Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.21 @ 02:27:36 Player: swetpototo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (319) 1595 Value Destroyed (13227) 13227 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2102) 2102 TOTAL SCORE: 23364 Bonus ------- High Alert Combat Kills 676 Follower Combat Kills 300 Entered Garrisons 200 Entered DSFs 1000 Friendly Fire -74 Cogmind --------- Core Integrity 0/1300 Matter 262/300 Energy 99/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Advanced Heat Sink Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Heavy Siege Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Advanced Cooling System Advanced Cooling System Medium Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Target Analyzer Experimental Target Analyzer Powered Armor > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Matter Neutralizer > --- INVENTORY -------- Micro Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Medium Matter Pod Authchip [Propulsion] Authchip [Armor] Rocket Array Micro-nuke Launcher [Rating: 144] Favorites ----------- Power Micro Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Cryofiber Web Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Powered Armor Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . . . 1 . Utility 8 | . . 2 . . . . . 1 2 2 . 1 . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 340 | 7 8 21 14 39 2 12 7 56 53 . 17 49 55 Power 41 | 2 2 1 . 2 . . 1 13 5 . 2 6 7 Engine 16 | 2 . 1 . 2 . . 1 9 1 . . . . Core 11 | . 2 . . . . . . 4 4 . 1 . . Reactor 14 | . . . . . . . . . . . 1 6 7 Propulsion 94 | 2 2 4 6 19 . 8 2 11 15 . 4 8 13 Treads 28 | . . . . 2 . 8 2 . 3 . . 7 6 Leg 53 | 2 2 4 5 16 . . . 11 6 . . . 7 Wheel 12 | . . . . 1 . . . . 6 . 4 1 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 105 | 1 2 7 4 6 . 2 3 13 20 . 4 25 18 Device 43 | . . 1 . 1 . . . 9 11 . 2 10 9 Storage 17 | 1 1 3 3 2 . . 1 1 . . . 2 3 Processor 11 | . 1 . . 1 . . . 2 1 . . 6 . Hackware 4 | . . . 1 . . . . . . . 2 1 . Protection 30 | . . 3 . 2 . 2 2 1 8 . . 6 6 Artifact . | . . . . . . . . . . . . . . Weapon 100 | 2 2 9 4 12 2 2 1 19 13 . 7 10 17 Energy Gun 28 | 2 1 2 . 2 . . . 10 4 . . 5 2 Energy Cannon 5 | . 1 . . . . . . 1 1 . . 2 . Ballistic Gun 31 | . . 5 4 7 2 . . 2 2 . . . 9 Ballistic Cannon 2 | . . . . . . . . . . . . 1 1 Launcher 19 | . . 2 . 2 . . 1 5 3 . . 2 4 Special Weapon 3 | . . . . 1 . . . 1 . . . . 1 Impact Weapon 3 | . . . . . . . . . 3 . . . . Slashing Weapon 9 | . . . . . . 2 . . . . 7 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 3 1 . . . . 5 1 . . 3 2 Corrupted Parts 1 | . . . . . . . . . 1 . . . . System Corruption 6 | . . . . . . . . . 6 . . . . Parts Lost 129 | . 1 4 4 15 . 3 11 8 22 . 9 21 31 Power 16 | . . 1 . . . . 1 3 3 . 2 2 4 Propulsion 39 | . 1 1 1 12 . . 5 2 9 . 1 2 5 Utility 40 | . . 1 1 . . 2 2 . 4 . 4 10 16 Weapon 34 | . . 1 2 3 . 1 3 3 6 . 2 7 6 Highest Loss Streak 11 | . 1 3 2 4 . 1 11 3 5 . 7 10 9 To Critical Strikes 4 | . . 1 . . . . 1 . . . . . 2 Average Slot Usage (%) 85 | . 94 99 94 84 92 89 83 84 80 63 66 89 69 Engine 4 | . 5 6 11 8 7 7 5 5 4 . . . . Core 2 | . 8 4 . . . . . 5 4 5 4 . . Reactor 2 | . . . . . . . . . . . . 8 8 Treads 5 | . . . . 3 7 26 25 . 