Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 17:37:37

Player: ktur

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (52)      260
Value Destroyed (1458)     1458
Prototype IDs (25)         500
Alien Tech Used (1)        200
Bonus (6140)               6140
              TOTAL SCORE: 16158

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    40
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     122/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (10)
Movement                   Flying (40)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
           Impulse Thruster
>          --- UTILITY (10) -----
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Skirmisher]
  Improved Melee Analysis Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Centrium Heavy Armor Plating
           Graphene Brace
           Hardcell Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
     Light Particle Reactor
     Light Particle Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
           Gravity Neutralizer
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Skirmisher]
  Improved Melee Analysis Suite
  Advanced Reaction Control System
           Centrium Light Armor Plating
           Authchip [Device]
           Authchip [Processor]
  Improved System Guard
>          --- WEAPON -----------
      Mini Grenade Launcher
           Chainsword
>          --- INVENTORY --------
           Graphene Brace
           Datajack
[Rating: 119]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Targeting Computer
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   2   .   .   
  Utility                  8    | .   .   .   .   .   2   2   .   .   .   .   .   2   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             90   | 6   7   1   .   3   13  15  2   1   3   1   4   8   3   5   8   5   5   .   
  Power                    13   | 1   .   1   .   1   1   1   .   .   1   1   .   2   .   1   1   2   .   .   
    Engine                 4    | 1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   1   1   .   2   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
  Propulsion               17   | 2   1   .   .   .   3   7   .   .   .   .   .   1   1   .   1   .   1   .   
    Treads                 6    | 2   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   7   .   .   .   .   .   1   1   .   1   .   1   .   
  Utility                  32   | 1   4   .   .   .   4   4   2   1   .   .   2   1   1   4   5   2   1   .   
    Device                 11   | .   1   .   .   .   .   1   1   .   .   .   1   1   1   1   2   2   .   .   
    Storage                5    | 1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   1   .   .   .   
    Hackware               7    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   2   1   .   1   .   
    Protection             3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   .   .   2   5   3   .   .   2   .   2   4   1   .   1   1   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   1   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               10   | .   1   .   .   1   1   1   .   .   1   .   1   2   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Parts Lost                 29   | .   .   .   .   .   4   2   .   .   .   2   .   .   3   .   3   8   6   1   
  Power                    8    | .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   1   3   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   1   .   
  Utility                  11   | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   2   3   2   1   
  Weapon                   5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      8    | .   .   .   .   .   3   1   .   .   .   2   .   .   3   .   3   5   8   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   98  100 100 100 91  93  85  86  86  85  85  87  82  67  74  68  32  28  
  Engine                   7    | .   14  14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   6   6   6   6   6   6   10  7   .   .   .   .   .   
  Treads                   15   | .   28  28  28  28  35  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   29  26  26  26  26  26  23  21  15  14  12  1   4   
  Device                   4    | .   5   .   .   .   .   6   12  13  13  12  13  16  15  7   5   4   2   .   
  Storage                  7    | .   14  14  14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                14   | .   7   14  14  14  9   14  13  13  13  13  19  17  17  17  21  21  17  17  
  Hackware                 4    | .   .   .   .   .   5   8   6   6   6   6   6   5   5   14  15  11  9   6   
  Protection               1    | .   .   .   .   .   8   7   5   6   6   6   .   .   .   .   .   4   .   .   
  Ballistic Gun            14   | .   27  28  28  28  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   4   .   .   .   .   .   3   1   5   4   3   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   6   6   6   6   6   6   5   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 14  49  49  49  51  55  19  20  20  20  20  18  27  28  23  38  51  10  .   
