . . Fire 118 | . 36 6 . 7 24 12 . . 1 . 15 3 1 . 3 5 5 . Melee 48 | . . . . . . 1 . . . . . 6 14 1 13 12 1 . Ram 3 | . . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . Crush 7 | . 3 . . 1 3 . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / DSF) -5/DSF -4/Factory -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 13) 356 | -10/Materials | Build established: Mutant 867 | -10/Materials | Discovered new exit (range 7) 937 | -10/Materials | Entered Mines 990 | -10/Mines | Discovered new exit (range 5) 1216 | -10/Mines | Discovered new exit (range 13) 1465 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1468 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Entered Exiles 1535 | -10/Exiles | Met 8R-AWN 1576 | -10/Exiles | Met EX-HEX 1645 | -10/Exiles | Met EX-BIN 1674 | -10/Exiles | Aligned with FarCom system 1677 | -10/Exiles | Given EX-Vault access code 1737 | -10/Exiles | Opened EX-Vault 1754 | -10/Exiles | Found Cloak of Protection 1805 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1880 | -10/Exiles | Met EX-DEC 1964 | -10/Exiles | Discovered new exit (range 12) 1995 | -10/Exiles | Left Exiles lab with Cloak of Protection 1995 | -10/Exiles | Entered Mines 2032 | -9/Mines | Met a Derelict bent on vengeance 2070 | -9/Mines | Learned Materials stockpile data 2722 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2874 | -9/Mines | Discovered new exit (range 16) 2949 | -9/Mines | Entered Materials 2949 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3148 | -8/Materials | Lost 3 parts (1p1n1w) 3209 | -8/Materials | Discovered new exit (range 5) 3217 | -8/Materials | Entered Factory 3217 | -7/Factory | Evolved 2 slots: Utility x2 3343 | -7/Factory | Hacking Suite fried by hacking feedback 3482 | -7/Factory | Build established: Scavenger-Sprinter 3676 | -7/Factory | Discovered new exit (range 4) 3689 | -7/Factory | Identified exit to Factory 3700 | -7/Factory | Entered another Factory area 3700 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3869 | -6/Factory | Discovered new exit (range 16) 3927 | -6/Factory | Repaired Lgt. Armor Plating 3966 | -6/Factory | Entered Lower Caves 3966 | -6/Lower Caves | Accompanied by 1 ally 3994 | -6/Lower Caves | Learned 8 Factory zone layouts 4024 | -6/Lower Caves | Build established: Scavenger-Ninja 4028 | -6/Lower Caves | Discovered new exit (range 19) 4043 | -6/Lower Caves | Entered another Lower Caves area 4043 | -6/Lower Caves | Accompanied by 1 ally 4051 | -6/Lower Caves | Discovered new exit (range 20) 4077 | -6/Lower Caves | Encountered a Warlord checkpoint 4139 | -6/Lower Caves | Discovered new exit (range 7) 4152 | -6/Lower Caves | Entered Zion 4152 | -6/Zion | Accompanied by 1 ally 4175 | -6/Zion | Discovered new exit (range 13) 4239 | -6/Zion | Given A8's code to call for help 4272 | -6/Zion | Rebuked by Imprinter 4278 | -6/Zion | Attempted to imprint without authorization 4278 | -6/Zion | Attacked by Zionites 4309 | -6/Zion | Spotted AQ-RLM(B) 4312 | -6/Zion | Spotted 5B-I83(B) 4328 | -6/Zion | Entered Proximity Caves 4351 | -5/Proximity Caves | Build established: Ninja 4365 | -5/Proximity Caves | Spotted B-75 Beast 4433 | -5/Proximity Caves | Discovered new exit (range 9) 4435 | -5/Proximity Caves | Entered Factory 4435 | -5/Factory | Evolved 2 slots: Utility x2 4501 | -5/Factory | Discovered new exit (range 20) 4525 | -5/Factory | Identified exit to DSF 4652 | -5/Factory | Entered DSF 4683 | -5/DSF | Wild Derelicts raided the area 4695 | -5/DSF | Additional patrols routed to DSF 4731 | -5/DSF | Discovered new exit (range 18) 4742 | -5/DSF | Entered Factory 4742 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4753 | -4/Factory | Lost 3 parts (2p1u) 4847 | -4/Factory | Discovered new exit (range 18) 4867 | -4/Factory | Entered Research 4867 | -3/Research | Evolved 2 slots: Utility x2 4880 | -3/Research | Identified exit to DSF 4903 | -3/Research | Spotted B-86 Titan 4961 | -3/Research | Identified exit to Research 5171 | -3/Research | Discovered new exit (range 18) 5211 | -3/Research | Lost 3 parts (1p2u) 5219 | -3/Research | Entered another Research area 5219 | -2/Research | Evolved 2 slots: Propulsion x2 5476 | -2/Research | Found Prototype Protection 5485 | -2/Research | Spotted B-90 Cyclops 5489 | -2/Research | Spotted B-90 Cyclops 5489 | -2/Research | Discovered new exit (range 20) 5514 | -2/Research | Lost 3 parts (1p1n1u) 5529 | -2/Research | Entered Quarantine 5530 | -2/Quarantine | Maximum security lockdown engaged 5573 | -2/Quarantine | Lost 8 parts (2p2n2u2w) 5585 | -2/Quarantine | Found Alien Artifact 5637 | -2/Quarantine | Core integrity fell below 50% 5652 | -2/Quarantine | Spotted Executioner 5652 | -2/Quarantine | Spotted Striker 5682 | -2/Quarantine | Core integrity fell below 20% 5684 | -2/Quarantine | Identified Core Reset Matrix 5684 | -2/Quarantine | Used Core Reset Matrix 5688 | -2/Quarantine | Detected hypermatrix surge 5688 | -2/Quarantine | Sensed 13 artifacts in vicinity 5709 | -2/Quarantine | Spotted Fortress 5740 | -2/Quarantine | Discovered new exit (range 6) 5742 | -2/Quarantine | Entered Section 7 5743 | -2/Section 7 | Maximum security lockdown engaged 5743 | -2/Section 7 | Sensed 24 artifacts in vicinity 5767 | -2/Section 7 | Spotted S7 Guard 5769 | -2/Section 7 | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 05742_ Receiving FarCom transmissions... 05743_ ALERT: Suspected Assembled signals penetrating research branch. 05743_ ALERT: Maximum security lockdown engaged. 05743_ Sensed 24 artifacts in vicinity. 05744_ >> DECODED: Garrison Access location. 05744_ ALERT: Machine network offline. 05745_ ALERT: Performing unscheduled system reset. 05746_ ALERT: Lockdown in effect, collecting threat data. 05747_ FARCOM_MSG: Only the best science here! 05749_ Triggered Blade Trap. 05749_ Massive razor-sharp blades shoot up from within the floor. 05752_ Slug penetrates Door. 05759_ Penetrated by Slug. 05759_ Slug penetrates Wall. 05759_ Penetrated by Slug. 05759_ Authchip [Device] destroyed. 05759_ Slug penetrates Wall. 05769_ >> DECODED: Patrol location. 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