3 10 5 17 5 Leg 14 | . 28 22 19 23 23 2 . 23 11 . . . 14 Wheel 1 | . . . . . . . . . 2 . 9 2 . Device 8 | . . 5 . 1 . . . 13 9 10 10 14 15 Storage 9 | . 14 17 21 9 7 7 12 4 5 5 5 7 6 Processor 8 | . 11 11 11 13 7 3 . 7 7 5 4 8 . Hackware 2 | . . . 3 7 . . . . . . . 4 . Protection 5 | . . 9 4 3 7 13 12 1 6 10 6 6 3 Energy Gun 6 | . 20 2 . 1 . . . 14 7 . . 10 1 Energy Cannon 2 | . 5 4 . . . . . 3 2 . . 2 . Ballistic Gun 6 | . . 14 21 10 30 24 11 . 2 . . . 9 Naked Turns 157 | . . . . . . . 33 82 . . . . 42 Heaviest Build 125 | 13 16 96 25 62 48 56 53 79 82 49 56 90 125 Greatest Support 160 | 20 20 20 20 40 35 88 80 84 83 60 64 160 152 Greatest Overweight (x) 25 | 2 . 4 3 6 1 2 1 2 20 . 2 25 4 Average Overweight (x) . | . . . . 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 20 15 15 15 10 10 10 10 10 5 Average Capacity 10 | 7 8 8 8 19 15 15 13 8 10 10 10 9 5 Most Carried 20 | 1 8 8 8 20 14 15 15 10 10 10 10 10 5 Average Carried 9 | . 5 7 7 14 13 14 12 8 9 10 9 9 4 Final Capacity 15 | 8 8 8 8 15 15 15 5 10 10 10 10 5 5 Final Carried 15 | 1 8 8 8 15 14 14 5 10 10 10 8 5 4 Class Distribution -------------------- 25% | Scavenger-Mutant 20% | Mutant 19% | Scavenger-Tank 8% | Tank 3% | Skirmisher 3% | Hacker-Gladiator 3% | Hacker-Mutant 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Gladiator | -4/DSF Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Matter Collected 7567 | 270 143 678 594 818 . 1 4 872 1412 . 78 963 1734 Remotely 10 | . . . . . . . . . 10 . . . . Salvage Created 14305 | . 629 1412 1189 1144 . 262 94 1643 3303 . 227 2529 1873 Parts 713 | . 51 88 76 43 . 14 8 69 123 . 9 131 101 Haulers Intercepted 16 | . 1 4 3 1 . . . 2 2 . . 3 . Recyclers Shooed 10 | . . 2 . . . . . . 6 . . 2 . Parts Field Recycled 6 | . . . . . . . . 6 . . . . . Retrieved Matter 42 | . . . . . . . . 42 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Combat Hostiles Destroyed 239 | . 12 33 23 24 . 6 6 29 46 . 3 29 28 Melee 10 | . . . . . . . . . 2 . 3 5 . Guns 124 | . 8 13 23 16 . 6 . 14 21 . . 5 18 Cannons 40 | . 3 11 . 1 . . . 6 3 . . 10 6 AOE 50 | . . 8 . 7 . . 6 5 16 . . 4 4 Classes Destroyed 18 | . 5 5 1 1 . 2 . 2 2 . . . . Worker 17 | . . 1 5 2 . . . . 4 . . 5 . Builder 13 | . 4 2 1 . . . . 2 3 . . 1 . Tunneler 4 | . . . . . . . . . 3 . . 1 . Hauler 16 | . 1 4 3 1 . . . 2 2 . . 3 . Recycler 9 | . . 1 1 1 . . . 1 5 . . . . Mechanic 2 | . . . 1 . . . . . 1 . . . . Operator 5 | . . 1 2 . . . . 1 . . . 1 . Watcher 17 | . 3 1 2 2 . . . 1 1 . . 4 3 Swarmer 34 | . 3 11 . . . 2 5 4 2 . . 3 4 Grunt 114 | . 9 12 16 19 . 2 1 12 27 . . 7 9 Brawler 2 | . . . . . . . . 1 1 . . . . Duelist 6 | . . 1 . . . . . 1 2 . . . 2 Protector 2 | . . . . . . . . . 1 . . . 1 Sentry 33 | . . 9 7 4 . . . 1 4 . . 4 4 Specialist 4 | . . . . . . 1 . . . . 3 . . Hunter 18 | . . . . 1 . . . 5 6 . . 2 4 Programmer 24 | . . . . . . . . 4 3 . . 13 4 Heavy 2 | . . . . . . 1 . 1 . . . . . Best Kill Streak 10 | . 6 10 7 8 . 4 6 10 8 . 2 7 6 Combat Bots Only 8 | . 5 7 6 5 . 4 6 8 8 . 2 4 6 Max Kills in Single Turn 5 | . 1 3 2 5 . 1 3 2 5 . 1 2 2 Gunslinging 1 | . . . 1 1 . . . . 1 . . . 1 Exploded 4 | . . 2 . 3 . . 3 2 4 . . 1 2 Melee 1 | . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Hostile Shots Fired 2945 | . 