Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 05:30:23

Player: Halaxes

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1293)     1293
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4183

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     236/300
Energy                     18/100
System Corruption          4%
Temperature                Cool (-91)
Location                   -7/Lower Caves

 Parts 
-------
Power (2)
Propulsion (3)
Utility (5)
  Cryofiber Web
  Large Storage Unit
  Hacking Suite
Weapon (3)
  Katana
Inventory (10)
  Carbon-fiber Leg
  Carbon-fiber Leg
  Improved Sensor Array
  Improved Shield Generator
  Remote Datajack

 Peak State 
------------
Power
  Heavy Ion Engine
  Light Nuclear Core
Propulsion
  Armored Wheel
  Armored Wheel
  Armored Wheel
Utility
  Cryofiber Web
  Improved Cooling System
  Large Storage Unit
  Improved Shield Generator
  Hacking Suite
Weapon
  Advanced Beam Rifle
  Assault Rifle
  Gauss Rifle
Inventory
  Improved Ion Engine
  Carbon-fiber Leg
  Carbon-fiber Leg
  Large Storage Unit
  Improved Sensor Array
  Improved Medium Armor Plating
  Improved Shield Generator
  Improved Shield Generator
  Gatling Laser
  Heavy Flail
[Rating: 39]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
Utility                    Hacking Suite
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             76   | 6   9   15  30  14  2   
  Power                    14   | 1   1   6   3   3   .   
    Engine                 13   | 1   1   6   3   2   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   3   3   11  4   .   
    Treads                 12   | 2   .   .   9   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   3   .   
    Hover                  8    | .   3   3   2   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   1   3   5   5   1   
    Device                 8    | .   .   1   3   3   1   
    Storage                4    | 1   .   .   2   1   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   4   3   11  2   1   
    Energy Gun             7    | 2   .   .   5   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   4   3   3   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 21   | .   .   .   9   1   11  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               6    | .   .   .   2   1   3   
  Utility                  5    | .   .   .   2   .   3   
  Weapon                   7    | .   .   .   4   .   3   
  Highest Loss Streak      10   | .   .   .   4   1   10  
Average Slot Usage (%)     93   | .   93  98  89  95  96  
  Engine                   9    | .   14  10  6   9   14  
  Treads                   11   | .   15  .   17  12  .   
  Wheel                    3    | .   .   .   .   7   22  
  Hover                    9    | .   12  32  6   .   .   
  Device                   10   | .   .   5   11  15  22  
  Storage                  7    | .   14  5   6   7   7   
  Processor                6    | .   8   11  7   4   .   
  Hackware                 7    | .   .   10  9   7   7   
  Energy Gun               5    | .   6   .   6   7   4   
  Ballistic Gun            15   | .   21  21  10  15  14  
  Impact Weapon            2    | .   .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 12  12  13  34  49  49  
  Greatest Support         65   | 40  40  18  65  65  36  
  Greatest Overweight (x)  3    | .   3   .   2   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  
  Average Capacity         7    | 5   6   5   7   10  10  
  Most Carried             10   | 4   6   6   8   10  7   
  Average Carried          5    | 2   4   4   3   7   6   
  Final Capacity           10   | .   .   .   .   .   10  
  Final Carried            5    | .   .   .   .   .   5   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Scavenger-Mutant
 13% | Tank
 13% | Scavenger-Gunner
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
             Tank | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           1104 | 214 163 210 299 112 106 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1555 | .   332 239 724 119 141 
  Parts                    89   | .   31  27  21  5   5   
Haulers Intercepted        3    | .   2   .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  36   | .   10  6   15  2   3   
  Melee                    7    | .   .   .   7   .   .   
  Guns                     22   | .   10  6   1   2   3   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          9    | .   4   1   2   .   2   
  Hauler                   3    | .   2   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   2   3   .   1   .   
  Swarmer                  14   | .   8   3   3   .   .   
  Grunt                    11   | .   2   1   7   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   2   4   .   .   
  Hunter                   3    | .   .   .   1   2   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   3   2   2   2   
  Combat Bots Only         3    | .   3   3   2   2   2   
Max Kills in Single Turn   2    | .   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               4024 | .    249  290  1488 254  1743 
  Core                     1102 | .    82   44   256  15   705  
  Absorbed by Shields      271  | .    .    .    46   5    220  
Core Remaining (%)         77   | 100  67   89   53   .    .    
Volleys Fired              97   | .    28   30   13   12   14   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  130  | .    90   40   130  109  109  
Shots Fired                212  | .    56   60   26   36   34   
  Gun                      212  | .    56   60   26   36   34   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  143  | .    27   60   4    24   28   