  Greatest Support         80   | 40  40  40  40  40  80  20  20  20  20  20  20  29  32  26  39  51  25  7   
  Greatest Overweight (x)  3    | 2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         12   | 7   13  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 6   20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   4   5   4   
  Average Carried          11   | 3   11  19  19  19  18  5   5   5   4   4   3   2   4   4   4   3   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   20  20  20  20  20  5   5   5   5   5   3   3   5   5   3   4   4   4   

 Class Distribution 
--------------------
 62% | Mutant
 12% | Ninja
  9% | Scavenger-Sprinter
  5% | Scavenger-Ninja
  4% | Infiltrator-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Scavenger-Ninja | -6/Factory
    Scavenger-Ninja | -6/Lower Caves
              Ninja | -6/Lower Caves
              Ninja | -6/Zion
              Ninja | -5/Proximity Caves
  Infiltrator-Ninja | -5/Factory
  Infiltrator-Ninja | -5/DSF
              Ninja | -4/Factory
              Ninja | -3/Research
             Mutant | -2/Research
             Mutant | -2/Quarantine
             Mutant | -2/Section 7

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Matter Collected           1493 | 206 358 46  .   112 215 2   .   42  242 5   .   101 76  28  60  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1328 | .   313 91  .   103 266 6   .   .   106 .   37  .   .   45  178 183 .   .   
  Parts                    94   | .   24  6   .   3   25  1   .   .   6   .   5   .   .   .   13  11  .   .   
Haulers Intercepted        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Combat Hostiles Destroyed  40   | .   10  2   .   2   9   .   .   .   2   .   4   .   .   .   2   9   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     15   | .   8   2   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   2   .   .   1   4   .   .   .   2   .   4   .   .   .   2   9   .   .   
Classes Destroyed          10   | .   5   .   .   1   2   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Worker                   7    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   2   1   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  23   | .   6   .   .   .   4   .   .   .   .   .   4   .   .   .   .   9   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    10   | .   4   2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   2   .   2   4   2   .   .   2   .   4   .   .   1   3   6   .   .   
  Combat Bots Only         5    | .   3   2   .   2   4   .   .   .   2   .   4   .   .   .   2   5   .   .   
Max Kills in Single Turn   3    | .   2   1   .   1   3   2   .   .   2   .   2   .   .   1   2   3   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   1   3   .   .   .   2   .   2   .   .   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Res  Res  Qua  Sec  
Damage Taken               4839 | .    382  77   .    72   485  48   .    .    .    194  45   .    332  .    532  1246 1179 247  
  Core                     1718 | .    54   32   .    12   18   .    .    .    .    29   .    .    9    .    87   351  909  217  
  Absorbed by Shields      9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Regen/Repaired (Parts)   74   | .    .    .    .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    .    .    60   96   100  .    .    .    .    96   .    99   100  93   .    .    .    
Volleys Fired              118  | .    36   6    .    7    24   12   .    .    1    .    15   3    1    .    3    5    5    .    
  Largest                  2    | .    2    2    .    2    2    1    .    .    1    .    1    1    1    .    1    1    1    .    
  Hottest                  65   | .    40   40   .    40   43   65   .    .    30   .    65   65   30   .    30   30   65   .    
Shots Fired                179  | .    70   12   .    14   37   13   .    .    1    .    15   3    1    .    3    5    5    .    
  Gun                      128  | .    68   12   .    13   35   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   27   | .    .    .    .    .    .    8    .    .    .    .    11   3    .    .    .    .    5    .    
  Launcher                 24   | .    2    .    .    1    2    5    .    .    1    .    4    .    1    .    3    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  133  | .    68   12   .    13   35   .    .    .    .    .    .    .    .    .    .    .    5    .    
  Thermal                  22   | .    .    .    .    .    .    8    .    .    .    .    11   3    .    .    .    .    .    .    
  Explosive                24   | .    2    .    .    1    2    5    .    .    1    .    4    .    1    .    3    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    8    4    .    5    11   1    .    .    .    .    .    .    .    .    .    2    .    .    
  Robot Miss Streak        4    | .    4    1    .    1    2    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           94   | .    38   9    .    11   26   2    .    .    .    .    .    .    1    1    4    2    .    .    
  Core Hits                88   | .    21   5    .    4    15   3    .    .    2    .    6    .    .    .    10   22   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              48   | .    .    .    .    .    .    1    .    .    .    .    .    6    14   1    13   12   1    .    
