Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 21:49:09 Player: Alexbot Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4665 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 203/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ Advanced Coolant Injector Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Fusion Compressor Medium Storage Unit Advanced Terrain Scan Processor Phase Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core Neutrino Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON ----------- Phase Cannon Spear > --- INVENTORY -------- Fusion Compressor Medium Storage Unit Advanced Terrain Scan Processor [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Improved Propulsion Shielding Device Advanced Coolant Injector Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Spear Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 Power 2 | . . 1 . . 1 . . . Propulsion 6 | . . 1 1 2 1 1 . . Utility 4 | . . . 1 . . 1 . 2 Weapon . | . . . . . . . . . Parts Attached 36 | . 3 . 9 7 5 3 . 9 Power 5 | . . . 2 1 1 1 . . Engine 2 | . . . 2 . . . . . Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 20 | . 2 . 3 5 2 . . 8 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 10 | . . . . 2 1 . . 7 Flight 10 | . 2 . 3 3 1 . . 1 Utility 8 | . 1 . 3 . 1 2 . 1 Device 2 | . . . . . . 1 . 1 Storage . | . . . . . . . . . Processor 3 | . 1 . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . . 1 . . Artifact . | . . . . . . . . . Weapon 3 | . . . 1 1 1 . . . Energy Gun 1 | . . . 1 . . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 26 | . . 1 2 1 . 4 6 12 Power 4 | . . . . 1 . 1 2 . Propulsion 17 | . . . 2 . . 3 3 9 Utility 3 | . . . . . . . 1 2 Weapon 2 | . . 1 . . . . . 1 Highest Loss Streak 12 | . . 1 2 1 . 4 6 12 Average Slot Usage (%) 58 | . 48 49 81 83 92 76 64 28 Engine 7 | . 14 11 16 14 6 1 . . Core 2 | . . . . . 11 12 11 . Hover 4 | . . . . 5 1 . . 9 Flight 21 | . 10 22 36 36 44 32 23 2 Device 1 | . . . . . . 2 5 4 Processor 8 | . 9 11 9 7 10 11 11 8 Protection 6 | . . . 12 15 8 6 5 1 Ballistic Gun 2 | . 14 5 . . . . . . Piercing Weapon 2 | . . . . 3 6 5 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 11 5 5 13 16 32 37 23 5 Greatest Support 48 | 20 8 8 16 30 38 38 24 48 Greatest Overweight (x) 1 | . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | . 4 4 4 4 4 4 4 4 Average Capacity 4 | . 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 4 2 3 3 3 4 4 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 4 4 4 4 4 Class Distribution -------------------- 50% | Mutant 32% | Scavenger-Mutant 9% | Sprinter 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Extension Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Matter Collected 351 | 200 40 . . . . . . 111 Remotely . | . . . . . . . . . Salvage Created 139 | . 28 . . . . . . 111 Parts 10 | . 5 . . . . . . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 2 | . 2 . . . . . . . Guns 2 | . 2 . . . . . . . Classes Destroyed 2 | . 1 . . . . . . 1 Recycler 1 | . . . . . . . . 1 Swarmer 2 | . 2 . . . . . . . Best Kill Streak 2 | . 2 . . . . . . 1 Combat Bots Only 2 | . 2 . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Damage Taken 3147 | . 210 77 90 326 . 286 269 1889 Core 1499 | . 111 14 30 88 . . 86 1170 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 55 96 94 87 100 . 91 . Volleys Fired 7 | . 6 . 1 . . . . . Largest 1 | . 1 . 1 . . . . . Hottest 65 | . 20 . 65 . . . . . Shots Fired 7 | . 6 . 1 . . . . . Gun 7 | . 6 . 1 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 6 | . 6 . . . . . . . Thermal 1 | . . . 1 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 2 | . 2 . 2 . . . . . Robot Miss Streak 2 | . 2 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 5 | . 3 . 1 . . . . 1 Core Hits 3 | . 2 . . . . . . 1 Critical Hits 1 | . 1 . . . . . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 12 | . . . . 11 . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 12 | . . . . 11 . . . 1 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 166 | . 46 . 15 . . . . 105 Guns 61 | . 46 . 15 . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 105 | . . . . . . . . 105 Ramming . | . . . . . . . . . Kinetic 46 | . 46 . . . . . . . Thermal 15 | . . . 15 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 105 | . . . . . . . . 105 Highest Corruption 4 | . . . . 4 . . . 2 Average Corruption 1 | . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Message Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 234 | . . . 20 51 234 54 . . Average Temperature 56 | . . . 9 21 83 20 . . Received Heat Transfer 423 | . 36 42 45 45 . 36 36 183 Effects 2 | . . . . . 2 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 37 | . . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Peak Influence 166 | . 65 42 65 76 166 96 62 39 Average Influence 36 | . 