Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 19:40:16

Player: tareth

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1388)     1388
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3423

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON (4) -------
           Beam Rifle
           Particle Gun
>          --- INVENTORY (10) ---
  Improved Treads
  Improved Treads
  Advanced Treads
  Improved Light Armor Plating
           Beam Rifle
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Beam Rifle
  Improved Medium Laser
  Improved Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
           Heat Sink
  Improved Light Armor Plating
    Medium Laser
     Light Assault Rifle
     Light Assault Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             43   | 7   1   1   7   27  
  Power                    8    | 1   .   1   2   4   
    Engine                 3    | 1   .   1   1   .   
    Core                   5    | .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 3   .   .   2   9   
    Treads                 8    | 2   .   .   2   4   
    Leg                    6    | 1   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   .   1   4   
    Device                 4    | .   .   .   .   4   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   .   2   10  
    Energy Gun             9    | 1   .   .   2   6   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 13   | .   .   .   .   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      6    | .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   85  100 100 95  
  Engine                   6    | .   14  14  9   .   
  Core                     4    | .   .   .   1   9   
  Treads                   18   | .   28  28  22  10  
  Leg                      6    | .   .   .   .   15  
  Device                   3    | .   .   .   .   7   
  Storage                  10   | .   14  14  11  9   
  Processor                9    | .   .   14  11  9   
  Energy Gun               19   | .   14  14  33  14  
  Ballistic Gun            16   | .   14  14  11  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 11  11  11  26  26  
  Greatest Support         62   | 40  40  40  40  62  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         9    | 6   8   8   9   10  
  Most Carried             10   | 4   8   8   10  10  
  Average Carried          8    | 2   6   8   8   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 4   8   8   10  6   

