Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 01:32:05 Player: NM-Z Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (3616) 3616 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1001) 1001 TOTAL SCORE: 8887 Bonus ------- High Alert Combat Kills 229 Follower Combat Kills 72 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 75/100 System Corruption 2% Temperature Cool (9) Movement Walking (210) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Relay Coupler [Sentry] (16) > --- WEAPON (3) ------- Power Maul > --- INVENTORY (28) --- Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Armored Treads Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Relay Coupler [NC] (28) Relay Coupler [Sentry] (18) Particle Gun Makeshift Laser Light Assault Rifle Flak Gun Flak Gun Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved Arc Thrower Gauss Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Armored Treads Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Particle Gun Makeshift Laser Light Assault Rifle Flak Gun Flak Gun Flak Gun Remote Datajack Powered Hammer [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Hunter] Protection Hardened Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . 2 . 1 . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 125 | 6 9 4 26 . 7 25 9 9 4 15 11 Power 14 | 1 2 . 3 . 1 3 . 1 . 2 1 Engine 7 | 1 . . 3 . 1 1 . . . 1 . Core 7 | . 2 . . . . 2 . 1 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 2 3 11 . . 4 1 1 3 2 2 Treads 26 | 2 2 . 11 . . 4 1 1 3 2 . Leg 3 | . . 1 . . . . . . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . . Utility 27 | 1 3 . 6 . 2 5 3 2 . 3 2 Device 5 | . . . 1 . . . . 1 . 2 1 Storage 9 | 1 3 . 1 . . 3 1 . . . . Processor 2 | . . . . . 1 . 1 . . . . Hackware 5 | . . . . . . 1 1 1 . 1 1 Protection 6 | . . . 4 . 1 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 2 1 6 . 4 13 5 5 1 8 6 Energy Gun 15 | . . . 1 . 2 5 1 2 . 3 1 Energy Cannon 2 | . . . . . 1 1 . . . . . Ballistic Gun 20 | 2 2 1 5 . 1 3 3 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . 2 . . . 1 . Special Weapon 5 | . . . . . . . . 1 1 1 2 Impact Weapon 5 | . . . . . . 1 . 1 . 2 1 Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . . . Parts Lost 37 | . 1 4 1 1 . 10 4 1 . 11 4 Power 5 | . 1 1 . . . . . . . 1 2 Propulsion 9 | . . 2 . . . 3 1 . . 3 . Utility 2 | . . . . . . . . . . 2 . Weapon 21 | . . 1 1 1 . 7 3 1 . 5 2 Highest Loss Streak 6 | . 1 3 1 1 . 3 2 1 . 6 3 Average Slot Usage (%) 94 | . 95 73 96 99 91 94 96 95 99 94 87 Engine 5 | . 10 . 10 11 7 4 . . . 3 . Core 3 | . 3 . . . . 3 7 7 7 2 6 Treads 17 | . 27 10 20 22 18 17 15 15 15 13 5 Device 3 | . . . 6 . . . . 3 7 10 6 Storage 27 | . 25 28 26 33 27 27 29 30 30 30 30 Processor 4 | . . . . . 7 9 7 7 7 7 7 Hackware 2 | . . . . . . 2 6 7 6 1 3 Protection 4 | . . . 9 11 9 6 7 1 . . . Energy Gun 7 | . . . 4 . 6 16 11 7 12 5 3 Ballistic Gun 13 | . 27 25 17 21 12 1 8 11 7 5 2 Impact Weapon 1 | . . . . . . 2 . . . 2 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 10 40 40 61 56 60 73 89 89 81 83 86 Greatest Support 46 | 40 40 40 46 46 46 46 46 46 43 43 40 Greatest Overweight (x) 12 | 2 12 11 2 1 1 1 1 1 1 3 3 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 28 | 6 16 16 20 20 20 22 28 28 28 28 28 Average Capacity 20 | 5 11 16 17 20 20 20 27 28 28 28 28 Most Carried 28 | 1 8 10 20 20 20 22 25 28 28 28 21 Average Carried 18 | . 