30 32 27 55 76 69 30 11 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 2 1 1 2 . 4 Investigation 4 | . . . . . . 1 . 3 Extermination . | . . . . . . . . . Reinforcement 6 | . . . 2 1 1 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Distress Signals 6 | . 1 . 2 1 . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 9 3 11 17 1 2 4 28 Peak Tracking Total 14 | . 7 3 13 10 . 2 4 14 Tactical Retreats 8 | . 1 . . 2 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Traps Triggered 3 | . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Machines Accessed 6 | . . 1 . 1 1 . 1 2 Terminals 6 | . . 1 . 1 1 . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . . 2 . 1 4 . 2 4 Successful 6 | . . 1 . 1 2 . 1 1 Failed 7 | . . 1 . . 2 . 1 3 Catastrophic 4 | . . . . . 1 . . 3 Database Lockouts . | . . . . . . . . . Manual 10 | . . 2 . . 4 . . 4 Terminals 13 | . . 2 . 1 4 . 2 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . 1 1 . 1 1 Open Door 1 | . . . . . . . 1 . Level Access Points 3 | . . . . 1 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . 1 . . . Terminals 2 | . . 1 . . 1 . . . Botnet 2 | . . 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 . . 1 . . 2 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Turns Passed 729 | . 97 36 55 178 58 41 29 235 Spaces Moved 1585 | 1 128 98 116 401 155 121 94 471 Core 240 | . 37 . . . . . . 203 Treads . | . . . . . . . . . Legs 1 | 1 . . . . . . . . Wheels . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 1342 | . 91 98 116 401 155 121 94 266 Fastest Speed 22 | 120 37 37 31 25 22 22 31 28 Average Speed 36 | 120 55 37 31 32 23 28 31 44 Slowest Speed 120 | 120 100 37 34 34 34 31 40 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . 2 1 1 6 1 1 1 8 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 2 42 17 19 19 4 4 25 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . . . 9 . . . . Terrain Destroyed 9 | . . . . 9 . . . . Melee 9 | . . . . 9 . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Total 1676 | . 148 96 132 423 176 126 92 483 Wait 24 | . 1 . . 9 7 1 . 6 Move 1538 | . 123 95 114 390 152 118 91 455 Hop 18 | . 2 1 . 4 1 1 1 8 Pick Up 14 | . 5 . 4 . 5 . . . Fast Attach 26 | . 2 . 5 5 3 2 . 9 Attach 10 | . 1 . 4 2 2 1 . . Detach 6 | . . . 2 2 1 1 . . Swap . | . . . . . . . . . Drop 17 | . 8 . 2 . 5 2 . . Fire 7 | . 6 . 1 . . . . . Melee 12 | . . . . 11 . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension -4/Factory (discovered 5 exits: Res x4 / *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 15) 77 | -10/Materials | Identified exit to Mines 94 | -10/Materials | Discovered new exit (range 11) 97 | -10/Materials | Identified exit to Materials 98 | -10/Materials | Entered another Materials area 98 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 129 | -9/Materials | Discovered new exit (range 15) 134 | -9/Materials | Identified exit to Materials 134 | -9/Materials | Entered another Materials area 134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 186 | -8/Materials | Discovered new exit (range 10) 189 | -8/Materials | Entered Factory 189 | -7/Factory | Evolved 2 slots: Propulsion x2 314 | -7/Factory | Identified exit to Factory 367 | -7/Factory | Entered another Factory area 367 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 393 | -6/Factory | Identified exit to Factory 425 | -6/Factory | Entered another Factory area 425 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 429 | -5/Factory | Discovered new exit (range 15) 434 | -5/Factory | Identified exit to Upper Caves 462 | -5/Factory | Discovered new exit (range 14) 466 | -5/Factory | Identified exit to Extension 466 | -5/Factory | Entered Extension 472 | -5/Extension | Lost 4 parts (1p3n) 490 | -5/Extension | Spotted B-75 Beast 492 | -5/Extension | Spotted B-75 Beast 495 | -5/Extension | Discovered new exit (range 3) 495 | -5/Extension | Identified exit to Factory 495 | -5/Extension | Entered Factory 495 | -4/Factory | Evolved 2 slots: Utility x2 526 | -4/Factory | Lost 6 parts (2p3n1u) 536 | -4/Factory | Discovered new exit (range 13) 543 | -4/Factory | Identified exit to Upper Caves 655 | -4/Factory | Core integrity fell below 50% 678 | -4/Factory | Lost 12 parts (9n2u1w) 695 | -4/Factory | Identified exit to Research 705 | -4/Factory | Core integrity fell below 20% 730 | -4/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 00695_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 00696_ K-01 Serf cleans the Power Conduit. 00696_ U-05 Engineer lays Concrete. 00697_ Penetrated by Slug. 00698_ U-05 Engineer lays Concrete. 00699_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 00699_ Penetrated by Slug. 00700_ U-05 Engineer lays Concrete. 00701_ W8=STQHZPBYNP0G8,H#Y= 00730_ Neutrino Reactor explodes. 00730_ Fusion Modulator explodes. 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