Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 18:19:24 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (102) 510 Value Destroyed (3942) 3942 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 12117 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 158 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 970/1150 Matter 265/300 Energy 895/895 System Corruption 2% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Micro Fission Core Antimatter Reactor Propulsion (2) Medium Treads Improved Medium Treads Utility (13) Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Power Shielding Hardened Light Armor Plating Hardened Heavy Armor Plating Weapon (2) Advanced Variable Charge Gun Inventory (18) Armored Treads Energy Well (500) Advanced Sensor Array Energy Filter Force Field Gamma Rifle Zionite Laser-S Wave Gun Heavy Gatling Laser Shock Bomb Launcher Mini Grenade Launcher Smartbomb Launcher Peak State ------------ Power Micro Fission Core Antimatter Reactor Propulsion Advanced Treads Improved Medium Treads Utility Improved Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Power Shielding Utility Shielding Weapon Shielding Hardened Heavy Armor Plating Weapon Advanced Plasma Rifle Advanced Variable Charge Gun Inventory Armored Treads Medium Treads Improved Heat Sink Energy Well Energy Filter Hardened Light Armor Plating Hardened Heavy Armor Plating Force Field Gamma Rifle Zionite Laser-S Wave Gun Heavy Gatling Laser Shock Bomb Launcher Mini Grenade Launcher Smartbomb Launcher [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 11 | . . 2 . 2 2 . . . . 1 . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 172 | 10 10 5 31 8 24 2 5 1 4 9 6 11 . . 35 11 Power 15 | 1 1 . 3 . 2 . 1 . . 1 1 . . . 4 1 Engine 6 | 1 1 . 2 . . . . . . . . . . . 2 . Core 8 | . . . 1 . 2 . 1 . . 1 1 . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 27 | 3 3 1 6 1 3 . . . 2 . . . . . 5 3 Treads 20 | . . . 6 1 3 . . . 2 . . . . . 5 3 Leg 1 | 1 . . . . . . . . . . . . . . . . Wheel 6 | 2 3 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 63 | 3 3 3 8 5 8 . 1 1 1 3 2 6 . . 14 5 Device 26 | 1 1 1 4 2 4 . 1 . . 1 1 4 . . 5 1 Storage 7 | 2 1 1 . 1 . . . . . . . . . . 2 . Processor 6 | . 1 . . . 2 . . 1 . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 24 | . . 1 4 2 2 . . . 1 2 . 1 . . 7 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | 3 3 1 14 2 11 2 3 . 1 5 3 5 . . 12 2 Energy Gun 25 | 3 3 1 8 1 4 1 . . . . . . . . 2 2 Energy Cannon 20 | . . . 1 1 6 1 2 . . 2 1 2 . . 4 . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . 1 1 . 1 . . 2 . Launcher 7 | . . . 5 . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . 2 2 2 . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 5 . . 1 . . . . . . . . 1 2 Parts Lost 48 | . 1 2 3 1 12 . 2 . 2 . . . . . 19 6 Power 6 | . 1 . . . 1 . . . . . . . . . 4 . Propulsion 8 | . . 1 . . 3 . . . . . . . . . 3 1 Utility 19 | . . . 2 . 5 . 1 . 1 . . . . . 7 3 Weapon 15 | . . 1 1 1 3 . 1 . 1 . . . . . 5 2 Highest Loss Streak 5 | . 1 2 1 1 5 . 1 . 1 . . . . . 5 5 Average Slot Usage (%) 97 | . 98 98 97 99 95 100 99 99 98 99 100 100 100 100 93 89 Engine 2 | . 13 11 8 9 2 . . . . . . . . . . . Core 6 | . . . 2 . 4 7 7 7 7 13 13 13 13 13 7 5 Treads 12 | . . . 16 18 12 15 15 15 15 13 13 13 13 13 11 10 Wheel 2 | . 28 21 5 . . . . . . . . . . . . . Device 14 | . 