79 170 97 194 . 276 350 283 348 . 128 327 693 Missed 878 | . 12 50 26 49 . 112 103 98 76 . 37 98 217 Damage Taken 29179 | . 609 1046 742 1952 . 1588 2254 2756 4649 . 1223 3991 8369 Core 4100 | . 124 216 110 445 . 178 413 570 592 . 144 286 1022 Absorbed by Shields 95 | . . . . . . . 37 . 58 . . . . Redirected to Shielding 78 | . . . . . . . . . . . . . 78 Ignored by Resistances 8374 | . 188 321 226 561 . 483 705 778 1393 . 348 1111 2260 Regen/Repaired (Parts) 1230 | . . . 510 126 . . . . 594 . . . . Core Remaining (%) 45 | 100 50 . 18 19 . . 15 32 40 . 87 . . Volleys Fired 688 | . 59 76 59 64 . 11 4 79 162 . . 78 96 Largest 4 | . 2 2 2 2 . 4 1 4 4 . . 4 4 Hottest 330 | . 118 124 50 165 . 109 36 300 297 . . 330 165 Shots Fired 1331 | . 94 147 118 101 . 29 4 170 232 . . 214 222 Gun 1044 | . 77 97 118 92 . 29 1 110 175 . . 144 201 Cannon 236 | . 17 46 . . . . . 51 44 . . 63 15 Launcher 44 | . . 4 . 3 . . 3 9 13 . . 7 5 Special 7 | . . . . 6 . . . . . . . . 1 Kinetic 557 | . . 74 118 75 . 29 1 4 51 . . 15 190 Thermal 547 | . 94 69 . 23 . . . 136 151 . . 48 26 Explosive 44 | . . 4 . 3 . . 3 9 13 . . 7 5 Electromagnetic 182 | . . . . . . . . 21 17 . . 144 . Robot Hit Streak 35 | . 16 24 16 34 . 35 10 30 16 . . 19 19 Robot Miss Streak 6 | . 1 3 4 4 . 2 . 3 4 . . 3 6 Penetration Max 2 | . . . . 1 . 1 . 1 . . . . 2 Secondary Targets 15 | . . . 6 1 . 1 . 2 2 . . . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 1 . . . 1 Shots Hit Robots 1115 | . 79 109 98 82 . 22 4 136 212 . 21 198 154 Core Hits 711 | . 32 57 61 67 . 10 14 104 161 . 6 88 111 Critical Kills 31 | . 1 1 1 2 . 1 . 3 2 . . 8 12 Critical Parts Destroyed 39 | . . . 2 1 . . . . 9 . 1 2 24 Critical Strikes 111 | . 4 1 3 3 . 1 . 7 17 . 6 28 41 Burn 12 | . 3 . . . . . . 4 5 . . . . Meltdown 8 | . 1 1 . . . . . 3 . . . 3 . Destroy 56 | . . . 3 3 . 1 . . 2 . . 7 40 Blast 1 | . . . . . . . . . . . . . 1 Corrupt 8 | . . . . . . . . . 1 . . 7 . Smash 10 | . . . . . . . . . 9 . 1 . . Sever 16 | . . . . . . . . . . . 5 11 . Melee Attacks 105 | . . . . . . . 2 . 26 . 26 51 . Impact 33 | . . . . . . . . . 26 . 7 . . Slashing 72 | . . . . . . . 2 . . . 19 51 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . 5 . 8 6 . Damage Inflicted 33973 | . 1057 2664 2001 2761 . 513 826 4304 8102 . 632 6909 4204 Guns 15647 | . 749 1348 1994 1385 . 511 23 2151 3324 . . 2078 2084 Cannons 5495 | . 308 698 . . . . . 1329 827 . . 1616 717 Explosions 9478 | . . 602 . 1299 . . 803 813 2851 . . 1730 1380 Melee 3195 | . . . . . . . . . 1087 . 632 1476 . Ramming 86 | . . 16 7 5 . 2 . 11 13 . . 9 23 Kinetic 7928 | . . 1002 1994 1150 . 511 23 125 773 . . 278 2072 Thermal 11031 | . 1057 1263 . 307 . . . 3102 3125 . . 1448 729 Explosive 8788 | . . 383 . 990 . . 803 761 2851 . . 1620 1380 Electromagnetic 2945 | . . . . 309 . . . 305 253 . . 2078 . Impact 1364 | . . . . . . . . . 1087 . 277 . . Slashing 1831 | . . . . . . . . . . . 355 1476 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 42 | . . . . 1 . . . 1 12 . 1 27 42 Average Corruption 14 | . . . . 1 . . . 1 10 . 1 18 30 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 292 | . . . . 7 . . . 12 68 . 1 106 98 Message Errors 79 | . . . . 2 . . . 2 19 . . 31 25 Matter Fused 58 | . . . . 3 . . . 3 16 . . 