Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.08 @ 11:36:33 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (255) 1275 Value Destroyed (7071) 7071 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1132) 1132 TOTAL SCORE: 12738 Bonus ------- High Alert Combat Kills 912 Follower Combat Kills 220 Cogmind --------- Core Integrity 123/700 Matter 215/300 Energy 9/100 System Corruption 5% Temperature Cool (93) Movement Treading (290) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Shield Generator > --- WEAPON (3) ------- Heavy EM Shotgun Improved Assault Rifle Enhanced Autogun > --- INVENTORY (34) --- Reinforced Deuterium Engine Armored Treads Armored Treads Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating Dynamic Insulation System Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Magnetic Acceleration Cannon Guided EMP Blaster Heavy Rocket Launcher Molecular Deconstructor Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Armored Treads Armored Treads Improved Medium Treads Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Dynamic Insulation System Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Improved EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Magnetic Acceleration Cannon Guided EMP Blaster Molecular Deconstructor Axe [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 1 . 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 181 | 6 12 30 39 39 30 9 16 Power 11 | 1 1 2 2 2 3 . . Engine 10 | 1 1 2 1 2 3 . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 49 | 2 6 8 9 12 8 1 3 Treads 36 | . 4 7 8 11 3 1 2 Leg 3 | . . . . . 3 . . Wheel 8 | 2 2 1 . . 2 . 1 Hover 2 | . . . 1 1 . . . Flight . | . . . . . . . . Utility 43 | 1 2 3 5 13 13 2 4 Device 6 | . . . . 4 1 . 1 Storage 24 | 1 2 3 5 4 8 . 1 Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 11 | . . . . 5 3 1 2 Artifact . | . . . . . . . . Weapon 78 | 2 3 17 23 12 6 6 9 Energy Gun 6 | 1 . . . 1 . 2 2 Energy Cannon 4 | . . . 1 2 1 . . Ballistic Gun 51 | 1 3 16 11 8 4 4 4 Ballistic Cannon 4 | . . . 4 . . . . Launcher 6 | . . . 4 . . . 2 Special Weapon 4 | . . 1 3 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 3 2 . . . Parts Lost 29 | . 7 8 1 3 2 . 8 Power 2 | . 1 . . . . . 1 Propulsion 11 | . 4 3 1 . . . 3 Utility 5 | . . . . 1 1 . 3 Weapon 11 | . 2 5 . 2 1 . 1 Highest Loss Streak 7 | . 2 3 1 2 1 . 7 Average Slot Usage (%) 97 | . 96 99 99 99 94 91 96 Engine 9 | . 13 11 11 9 7 7 6 Treads 16 | . 12 18 22 17 11 7 16 Wheel 2 | . 15 3 . . 4 7 2 Storage 31 | . 25 33 33 33 30 30 30 Processor 1 | . . . . . 4 5 6 Protection 4 | . . . . 8 9 8 6 Ballistic Gun 26 | . 25 32 29 25 22 22 22 Naked Turns . | . . . . . . . . Heaviest Build 158 | 11 40 81 114 153 157 158 156 Greatest Support 80 | 20 40 43 40 43 60 28 80 Greatest Overweight (x) 6 | . 3 5 5 6 5 5 5 Average Overweight (x) 2 | . 1 2 2 2 4 5 2 Largest Inventory Capacity 36 | 6 16 24 28 36 36 36 36 Average Capacity 29 | 4 14 22 25 33 36 36 34 Most Carried 36 | 5 16 24 28 36 36 36 36 Average Carried 28 | 2 9 22 25 33 35 35 34 Final Capacity 36 | 6 16 24 28 36 36 36 34 Final Carried 36 | 5 16 24 28 36 35 36 31 Class Distribution -------------------- 59% | Hauler-Gunner 29% | Hauler-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Matter Collected 5924 | 273 543 852 1214 1475 838 345 384 Remotely . | . . . . . . . . Salvage Created 10758 | 122 815 1679 2495 3238 1228 494 687 Parts 626 | 7 55 115 152 181 65 22 29 Haulers Intercepted 19 | . 2 4 6 6 1 . . Recyclers Shooed 8 | . 1 1 3 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 43 | . . . . . . 17 26 Prevented 8 | . . . . . . 7 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 158 | . 16 32 23 47 13 9 18 Guns 140 | . 16 32 23 41 10 8 10 Cannons 9 | . . . . 6 3 . . AOE 8 | . . . . . . . 8 Classes Destroyed 17 | 2 6 3 1 2 1 1 1 Worker 23 | . 5 1 5 9 3 . . Builder 5 | . . 1 1 1 2 . . Tunneler 4 | 3 . . . 1 . . . Hauler 19 | . 2 4 6 6 1 . . Recycler 26 | 1 1 3 13 5 3 . . Mechanic 2 | . . . . 1 1 . . Operator 6 | . 1 1 1 3 . . . Watcher 12 | . 1 3 2 4 2 . . Swarmer 31 | . 6 11 . 8 . 2 4 Grunt 74 | . 10 12 10 25 6 4 7 Brawler 5 | . . 1 . 1 1 1 1 Duelist 3 | . . . 1 1 1 . . Sentry 34 | . . 8 12 11 2 1 . Specialist 3 | . . . . . . . 