5 10 8 15 18 15 14 15 13 12 12 15 20 20 14 10 Storage 15 | . 14 21 22 18 15 15 15 15 15 13 13 13 13 13 17 15 Processor 13 | . 8 . . . 10 15 15 18 23 20 20 20 20 20 17 15 Protection 12 | . . 10 11 19 14 15 15 11 8 13 13 10 6 6 11 20 Energy Gun 5 | . 26 22 21 17 5 7 5 . . . . . . . 1 1 Energy Cannon 5 | . . . . . 8 7 8 15 11 4 10 5 . . 4 4 Ballistic Cannon 1 | . . . . . . . . . 2 4 . 4 6 6 1 . Slashing Weapon 1 | . . . . . . . . . . 2 2 2 6 6 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 113 | 15 42 65 66 71 75 70 74 74 77 98 102 110 92 92 105 113 Greatest Support 52 | 32 32 26 40 40 43 43 43 43 51 48 48 48 48 48 50 52 Greatest Overweight (x) 4 | 2 2 4 2 1 3 1 1 1 1 2 2 2 1 1 4 4 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 18 | 8 12 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 6 10 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Most Carried 18 | 8 12 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 5 9 15 17 17 17 18 17 18 17 17 17 17 18 18 16 13 Final Capacity 18 | 6 12 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 5 12 15 18 18 18 18 18 18 18 18 18 18 18 18 14 13 Class Distribution -------------------- 47% | Messiah-Mutant 42% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 1995 | 300 75 65 264 181 205 10 60 20 30 100 44 168 . . 422 51 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4781 | 145 260 244 996 575 732 . 188 . 25 107 . 257 . . 882 370 Parts 265 | 9 21 12 66 30 41 . 9 . 3 3 . 12 . . 42 17 Haulers Intercepted 4 | . . . . 1 2 . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 18 4 10 . . 14 . . . . Prevented 8 | . . . . . . . 2 . 6 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 79 | . 4 5 19 7 11 . 5 . 1 2 . 4 . . 16 5 Melee 1 | . . . . . . . . . . . . 1 . . . . Guns 32 | . 4 5 15 5 1 . . . . . . . . . 1 1 Cannons 35 | . . . . 2 9 . 2 . 1 2 . 3 . . 13 3 AOE 8 | . . . 3 . . . 3 . . . . . . . 2 . Classes Destroyed 14 | 3 5 1 1 1 2 . . . . . . . . . 1 . Worker 1 | 1 . . . . . . . . . . . . . . . . Builder 2 | . 1 . 1 . . . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . Hauler 3 | . . . . 1 2 . . . . . . . . . . . Recycler 5 | 1 1 . . 1 1 . . . . . . . . . 1 . Operator 2 | . 1 1 . . . . . . . . . . . . . . Watcher 5 | . 2 . 1 2 . . . . . . . . . . . . Swarmer 12 | . 3 . . . 1 . 3 . 1 . . . . . 3 1 Grunt 30 | . 1 4 9 5 5 . 1 . . . . . . . 4 1 Brawler 4 | . . . 1 1 . . . . . . . 2 . . . . Sentry 16 | . . 1 9 1 2 . . . . 1 . 1 . . 1 . Hunter 2 | . . . . . 1 . . . . . . 1 . . . . Programmer 13 | . . . . . 2 . 1 . . 1 . . . . 6 3 Z-Courier 1 | . . . . . . . . . . . . . . . . 1 Fireman 2 | . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | 4 5 3 3 6 3 . 3 . 1 1 . 1 . . 5 2 Combat Bots Only 4 | . 3 2 3 4 3 . 3 . 1 1 . 1 . . 4 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 . 2 . 1 1 . 1 . . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 9233 | . 259 221 792 236 1487 . 469 . 562 53 . 422 . 149 2863 1720 Core 1052 | . 98 28 111 48 149 . 16 . 47 . . 33 . 32 310 180 Absorbed by Shields 388 | . . . . . 37 . . . . 50 . 44 . 111 146 . Core Remaining (%) 78 | 100 60 . 65 91 . . . . 69 . . . . 92 69 . Volleys Fired 293 | 9 24 18 49 19 44 . 12 . 6 5 . 12 . . 63 32 Largest 2 | 2 2 2 2 2 2 . 2 . 2 2 . 2 . . 2 2 Hottest 240 | 100 100 90 90 101 160 . 121 . 140 135 . 165 . . 