 Class Distribution 
--------------------
 36% | Gunner
 28% | Mutant
 24% | Scavenger-Gunner
 10% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  
Matter Collected           883  | 161  .    41   221  460  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1658 | .    .    41   543  1074 
  Parts                    74   | .    .    3    21   50   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  40   | .   .   3   13  24  
  Guns                     39   | .   .   3   13  23  
Classes Destroyed          7    | .   .   1   4   2   
  Worker                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  12   | .   .   3   3   6   
  Grunt                    20   | .   .   .   8   12  
  Sentry                   7    | .   .   .   2   5   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           3    | .   .   3   3   3   
  Combat Bots Only         3    | .   .   3   3   3   
Max Kills in Single Turn   2    | .   .   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               2705 | .    .    66   506  2133 
  Core                     679  | .    .    16   105  558  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    93   73   .    
Volleys Fired              115  | .    .    7    29   79   
  Largest                  4    | .    .    2    4    4    
  Hottest                  206  | .    .    70   182  206  
Shots Fired                414  | .    .    14   114  286  
  Gun                      414  | .    .    14   114  286  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  253  | .    .    7    29   217  
  Thermal                  161  | .    .    7    85   69   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | .    .    4    14   20   
  Robot Miss Streak        3    | .    .    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           267  | .    .    8    68   191  
  Core Hits                105  | .    .    4    25   76   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         14   | .    .    .    7    7    
    Burn                   14   | .    .    .    7    7    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3030 | .    .    92   976  1962 
  Guns                     3023 | .    .    92   975  1956 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    1    6    
  Kinetic                  1401 | .    .    41   95   1265 
  Thermal                  1622 | .    .    51   880  691  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   8    | .    .    .    1    7    
Targets Rammed             8    | .    .    .    1    7    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        898  | .    .    110  463  898  
  Average Temperature      195  | .    .    55   172  224  
  Received Heat Transfer   1092 | .    .    .    237  855  
  Effects                  43   | .    .    .    5    38   
    Shutdowns              4    | .    .    .    2    2    
    Energy Bleed           6    | .    .    .    1    5    
    Interference           8    | .    .    .    1    7    
    Matter Decay           6    | .    .    .    1    5    
    Short Circuit          5    | .    .    .    .    5    
    Damage (minor)         4    | .    .    .    .    4    
    Damage (major)         8    | .    .    .    .    8    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             14   | .    .    .    6    8    
  Heat Transferred         5032 | .    .    148  2664 2220 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             351  | .   .   70  272 351 
  Initial                  70   | .   .   .   .   70  
  Average                  120  | .   .   30  128 174 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         77   | 100 100 100 80  62  
  Level 1                  22   | .   .   .   19  37  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   6   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           8    | .   1   .   3   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   3   3   22  44  
  Peak Tracking Total      5    | .   4   3   3   5   
  Tactical Retreats        5    | .   .   .   4   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  
Turns Passed               3190 | 76   193  558  969  1394 
Spaces Moved               1584 | 41   112  310  431  690  
  Core                     2    | 2    .    .    .    .    
  Treads                   1136 | 39   112  310  431  244  
  Legs                     446  | .    .    .    .    446  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  
  Average Speed            148  | 154  160  160  160  134  
  Slowest Speed            190  | 160  160  160  160  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 3    28   55   35   42   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      2172 | 51  128 360 645 988 
  Wait                     371  | .   .   42  167 162 
  Move                     1580 | 40  111 309 430 690 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 3   10  .   6   10  
  Fast Attach              14   | 7   1   .   .   6   
  Attach                   12   | .   .   .   2   10  
  Detach                   3    | 1   .   .   .   2   
  Swap                     17   | .   .   1   5   11  
  Drop                     24   | .   6   1   5   12  
  Fire                     115  | .   .   7   29  79  
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   1   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 16)
   77 | -11/Junkyard  | Entered Materials
  254 | -10/Materials | Discovered new exit (range 7)
  268 | -10/Materials | Identified exit to Mines
  270 | -10/Materials | Entered Mines
  300 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Met a Derelict bent on vengeance
  316 | -10/Mines     | Learned location of Zion (-6)
  512 | -10/Mines     | Discovered new exit (range 15)
  533 | -10/Mines     | Identified exit to Materials
  828 | -10/Mines     | Entered Materials
  828 | -9/Materials  | Evolved 2 slots: Weapon x2
 1259 | -9/Materials  | Build established: Gunner
 1591 | -9/Materials  | Discovered new exit (range 10)
 1607 | -9/Materials  | Identified exit to Mines
 1792 | -9/Materials  | Discovered new exit (range 4)
 1795 | -9/Materials  | Identified exit to Materials
 1797 | -9/Materials  | Entered another Materials area
 1797 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2262 | -8/Materials  | Build established: Skirmisher
 2276 | -8/Materials  | Garrison activated, responded to threat
 2651 | -8/Materials  | Build established: Scavenger-Gunner
 3142 | -8/Materials  | Core integrity fell below 50%
 3169 | -8/Materials  | Core integrity fell below 20%
 3191 | -8/Materials  | Core destroyed

 Last Messages 
---------------
03167_ Overheating: System interference.
03167_ Signal Interpreter temporarily disabled.
03168_ Overheating: Energy bleed (-7).
03169_ Overheating: Core damaged (-110).
03169_ Slammed into G-47 Trooper.
03171_ Lgt. Treads broken.
03171_ Overheating: Short circuit.
03171_ Slammed into G-47 Trooper.
03173_ Particle Gun destroyed.
03175_ Slammed into G-47 Trooper.
03179_ G-47 Trooper heat damages Lgt. Nuclear Core.
03179_ Slammed into G-47 Trooper.
03180_ G-47 Trooper heat spikes uncontrollably.
03181_ G-47 Trooper overheating.
03182_ G-47 Trooper heat short circuits Aluminum Leg.
03182_ G-47 Trooper overheating.
03183_ Slammed into G-47 Trooper.
03187_ G-47 Trooper heat short circuits Aluminum Leg.
03187_ Slammed into G-47 Trooper. <x2>
03191_ Destabilizing: Core damaged (-16).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoGravitonThermoblaster
  Manual?         0
Play Time         00:41:45
  Cumulative      30.2 hours
  Start           2023.10.03 @ 07:05:30
  End             2023.10.03 @ 19:40:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 335386a0-47ae-4ef8-a941-dec15c310459