Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.24 @ 20:09:51 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (789) 789 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 2493 Bonus ------- Follower Combat Kills 36 Met Imprinter 300 Was Imprinted 300 Friendly Fire -572 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Storm Laser GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Hover Unit Flight Unit > --- UTILITY ---------- Visual Processing Unit Makeshift Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher > --- INVENTORY -------- Storm Laser GAL Module [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 33 | . 9 13 . 9 2 Power 7 | . 1 5 . 1 . Engine 6 | . 1 5 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | . 2 3 . 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . 1 . 1 . Flight 4 | . 2 2 . . . Utility 6 | . 1 2 . 2 1 Device 2 | . 1 . . . 1 Storage . | . . . . . . Processor 2 | . . 2 . . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | . 5 3 . 5 1 Energy Gun 9 | . 5 2 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . 4 7 . . 4 Power 3 | . 1 2 . . . Propulsion 6 | . 1 3 . . 2 Utility 1 | . . 1 . . . Weapon 5 | . 2 1 . . 2 Highest Loss Streak 6 | . 2 6 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 60 | . 81 69 55 58 36 Engine 4 | . 12 8 . . . Leg 4 | . 17 . . . . Hover 5 | . . . 11 11 6 Flight 10 | . 3 30 11 11 1 Device 5 | . 7 6 . . 10 Storage 4 | . 14 5 . . . Processor 4 | . . 2 22 11 . Hackware 2 | . . . . 7 . Protection 1 | . . . . 3 . Energy Gun 12 | . 24 13 . 8 7 Ballistic Gun 1 | . 1 1 11 2 . Launcher 3 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 18 | 13 15 15 2 18 18 Greatest Support 20 | 20 20 16 4 6 15 Greatest Overweight (x) 4 | . 3 2 . 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 5 5 5 Average Capacity 5 | . 8 6 5 5 5 Most Carried 8 | . 8 7 4 5 5 Average Carried 5 | . 7 4 4 4 5 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 6 8 4 4 5 5 Class Distribution -------------------- 90% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 667 | 200 89 190 . 46 142 Remotely . | . . . . . . Salvage Created 926 | . 355 249 . . 322 Parts 38 | . 13 21 . . 4 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 7 6 . . 8 Melee 1 | . . . . . 1 Guns 15 | . 7 6 . . 2 AOE 3 | . . . . . 3 Classes Destroyed 7 | . 2 3 . . 2 Hauler 1 | . 1 . . . . Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 4 | . . 3 . . 1 Grunt 13 | . 7 . . . 6 Sentry 3 | . . 3 . . . Mutant 1 | . . . . . 1 Best Kill Streak 3 | . 2 3 . . 3 Combat Bots Only 3 | . 2 3 . . 3 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 199 | . 94 68 . . 37 Missed 75 | . 35 27 . . 13 Damage Taken 1705 | . 696 542 . . 467 Core 548 | . 132 136 . . 280 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 64 | . 64 . . . . Core Remaining (%) 73 | 100 47 . . . . Volleys Fired 98 | . 43 43 . . 12 Largest 2 | . 2 2 . . 2 Hottest 119 | . 80 95 . . 119 Shots Fired 149 | . 78 53 . . 18 Gun 142 | . 78 53 . . 11 Cannon . | . . . . . . Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 6 | . 3 3 . . . Thermal 114 | . 71 32 . . 11 Explosive 7 | . . . . . 7 Electromagnetic 22 | . 4 18 . . . Robot Hit Streak 8 | . 8 8 . . 6 Robot Miss Streak 6 | . 6 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 94 | . 45 31 . . 18 Core Hits 52 | . 18 12 . . 22 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . 3 . . 1 Burn 3 | . . 3 . . . Smash 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2332 | . 531 383 . . 1418 Guns 1146 | . 531 383 . . 232 Cannons . | . . . . . . Explosions 1010 | . . . . . 1010 Melee 176 | . . . . . 176 Ramming . | . . . . . . Kinetic 61 | . 35 26 . . . Thermal 974 | . 469 273 . . 232 Explosive 1010 | . . . . . 1010 Electromagnetic 111 | . 27 84 . . . Impact 176 | . . . . . 176 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 119 | . . . . . 119 Projectiles . | . . . . . . Explosions 49 | . . . . . 49 Melee 70 | . . . . . 70 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 53 | . . . . . 53 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 349 | . 233 349 . . 199 Average Temperature 113 | . 109 134 . . 66 Received Heat Transfer 666 | . 387 153 . . 126 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 5 3 . . . Heat Transferred 2611 | . 1050 1036 . . 525 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 206 | . 127 206 79 . . Initial 79 | . . 53 79 . . Average 94 | . 62 136 79 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | . 100 92 100 . . Level 1 3 | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 11 12 . . 11 Peak Tracking Total 4 | . 3 4 . . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 4 . 1 . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 29 | . 12 15 . 2 . Successful 18 | . 7 9 . 2 . Failed 11 | . 5 6 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 4 5 . . . Terminals 18 | . 7 11 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 4 . 2 . Record 1 | . 1 . . . . Part Schematic 2 | . . . . 2 . Robot Analysis 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 2 | . . 2 . . . Assimilate 1 | . . 1 . . . Sabotage 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 25 | . . 9 . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . 1 . 4 . Largest Group 4 | . . 1 . 4 4 Highest-Rated Group 155 | . . 10 . 155 155 Highest-Rated Ally 40 | . . 10 . 40 40 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 295 | . . . . . 295 Kills 2 | . . . . . 2 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1561 | . 359 277 13 524 388 Spaces Moved 1711 | 1 118 280 33 886 393 Core 220 | . . . . . 220 Treads . | . . . . . . Legs 95 | 1 94 . . . . Wheels . | . . . . . . Hover 244 | . . . . 76 168 Flight 1152 | . 24 280 33 810 5 Fastest Speed 31 | 120 117 31 40 40 40 Average Speed 66 | 120 142 46 40 56 81 Slowest Speed 360 | 120 290 200 40 360 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 24 29 8 87 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 4 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . . . . 73 Melee . | . . . . . . Projectile . | . . . . . . AOE 73 | . . . . . 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1979 | . 229 372 32 916 430 Wait 94 | . 53 25 . . 16 Move 1702 | . 117 275 32 885 393 Hop 2 | . . 2 . . . Pick Up 13 | . 4 3 . 6 . Fast Attach 22 | . 6 5 . 9 2 Attach 8 | . 3 5 . . . Detach 7 | . 2 2 . 2 1 Swap 3 | . . 3 . . . Drop 25 | . 1 9 . 14 1 Fire 98 | . 43 43 . . 12 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Repaired Sml. Laser 138 | -10/Materials | Repaired Sml. Laser 283 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x2 561 | -9/Materials | Lost 6 parts (1p3n1u1w) 614 | -9/Materials | Identified exit to Mines 637 | -9/Materials | Entered Mines 638 | -9/Mines | Learned location of Storage (-7) 646 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 648 | -9/Mines | Identified exit to Zion 650 | -9/Mines | Entered Zion 655 | -7/Zion | Learned location of 1 exit from Proximity Caves 664 | -7/Zion | Found GAL Module 712 | -7/Zion | Learned location of Recycling (-7) 749 | -7/Zion | Learned location of Data Miner (-6) 757 | -7/Zion | Learned Factory emergency access door positions 774 | -7/Zion | Learned location of Warlord (-5) 786 | -7/Zion | Learned location of Testing (-2) 871 | -7/Zion | Imprinted 873 | -7/Zion | Declared Zion's savior 997 | -7/Zion | Found Prototype Energy Gun 1144 | -7/Zion | Discovered new exit (range 14) 1174 | -7/Zion | Entered Proximity Caves 1174 | -6/Proximity Caves | Accompanied by 4 allies 1175 | -6/Proximity Caves | Identified exit to Factory 1235 | -6/Proximity Caves | Lost 3 allies 1415 | -6/Proximity Caves | Core integrity fell below 50% 1453 | -6/Proximity Caves | Lost 3 parts (1n2w) 1547 | -6/Proximity Caves | Core integrity fell below 20% 1562 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01397_ Found 31 Matter. 01398_ Acquired 31 matter. 01408_ G-50 Soldier destroyed. 01410_ Hover Unit destroyed. 01411_ Hvy. Rocket Launcher destroyed. 01417_ 5R-X64(M) destroyed. 01422_ Gatling Laser destroyed. 01433_ Acquired Hvy. Hammer. 01449_ G-67 Veteran suffers critical hit (Smash). 01449_ Destroyed Plasma Rifle. 01449_ G-67 Veteran system corrupted by crushing effect. 01450_ G-67 Veteran system terminally corrupted. 01450_ Field Laser fried. 01453_ G-50 Soldier destroyed. 01455_ Acquired 39 matter. 01463_ Adv. Heat Sink fries itself beyond repair. 01554_ Destroyed VTOL Module. 01554_ S-27 Virus system corrupted by crushing effect. 01555_ S-27 Virus system terminally corrupted. 01555_ VTOL Module fried. Map ----- +----------------------------------------------------+ | ??## ##????????????????????????????????????? | | ??## #????????????????????????????????????? | | ?## #????????????????????????????????????? | | ?# #### #????????????????????????????????????? | | ## ##???###????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | #### #???????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????? ????????????????????????????? | | #???????????????? ????????????????????????????? | | #???????????????? ????????????????????????????? | | #????????????????? #???######??????????????????? | | #????????????????? ??# ##?????????????????? | | #????????????????? ?? #?????????????????? | | #????????????????? #?? #?????????????????? | | ?????????????????? #??# #?????????????????? | | ??###????????????## #??# #??????????????????? | | ?## ##?????????? ## #?## #???????????????????? | | ?# ##????????? ?# #?# s #????????????????????? | | ## #?????### ??# #?# s #????????????????????? | | #?????# ???# #?# @ #????????????????????? | | ##????# #???# ### ##????????????????????? | | ###### ##### %* #?????????????????????? | | #### ## ## ### #????????????????????? | | ???# ### #????????????????????? | | ???## #?#####????????????????????? | | ????####### ##### #??????????????????????????? | | ??????????####???######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Offensive Hacking 11 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Launcher Guidance Computer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive Antigrav System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableMassWheel Manual? 0 Play Time 00:13:14 Cumulative 618.0 hours Start 2024.01.24 @ 19:58:52 End 2024.01.24 @ 20:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 568 Rogue 295 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 836e7044-476e-4415-820c-9bc198caddf0