186 240 Shots Fired 505 | 18 48 36 95 35 85 . 23 . 7 10 . 22 . . 86 40 Gun 304 | 18 48 36 88 26 39 . 11 . . . . . . . 16 22 Cannon 189 | . . . . 9 46 . 9 . 7 10 . 22 . . 68 18 Launcher 12 | . . . 7 . . . 3 . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . 6 . . 11 . Thermal 254 | 18 24 . . . 46 . 20 . 7 10 . 16 . . 73 40 Explosive 9 | . . . 7 . . . . . . . . . . . 2 . Electromagnetic 225 | . 24 36 88 35 39 . 3 . . . . . . . . . Robot Hit Streak 27 | 7 6 9 27 9 7 . 13 . 1 5 . 6 . . 8 10 Robot Miss Streak 7 | 1 5 7 3 2 3 . 3 . 3 1 . 1 . . 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 356 | 12 33 28 70 29 52 . 19 . 2 7 . 20 . . 54 30 Core Hits 190 | 7 13 14 50 22 26 . 8 . 2 3 . 7 . . 27 11 Critical Hits 16 | . . . . . . . . . 1 . . 4 . . 9 2 Critical Kills 6 | . . . . . . . . . . . . 2 . . 4 . Critical Parts Destroyed 10 | . . . . . . . . . 1 . . 2 . . 5 2 Melee Attacks 59 | . . . . . 13 . . . . 9 6 8 . 2 21 . Impact 13 | . . . . . 13 . . . . . . . . . . . Slashing 46 | . . . . . . . . . . 9 6 8 . 2 21 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8456 | 133 331 321 1150 626 1115 . 464 . 76 205 . 524 . . 2370 1141 Guns 3477 | 133 307 321 1028 330 366 . 149 . . . . . . . 309 534 Cannons 3588 | . . . . 199 737 . 169 . 76 205 . 386 . . 1219 597 Explosions 980 | . 24 . 122 97 . . 146 . . . . . . . 591 . Melee 389 | . . . . . . . . . . . . 138 . . 251 . Ramming 22 | . . . . . 12 . . . . . . . . . . 10 Kinetic 295 | . . . . . . . . . . . . 96 . . 199 . Thermal 5032 | 133 160 . 114 97 737 . 318 . 76 205 . 290 . . 1771 1131 Explosive 157 | . . . 8 . . . . . . . . . . . 149 . Electromagnetic 2561 | . 171 321 1028 529 366 . 146 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 389 | . . . . . . . . . . . . 138 . . 251 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 3 . 1 1 1 1 . 1 1 1 1 5 18 2 Average Corruption 2 | . . . 2 . 1 1 1 1 . 1 1 1 1 1 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 83 | . . . 12 . 4 5 1 1 . . 1 3 1 1 54 . Message Errors 23 | . . . 3 . 3 4 . 1 . . . 3 1 . 8 . Matter Fused 10 | . . . . . . . . . . . . . . . 10 . Heat Flow Errors 10 | . . . 4 . . . . . . . . . . . 6 . Energy Discharges 5 | . . . . . . 1 1 . . . . . . . 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 10 | . . . 2 . 1 . . . . . 1 . . 1 5 . Data Loss (major) 4 | . . . . . . . . . . . . . . . 4 . Misfires 1 | . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . 3 . Targeting Errors 12 | . . . 2 . . . . . . . . . . . 10 . Weapon Failures 3 | . . . 1 . . . . . . . . . . . 2 . Overload Shots 4 | . . . . . . . . . . . . . . . 3 1 Effects 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Overflow Damage 230 | . . . . . . . . . . . . . . . 224 6 Projectiles 45 | . . . . . . . . . . . . . . . 39 6 Explosions 185 | . . . . . . . . . . . . . . . 185 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . 3 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . 39 . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . Rammed 3 | . . . . . 2 . . . . . . . . . . 1 Targets Rammed 3 | . . . . . 2 . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 635 | 156 409 24 264 51 189 . 15 . . 104 . 408 . . 635 443 Average Temperature 111 | 55 129 13 41 32 38 . 7 . . 47 . 233 . . 149 186 Received Heat Transfer 2528 | . 114 96 243 135 576 . 54 . 12 14 . 180 . . 