3 8 16 20 19 19 22 26 27 26 20 Final Capacity 28 | 6 16 16 20 20 20 22 28 28 28 28 28 Final Carried 28 | 1 8 9 20 20 20 22 25 28 28 21 19 Class Distribution -------------------- 30% | Scavenger-Mutant 22% | Hauler-Mutant 20% | Mutant 8% | Scavenger-Gunner 7% | Bothacker-Mutant 6% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Matter Collected 2414 | 231 272 81 649 11 197 324 205 145 50 128 121 Remotely . | . . . . . . . . . . . . Salvage Created 4662 | . 356 103 1450 . 357 1382 598 177 . 130 109 Parts 253 | . 25 3 99 . 16 48 45 8 . 5 4 Haulers Intercepted 8 | . 1 . 6 . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 6 . . 4 Prevented 3 | . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 9 2 21 1 4 22 8 3 . 2 3 Melee 8 | . 1 . . . . 6 . . . 1 . Guns 60 | . 8 2 21 1 4 11 8 3 . . 2 AOE 6 | . . . . . . 5 . . . 1 . Classes Destroyed 15 | . 5 . 4 1 1 1 2 1 . . . Worker 2 | . . . 1 . . . 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 8 | . 1 . 6 . 1 . . . . . . Recycler 2 | . . . 2 . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . Watcher 7 | . . . 2 . 2 1 2 . . . . Swarmer 17 | . 3 . 4 . . 8 . . . . 2 Grunt 36 | . 6 2 10 . 2 11 3 2 . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 13 | . . . 7 . 1 2 3 . . . . Demolisher 1 | . . . . 1 . . . . . . . Hunter 2 | . . . . . . . 1 . . . 1 Programmer 1 | . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 5 | . 3 1 4 1 3 5 3 1 . 1 2 Combat Bots Only 5 | . 3 1 3 1 2 5 3 1 . 1 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 2 1 . 1 1 Gunslinging 1 | . . . 1 . . 1 1 . . . . Exploded 2 | . . . . . . 2 . . . 1 . Melee 1 | . 1 . . . . 1 . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . ME-RLN (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Damage Taken 8423 | . 470 202 1045 314 200 1963 724 169 12 2158 1166 Core 1265 | . 152 . 128 14 78 178 31 15 . 421 248 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 39 . 64 . 53 . . . . . Volleys Fired 323 | . 52 9 109 3 28 55 33 13 2 9 10 Largest 3 | . 2 2 2 2 3 3 3 3 1 2 3 Hottest 179 | . 40 40 79 46 96 179 165 148 30 83 146 Shots Fired 665 | . 104 18 218 5 58 136 72 22 2 13 17 Gun 635 | . 104 18 218 5 58 124 72 18 . 4 14 Cannon 6 | . . . . . . 6 . . . . . Launcher 14 | . . . . . . 6 . . . 8 . Special 10 | . . . . . . . . 4 2 1 3 Kinetic 398 | . 104 18 174 5 32 15 30 10 . . 10 Thermal 69 | . . . 44 . . 21 . 4 . . . Explosive 14 | . . . . . . 6 . . . 8 . Electromagnetic 174 | . . . . . 26 94 42 4 . 4 4 Robot Hit Streak 31 | . 18 11 23 3 10 31 24 21 1 6 10 Robot Miss Streak 5 | . 5 1 5 1 3 2 5 2 1 3 5 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 9 | . . . 3 . . 4 1 . . . 1 Max Gunslinging Chain 2 | . . . 1 . . 2 1 . . . 1 Shots Hit Robots 503 | . 67 16 157 4 39 103 54 19 1 20 23 Core Hits 221 | . 23 5 58 2 12 63 32 5 . 11 10 Critical Hits 3 | . . . 2 . . . 1 . . . . Critical Kills 2 | . . . 1 . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Melee Attacks 66 | . . . . . . 28 1 1 . 18 18 Impact 55 | . . . . . . 27 . 1 . 9 18 Slashing 9 | . . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . . . . . 4 3 Damage Inflicted 8612 | . 639 145 2197 76 727 2294 875 283 . 806 570 Guns 6046 | . 634 145 2197 76 727 989 832 274 . 22 150 Cannons 23 | . . . . . . 