  Impact                   33   | .    .    .    .    .    .    .    .    .    .    .    .    6    14   1    12   .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    12   1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3327 | .    702  125  .    219  545  49   .    .    98   .    322  .    57   23   373  793  21   .    
  Guns                     1132 | .    522  125  .    124  361  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1934 | .    168  .    .    87   175  49   .    .    98   .    322  .    .    .    242  793  .    .    
  Melee                    211  | .    .    .    .    .    .    .    .    .    .    .    .    .    57   23   131  .    .    .    
  Ramming                  50   | .    12   .    .    8    9    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Kinetic                  1132 | .    522  125  .    124  361  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1934 | .    168  .    .    87   175  49   .    .    98   .    322  .    .    .    242  793  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   211  | .    .    .    .    .    .    .    .    .    .    .    .    .    57   23   131  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    2    2    2    2    .    4    .    .    .    .    .    .    .    .    .    .    1    1    
  Average Corruption       2    | .    2    2    2    2    .    3    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    7    6    10   10   .    7    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         5    | .    .    .    2    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           10   | .    3    2    2    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       5    | .    .    1    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      7    | .    2    .    3    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    1    3    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            104  | .    .    .    .    .    3    4    .    .    .    .    35   .    .    23   34   5    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               57   | .    .    .    .    .    3    4    .    .    .    .    35   .    .    .    10   5    .    .    
  Melee                    47   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   24   .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      247  | .    13   .    .    .    .    49   .    .    .    .    .    .    36   .    128  8    13   .    
  Shots                    8    | .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    3    2    .    .    
  Rammed                   8    | .    3    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             9    | .    3    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        273  | .    20   184  117  185  10   273  .    .    .    .    112  78   .    .    .    .    .    .    
  Average Temperature      55   | .    4    70   58   83   4    67   .    .    .    .    47   29   .    .    .    .    .    .    
  Received Heat Transfer   729  | .    153  42   .    12   198  .    .    .    .    .    .    .    18   .    .    72   198  36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Res  Res  Qua  Sec  
Peak Influence             2086 | .    250  54   .    86   252  266  36   .    .    .    .    100  70   100  213  543  2086 1650 
  Initial                  1173 | .    .    4    .    .    33   114  7    .    .    .    .    94   70   33   52   119  285  1173 
  Average                  158  | .    59   25   .    4    177  151  12   .    .    .    .    95   63   60   71   295  1738 1608 
Maximum Alert Level        5    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    2    5    5    
  Low Security (%)         86   | 100  94   100  .    100  58   80   100  .    .    .    .    100  100  100  99   42   .    .    
  Level 1                  7    | .    5    .    .    .    41   19   .    .    .    .    .    .    .    .    .    33   .    .    
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   96   
Squads Dispatched          29   | .    1    .    .    .    3    4    2    .    .    .    .    1    2    .    2    1    13   .    
  Investigation            5    | .    .    .    .    .    1    3    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            9    | .    1    .    .    .    2    1    1    .    .    .    .    .    2    .    1    1    .    .    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Distress Signals           7    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   18  2   .   2   12  8   1   .   .   26  8   .   8   3   16  28  52  10  
  Peak Tracking Total      31   | .   4   2   .   2   4   3   1   .   .   24  4   .   8   1   9   15  31  10  
  Tactical Retreats        16   | .   .   .   .   .   .   1   .   .   .   2   2   .   1   .   1   2   6   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Traps Triggered            9    | .   1   .   .   .   1   3   1   .   .   .   .   .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Machines Disabled          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Machines Accessed          34   | .   5   .   1   1   .   8   6   .   .   1   .   3   .   1   5   3   .   .   
  Terminals                19   | .   3   .   .   .   .   7   3   .   .   .   .   1   .   .   4   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                96   | .   11  .   1   1   .   22  21  .   .   7   .   8   .   1   18  6   .   .   
  Successful               47   | .   6   .   1   1   .   6   14  .   .   7   .   1   .   .   8   3   .   .   
  Failed                   49   | .   5   .   .   .   .   16  7   .   .   .   .   7   .   1   10  3   .   .   