906 198 Effects 27 | . 6 . . . . . . . . . . 8 . . 11 2 Shutdowns 3 | . 1 . . . . . . . . . . 1 . . 1 . Energy Bleed 4 | . 1 . . . . . . . . . . 2 . . 1 . Interference 14 | . 2 . . . . . . . . . . 5 . . 5 2 Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 1 1 . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . . . . . . . Parts Fried 17 | . . 3 6 2 4 . 1 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 19 | 1 2 . . . 2 . 2 . . 1 . . . . 3 8 Heat Transferred 7662 | 407 457 . 100 100 1322 . 555 . 137 296 . 420 . . 2335 1533 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 3 1 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 423 | 30 198 157 423 214 141 . . . . 76 . . . . 247 104 Average Influence 90 | 12 79 54 241 147 65 . . . . 8 . . . . 81 36 Maximum Alert Level 2 | . 1 . 2 1 . . . . . . . . . . 1 . Low Security (%) 85 | . . . . . . . . . . . . . . . . . Level 1 14 | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 2 1 4 . . . . 1 . . . . 7 2 Investigation 3 | . . . . . 2 . . . . . . . . . 1 . Extermination 5 | . . . . . 1 . . . . 1 . . . . 2 1 Reinforcement 6 | . 1 1 2 . 1 . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 8 | . 1 1 3 . 1 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 142 | . 15 7 27 10 16 . 11 . 5 2 . 5 . 3 29 12 Peak Tracking Total 8 | . 5 5 4 3 3 . 3 . 3 1 . 2 . 2 8 8 Tactical Retreats 14 | . 1 1 3 . 2 . . . . . . . . 1 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . . . 3 . 2 . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 13 | . . . 2 1 3 . . . . . . . . . 6 1 Max in Single Turn 4 | . . . 1 1 1 . . . . . . . . . 4 1 Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 31 | . 4 6 3 5 5 . 1 . . . . . 4 . 2 1 Terminals 17 | . 3 4 2 4 3 . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 1 Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . 1 . Total Hacks 97 | . 14 16 5 14 12 . 1 . . . . . 29 . 4 2 Successful 67 | . 10 14 2 6 2 . 1 . . . . . 29 . 2 1 Failed 30 | . 4 2 3 8 10 . . . . . . . . . 2 1 Catastrophic 3 | . . . 1 . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 7 6 3 8 4 . . 1 . 7 . . . . 8 4 Terminals 45 | . 10 9 4 11 10 . 1 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 2 2 Repair Stations 5 | . 4 . . . 1 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers 7 | . . 6 . . 1 . . . . . . . . . . . Garrison Access 6 | . . . 1 3 . . . . . . . . . . 2 . Terminal Hacks 42 | . 3 5 . 2 2 . 1 . . . . . 29 . . . Record 12 | . . . . . . . 1 . . . . . 11 . . . Part Schematic 8 | . . . . . 1 . . . . . . . 7 . . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 2 1 Load Schematic 2 | . . . . . . . . . . . . . . . 1 1 Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 32 | . 7 8 4 10 3 . . . . . . . . . . . Terminals 9 | . 3 2 1 3 . . . . . . . . . . . . Track 3 | . 1 1 . 1 . . . . . . . . . . . . Botnet 5 | . 2 1 1 1 . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 4 2 5 5 . . . . . . . . . 2 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 3 . . 1 . . . . . . . 7 . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . Matter 190 | . . . . . . . . . . . . . . . 190 . Time 95 | . . . . . . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 10 | . . . . . . . . 4 . . . . . 1 4 1 Largest Group 4 | . . . . . . . . 4 4 1 . . . 1 4 1 Highest-Rated Group 151 | . . . . . . . . 