  Thermal                  69   | .    29   .    22   12   6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         19   | .    5    12   5    5    19   
  Robot Miss Streak        3    | .    2    2    1    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    3    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           201  | .    31   40   77   20   33   
  Core Hits                72   | .    19   21   13   8    11   
  Critical Hits            3    | .    1    1    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    .    1    
Melee Attacks              83   | .    .    .    75   .    8    
  Impact                   75   | .    .    .    75   .    .    
  Slashing                 8    | .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3676 | .    317  329  2010 263  757  
  Guns                     1837 | .    317  329  332  263  596  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    1839 | .    .    .    1678 .    161  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1056 | .    135  329  8    123  461  
  Thermal                  781  | .    182  .    324  140  135  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   1678 | .    .    .    1678 .    .    
  Slashing                 161  | .    .    .    .    .    161  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            125  | .    .    .    125  .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    125  | .    .    .    125  .    .    
Knockbacks                 7    | .    .    .    7    .    .    
  Impact                   6    | .    .    .    6    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        323  | .    284  16   323  .    .    
  Average Temperature      92   | .    101  3    176  .    .    
  Received Heat Transfer   855  | .    90   96   345  6    318  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    12   .    .    
  Impact Corruptions       12   | .    .    .    12   .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             4    | .    .    .    4    .    .    
  Heat Transferred         1617 | .    507  .    629  259  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             196  | .   196 114 140 50  .   
  Average Influence        46   | .   67  43  52  25  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   3   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            3    | .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           4    | .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   20  16  31  4   9   
  Peak Tracking Total      6    | .   5   4   5   2   6   
  Tactical Retreats        12   | .   3   .   7   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 8    | .   .   8   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   2   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          26   | .   7   6   11  2   .   
  Terminals                17   | .   5   4   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   2   2   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                92   | .   23  22  40  7   .   
  Successful               71   | .   17  18  32  4   .   
  Failed                   20   | .   6   4   8   2   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                57   | .   18  14  18  7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          19   | .   3   8   8   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              13   | .   .   .   13  .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             38   | .   13  10  11  4   .   
  Record                   12   | .   3   5   1   3   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   
  Alert Level              6    | .   2   1   3   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Disarm Traps             2    | .   .   2   .   .   .   
  Dispatch Records         3    | .   1   .   2   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       17   | .   2   8   7   .   .   
  Scan Component           9    | .   1   4   4   .   .   
  Repair                   8    | .   1   4   3   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   
Scanalyzer                 13   | .   .   .   13  .   .   
  Insert Component         5    | .   .   .   5   .   .   
  Analyze                  8    | .   .   .   8   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   5   5   11  1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             8    | .   1   4   3   .   .   
  Time                     269  | .   26  116 127 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          264  | .   264 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      113  | .   .   .   .   .   113 
  Highest-Rated Ally       113  | .   .   .   .   .   113 
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               6767 | 195  1038 953  2599 1339 643  
Spaces Moved               3979 | 107  810  804  1041 866  351  
  Core                     27   | 17   1    .    9    .    .    
  Treads                   1571 | 90   123  .    874  484  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   733  | .    .    .    .    382  351  
  Hover                    1648 | .    686  804  158  .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   52   52   100  100  
  Average Speed            102  | 142  72   52   135  132  100  
  Slowest Speed            200  | 160  200  52   155  180  100  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    69   38   43   16   44   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  
Total                      6343 | 149  1215 1290 2054 1033 602  
  Wait                     1997 | 30   342  427  852  119  227  