    Catastrophic           8    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   5   .   1   .   .   14  15  .   .   .   .   .   .   .   10  .   .   .   
  Terminals                61   | .   7   .   .   .   .   19  16  .   .   .   .   1   .   .   16  2   .   .   
  Fabricators              12   | .   .   .   .   .   .   3   1   .   .   .   .   5   .   .   2   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             25   | .   2   .   1   1   .   5   3   .   .   7   .   1   .   .   4   1   .   .   
  Part Schematic           9    | .   .   .   .   .   .   1   1   .   .   7   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   
  Network Status           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         11   | .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   
  Terminals                11   | .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 4    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   .   .   .   8   5   .   .   .   .   3   .   1   4   2   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   1   1   .   .   7   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Total Allies               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   26  26  26  26  .   .   .   .   10  .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   26  26  26  26  .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         31   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   7   13  5   2   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Patrols                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   6   5   1   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guards                   11   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   5   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -2   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Res  Res  Qua  Sec  
Turns Passed               5768 | 83   853  540  518  954  268  483  266  77   109  176  107  217  90   125  352  310  213  27   
Spaces Moved               6973 | 46   393  216  216  385  99   1094 548  201  250  618  256  484  127  283  757  545  389  66   
  Core                     226  | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    220  .    
  Treads                   1349 | 40   393  216  216  385  99   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5398 | .    .    .    .    .    .    1094 548  201  250  618  256  484  127  283  757  545  169  66   
  Fastest Speed            28   | 50   160  240  240  240  160  28   28   28   28   28   28   28   28   37   34   34   40   40   
  Average Speed            67   | 150  179  240  240  240  160  29   28   28   28   28   28   28   30   39   35   34   47   40   
  Slowest Speed            240  | 160  240  240  240  240  160  31   28   28   28   28   28   28   40   40   37   40   200  40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            51   | .    .    .    .    .    .    17   4    .    1    2    .    5    3    .    6    8    2    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    65   59   59   81   13   36   12   45   51   64   56   14   72   10   25   17   62   8    
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    .    1    1    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             10   | .    .    .    .    2    .    .    .    2    4    2    .    .    .    .    .    .    .    .    
Spaces Dug                 96   | .    14   .    .    .    9    32   .    .    8    .    5    3    5    .    1    17   2    .    
Terrain Destroyed          202  | .    14   .    .    13   22   45   .    .    8    .    16   3    5    .    39   34   3    .    
  Melee                    16   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    12   1    .    
  Projectile               13   | .    .    .    .    .    .    5    .    .    .    .    5    1    .    .    .    .    2    .    
  AOE                      173  | .    14   .    .    13   22   40   .    .    8    .    11   .    5    .    38   22   .    .    
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -2   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Res  Res  Qua  Sec  
Total                      7722 | 57   472  228  217  404  170  1230 655  221  285  618  274  545  151  292  804  631  405  63   
  Wait                     409  | .    3    3    .    .    18   103  90   17   30   1    .    43   1    2    26   71   1    .    
  Move                     6857 | 45   392  215  215  384  98   1060 539  200  247  613  255  474  120  282  745  529  384  60   
  Hop                      47   | .    .    .    .    .    .    16   4    .    1    2    .    4    3    .    5    7    2    3    
  Pick Up                  61   | 6    21   1    1    4    9    3    1    1    1    .    .    4    4    1    2    1    1    .    
  Fast Attach              34   | 6    3    .    .    .    3    4    2    1    1    .    .    .    1    2    5    3    3    .    
  Attach                   34   | .    .    .    .    .    8    10   .    .    .    1    2    4    1    2    2    1    3    .    
  Detach                   8    | .    .    .    .    .    1    1    .    .    .    1    .    1    .    1    .    1    2    .    
  Swap                     23   | .    4    1    .    3    2    1    .    .    2    .    2    4    1    1    1    1    .    .    
  Drop                     55   | .    10   2    1    5    4    19   1    2    2    .    .    2    5    .    2    .    .    .    
  Fire                     118  | .    36   6    .    7    24   12   .    .    1    .    15   3    1    .    3    5    5    .    