20 16 Heat Flow Errors 24 | . . . . 1 . . . 1 3 . . 11 8 Energy Discharges 28 | . . . . . . . . 1 7 . 1 11 8 Parts Rejected 6 | . . . . . . . . . 1 . . 2 3 Parts Fused 5 | . . . . . . . . 1 . . . 3 1 Data Loss (minor) 30 | . . . . . . . . 4 9 . . 6 11 Data Loss (major) 7 | . . . . 1 . . . . 2 . . 4 . Misfires 10 | . . . . . . . . . 1 . . 7 2 Alerts 2 | . . . . . . . . . 1 . . . 1 Misdirections 20 | . . . . . . . . . 3 . . 6 11 Weapon Failures 23 | . . . . . . . . . 6 . . 5 12 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 928 | . 13 17 . . . . 58 65 527 . 56 174 18 Projectiles 129 | . 13 17 . . . . . . . . . 81 18 Explosions 241 | . . . . . . . 58 65 25 . . 93 . Melee 558 | . . . . . . . . . 502 . 56 . . Knockbacks 17 | . . 1 . . . . . . 9 . 1 3 3 Impact 9 | . . 1 . . . . . . 7 . 1 . . Kinetic 6 | . . . . . . . . . . . . 3 3 Secondary 2 | . . . . . . . . . 2 . . . . Self-Inflicted Damage 1470 | . . 56 . 105 . . 109 199 500 . . 291 210 Shots 56 | . . 1 . 3 . . 3 8 26 . . 6 9 Rammed 2 | . . . . . . 1 . . . . . . 1 Targets Rammed 16 | . . 3 4 2 . 1 . 1 2 . . 1 2 Kicked 13 | . . 3 4 2 . . . 1 2 . . . 1 Crushed 1 | . . . . . . . . . . . . 1 . Highest Temperature 805 | . 497 288 44 336 . 2 231 464 805 . 12 793 469 Average Temperature 166 | . 158 64 17 114 . 2 143 148 213 . 9 225 199 Received Heat Transfer 6940 | . 390 348 426 1065 . 192 929 642 1264 . 366 330 988 Effects 102 | . 9 1 . 3 . . . 9 44 . . 23 13 Shutdowns 27 | . 2 . . 1 . . . . 7 . . 11 6 Energy Bleed 13 | . 4 1 . 1 . . . . 4 . . 1 2 Interference 21 | . . . . 1 . . . 6 9 . . 2 3 Matter Decay 14 | . 2 . . . . . . 1 7 . . 3 1 Short Circuit 9 | . . . . . . . . 2 6 . . 1 . Damage (minor) 7 | . 1 . . . . . . . 5 . . 1 . Damage (major) 9 | . . . . . . . . . 4 . . 4 1 Damage (core) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . 3 . Parts Fried 31 | . . . . . . . . 1 9 . . 21 . Impact Corruptions 17 | . . . . . . . . . 16 . 1 . . Robots Melted 10 | . 1 1 . . . . . 4 1 . . 3 . Combat Hostiles 8 | . 1 1 . . . . . 4 . . . 2 . Parts Melted 50 | . 7 3 . . . . . 17 13 . . 6 4 Heat Transferred 17924 | . 2750 2148 . 691 . . . 4943 5283 . . 1295 814 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Peak Influence 779 | . 388 435 500 435 5 132 284 303 779 291 219 378 428 Initial 287 | . . 76 106 124 5 2 80 83 94 287 179 99 85 Average 221 | . 167 217 276 140 5 41 137 155 514 287 192 103 219 Maximum Alert Level 3 | . 1 2 2 2 . . 1 1 3 1 1 1 2 Low Security (%) 50 | 100 41 36 17 75 100 100 90 66 3 . 88 81 29 Level 1 34 | . 58 58 74 20 . . 9 33 12 100 11 18 67 Level 2 13 | . . 4 7 3 . . . . 73 . . . 3 Level 3 1 | . . . . . . . . . 10 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 5 4 6 . 2 . 11 11 . 1 8 6 Investigation 19 | . 1 4 2 4 . . . 2 4 . . 1 1 Extermination 12 | . . . . . . . . 4 1 . . 5 2 Reinforcement 19 | . . 1 2 2 . 2 . 4 2 . 1 2 3 Assault 4 | . . . . . . . . . 4 . . . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . 1 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Distress Signals 18 | . 1 5 3 2 . . . 1 1 . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 405 | . 20 48 35 45 . 10 19 38 72 . 6 56 56 Peak Tracking Total 15 | . 5 8 7 5 . 6 15 4 8 . 3 7 13 Tactical Retreats 20 | . 2 1 . 4 . . . 2 4 . 