151 151 35 . . . 94 112 32 Highest-Rated Ally 94 | . . . . . . . . 41 41 35 . . . 94 28 32 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 1 1 Fire 1 | . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . Ally Attacks 29 | . . . . . . . . . 20 3 . . . 4 2 . Total Damage 577 | . . . . . . . . . 312 33 . . . 204 28 . Kills 5 | . . . . . . . . . 4 1 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 . 1 . 1 . . 1 . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . 19 . . . . 9 8 Traps 2 | . . . . . . . . . . 2 . . . . . . Emergency Access 3 | . . . . . . . . . . 3 . . . . . . Items 13 | . . . . . . . . . . 13 . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . 1 1 Patrols 12 | . . . . . . . . . . 1 . . . . 4 7 Investigations 2 | . . . . . . . . . . . . . . . 2 . Reinforcements 1 | . . . . . . . . . . . . . . . 1 . Guards 1 | . . . . . . . . . . . . . . . 1 . Zionite Intel Received 2 | . . . . . . . . . . 1 . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 12487 | 143 542 341 963 778 1667 342 616 1501 458 924 517 1019 148 565 1340 623 Spaces Moved 6012 | 93 342 229 416 347 718 189 311 831 233 416 260 475 81 295 524 252 Core 9 | 9 . . . . . . . . . . . . . . . . Treads 5205 | . . . 273 347 718 189 311 831 233 416 260 475 81 295 524 252 Legs . | . . . . . . . . . . . . . . . . . Wheels 798 | 84 342 229 143 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 110 180 180 180 180 180 180 185 185 185 185 185 185 192 Average Speed 175 | 99 96 109 155 180 191 180 180 180 181 186 187 195 185 185 195 197 Slowest Speed 225 | 150 100 140 180 180 220 180 180 180 185 205 205 205 185 185 225 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 52 24 42 25 14 45 56 90 45 11 46 66 69 48 15 5 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . 3 . . . . 1 . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 2 . 2 . . 6 . . . . Spaces Dug 84 | . . . 43 . . . . . . 9 6 2 . 2 22 . Terrain Destroyed 159 | . 6 . 61 9 1 . 1 . . 9 6 6 . 2 54 4 Melee 31 | . . . . . . . . . . 9 6 2 . 2 12 . Projectile 26 | . . . . . 1 . . . . . . 4 . . 17 4 AOE 102 | . 6 . 61 9 . . 1 . . . . . . . 25 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 7375 | 124 516 283 639 474 904 190 346 838 264 545 280 529 80 312 716 335 Wait 634 | . 104 25 111 76 70 . 8 3 15 93 6 16 . 16 63 28 Move 5996 | 92 341 228 415 346 717 188 310 830 232 415 259 474 80 294 523 252 Hop . | . . . . . . . . . . . . . . . . . Pick Up 105 | 7 17 6 8 12 20 . 6 1 3 6 1 2 . . 8 8 Fast Attach 49 | 9 6 2 8 1 6 . . 1 1 2 1 2 . . 8 2 Attach 54 | 1 . 3 5 4 11 . 3 . 1 4 . . . . 15 7 Detach 21 | 2 3 1 6 . 2 . . 1 . 3 1 1 . . . 1 Swap 69 | . 4 . 18 3 7 2 2 . 2 3 5 9 . . 12 2 Drop 91 | 4 17 . 19 13 12 . 5 2 4 5 1 5 . . 2 2 Fire 293 | 9 24 18 49 19 44 . 12 . 6 5 . 12 . . 63 32 Melee 59 | . . . . . 13 . . . . 9 6 8 . 2 21 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . . . . . 2 . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 6) 612 | -10/Materials | Repaired Com. Wheel 645 | -10/Materials | Repaired EM Shotgun 656 | -10/Materials | Discovered new exit (range 18) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Utility x2 1006 | -9/Materials | Discovered new exit (range 4) 1027 | -9/Materials | Entered Storage 1564 | -9/Storage | Build established: Scavenger-Mutant 1951 | -9/Storage | Discovered new exit (range 8) 1990 | -9/Storage | Entered Materials 1990 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Garrison activated, responded to threat 2632 | -8/Materials | Discovered new exit (range 5) 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Evolved 2 slots: Utility x2 2851 | -7/Factory | Identified exit to Lower Caves 3460 | -7/Factory | Lost 4 parts (1p1n1u1w) 3619 | -7/Factory | Lost 5 parts (1n2u2w) 4435 | -7/Factory | Entered Lower Caves 4645 | -7/Lower Caves | Learned 4 Factory zone layouts 4759 | -7/Lower Caves | Discovered new exit (range 12) 4775 | -7/Lower Caves | Identified exit to Lower Caves 4777 | -7/Lower Caves | Entered another Lower Caves area 4797 | -7/Lower Caves | Discovered new exit (range 5) 4808 | -7/Lower Caves | Identified exit to Factory 4814 | -7/Lower Caves | Encountered a Warlord checkpoint 4822 | -7/Lower Caves | Learned Factory terminal intel 5224 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5364 | -7/Lower Caves | Discovered new exit (range 17) 5391 | -7/Lower Caves | Identified exit to Zion 5393 | -7/Lower Caves | Entered Zion 5416 | -7/Zion | Given A8's code to call for help 5459 | -7/Zion | Discovered new exit (range 13) 5603 | -7/Zion | Learned location of Warlord (-4) 5650 | -7/Zion | System corruption cleaned by Quarantine Array 5800 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5866 | -7/Zion | Learned Factory repair station intel 6095 | -7/Zion | Visited the Megawrench Repair Shop 6095 | -7/Zion | Megawrench repaired 11 parts 6572 | -7/Zion | Imprinted 6574 | -7/Zion | Declared Zion's savior 6863 | -7/Zion | Build established: Messiah-Mutant 6893 | -7/Zion | Identified exit to Proximity Caves 6894 | -7/Zion | Entered Proximity Caves 6894 | -6/Proximity Caves | Accompanied by 4 allies 6999 | -6/Proximity Caves | Learned location of 1 exit from Factory 7234 | -6/Proximity Caves | Spotted B-75 Beast 7352 | -6/Proximity Caves | Entered Factory 7352 | -6/Factory | Accompanied by 1 ally 7352 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7353 | -6/Factory | Identified exit to Factory 7355 | -6/Factory | Loaded intel: 19 terminal locations 7356 | -6/Factory | Loaded intel: 5 repair station locations 8054 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8107 | -6/Factory | Discovered new exit (range 6) 8192 | -6/Factory | Identified exit to Lower Caves 8276 | -6/Factory | Entered Lower Caves 8298 | -6/Lower Caves | Encountered a Warlord checkpoint 8764 | -6/Lower Caves | Discovered new exit (range 10) 8791 | -6/Lower Caves | Identified exit to Lower Caves 8793 | -6/Lower Caves | Entered another Lower Caves area 8869 | -6/Lower Caves | Discovered exit to Factory (range 12) 9038 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9696 | -6/Lower Caves | Encountered a Warlord checkpoint 9784 | -6/Lower Caves | Discovered new exit (range 13) 9810 | -6/Lower Caves | Identified exit to Data Miner 9812 | -6/Lower Caves | Entered Data Miner 9812 | -6/Data Miner | Discovered new exit (range 6) 9848 | -6/Data Miner | Met Data Miner 9885 | -6/Data Miner | Learned location of Section 7 (-3) 9885 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9912 | -6/Data Miner | Received God Mode back door access code from Data Miner 9959 | -6/Data Miner | Identified exit to Proximity Caves 9960 | -6/Data Miner | Entered Proximity Caves 