Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.12 @ 21:56:44 // Halloween2020/ForbiddenLore Player: Chydax Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1772) 1772 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1187) 1187 TOTAL SCORE: 6489 Bonus ------- Follower Combat Kills 733 Met Imprinter 300 Was Imprinted 300 Friendly Fire -146 Cogmind --------- Core Integrity 775/850 Matter 177/300 Energy 150/150 System Corruption 7% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- High-powered Shock Rifle Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Cryofiber Web Transmission Jammer System Backup Module High-powered Tractor Beam Phasing AFG Improved Heavy Laser Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Improved Signal Interpreter Terrain Scan Processor Targeting Computer Phasing AFG > --- WEAPON ----------- Electrolaser Improved Heavy Laser Coil Gun > --- INVENTORY -------- Sensor Array Transmission Jammer ECM Suite Gatling Laser Heavy Assault Rifle Heavy Machine Gun Advanced Assault Cannon Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Phasing AFG Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 9 | . 1 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . 1 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 56 | 6 3 11 1 4 5 26 Power 7 | 1 . 1 . 1 1 3 Engine 4 | 1 . 1 . 1 . 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . . . 7 Treads . | . . . . . . . Leg 11 | 2 . 2 . . . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 3 . 3 . 8 Device 9 | . . 2 . 2 . 5 Storage 2 | 1 . . . . . 1 Processor 5 | 1 . 1 . 1 . 2 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 21 | 1 2 5 1 . 4 8 Energy Gun 11 | . 2 2 . . 4 3 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . 2 1 . . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 4 | . . . . . 1 3 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 3 | . . . . . 1 3 Average Slot Usage (%) 99 | . 100 99 100 100 98 97 Engine 5 | . 12 10 10 10 . 3 Core 4 | . . . . . 9 8 Leg 20 | . 25 20 20 20 20 22 Device 11 | . . 9 10 10 10 17 Storage 9 | . 12 10 10 10 10 5 Processor 24 | . 12 19 20 28 30 18 Protection 2 | . 12 10 10 . . . Energy Gun 8 | . 12 7 . . 18 9 Ballistic Gun 9 | . 12 9 14 20 . 5 Launcher 1 | . . 3 5 . . 2 Naked Turns . | . . . . . . . Heaviest Build 59 | 14 17 21 20 38 41 59 Greatest Support 78 | 20 20 20 20 20 20 78 Greatest Overweight (x) 2 | . . 1 . 1 2 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 6 8 7 5 8 8 8 Average Carried 6 | 2 5 4 4 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 4 5 8 8 8 Class Distribution -------------------- 82% | Hacker-Mutant 11% | Hacker-Gunner 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1232 | 241 74 295 . 105 74 443 Remotely . | . . . . . . . Salvage Created 2169 | . 250 510 44 . 43 1322 Parts 110 | . 10 34 . . 3 63 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 37 | . 6 13 2 . 2 14 Guns 23 | . 6 8 1 . 1 7 Cannons 1 | . . . . . . 1 AOE 13 | . . 5 1 . 1 6 Classes Destroyed 13 | . 3 3 1 . . 6 Worker 6 | . . 1 . . . 5 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Recycler 6 | . . 1 . . . 5 Operator 1 | . . . . . . 1 Watcher 5 | . 1 3 . . . 1 Swarmer 12 | . 2 4 . . 2 4 Grunt 14 | . 4 5 1 . . 4 Duelist 1 | . . . 1 . . . Sentry 6 | . . 4 . . . 2 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 7 | . 3 4 2 . 1 7 Combat Bots Only 4 | . 3 3 2 . 1 4 Max Kills in Single Turn 4 | . 1 2 1 . 1 4 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 1897 | . 120 438 54 . 181 1104 Core 239 | . 32 80 4 . 48 75 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 87 . . . 67 . Volleys Fired 124 | . 25 41 5 . 9 44 Largest 3 | . 2 2 2 . 2 3 Hottest 171 | . 70 88 53 . 130 171 Shots Fired 280 | . 50 82 10 . 18 120 Gun 245 | . 50 73 5 . 18 99 Cannon 9 | . . . . . . 9 Launcher 26 | . . 