3 Hunter 4 | . . . . 1 1 . 2 Programmer 3 | . . . . . 2 . 1 Behemoth 1 | . . . . . . 1 . Best Kill Streak 10 | 2 6 4 10 8 6 4 5 Combat Bots Only 6 | . 3 4 6 6 4 4 5 Max Kills in Single Turn 3 | 1 1 2 2 2 2 1 3 Gunslinging 1 | . . . 1 1 . . 1 Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Damage Taken 9116 | . 914 1597 892 1659 1279 741 2034 Core 1132 | . 149 142 111 153 218 84 275 Absorbed by Shields 162 | . . . . 98 . . 64 Core Remaining (%) 62 | 100 40 . 36 72 . . . Volleys Fired 634 | 13 105 151 104 141 60 22 38 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 128 | 60 60 100 100 114 114 128 98 Shots Fired 1715 | 26 204 443 276 419 179 66 102 Gun 1627 | 26 204 441 257 385 151 66 97 Cannon 65 | . . . 3 34 28 . . Launcher 13 | . . . 8 . . . 5 Special 10 | . . 2 8 . . . . Kinetic 1583 | 13 186 441 260 381 151 58 93 Thermal 103 | 13 18 2 8 34 28 . . Explosive 13 | . . . 8 . . . 5 Electromagnetic 16 | . . . . 4 . 8 4 Robot Hit Streak 25 | 5 18 20 22 22 25 9 13 Robot Miss Streak 13 | 2 13 7 3 4 11 5 3 Penetration Max . | . . . . . . . . Secondary Targets 20 | . 1 3 6 5 . . 5 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 1143 | 17 123 273 190 286 123 58 73 Core Hits 497 | 6 52 102 76 128 50 40 43 Critical Hits 13 | . 1 1 1 8 . . 2 Critical Kills 6 | . 1 . 1 3 . . 1 Critical Parts Destroyed 7 | . . 1 . 5 . . 1 Melee Attacks 6 | . . . . 4 1 . 1 Impact . | . . . . . . . . Slashing 6 | . . . . 4 1 . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16428 | 176 1265 2205 2889 4688 1955 1163 2087 Guns 14233 | 176 1153 2195 2842 4095 1549 992 1231 Cannons 959 | . . . 24 547 388 . . Explosions 1156 | . 106 . 23 . . 171 856 Melee 30 | . . . . 30 . . . Ramming 50 | . 6 10 . 16 18 . . Kinetic 13723 | 51 997 2195 2866 4029 1549 883 1153 Thermal 1279 | 125 156 . . 547 388 63 . Explosive 985 | . 106 . 23 . . . 856 Electromagnetic 361 | . . . . 66 . 217 78 Impact . | . . . . . . . . Slashing 30 | . . . . 30 . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 8 1 1 5 Average Corruption 2 | . . . . 3 1 1 1 Corruption Purged . | . . . . . . . . Effects 44 | . . . . 36 4 1 3 Message Errors 14 | . . . . 10 1 1 2 Matter Fused 3 | . . . . 3 . . . Heat Flow Errors 4 | . . . . 4 . . . Energy Discharges 5 | . . . . 4 1 . . Data Loss (minor) 4 | . . . . 2 1 . 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Targeting Errors 11 | . . . . 10 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 78 | . 27 . . 14 8 . 29 Projectiles 22 | . . . . 14 8 . . Explosions 56 | . 27 . . . . . 29 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . 21 . 22 . . . . Shots 2 | . 1 . 1 . . . . Rammed 9 | . 2 2 . 2 3 . . Targets Rammed 9 | . 2 2 . 2 3 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 322 | 20 120 101 76 322 69 292 193 Average Temperature 43 | 11 36 20 15 87 15 117 59 Received Heat Transfer 2712 | . 381 534 318 624 384 171 300 Effects 1 | . . . . 1 . . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 2 1 . . Heat Transferred 2266 | 275 350 . . 925 666 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Peak Influence 952 | 20 323 518 597 858 952 . . Average Influence 386 | 9 202 328 341 413 616 . . Maximum Alert Level 3 | . 1 2 2 3 3 . . Low Security (%) 9 | 100 46 12 . 7 . . . Level 1 53 | . 53 59 71 49 24 . . Level 2 26 | . . 27 28 32 25 . . Level 3 10 | . . . . 10 50 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 3 5 2 9 7 . 1 Investigation 9 | . 1 1 1 5 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 10 | . 2 4 1 1 2 . . Assault 3 | . . . . . 2 . 1 Garrison 4 | . . . . 3 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Distress Signals 10 | . 2 1 3 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 251 | . 26 56 29 70 29 12 29 Peak Tracking Total 9 | . 5 5 5 9 5 4 9 Tactical Retreats 13 | . 1 1 2 2 . 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Traps Triggered 11 | . . . 6 4 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 2 . Triggered 8 | . . . . . . 8 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Disabled 16 | . 1 3 1 3 7 . 1 Max in Single Turn 2 | . 1 1 1 2 . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Accessed 43 | . 4 6 16 13 4 . . Terminals 33 | . 