10014 | -5/Proximity Caves | Spotted B-75 Beast 10016 | -5/Proximity Caves | Escorted by Enhanced Grunt 10445 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10525 | -5/Proximity Caves | Entered Factory 10525 | -5/Factory | Evolved 2 slots: Utility x2 10821 | -5/Factory | Lost 4 parts (1n1u2w) 11055 | -5/Factory | System corruption reached 10% 11061 | -5/Factory | Garrison activated, responded to threat 11071 | -5/Factory | Incoming investigation squad redirected 11083 | -5/Factory | Fabricated Imp. Medium Treads (x2) 11146 | -5/Factory | Lost 5 parts (3p2u) 11438 | -5/Factory | Discovered new exit (range 39) 11605 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11614 | -5/Factory | Zion Fire squad teleported in 11735 | -5/Factory | P-70 Sage assimilated allied YJ-GY7(i) 11744 | -5/Factory | P-70 Sage assimilated allied ZE-5ZN(i) 11822 | -5/Factory | Lost 5 parts (1n3u1w) 11863 | -5/Factory | Identified exit to Factory 11865 | -5/Factory | Entered another Factory area 11865 | -4/Factory | Evolved 2 slots: Utility x2 12241 | -4/Factory | Zion Thermal Resupply teleported in 12267 | -4/Factory | P-80 Master assimilated allied EG-I7H(A) 12443 | -4/Factory | Garrison activated, responded to threat 12488 | -4/Factory | Self-destructed Last Messages --------------- 12446_ Destroyed Adv. Heat Sink. 12449_ Destroyed Electrolaser. 12450_ G-67 Veteran overheating. 12451_ Hrd. Heavy Armor Plating destroyed. 12452_ Melted Adv. Heat Sink. 12453_ G-67 Veteran overheating. 12456_ G-67 Veteran heat damages core (-14). 12456_ Plasma Rifle melted. 12456_ Flexi-carbon Leg melted. 12465_ Adv. Plasma Rifle destroyed. 12467_ >> DECODED: Patrol location. 12467_ Overheating: System interference. 12467_ Adv. Sensor Array temporarily disabled. 12467_ Adv. Terrain Scan Processor temporarily disabled. 12468_ S-27 Virus destroyed. 12471_ Utility Shielding destroyed. 12480_ U-05 Engineer builds a Wall. 12484_ Adv. Treads destroyed. 12487_ Weapon Shielding destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????+ +????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #???G????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# ######### ???????? | | ###############???????????# ????????? | | #????###????# ^ % ??????????? | | *###### ###### %%"" ""???????????? | | % % """ """??????????? | | =############# """ """ ""???????? | | # #%! ????? | | ## # #!! """ """ ""???????? | | ## # o #* ! """ ""???????????? | | ## # """""" +% """ """ ""???????? | | ## # """""s%#u| ????? | | ## + """""gsg ! ????? | | ## # """"" @# ????? | | ## ############# ###########+?????? | | ## #???????????# #????????????????? | | ## ??????????? #????????????????? | | ## ?????????? #????????????????? | | #? ?????????? #????????????????? | | #?????? ????????? #????????????????? | | #??????? ?? ????????? #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 34 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 750 Resistance: KI 30 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Medium Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed InertialSniperStorage Manual? 0 Play Time 01:48:50 Cumulative 37.1 hours Start 2019.11.06 @ 10:35:54 End 2019.11.08 @ 18:19:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 57 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: df66d32d-3d88-4e63-9ce2-061e9407962e