  Move                     3974 | 106  809  803  1040 865  351  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  61   | 7    14   5    26   9    .    
  Fast Attach              19   | 2    3    4    5    5    .    
  Attach                   27   | 4    1    2    16   2    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     31   | .    5    9    10   7    .    
  Drop                     54   | .    13   10   17   14   .    
  Fire                     97   | .    28   30   13   12   14   
  Melee                    83   | .    .    .    75   .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 15)
  196 | -11/Scrapyard  | Entered Materials
  318 | -10/Materials  | Build established: Mutant
  714 | -10/Materials  | Discovered new exit (range 14)
  934 | -10/Materials  | Discovered new exit (range 8)
 1178 | -10/Materials  | Repaired Hover Unit
 1219 | -10/Materials  | Discovered new exit (range 12)
 1231 | -10/Materials  | Identified exit to Materials
 1234 | -10/Materials  | Entered another Materials area
 1234 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1617 | -9/Materials   | Discovered new exit (range 5)
 1621 | -9/Materials   | Identified exit to Materials
 1795 | -9/Materials   | Repaired Imp. Ion Engine
 1933 | -9/Materials   | Repaired Hover Unit
 1960 | -9/Materials   | Repaired Lgt. Assault Rifle
 1994 | -9/Materials   | Repaired Imp. Ion Engine
 2034 | -9/Materials   | Build established: Scavenger-Mutant
 2187 | -9/Materials   | Entered another Materials area
 2187 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2629 | -8/Materials   | Lost 4 parts (1p1n1u1w)
 3186 | -8/Materials   | Build established: Mutant
 3293 | -8/Materials   | Repaired Adv. Treads
 3332 | -8/Materials   | Repaired Adv. Treads
 4193 | -8/Materials   | Repaired Hvy. Ion Engine
 4655 | -8/Materials   | Discovered new exit (range 3)
 4744 | -8/Materials   | Build established: Gunner
 4786 | -8/Materials   | Entered Factory
 4786 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 5015 | -7/Factory     | Central database locked down
 5087 | -7/Factory     | Build established: Scavenger-Gunner
 5766 | -7/Factory     | Discovered new exit (range 7)
 5993 | -7/Factory     | Build established: Tank
 6125 | -7/Factory     | Entered Lower Caves
 6411 | -7/Lower Caves | Learned Factory security intel
 6420 | -7/Lower Caves | Spotted B-75 Beast
 6702 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6757 | -7/Lower Caves | Core integrity fell below 50%
 6761 | -7/Lower Caves | Core integrity fell below 20%
 6768 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06742_ Penetrated by Slug.
06742_ Gauss Rifle destroyed.
06745_ Carbon-fiber Leg fries itself beyond repair.
06745_ Imp. Deuterium Engine destroyed.
06745_ Assault Rifle destroyed.
06746_ Lgt. Nuclear Core fries itself beyond repair.
06747_ Particle Gun fries itself beyond repair.
06747_ Imp. Light Armor Plating severed.
06748_ Penetrated by Slug.
06748_ Hvy. Ion Engine destroyed.
06751_ Arm. Wheel destroyed.
06754_ Imp. Shield Generator destroyed.
06754_ Arm. Wheel destroyed. <x2>
06756_ Penetrated by Slug. <x2>
A strange signal echoes through the caves.
Move into an ally to swap places with them.
06762_ Imp. Cooling System destroyed.
06762_ Penetrated by Slug.
06764_ System corrupted: Katana targeting data glitched.
06765_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????###############?????? |
| ???????????????????###########   ;#        ####??? |
| ??????????????????## ;  Y%                    ##?? |
| ??????????????????#  ; !b@            BB       #?? |
| ??????????????????####g #;;##        #   #     ### |
| ?????????????????????#  ###;       #         #     |
| ??! ?????????????????#  ##?##    ##  #          #? |
| ??=  ?????????########   #??##  ###        #     # |
| ?!=   ????????#   ##     ##??#######       #???  # |
| ??  =%/##????##           ##??##  ##  #   ##?????? |
| ???? =%*  ??##             #??#  #    ## ##??????? |
| ??????!    ##              ##?#         ##???????? |
| ????????# $#                ####        #????????? |
| ????????#       ###          #?##  #    #????###?? |
| ???????##      ####   #### ###?### #  ###???## #?? |
| ??????##       ###    #??# ####"###   #????##  #?? |
| ??????#              ##??#       ##   ######   #?? |
|                     ##???#####"% ##            ##? |
|  ###  ###          ##????????#"! ####           ## |
| ??" ????#       ####?????????##  #?#  ###        # |
| ????????#      ##?????????????# $#?####?#####      |
| ???????    #####??????????????#  #??????????##     |
| ?????#    #???????????????????   "???????????##    |
| ????    # ????????????????????    "????????? ##    |
| ???"""""#?????????????????????#"  "#???#           |
| ???####????????????????????????"   #??             |
| ???????????????????????????????     ???      ##### |
| ???????????????????????????????      ??    ##??### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Base Temperature (-)       100
Propulsion Shielding       33
Evasion (%)                54
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
  Carbon-fiber Leg | -8/Materials | Scanalyzed
     Hacking Suite | -8/Materials | Scanalyzed
        Great Maul | -8/Materials | Scanalyzed
   Imp. Ion Engine | -8/Materials | Scanalyzed
 Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
It's Just You
Made in Tau Ceti IV

 Challenges 
------------
None

 Game 
------
Seed              CombatAlphaFlakker
  Manual?         0
Play Time         01:22:32
  Cumulative      5.9 hours
  Start           2019.10.24 @ 04:01:11
  End             2019.10.24 @ 05:30:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ff9aabc-54e5-4897-8ea8-cedffc93a198