23 . . . . . Explosions 1221 | . . . . . . 704 43 . . 474 . Melee 1294 | . . . . . . 578 . . . 310 406 Ramming 28 | . 5 . . . . . . 9 . . 14 Kinetic 3465 | . 634 145 1575 76 270 59 444 170 . . 92 Thermal 1086 | . . . 622 . . 365 43 56 . . . Explosive 969 | . . . . . . 495 . . . 474 . Electromagnetic 1770 | . . . . . 457 797 388 48 . 22 58 Impact 1068 | . . . . . . 578 . . . 84 406 Slashing 226 | . . . . . . . . . . 226 . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 2 2 2 2 Average Corruption 1 | . 1 1 . . . . 1 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 30 | . 1 2 . . . . 2 9 9 3 4 Message Errors 14 | . 1 1 . . . . 2 3 5 1 1 Heat Flow Errors 2 | . . . . . . . . 1 . 1 . Energy Discharges 7 | . . . . . . . . 3 1 1 2 Data Loss (minor) 5 | . . 1 . . . . . . 3 . 1 Targeting Errors 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 123 | . . . . . . 71 . . . 27 25 Projectiles . | . . . . . . . . . . . . Explosions 23 | . . . . . . . . . . 23 . Melee 100 | . . . . . . 71 . . . 4 25 Knockbacks 5 | . . . . . . . . . . 1 4 Impact 5 | . . . . . . . . . . 1 4 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . 73 . . . 49 5 Shots 4 | . . . . . . 3 . . . 1 . Rammed 2 | . . . . . . . . 1 . . 1 Targets Rammed 4 | . 1 . . . . . . 1 . . 2 Kicked 1 | . . . . . . . . . . . 1 Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 433 | . 21 26 171 . 236 433 337 161 . 67 191 Average Temperature 100 | . 5 10 56 . 98 133 116 50 . 47 91 Received Heat Transfer 2029 | . 228 102 378 . 63 720 225 103 . 99 111 Effects 3 | . . . . . . 2 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 10 | . . . . . 2 6 2 . . . . Impact Corruptions 5 | . . . . . . 2 . . . 1 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . Heat Transferred 2126 | . . . 1295 . . 633 50 148 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Peak Influence 757 | . 254 65 347 77 242 757 661 . . . . Initial 396 | . . 10 . 67 29 157 396 . . . . Average 247 | . 84 34 143 67 125 543 499 . . . . Maximum Alert Level 3 | . 1 . 1 . 1 3 2 . . . . Low Security (%) 57 | 100 95 100 74 100 61 5 . . . . . Level 1 15 | . 4 . 25 . 38 13 12 . . . . Level 2 23 | . . . . . . 61 87 . . . . Level 3 4 | . . . . . . 19 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 3 . 4 . 1 . 1 . . . 1 Investigation 4 | . 2 . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Distress Signals 10 | . 1 . 6 . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 18 2 54 2 12 28 14 8 1 8 12 Peak Tracking Total 10 | . 4 2 7 2 6 6 3 4 1 4 10 Tactical Retreats 10 | . 1 . 3 . 3 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Traps Triggered 11 | . 3 . 2 . . 6 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Machines Disabled 8 | . . . 1 . . 3 2 1 . 1 . Max in Single Turn 1 | . . . 1 . . 1 1 1 . . . Garrison Relay 3 | . . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Machines Accessed 24 | . 9 1 10 . 1 . 3 . . . . Terminals 17 | . 7 . 9 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 63 | . 24 1 26 . 1 . 11 . . . . Successful 30 | . 11 1 13 . 1 . 4 . . . . Failed 31 | . 12 . 12 . . . 7 . . . . Catastrophic 3 | . 1 . 2 . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . Manual 45 | . 18 . 22 . . . 5 . . . . Terminals 52 | . 22 . 25 . . . 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 19 | . 8 1 10 . . . . . . . . Record 1 | . 