  Melee                    48   | .    .    .    .    .    .    1    .    .    .    .    .    6    14   1    13   12   1    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    3    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / DSF)
-5/DSF
-4/Factory
-3/Research (discovered 4 exits: *Res x3 / [Tes])
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   84 | -11/Scrapyard      | Entered Materials
  294 | -10/Materials      | Discovered new exit (range 13)
  356 | -10/Materials      | Build established: Mutant
  867 | -10/Materials      | Discovered new exit (range 7)
  937 | -10/Materials      | Entered Mines
  990 | -10/Mines          | Discovered new exit (range 5)
 1216 | -10/Mines          | Discovered new exit (range 13)
 1465 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1468 | -10/Mines          | Discovered new exit (range 5)
 1477 | -10/Mines          | Entered Exiles
 1535 | -10/Exiles         | Met 8R-AWN
 1576 | -10/Exiles         | Met EX-HEX
 1645 | -10/Exiles         | Met EX-BIN
 1674 | -10/Exiles         | Aligned with FarCom system
 1677 | -10/Exiles         | Given EX-Vault access code
 1737 | -10/Exiles         | Opened EX-Vault
 1754 | -10/Exiles         | Found Cloak of Protection
 1805 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1880 | -10/Exiles         | Met EX-DEC
 1964 | -10/Exiles         | Discovered new exit (range 12)
 1995 | -10/Exiles         | Left Exiles lab with Cloak of Protection
 1995 | -10/Exiles         | Entered Mines
 2032 | -9/Mines           | Met a Derelict bent on vengeance
 2070 | -9/Mines           | Learned Materials stockpile data
 2722 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2874 | -9/Mines           | Discovered new exit (range 16)
 2949 | -9/Mines           | Entered Materials
 2949 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 3148 | -8/Materials       | Lost 3 parts (1p1n1w)
 3209 | -8/Materials       | Discovered new exit (range 5)
 3217 | -8/Materials       | Entered Factory
 3217 | -7/Factory         | Evolved 2 slots: Utility x2
 3343 | -7/Factory         | Hacking Suite fried by hacking feedback
 3482 | -7/Factory         | Build established: Scavenger-Sprinter
 3676 | -7/Factory         | Discovered new exit (range 4)
 3689 | -7/Factory         | Identified exit to Factory
 3700 | -7/Factory         | Entered another Factory area
 3700 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3869 | -6/Factory         | Discovered new exit (range 16)
 3927 | -6/Factory         | Repaired Lgt. Armor Plating
 3966 | -6/Factory         | Entered Lower Caves
 3966 | -6/Lower Caves     | Accompanied by 1 ally
 3994 | -6/Lower Caves     | Learned 8 Factory zone layouts
 4024 | -6/Lower Caves     | Build established: Scavenger-Ninja
 4028 | -6/Lower Caves     | Discovered new exit (range 19)
 4043 | -6/Lower Caves     | Entered another Lower Caves area
 4043 | -6/Lower Caves     | Accompanied by 1 ally
 4051 | -6/Lower Caves     | Discovered new exit (range 20)
 4077 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4139 | -6/Lower Caves     | Discovered new exit (range 7)
 4152 | -6/Lower Caves     | Entered Zion
 4152 | -6/Zion            | Accompanied by 1 ally
 4175 | -6/Zion            | Discovered new exit (range 13)
 4239 | -6/Zion            | Given A8's code to call for help
 4272 | -6/Zion            | Rebuked by Imprinter
 4278 | -6/Zion            | Attempted to imprint without authorization
 4278 | -6/Zion            | Attacked by Zionites
 4309 | -6/Zion            | Spotted AQ-RLM(B)
 4312 | -6/Zion            | Spotted 5B-I83(B)
 4328 | -6/Zion            | Entered Proximity Caves
 4351 | -5/Proximity Caves | Build established: Ninja
 4365 | -5/Proximity Caves | Spotted B-75 Beast
 4433 | -5/Proximity Caves | Discovered new exit (range 9)
 4435 | -5/Proximity Caves | Entered Factory
 4435 | -5/Factory         | Evolved 2 slots: Utility x2