3 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Traps Triggered 15 | . 1 2 1 . . 1 1 2 4 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Machines Disabled 20 | . . 5 . 4 . . 1 2 2 . . 4 2 Max in Single Turn 2 | . . 1 . 2 . . 1 1 1 . . 1 1 Garrison Access 3 | . . . . . . . . 1 1 . . 1 . Garrison Relay 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Machines Accessed 52 | . 3 7 6 7 1 . . 10 10 1 . 3 4 Terminals 36 | . 3 6 5 5 1 . . 5 4 1 . 2 4 Fabricators 3 | . . . . . . . . 2 1 . . . . Repair Stations 4 | . . . 1 1 . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers 5 | . . 1 . 1 . . . 2 1 . . . . Garrison Access 3 | . . . . . . . . 1 1 . . 1 . Total Hacks 139 | . 8 19 21 26 1 . . 22 27 1 . 6 8 Successful 65 | . 3 9 13 14 1 . . 9 10 1 . 3 2 Failed 74 | . 5 10 8 12 . . . 13 17 . . 3 6 Catastrophic 17 | . . 3 1 4 . . . 3 4 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 6 10 7 15 . . . 3 4 . . . 1 Terminals 90 | . 8 16 15 19 1 . . 9 9 1 . 4 8 Fabricators 9 | . . . . . . . . 6 3 . . . . Repair Stations 13 | . . . 6 3 . . . . 4 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . Scanalyzers 18 | . . 3 . 4 . . . 5 6 . . . . Garrison Access 6 | . . . . . . . . 2 2 . . 2 . Terminal Hacks 30 | . 1 5 7 7 1 . . 3 1 1 . 2 2 Record 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Open DSF 4 | . . . . . 1 . . 1 . 1 . 1 . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . Alert Level 7 | . . 1 1 3 . . . 1 . . . . 1 Unreport Threat 8 | . . 2 3 2 . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 1 . . . . 1 Fabricator Hacks 3 | . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 12 | . . . 6 3 . . . . 3 . . . . Scan Component 6 | . . . 3 1 . . . . 2 . . . . Repair 5 | . . . 3 1 . . . . 1 . . . . Refit 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . Scanalyzer 13 | . . 3 . 4 . . . 2 4 . . . . Insert Component 8 | . . 2 . 2 . . . 2 2 . . . . Analyze 5 | . . 1 . 2 . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . 1 . Seal Access 3 | . . . . . . . . 1 1 . . 1 . Unauthorized Hacks 3 | . 2 1 . . . . . . . . . . . Terminals 3 | . 2 1 . . . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . 1 . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 43 | . 3 6 5 7 . . . 5 10 . . 3 4 Full Trace Events 21 | . 1 4 4 4 . . . 2 4 . . 1 1 Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 2 . . . . 2 . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . Parts Repaired 5 | . . . 3 1 . . . . 1 . . . . Time 156 | . . . 102 32 . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 2 . . . 1 1 . . . . Part Schematics Acquired 5 | . . 1 . 2 . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . 4 . . . . 1 . Machine Destruction 5 | . . . . . . . 4 . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 1 . . 1 4 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Total Allies 6 | . . . . . . . . . 1 . . 1 4 Largest Group 3 | . . . . . . . . . 1 . . 1 3 Highest-Rated Group 168 | . . . . . . . . . 41 . . 30 168 Highest-Rated Ally 68 | . . . . . . . . . 41 . . 30 68 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . . 10 . . 16 42 Total Damage 2125 | . . . . . . . . . 280 . . 219 1626 Kills 7 | . . . . . . . . . 2 . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Turns Passed 13358 | 57 499 1371 986 1758 47 193 241 1936 2152 15 179 2502 1422 Spaces Moved 6605 | 37 258 602 381 726 24 82 149 1141 932 10 98 1381 784 Core 370 | 7 . . . . . . 44 231 4 . . 1 83 Treads 1793 | . . . . 68 . 73 105 . 201 10 44 1114 178 Legs 3762 | 30 258 602 327 599 24 9 . 910 480 . . . 523 Wheels 626 | . . . . 59 . . . . 247 . 54 266 . Hover . | . . . . . . . . . . . . . . Flight 54 | . . . 54 . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 145 50 50 100 160 90 90 50 Average Speed 149 | 128 120 180 169 205 190 167 136 113 162 160 126 144 126 Slowest Speed 1300 | 190 120 400 260 540 190 305 250 190 1050 160 240 1300 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 59 63 67 41 1 89 34 31 27 . 80 23 48 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 . . . 1 1 . . . Unknown Exits Taken 4 | 1 . . . 1 . . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 1 . . 2 . Terrain Destroyed 576 | . . 64 . 69 . 1 5 63 170 . . 129 75 Melee 3 | . . . . . . . . . 1 . . 2 . Projectile 33 | . . . . 2 . 1 . 6 7 . . 10 7 AOE 532 | . . 64 . 67 . . 5 57 162 . . 117 60 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Fac Fac DSF Res Arm Total 8787 | 43 353 741 601 879 26 119 178 1631 1347 9 139 1702 1019 Wait 726 | . 18 11 138 19 . . . 310 117 . . 108 5 Move 6593 | 36 257 601 381 725 23 81 148 1140 931 9 97 1380 784 Hop . | . . . . . . . . . . . . . . Pick Up 71 | . 6 10 2 13 . 4 5 10 6 . 1 7 7 Fast Attach 217 | 6 3 10 5 14 . 5 . 39 37 . 15 42 41 Attach 65 | . 2 3 3 13 2 2 4 7 13 . 2 4 10 Detach 53 | . 2 3 . 10 1 . . 7 15 . . 9 6 Swap 61 | 1 3 8 6 12 . 5 3 11 4 . . 4 4 Drop 135 | . 3 16 4 7 . 10 3 27 21 . 8 23 13 Fire 688 | . 59 76 59 64 . 11 4 79 162 . . 78 96 Melee 82 | . . . . . . . 2 . 20 . 16 44 . Ram 2 | . . . . . . . . . . . . 1 1 Kick 12 | . . 3 3 2 . . . 1 2 . . . 1 Crush 3 | . . . . . . 1 . . . . . 1 1 Escape Stasis 21 | . . . . . . . 9 . 12 . . . . Rewire 58 | . . . . . . . . . 7 . . 1 50 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 18) 371 | -10/Materials | Identified exit to Mines 508 | -10/Materials | Discovered new exit (range 4) 512 | -10/Materials | Identified exit to Materials 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x2 590 | -9/Materials | Build established: Scavenger-Mutant 782 | -9/Materials | Discovered new exit (range 13) 886 | -9/Materials | Identified exit to Mines 1144 | -9/Materials | Lost 3 parts (1p1n1u) 1534 | -9/Materials | Build established: Mutant 1724 | -9/Materials | Identified exit to Storage 1881 | -9/Materials | Core integrity fell below 50% 1928 | -9/Materials | Entered Storage 1936 | -9/Storage | Destroyed 7 combat bots 2738 | -9/Storage | Discovered new exit (range 8) 2765 | -9/Storage | Core integrity fell below 20% 2816 | -9/Storage | Repaired Hpw. Shotgun 2858 | -9/Storage | Repaired Com. Matter Pod 2886 | -9/Storage | Repaired Huge Storage Unit 2908 | -9/Storage | Build established: Hacker-Mutant 2908 | -9/Storage | Identified exit to Materials 2914 | -9/Storage | Entered Materials 2914 | -8/Materials | Evolved 2 slots: Propulsion x2 3226 | -8/Materials | Build established: Scavenger-Mutant 3605 | -8/Materials | Lost 4 parts (3n1w) 3676 | -8/Materials | Lost 4 parts (4n) 3902 | -8/Materials | Core integrity fell below 50% 3988 | -8/Materials | Repaired Rnf. Ion Engine 4012 | -8/Materials | Core integrity fell below 20% 4666 | -8/Materials | Discovered new exit (range 4) 4672 | -8/Materials | Entered Factory 4672 | -7/Factory | Evolved 2 slots: Weapon x2 4719 | -7/Factory | Identified exit to DSF 4719 | -7/Factory | Entered DSF 4768 | -7/DSF | Additional patrols routed to DSF 4876 | -7/DSF | Discovered new exit (range 14) 4912 | -7/DSF | Entered Garrison 4948 | -7/Garrison | Triggered checkpoint 4966 | -7/Garrison | Garrison Relay disabled 5071 | -7/Garrison | Build established: Mutant 5086 | -7/Garrison | Triggered checkpoint 5091 | -7/Garrison | Triggered checkpoint 5097 | -7/Garrison | Triggered checkpoint 5120 | -7/Garrison | Released all parts (5) 5123 | -7/Garrison | Core integrity fell below 50% 5126 | -7/Garrison | Triggered checkpoint 5143 | -7/Garrison | Core integrity fell below 20% 5147 | -7/Garrison | Discovered new exit (range 12) 5151 | -7/Garrison | Lost 11 parts (1p5n2u3w) 5153 | -7/Garrison | Entered Factory 5153 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5741 | -6/Factory | Fabricated Wave Gun (x2) 6262 | -6/Factory | Core integrity fell below 50% 6269 | -6/Factory | Destroyed 8 combat bots 6275 | -6/Factory | Lost 3 parts (2p1n) 6529 | -6/Factory | Build established: Scavenger-Skirmisher 6584 | -6/Factory | Garrison activated, responded to threat 6896 | -6/Factory | Found Prototype Launcher 6896 | -6/Factory | Identified Rocket Array 6899 | -6/Factory | Found Rocket Array 6903 | -6/Factory | Found Rocket Array 7010 | -6/Factory | Discovered new exit (range 21) 7089 | -6/Factory | Entered another Factory area 7089 | -5/Factory | Evolved 2 slots: Utility x2 7192 | -5/Factory | Build established: Tank 7689 | -5/Factory | First assault squad dispatched 7788 | -5/Factory | Lost 5 parts (2n1u2w) 7818 | -5/Factory | System corruption reached 10% 7869 | -5/Factory | Lost 3 parts (1n2w) 7880 | -5/Factory | Repaired Hrd. Heavy Armor Plating 8065 | -5/Factory | Build established: Scavenger-Mutant 8317 | -5/Factory | Lost 3 parts (2n1w) 8442 | -5/Factory | Build established: Scavenger-Tank 8522 | -5/Factory | Core integrity fell below 50% 9049 | -5/Factory | Destroyed 8 combat bots 9129 | -5/Factory | Identified exit to Factory 9241 | -5/Factory | Entered another Factory area 9241 | -4/Factory | Evolved 2 slots: Utility x2 9254 | -4/Factory | Identified exit to DSF 9256 | -4/Factory | Entered DSF 9315 | -4/DSF | Build established: Gladiator 9352 | -4/DSF | Additional patrols routed to DSF 9409 | -4/DSF | Discovered new exit (range 15) 9435 | -4/DSF | Entered Research 9435 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9449 | -3/Research | Lost 7 parts (2p3u2w) 9715 | -3/Research | Build established: Hacker-Gladiator 10028 | -3/Research | System corruption reached 10% 10319 | -3/Research | Found Powered Armor 10322 | -3/Research | Found Powered Armor 10490 | -3/Research | Found Prototype Processor 10490 | -3/Research | Identified Exp. Target Analyzer 10723 | -3/Research | Build established: Scavenger-Tank 11929 | -3/Research | Discovered new exit (range 6) 11937 | -3/Research | Entered Armory 11967 | -3/Armory | Lost 10 parts (1p2n5u2w) 12176 | -3/Armory | Lost 4 parts (1p2n1u) 12441 | -3/Armory | Crushed by falling debris 12455 | -3/Armory | Lost 8 parts (1p5u2w) 12614 | -3/Armory | System corruption reached 30% 13195 | -3/Armory | Core integrity fell below 50% 13269 | -3/Armory | Lost 9 parts (1p4u4w) 13306 | -3/Armory | P-80 Master assimilated allied Beamer 8a 13314 | -3/Armory | Released all parts (7) 13324 | -3/Armory | Core integrity fell below 20% 13345 | -3/Armory | Lost 7 parts (2n5u) 13359 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13314_ X-77 Beamer destroyed. 13314_ Centrium Leg destroyed. 13314_ Released Mic. Antimatter Reactor. 13314_ Released Centrium Leg. 13314_ Released Rnf. Quantum Reactor. 13314_ Released Matter Compressor. 13314_ Released Adv. Component Analysis Suite. 13318_ Beamer 8a system terminally corrupted. 13320_ Penetrated by Slug. 13328_ System corrupted: Energy discharge (-27). 13328_ Door malfunctions. 13332_ Arsenal Racks disabled. 13343_ System corrupted: Heat flow error (+251). 13348_ HV Slug penetrates Reinforced Shell. 13356_ Slug penetrates Wall. 13356_ Penetrated by Slug. 13357_ Slug penetrates B-74 Champion. 13357_ Slug penetrates P-80 Master. 13357_ Slug penetrates Wall. 13358_ 2NUM&QHQJUV3L>ZR6=NQKSGD% IGFPTRA88IY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """"""""sp #????????????????????? | | ???????????????# "??????" #????????????????????? | | ???????????????# """""""" #???????????????###??? | | ???????????????# ###########????? ? | | ???????????????# p# ??????? """ | | ???????????????# """""""" g/b "????????????? """ | | ???????????????# "??????" Y# "?????????????? """ | | ???????????????# """"""""@ # "?????????????? | | ???????????????# #? "??????????????? =! | | ???????????????# #? "???????###????? !! | | ???????????????# #?? ???????# ??????! | | ???????????????###########+##?? ??????# #?????? | | ???????????????????????# ######+#####+########/ | | ???????????????????????# # ! / | | ???????????????????????# / #### | | ???????????????????????# # " """" #??# | | ???????????????????????# # """"""" #??# | | ???????????????????????# # """"""" #??# | | ???????????????????????# # #?## | | ???????????????????????# # + | | ???????????????????????# # #?##+ | | ???????????????????????# """ #####+#####???? | | ???????????????????????# """ #?????????????? | | ???????????????????????+ """ ?????????????? | | ???????????????????????# ?"" ????????????? | | ???????????????????????# ?"" ######???????????? | | ???????????????????????## ??" #????????????????? | | ????????????????????????# ??" #????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 65 Energy Generation 45 Energy Capacity 990 Matter Stores 636 Matter Capacity 650 Sight Range 22 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 1800 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 55 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 40 Authchip Count 2 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionNavigationSink Manual? 0 Play Time 03:09:47 Cumulative 28.5 hours Start 2024.06.12 @ 12:25:06 End 2024.06.21 @ 02:27:36 Sessions 22 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 7 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c053b3de-dbe6-412a-83e8-ef4e8dc52218