3 5 13 9 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 6 | . 1 1 1 2 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 144 | . 8 13 58 53 12 . . Successful 69 | . 4 9 29 23 4 . . Failed 75 | . 4 4 29 30 8 . . Catastrophic 6 | . 1 1 1 3 . . . Database Lockouts . | . . . . . . . . Manual 76 | . 3 5 31 29 7 . 1 Terminals 118 | . 6 11 49 42 10 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units 15 | . 2 2 3 6 2 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 35 | . 2 6 12 13 2 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 4 | . . . 1 3 . . . Prototype ID Bank 8 | . . 2 1 5 . . . Open Door 3 | . . . 3 . . . . Branch Access Points 2 | . . 1 . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 5 | . . 1 2 2 . . . Locate Traps 4 | . 1 . 2 1 . . . Hauler Manifests 4 | . 1 1 2 . . . . Zone Layout 3 | . . . . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 6 | . 1 1 2 2 . . . Retrieve Components 6 | . 1 1 2 2 . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 22 | . 1 2 10 7 2 . . Terminals 16 | . . 1 9 5 1 . . Track 4 | . . 1 1 2 . . . Botnet 11 | . . . 7 3 1 . . Disrupt 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 1 1 2 1 . . Tunnel 6 | . 1 1 1 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 38 | . 4 5 14 11 4 . . Full Trace Events 3 | . 1 . . 2 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 32 | . 3 2 14 13 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 93 | . . . . . 93 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . 51 . . Total Damage 1068 | . . . . . 1068 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Robot Analysis Total 4 | . . . 1 3 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Turns Passed 11412 | 88 767 1790 2759 2712 1428 886 982 Spaces Moved 5007 | 54 367 770 1129 975 681 512 519 Core 17 | 17 . . . . . . . Treads 3134 | . 38 499 1129 975 193 . 300 Legs . | . . . . . . . . Wheels 1856 | 37 329 271 . . 488 512 219 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 180 200 150 150 140 Average Speed 176 | 70 106 164 200 215 167 150 165 Slowest Speed 280 | 80 180 220 260 280 210 150 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 47 61 94 90 18 75 65 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 1 1 1 2 1 . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . Scrap Searched 4 | . . . . . . 2 2 Spaces Dug 30 | . . . 27 3 . . . Terrain Destroyed 157 | . 35 . 55 3 . 14 50 Melee 3 | . . . . 3 . . . Projectile 5 | . . . 5 . . . . AOE 149 | . 35 . 50 . . 14 50 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Total 6387 | 77 569 1039 1408 1278 847 590 579 Wait 275 | . 59 26 74 51 34 31 . Move 5000 | 53 366 769 1128 974 680 511 519 Hop . | . . . . . . . . Pick Up 124 | 5 18 31 21 27 13 7 2 Fast Attach 56 | 6 5 6 13 17 9 . . Attach 44 | . 6 9 3 9 9 2 6 Detach 10 | . 2 1 2 2 3 . . Swap 81 | . 1 15 23 13 12 7 10 Drop 140 | . 5 29 34 38 23 8 3 Fire 634 | 13 105 151 104 141 60 22 38 Melee 6 | . . . . 4 1 . 1 Ram 2 | . 2 . . . . . . Kick . | . . . . . . . . Crush 7 | . . 2 . 2 3 . . Escape Stasis 6 | . . . 6 . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 12) 339 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Core integrity fell below 50% 833 | -10/Materials | Discovered new exit (range 6) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Identified exit to Storage 1147 | -9/Materials | Build established: Hauler-Gunner 1365 | -9/Materials | Lost 3 parts (1n2w) 1370 | -9/Materials | Discovered new exit (range 16) 2327 | -9/Materials | Discovered new exit (range 16) 2646 | -9/Materials | Entered Storage 3959 | -9/Storage | Core integrity fell below 50% 4358 | -9/Storage | Repaired Hcp. Storage Unit 4909 | -9/Storage | Discovered new exit (range 15) 5270 | -9/Storage | Repaired Lrg. Storage Unit 5405 | -9/Storage | Entered Materials 5405 | -8/Materials | Evolved 2 slots: Utility x2 5671 | -8/Materials | Build established: Hauler-Tank 6092 | -8/Materials | Discovered new exit (range 9) 6881 | -8/Materials | Discovered new exit (range 15) 7850 | -8/Materials | Garrison activated, responded to threat 7985 | -8/Materials | Garrison activated, responded to threat 8048 | -8/Materials | Discovered new exit (range 11) 8117 | -8/Materials | Entered Factory 8117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8421 | -7/Factory | Build established: Hauler-Gunner 8558 | -7/Factory | Allied Derelicts emerged from ambush trap array 8751 | -7/Factory | Garrison activated, responded to threat 8865 | -7/Factory | Identified exit to Lower Caves 9317 | -7/Factory | First assault squad dispatched 9407 | -7/Factory | Build established: Hauler-Tank 9431 | -7/Factory | Discovered new exit (range 15) 9508 | -7/Factory | Discovered new exit (range 16) 9545 | -7/Factory | Entered Lower Caves 9769 | -7/Lower Caves | Spotted B-75 Beast 10009 | -7/Lower Caves | Build established: Hauler-Gunner 10165 | -7/Lower Caves | Destroyed B-75 Beast 10293 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10392 | -7/Lower Caves | Discovered new exit (range 10) 10431 | -7/Lower Caves | Entered another Lower Caves area 10437 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10450 | -7/Lower Caves | Found Prototype Special Weapon 10489 | -7/Lower Caves | Discovered new exit (range 7) 10507 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 10947 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 10947 | -7/Lower Caves | Core integrity fell below 50% 11393 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11412 | -7/Lower Caves | Core integrity fell below 20% 11413 | -7/Lower Caves | Self-destructed Last Messages --------------- 11375_ Switching to secondary target: S-27 Virus. 11391_ Enh. Autogun destroyed. 11393_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 11394_ B-48 Gladiator suffers critical hit. 11394_ Destroyed Lgt. Treads. 11397_ Y-64 Sentinel: "REQUESTING BACKUP." 11397_ B-48 Gladiator destroyed. 11397_ Switching to secondary target: B-48 Gladiator. 11400_ Penetrated by Slug. 11400_ Med. Armor Plating destroyed. 11401_ AZ#OYF4VI12X5IULGMH6K3|6 VKGDJX/ 11402_ Penetrated by Slug. 11403_ Adv. Targeting Computer destroyed. 11403_ System corrupted by crushing effect (+3). 11405_ Imp. Medium Treads destroyed. 11405_ Imp. Deuterium Engine destroyed. 11406_ Lgt. Treads self-destruct mechanism malfunctions. 11408_ Imp. Medium Treads destroyed. 11409_ Med. Armor Plating destroyed. 11411_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????##?????????????# | | ???????????????????????????????????????###### | | ???????????????????????????????????????# ######## | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????# | | ???????????????????????????????????????# #?????# | | ???????????????????????????????????????# #????## | | ???????????????????????????????????????# #???## | | ????????????????????????????????? ???# ##### | | ?????????????????????????????? ???## | | ????????????????????????????# ????## | | ???????????#? ????##???????## ?????# | | ????????? ???? ??????## ?????# | | ??????? ???? ?????? ##???# | | ??????? ??? ??????? ##??# | | ???????? ??? ??????? #??# # | | ????????? ### ?????????? ##?## ### | | ?????????? # ???????????# ##?####?# # | | ???????????# ????????????# ##?????### | | ???????????# ??????????????# #??????## | | ???????????# ???????????????# #??????# | | ????????????# ???????????????# ######?# | | ??? ####### #???????????????# #?## | | ?? ##????????###??## ### #??# | | ?? %#????##### #?## ##?# #??# | | ??????# %%% #???##@% % ### #??# #??# | | ??????## ## ##?##bbl ## #??# ##?# | | ???????##### ???# % ### g% #??# ### | | ???????????????## %Ys % ##??# #? | | ???????????????# g ##???# ## | | ???????????????# %% % % ##????# # | | ???????????# %% % % ##?????## | | ???????????# ##### % ## ##???????# | | ???????????#%###### #???# ######????????# | | ???????????#??????#% #???## #????????????# | | ?????????????????? #????## ##???????????# | | ????????????????? % #?????###???????????# | | ????????????????######???????????????????# | | ?????????????????????????????????????????#### | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Aluminum Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetGrenadeRifle Manual? 0 Play Time 01:15:18 Cumulative 377.9 hours Start 2020.05.08 @ 10:19:45 End 2020.05.08 @ 11:36:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 82 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2acc090e-1a53-447c-aaa4-cfc855d34125