Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 14:44:51 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1559) 1559 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4709 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 443/550 Matter 142/300 Energy 250/250 System Corruption 0% Temperature Cool (200) Movement Treading (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (22) --- Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (76) Advanced Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Relay Coupler [NC] (22) Improved EM Shotgun Improved EM Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Improved EM Shotgun Improved EM Shotgun Light Assault Rifle Enhanced Autogun Enhanced Autogun Axe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 65 | 7 2 21 9 23 3 Power 7 | 1 . 4 1 1 . Engine 6 | 1 . 4 . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 . 6 2 4 1 Treads 15 | 2 . 6 2 4 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 5 . 5 1 Device . | . . . . . . Storage 10 | 2 2 4 . 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 1 . 3 1 Artifact . | . . . . . . Weapon 28 | 2 . 6 6 13 1 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 26 | 2 . 5 6 12 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 6 | . . 1 1 . 4 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . . 1 . 2 Highest Loss Streak 4 | . . 1 1 . 4 Average Slot Usage (%) 98 | . 100 97 99 99 98 Engine 9 | . 14 11 5 8 9 Core 1 | . . . 5 . . Treads 20 | . 28 22 22 18 17 Storage 28 | . 28 27 33 27 27 Protection 4 | . . 2 . 9 8 Ballistic Gun 33 | . 28 32 32 35 35 Naked Turns . | . . . . . . Heaviest Build 71 | 17 41 62 62 71 69 Greatest Support 43 | 40 40 40 40 43 43 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 22 | 8 16 22 22 22 22 Average Capacity 19 | 5 8 18 22 22 22 Most Carried 22 | 4 10 22 22 22 22 Average Carried 18 | 2 5 17 21 21 21 Final Capacity 22 | 8 16 22 22 22 22 Final Carried 22 | 4 10 22 22 22 21 Class Distribution -------------------- 44% | Scavenger-Tank 32% | Scavenger-Gunner 9% | Mutant 7% | Hauler-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 1968 | 240 74 639 328 583 104 Remotely . | . . . . . . Salvage Created 2174 | 70 45 918 258 587 296 Parts 136 | 2 5 59 22 28 20 Haulers Intercepted 6 | . . 3 . 3 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 45 | . 3 18 11 6 7 Guns 45 | . 3 18 11 6 7 Classes Destroyed 8 | 1 1 5 . 1 . Worker 3 | . . 2 . 1 . Builder 1 | . . . . 1 . Hauler 6 | . . 3 . 3 . Recycler 3 | 1 . 1 . 1 . Swarmer 18 | . 3 5 8 . 2 Grunt 14 | . . 6 3 2 3 Brawler 2 | . . 1 . . 1 Sentry 11 | . . 6 . 4 1 Best Kill Streak 5 | 1 2 5 4 2 4 Combat Bots Only 5 | . 2 5 4 2 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 2552 | . 190 638 584 288 852 Core 370 | . 43 98 122 31 76 Absorbed by Shields 90 | . . . . . 90 Core Remaining (%) 75 | 100 82 . 45 . . Volleys Fired 140 | 1 15 50 27 22 25 Largest 4 | 2 2 3 3 4 4 Hottest 93 | 40 40 66 66 93 86 Shots Fired 449 | 2 30 150 81 88 98 Gun 449 | 2 30 150 81 88 98 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 449 | 2 30 150 81 88 98 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 30 | 2 4 13 4 4 30 Robot Miss Streak 5 | . 5 3 3 2 4 Penetration Max . | . . . . . . Secondary Targets 9 | . . 1 4 . 4 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 277 | 2 15 100 42 51 67 Core Hits 106 | 3 3 37 21 23 19 Critical Hits 3 | . . 1 . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3269 | 25 169 1313 388 632 742 Guns 3146 | 21 169 1275 379 564 738 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 123 | 4 . 38 9 68 4 Kinetic 3146 | 21 169 1275 379 564 738 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 14 | 2 . 6 1 4 1 Targets Rammed 15 | 2 . 7 1 4 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 475 | . . 475 48 116 214 Average Temperature 50 | . . 67 20 27 69 Received Heat Transfer 590 | . . 168 66 81 275 Effects 1 | . . 1 . . . Shutdowns 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 418 | 5 103 418 277 256 225 Initial 112 | . 3 42 112 65 20 Average 148 | . 41 245 206 89 94 Maximum Alert Level 2 | . . 2 1 1 1 Low Security (%) 71 | 100 100 32 62 93 95 Level 1 26 | . . 61 37 6 4 Level 2 1 | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 5 31 12 7 10 Peak Tracking Total 8 | . 3 5 4 2 8 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 3 | . . . . 2 1 Max in Single Turn 2 | . . . . 2 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 7 | . 1 2 . 4 . Terminals 6 | . 1 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 4 7 . 14 . Successful 12 | . 3 1 . 