 4501 | -5/Factory         | Discovered new exit (range 20)
 4525 | -5/Factory         | Identified exit to DSF
 4652 | -5/Factory         | Entered DSF
 4683 | -5/DSF             | Wild Derelicts raided the area
 4695 | -5/DSF             | Additional patrols routed to DSF
 4731 | -5/DSF             | Discovered new exit (range 18)
 4742 | -5/DSF             | Entered Factory
 4742 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4753 | -4/Factory         | Lost 3 parts (2p1u)
 4847 | -4/Factory         | Discovered new exit (range 18)
 4867 | -4/Factory         | Entered Research
 4867 | -3/Research        | Evolved 2 slots: Utility x2
 4880 | -3/Research        | Identified exit to DSF
 4903 | -3/Research        | Spotted B-86 Titan
 4961 | -3/Research        | Identified exit to Research
 5171 | -3/Research        | Discovered new exit (range 18)
 5211 | -3/Research        | Lost 3 parts (1p2u)
 5219 | -3/Research        | Entered another Research area
 5219 | -2/Research        | Evolved 2 slots: Propulsion x2
 5476 | -2/Research        | Found Prototype Protection
 5485 | -2/Research        | Spotted B-90 Cyclops
 5489 | -2/Research        | Spotted B-90 Cyclops
 5489 | -2/Research        | Discovered new exit (range 20)
 5514 | -2/Research        | Lost 3 parts (1p1n1u)
 5529 | -2/Research        | Entered Quarantine
 5530 | -2/Quarantine      | Maximum security lockdown engaged
 5573 | -2/Quarantine      | Lost 8 parts (2p2n2u2w)
 5585 | -2/Quarantine      | Found Alien Artifact
 5637 | -2/Quarantine      | Core integrity fell below 50%
 5652 | -2/Quarantine      | Spotted Executioner
 5652 | -2/Quarantine      | Spotted Striker
 5682 | -2/Quarantine      | Core integrity fell below 20%
 5684 | -2/Quarantine      | Identified Core Reset Matrix
 5684 | -2/Quarantine      | Used Core Reset Matrix
 5688 | -2/Quarantine      | Detected hypermatrix surge
 5688 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 5709 | -2/Quarantine      | Spotted Fortress
 5740 | -2/Quarantine      | Discovered new exit (range 6)
 5742 | -2/Quarantine      | Entered Section 7
 5743 | -2/Section 7       | Maximum security lockdown engaged
 5743 | -2/Section 7       | Sensed 24 artifacts in vicinity
 5767 | -2/Section 7       | Spotted S7 Guard
 5769 | -2/Section 7       | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
05742_ Receiving FarCom transmissions...
05743_ ALERT: Suspected Assembled signals penetrating research branch.
05743_ ALERT: Maximum security lockdown engaged.
05743_ Sensed 24 artifacts in vicinity.
05744_ >> DECODED: Garrison Access location.
05744_ ALERT: Machine network offline.
05745_ ALERT: Performing unscheduled system reset.
05746_ ALERT: Lockdown in effect, collecting threat data.
05747_ FARCOM_MSG: Only the best science here!
05749_ Triggered Blade Trap.
05749_ Massive razor-sharp blades shoot up from within the floor.
05752_ Slug penetrates Door.
05759_ Penetrated by Slug.
05759_ Slug penetrates Wall.
05759_ Penetrated by Slug.
05759_ Authchip [Device] destroyed.
05759_ Slug penetrates Wall.
05769_ >> DECODED: Patrol location.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          59
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Cloak Strength             5
Additional Mass Support    12
Corruption Containment     12
Armor Coverage             150
Evasion (%)                75
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          22
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravAutogunUnit
  Manual?         0
Play Time         00:57:55
  Cumulative      296.2 hours
  Start           2022.04.04 @ 16:39:30
  End             2022.04.04 @ 17:37:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           331
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           10/1/2/2/0/0/0/0/0
Lore%             87
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53b15b1f-f741-4776-8c6f-1038d69422eb