1 . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 3 . 3 . . . 2 . . . . Terminals 6 | . 1 . 3 . . . 2 . . . . Track 5 | . 1 . 3 . . . 1 . . . . Botnet 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 7 . 9 . . . 3 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 8 | . . . . . . 1 . 3 1 1 2 Non-combat . | . . . . . . . . . . . . Combat 8 | . . . . . . 1 . 3 1 1 2 Robot Hacks Applied 9 | . . . . . . 1 . 3 1 1 3 parse_system 1 | . . . . . . . . . . 1 . scatter_targeting 1 | . . . . . . . . 1 . . . disable_weapons 1 | . . . . . . . . . . . 1 reboot_system 1 | . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . . . 1 formatsys_high 4 | . . . . . . 1 . 2 1 . . Relay Couplers Released 12 | . . . . . . 12 . . . . . Machine Destruction 12 | . . . . . . 12 . . . . . Attached 5 | . . . . . . 1 1 1 . 1 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Total Allies 7 | . . . . . . 1 . 2 1 2 1 Largest Group 3 | . . . . . . 1 . 2 1 3 1 Highest-Rated Group 83 | . . . . . . 10 . 45 21 83 49 Highest-Rated Ally 49 | . . . . . . 10 . 29 21 31 49 Total Orders 2 | . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . 1 . . Ally Attacks 12 | . . . . . . . . 8 . 2 2 Total Damage 332 | . . . . . . . . 131 . 85 116 Kills 2 | . . . . . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Turns Passed 8712 | 70 1067 543 1929 248 347 1439 660 722 803 519 365 Spaces Moved 3937 | 44 508 278 812 132 134 602 277 368 420 235 127 Core 22 | 17 1 4 . . . . . . . . . Treads 3681 | 27 507 106 776 132 134 602 277 368 420 235 97 Legs 229 | . . 163 36 . . . . . . . 30 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . 5 . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 180 180 185 185 150 Average Speed 179 | 139 161 182 179 180 180 180 180 180 185 190 214 Slowest Speed 650 | 160 650 600 200 180 180 180 180 185 185 230 230 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 3 96 56 78 40 13 70 7 58 62 15 18 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . 2 . . 1 . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . Scrap Searched 4 | . . . . . . . . . 2 1 1 Spaces Dug 4 | . . . . . . . . . . 3 1 Terrain Destroyed 86 | . . . . . . 41 1 . . 43 1 Melee 4 | . . . . . . . . . . 3 1 Projectile 1 | . . . . . . . 1 . . . . AOE 81 | . . . . . . 41 . . . 40 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Total 4900 | 50 659 298 1084 138 195 793 373 404 447 277 182 Wait 306 | . 80 6 88 2 17 35 43 3 16 . 16 Move 3927 | 43 507 277 811 131 134 601 276 367 419 234 127 Hop . | . . . . . . . . . . . . Pick Up 67 | 1 8 . 21 1 2 16 9 5 1 3 . Fast Attach 43 | 6 6 3 10 . 5 6 1 1 . 2 3 Attach 36 | . 1 1 1 . 2 9 6 3 . 9 4 Detach 13 | . . 2 1 . 2 2 1 2 1 . 2 Swap 46 | . 2 . 15 . . 10 2 5 4 4 4 Drop 56 | . 2 . 28 1 5 10 1 3 4 2 . Fire 323 | . 52 9 109 3 28 55 33 13 2 9 10 Melee 58 | . . . . . . 28 1 1 . 14 14 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 Crush 2 | . 1 . . . . . . 1 . . . Escape Stasis 12 | . . . . . . 12 . . . . . Rewire 9 | . . . . . . 