8 . Failed 13 | . 1 6 . 6 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 14 | . 3 6 . 5 . Terminals 23 | . 4 7 . 12 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 1 1 . 7 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 3 | . 1 1 . 1 . Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 . 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 2950 | 102 196 868 479 1034 271 Spaces Moved 1280 | 54 88 343 208 487 100 Core 4 | 4 . . . . . Treads 1276 | 50 88 343 208 487 100 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 Average Speed 177 | 151 161 180 180 180 180 Slowest Speed 180 | 160 180 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 20 31 51 34 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . . 26 . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . . . 26 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1681 | 67 111 494 266 610 133 Wait 58 | . 3 22 8 24 1 Move 1277 | 54 87 342 207 487 100 Hop . | . . . . . . Pick Up 58 | 4 4 26 5 18 1 Fast Attach 15 | 7 . 2 3 3 . Attach 12 | . . 4 2 4 2 Detach . | . . . . . . Swap 38 | . 2 15 4 16 1 Drop 69 | . . 26 9 32 2 Fire 140 | 1 15 50 27 22 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 14 | 1 . 7 1 4 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 4) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 984 | -9/Materials | Discovered new exit (range 14) 1036 | -9/Materials | Build established: Scavenger-Gunner 1167 | -9/Materials | Entered Mines 1400 | -9/Mines | Core integrity fell below 50% 1556 | -9/Mines | Found a hidden stash of uninstalled traps 1594 | -9/Mines | Discovered new exit (range 9) 1615 | -9/Mines | Learned Materials security intel 1646 | -9/Mines | Entered Materials 1646 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2398 | -8/Materials | Build established: Scavenger-Tank 2680 | -8/Materials | Identified exit to Garrison 2680 | -8/Materials | Entered Garrison 2689 | -8/Garrison | Installed Relay Interface Framework 2808 | -8/Garrison | Triggered checkpoint 2826 | -8/Garrison | Garrison Relay disabled 2951 | -8/Garrison | Self-destructed Last Messages --------------- 02778_ Dropped Lgt. Treads. 02808_ Beams of light sweep through the air. An alarm sounds. 02826_ Garrison Relay disabled. 02826_ Relay Coupler [NC] tumbles out of relay unit. 02826_ Relay Coupler [Swarmer] tumbles out of relay unit. 02826_ Relay Coupler [Brawler] tumbles out of relay unit. 02831_ Dropped Hvy. Assault Rifle. 02833_ Acquired Relay Coupler [NC]. 02917_ S-10 Pest destroyed. 02917_ Switching to secondary target: G-47 Trooper. 02927_ G-47 Trooper destroyed. 02927_ Switching to secondary target: G-47 Trooper. 02927_ Med. Armor Plating destroyed. 02934_ S-10 Pest destroyed. 02934_ Switching to secondary target: G-47 Trooper. 02938_ B-36 Bruiser destroyed. 02938_ Switching to secondary target: G-47 Trooper. 02942_ Lgt. Assault Rifle destroyed. 02946_ Lgt. Treads destroyed. 02948_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##????????????? | | ????????????????????????????????###"#????????????? | | ???????????????????????#]]]]##### !"#????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????#!!!!#####[ "#????????????? | | ????????????????????????????????# #"#????????????? | | ????????????????????????????????# ###????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ??????????????#####???????????### #??????????????? | | ??????????????#"""#???????###?# #??????????????? | | ??????????????#" "#???????# ?# #??????????????? | | ??????????????#" "#???????#*#?# #??????????????? | | ??????????????#" "#???????#=#?### #??????????????? | | ??????????????## ##???????#%#???# #??????????????? | | ??????????????# #???????#+##### ######?????????? | | ??????????????# #########= *= + #???????? | | ??????????????# =!=###### ####?????????? | | ??????????????# !* #???????????????????? | | ??????????????############# =#???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????#### ####[g#???????????????????? | | ??????????????????# s!@g%%#???????????????????? | | ??????????????????# #######=%#???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# ########## ??????? | | ??????????????????????????# ??????? | | ??????????????????????????# ??????? | | ??????????????????????????############# #??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombSkeletonMagmablaster Manual? 0 Play Time 00:13:45 Cumulative 679.2 hours Start 2021.03.13 @ 14:07:18 End 2021.03.13 @ 14:44:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1036 Rogue 1036 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 858e0e55-4f83-4f7a-bcc5-5f5a454a561b