9 5 . . 12 Special . | . . . . . . . Kinetic 124 | . 25 41 5 . 8 45 Thermal 106 | . 17 32 . . 5 52 Explosive 26 | . . 9 5 . . 12 Electromagnetic 24 | . 8 . . . 5 11 Robot Hit Streak 35 | . 12 35 7 . 8 19 Robot Miss Streak 2 | . 1 2 1 . 2 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 230 | . 42 69 8 . 13 98 Core Hits 129 | . 14 35 4 . 7 69 Critical Hits 3 | . 2 . . . . 1 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5432 | . 424 1187 340 . 307 3174 Guns 3255 | . 424 796 61 . 209 1765 Cannons 228 | . . . . . . 228 Explosions 1939 | . . 391 269 . 98 1181 Melee . | . . . . . . . Ramming 10 | . . . 10 . . . Kinetic 1588 | . 162 407 61 . 85 873 Thermal 1679 | . 177 389 . . 159 954 Explosive 1541 | . . 391 269 . . 881 Electromagnetic 614 | . 85 . . . 63 466 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 57 | . . 23 16 . . 18 Projectiles . | . . . . . . . Explosions 57 | . . 23 16 . . 18 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 156 | . . 42 56 . 13 45 Shots 10 | . . 3 4 . 1 2 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 194 | . 194 163 . . 66 54 Average Temperature 45 | . 68 52 . . 31 14 Received Heat Transfer 543 | . 84 210 . . 18 231 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 3 . . . 4 Heat Transferred 3384 | . 518 999 . . 261 1606 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 331 | . 162 278 104 . . 331 Initial 54 | . . . 54 . . . Average 90 | . 55 92 81 . . 104 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 82 | 100 100 91 100 . . 71 Level 1 17 | . . 8 . . . 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 . . . 8 Investigation 2 | . . . . . . 2 Extermination 3 | . . . . . . 3 Reinforcement 4 | . . 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 7 19 2 . 12 36 Peak Tracking Total 5 | . 2 3 2 . 3 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 16 | . . 3 . . . 13 Max in Single Turn 6 | . . 2 . . . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 2 3 . 1 . 4 Terminals 4 | . 2 2 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . 1 . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 5 9 . 3 . 9 Successful 19 | . 2 8 . 3 . 6 Failed 7 | . 3 1 . . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . . . . 5 . 7 Terminals 9 | . 5 4 . . . . Fabricators 5 | . . . . . . 5 Repair Stations 9 | . . 5 . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 4 . 3 . . Record 3 | . 1 2 . . . . Part Schematic 3 | . . . . 3 . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . . 4 . . . 4 Scan Component 4 | . . 2 . . . 2 Repair 4 | . . 2 . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . . 2 Used . | . . . . . . . Hacking Detections 7 | . 2 1 . . . 4 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built 1 | . . . . . . 1 Matter 146 | . . . . . . 146 Time 36 | . . . . . . 36 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired 3 | . . 2 . . . 1 Time 121 | . . 58 . . . 63 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 2 2 Highest-Rated Group 346 | . . . . 346 188 188 Highest-Rated Ally 94 | . . . . 94 94 94 Total Orders . | . . . . . . . Ally Attacks 110 | . . . . . 49 61 Total Damage 3414 | . . . . . 1412 2002 Kills 27 | . . . . . 10 17 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Active Garrisons 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 7155 | 71 417 642 273 2126 1934 1692 Spaces Moved 4580 | 53 282 360 181 1606 1068 1030 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 4566 | 39 282 360 181 1606 1068 1030 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 120 Average Speed 136 | 101 120 120 120 128 173 126 Slowest Speed 180 | 120 120 150 120 150 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 46 | 4 29 35 37 93 99 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 5 | 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . 1 . . . Scrap Searched 6 | . . . . 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 178 | . . 73 58 . 5 42 Melee . | . . . . . . . Projectile 6 | . . . . . 1 5 AOE 172 | . . 73 58 . 4 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 5231 | 70 315 491 226 1671 1131 1327 Wait 387 | . 2 60 38 55 43 189 Move 4574 | 52 281 359 180 1605 1067 1030 Hop . | . . . . . . . Pick Up 55 | 12 4 10 1 5 3 20 Fast Attach 5 | . . . . . 1 4 Attach 18 | 6 2 3 . . . 7 Detach . | . . . . . . . Swap 33 | . 1 8 1 4 4 15 Drop 34 | . . 10 . 2 4 18 Fire 124 | . 25 41 5 . 9 44 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 264 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Discovered exit to Materials (range 4) 309 | -10/Materials | Build established: Hacker-Mutant 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x2 1015 | -9/Materials | Repaired Hvy. Assault Rifle 1044 | -9/Materials | Repaired Structural Scanner 1124 | -9/Materials | Identified exit to Mines 1124 | -9/Materials | Discovered exit to Mines (range 7) 1131 | -9/Materials | Entered Mines 1194 | -9/Mines | Identified exit to Materials 1194 | -9/Mines | Discovered exit to Materials (range 8) 1295 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1393 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1404 | -9/Mines | Entered Zion 1493 | -7/Zion | Learned location of Warlord (-5) 1539 | -7/Zion | Learned location of Quarantine (-3) 1932 | -7/Zion | Learned location of Armory (-3) 2116 | -7/Zion | Given the Hacking Drone Bay 2308 | -7/Zion | Imprinted 2310 | -7/Zion | Declared Zion's savior 2771 | -7/Zion | Given A8's code to call for help 2824 | -7/Zion | Found Prototype Device 2825 | -7/Zion | Identified Phasing AFG 2864 | -7/Zion | Identified exit to Proximity Caves 2864 | -7/Zion | Discovered exit to Proximity Caves (range 9) 3295 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3298 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3530 | -7/Zion | Entered Proximity Caves 3530 | -6/Proximity Caves | Accompanied by 2 allies 3583 | -6/Proximity Caves | Spotted B-75 Beast 3607 | -6/Proximity Caves | Allies destroyed B-75 Beast 3797 | -6/Proximity Caves | Identified exit to Factory 5464 | -6/Proximity Caves | Entered Factory 5464 | -6/Factory | Accompanied by 2 allies 5464 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5764 | -6/Factory | Build established: Hacker-Gunner 5822 | -6/Factory | Spotted B-75 Beast 5828 | -6/Factory | Destroyed B-75 Beast 6059 | -6/Factory | Fabricated Enh. Flamer (x1) 6447 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6606 | -6/Factory | Build established: Hacker-Mutant 6632 | -6/Factory | Repaired Med. Storage Unit 7011 | -6/Factory | Build established: Hacker-Skirmisher 7073 | -6/Factory | Identified exit to Factory 7073 | -6/Factory | Discovered exit to Factory (range 13) 7144 | -6/Factory | Crushed by falling debris 7156 | -6/Factory | Self-destructed Last Messages --------------- 07138_ U-05 Engineer lays Concrete. 07142_ G-50 Soldier knocked back. 07142_ G-50 Soldier destroyed. 07142_ U-05 Engineer lays Concrete. 07144_ The unstable cave ceiling collapses. 07144_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 07144_ Flexi-carbon Leg destroyed. 07144_ System corrupted by crushing effect (+1). 07144_ Imp. Sensor Array destroyed. 07144_ System corrupted by crushing effect (+3). 07144_ Lgt. Angular Momentum Engine destroyed. 07144_ System corrupted by crushing effect (+3). 07144_ U-05 Engineer lays Concrete. 07152_ U-05 Engineer builds a Wall. 07152_ U-05 Engineer lays Concrete. 07155_ R< %PWGFT=2S&DZAS5|M5I3N Q BHXM0&IAFOJ8 07155_ U-05 Engineer lays Concrete. 07156_ The unstable cave ceiling collapses. 07156_ U-05 Engineer lays Concrete. 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