9 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 461 | -10/Materials | Core integrity fell below 50% 795 | -10/Materials | Central database locked down 830 | -10/Materials | Discovered new exit (range 8) 1001 | -10/Materials | Discovered new exit (range 5) 1099 | -10/Materials | Discovered new exit (range 8) 1138 | -10/Materials | Entered Mines 1288 | -10/Mines | Learned location of 1 exit from Materials 1338 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1369 | -10/Mines | Lost 3 parts (2n1w) 1672 | -10/Mines | Discovered new exit (range 4) 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Utility x2 1682 | -9/Materials | Identified exit to Mines 1947 | -9/Materials | Central database locked down 2067 | -9/Materials | Build established: Scavenger-Mutant 2378 | -9/Materials | Discovered new exit (range 10) 3096 | -9/Materials | Discovered new exit (range 9) 3106 | -9/Materials | Build established: Hauler-Mutant 3610 | -9/Materials | Entered Mines 3666 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3670 | -9/Mines | Found Prototype Device 3817 | -9/Mines | Assembled infested the area 3822 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3849 | -9/Mines | Discovered new exit (range 5) 3858 | -9/Mines | Entered Materials 3858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3997 | -8/Materials | Garrison activated, responded to threat 4205 | -8/Materials | Identified exit to Garrison 4205 | -8/Materials | Entered Garrison 4214 | -8/Garrison | Installed Relay Interface Framework 4268 | -8/Garrison | Triggered checkpoint 4316 | -8/Garrison | Garrison Relay disabled 4414 | -8/Garrison | Triggered checkpoint 4497 | -8/Garrison | Lost 3 parts (3w) 4622 | -8/Garrison | Triggered checkpoint 4636 | -8/Garrison | Garrison Relay disabled 4731 | -8/Garrison | Lost 3 parts (1n2w) 4774 | -8/Garrison | Triggered checkpoint 4906 | -8/Garrison | Triggered checkpoint 5302 | -8/Garrison | Triggered checkpoint 5362 | -8/Garrison | Garrison Relay disabled 5610 | -8/Garrison | Discovered new exit (range 17) 5644 | -8/Garrison | Entered Factory 5644 | -7/Factory | Evolved 2 slots: Utility x2 5690 | -7/Factory | Build established: Bothacker-Tank 5852 | -7/Factory | Discovered new exit (range 16) 5937 | -7/Factory | Discovered new exit (range 16) 6000 | -7/Factory | Identified exit to Lower Caves 6014 | -7/Factory | Identified exit to Factory 6205 | -7/Factory | Identified Exp. Sensor Array 6304 | -7/Factory | Entered Lower Caves 6449 | -7/Lower Caves | Encountered a Warlord checkpoint 6527 | -7/Lower Caves | Learned Factory security intel 6564 | -7/Lower Caves | Build established: Bothacker-Mutant 6908 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7015 | -7/Lower Caves | Discovered new exit (range 4) 7024 | -7/Lower Caves | Identified exit to Lower Caves 7026 | -7/Lower Caves | Entered another Lower Caves area 7038 | -7/Lower Caves | Discovered exit to Factory (range 8) 7203 | -7/Lower Caves | Build established: Scavenger-Gunner 7208 | -7/Lower Caves | Identified exit to Zion 7339 | -7/Lower Caves | Learned Factory non-interactive machine intel 7829 | -7/Lower Caves | Entered Zion 7829 | -7/Zion | Accompanied by 1 ally 7879 | -7/Zion | Visited the Megawrench Repair Shop 7891 | -7/Zion | Megawrench repaired 12 parts 7908 | -7/Zion | Build established: Scavenger-Mutant 7962 | -7/Zion | Discovered new exit (range 10) 8115 | -7/Zion | Gained Derelict followers 8165 | -7/Zion | System corruption cleaned by Quarantine Array 8172 | -7/Zion | RIF detected upon attempting to enter Zion 8172 | -7/Zion | Attacked by Zionites 8172 | -7/Zion | Spotted G7-31H(B) 8172 | -7/Zion | Spotted M2-FDV(B) 8229 | -7/Zion | ME-RLN came to Zion's defense 8265 | -7/Zion | Core integrity fell below 50% 8266 | -7/Zion | Lost 6 parts (1p1n1u3w) 8285 | -7/Zion | Destroyed ME-RLN 8326 | -7/Zion | Lost 3 parts (1n1u1w) 8346 | -7/Zion | Identified exit to Proximity Caves 8348 | -7/Zion | Entered Proximity Caves 8464 | -6/Proximity Caves | Spotted B-75 Beast 8661 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8670 | -6/Proximity Caves | Core integrity fell below 20% 8713 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08689_ Flak Gun temporarily disabled. 08689_ Exp. Sensor Array temporarily disabled. 08690_ Imp. Arc Thrower destroyed. 08691_ Kicked G-50 Soldier out of the way. 08693_ Penetrated by Slug. 08694_ VTOL Module self-destruct mechanism malfunctions. 08694_ Jacked Y-64 Sentinel... >>overwrite_iff Rewriting IFF filter. 08695_ Flak Gun destroyed. 08695_ Slug penetrates L-41 Fighter. 08695_ G-50 Soldier suffers critical hit. 08695_ G-50 Soldier destroyed. 08698_ Slug penetrates L-41 Fighter. 08699_ G-50 Soldier knocked back. 08701_ VTOL Module fries itself beyond repair. 08701_ Y-64 Sentinel destroyed. 08704_ VTOL Module fries itself beyond repair. 08709_ L-41 Fighter knocked back. 08711_ Flexi-carbon Leg severed. Map ----- +----------------------------------------------------+ | ????????????????????????# #??? #????????? | | ?????????????????######## #?? #????????? | | ???????????????### ### #?????????? | | ########???????# # ##????????? | | #????????# #????????? | | ###### #????????# #????????? | | ?????# ##????# ### #????????? | | ????## ##???? ?????## #???????? | | ??### #??????????????## ## #??????? | | ??# ##???????????????# ######## #??????? | | ??## #????????????????# ##??????## ##??????? | | ???# ##???????????????# #?????????##???????? | | ???# #####???????????# ##??????????????????? | | ???## #???????????## ###????????????????? | | ????# ### ###??????????# #????????????????? | | ????#####?# #????####??## ###????????????????? | | ?????????## ###### ##??## #??????????????????? | | ?????????# ! #???# #??????????????????? | | ?????????## ! ##### #??????????????????? | | ??????????## ##### #??????????????????? | | ???????????# #???#### ############### | | ???????????# ?????## ######= | | ???????????# ???## ####%%%! | | ??????????? ???# ## [ =%######## | | ?????????? ??# ### ![#??????????? | | ????????? ?# % @## #####????????????## | | ????????? ??#### ll ??????? | | ????????## ## ?????# g ??????? | | ?????????#####??# ?????# ### ??????? | | ????????????????? ???? #??? #?????? | | ????????????????????# #???? ??????? | | ????????????????????# ####### #????? ??????? | | ????????????????????# ??????## #??????????????? | | ????????????????????# ????????# #??????????????? | | ???????????????????? ?????????? #?????????????? | | ??????????????????? ?????????? ?????????????? | | ??????????????????###??????????? ????????????? | | ???????????????????????????????? #???????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 40 Recoil Reduction 2 Relay Coupler Types 31 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveCooledLog Manual? 0 Play Time 01:12:14 Cumulative 150.1 hours Start 2021.12.15 @ 23:02:25 End 2021.12.16 @ 01:32:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 99 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb9eb303-7433-4692-a7a7-8d380f2a50b1