Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 11:46:00 Player: Olga Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (1) 5 Value Destroyed (17) 17 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1334) 1334 TOTAL SCORE: 6556 Bonus ------- Pacifist 834 Entered DSFs 500 Cogmind --------- Core Integrity 1136/1150 Matter 2/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Visual Processing Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor System Shield Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Airjet Combat Airjet > --- UTILITY ---------- Visual Processing Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Angular Momentum Engine Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor [Rating: 29] Favorites ----------- Power None Propulsion Cesium-ion Thruster Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Structural Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Slots Evolved 12 | . . . 2 2 2 . 2 2 . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 10 | . . . 2 2 1 . 1 2 . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 23 | 2 . . 3 5 2 4 6 1 . . . Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 8 | . . . . 2 1 1 4 . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . . Flight 6 | . . . . 2 1 1 2 . . . . Utility 11 | . . . 3 3 . 2 2 1 . . . Device 3 | . . . 2 1 . . . . . . . Storage . | . . . . . . . . . . . . Processor 5 | . . . 1 2 . 2 . . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 2 | . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 4 | 2 . . . . 1 1 . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 14 | . . . 2 . . 4 8 . . . . Power . | . . . . . . . . . . . . Propulsion 7 | . . . . . . 4 3 . . . . Utility 4 | . . . . . . . 4 . . . . Weapon 3 | . . . 2 . . . 1 . . . . Highest Loss Streak 8 | . . . 2 . . 4 8 . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 35 | . 28 28 20 38 69 58 39 29 29 26 . Flight 2 | . . . . 9 23 8 1 . . . . Device 4 | . . . 7 18 15 11 2 . . . . Processor 19 | . . . 1 11 23 30 28 23 23 21 . Hackware 1 | . . . . . . . . 5 5 5 . Ballistic Gun 4 | . 28 28 11 . . . . . . . . Slashing Weapon 1 | . . . . . 7 7 2 . . . . Naked Turns 10 | . . . 10 . . . . . . . . Heaviest Build 6 | 2 2 2 2 2 4 4 6 . . . . Greatest Support 20 | 3 3 3 3 10 15 15 20 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 4 5 5 5 5 5 5 5 5 Average Carried 3 | . . . 1 3 3 3 4 5 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 4 5 3 5 5 5 5 5 5 Class Distribution -------------------- 93% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Mutant | -4/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Matter Collected 58 | 53 . . . . . 5 . . . . . Remotely . | . . . . . . . . . . . . Salvage Created 17 | . . . . . . 17 . . . . . Parts 5 | . . . . . . 5 . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Combat Hostiles Destroyed 1 | . . . . . . 1 . . . . . Melee 1 | . . . . . . 1 . . . . . Classes Destroyed 1 | . . . . . . 1 . . . . . Cutter 1 | . . . . . . 1 . . . . . Best Kill Streak 1 | . . . . . . 1 . . . . . Combat Bots Only 1 | . . . . . . 1 . . . . . Max Kills in Single Turn 1 | . . . . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Damage Taken 2790 | 1 . 176 358 31 . 719 1191 . 300 14 . Core 1855 | . . 49 300 31 . 595 566 . 300 14 . Absorbed by Shields 30 | . . . . . . 30 . . . . . Core Remaining (%) 59 | 100 . 80 25 94 . 15 33 . 70 . . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 5 | . . . . . . 1 4 . . . . Core Hits 1 | . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 6 | . . . . . . 1 5 . . . . Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . 1 5 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 127 | 2 . . . . . 32 93 . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 125 | . . . . . . 32 93 . . . . Ramming 2 | 2 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 125 | . . . . . . 32 93 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | 1 . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . Received Heat Transfer 429 | . . . 84 9 . 57 249 . 30 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Peak Influence 245 | . . 30 50 65 29 23 245 164 109 98 34 Initial 119 | . . . 11 20 29 23 10 119 79 53 34 Average 70 | . . 17 31 42 29 10 100 136 83 56 34 Maximum Alert Level 1 | . . . . . . . 1 . . . . Low Security (%) 94 | 100 100 100 100 100 100 100 82 100 100 100 100 Level 1 5 | . . . . . . . 17 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . . . 1 . 1 2 1 . . . Investigation 1 | . . . . . . . . 1 . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . . . 1 . 1 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Distress Signals 1 | . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 59 | . . 7 11 6 . 5 21 2 5 2 . Peak Tracking Total 11 | . . 6 11 8 . 4 8 3 5 3 . Tactical Retreats 8 | . . 1 . . . . 6 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Traps Triggered 4 | . . . . . . 2 . 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Machines Accessed 3 | . . . 1 . 1 . . . 1 . . Terminals 3 | . . . 1 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 5 | . . . 2 . 1 . . . 2 . . Successful 3 | . . . 1 . 1 . . . 1 . . Failed 2 | . . . 1 . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . . . 2 . 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . . 1 . 1 . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Turns Passed 804 | 16 35 50 60 78 13 58 269 103 48 70 4 Spaces Moved 1496 | 23 69 94 102 168 38 66 493 200 96 140 7 Core 1231 | 23 69 94 102 81 . 48 371 200 96 140 7 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 34 | . . . . . . . 34 . . . . Flight 231 | . . . . 87 38 18 88 . . . . Fastest Speed 29 | 50 50 50 50 32 29 29 32 50 50 50 50 Average Speed 47 | 50 50 50 50 40 29 45 48 50 50 50 50 Slowest Speed 80 | 50 50 50 50 50 32 50 80 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 4 16 33 16 22 2 86 19 11 27 7 14 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Ext Fac Was Total 1556 | 25 68 96 108 174 39 91 511 202 95 140 7 Wait 2 | . . . . . . . 2 . . . . Move 1484 | 22 68 93 101 165 37 65 492 199 95 140 7 Hop 1 | . . . . 1 . . . . . . . Pick Up 14 | . . . 4 2 . 4 3 1 . . . Fast Attach 18 | 2 . . 3 4 . 3 5 1 . . . Attach 5 | . . . . 1 2 1 1 . . . . Detach . | . . . . . . . . . . . . Swap . | . . . . . . . . . . . . Drop 7 | . . . . 1 . 2 3 1 . . . Fire . | . . . . . . . . . . . . Melee 6 | . . . . . . 1 5 . . . . Ram 1 | 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . Rewire 3 | . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Extension -4/Factory -4/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 9) 52 | -10/Materials | Entered Mines 99 | -10/Mines | Discovered new exit (range 7) 102 | -10/Mines | Entered Materials 102 | -9/Materials | Evolved 2 slots: Utility x2 153 | -9/Materials | Core integrity fell below 50% 154 | -9/Materials | Discovered new exit (range 17) 162 | -9/Materials | Entered another Materials area 162 | -8/Materials | Evolved 2 slots: Utility x2 231 | -8/Materials | Discovered new exit (range 11) 240 | -8/Materials | Entered Factory 240 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 253 | -7/Factory | Identified exit to DSF 253 | -7/Factory | Entered DSF 290 | -7/DSF | Additional patrols routed to DSF 298 | -7/DSF | Core integrity fell below 50% 302 | -7/DSF | Discovered new exit (range 16) 304 | -7/DSF | Core integrity fell below 20% 311 | -7/DSF | Lost 4 parts (4n) 311 | -7/DSF | Entered Factory 311 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 503 | -6/Factory | Core integrity fell below 50% 535 | -6/Factory | Lost 8 parts (3n4u1w) 575 | -6/Factory | Discovered new exit (range 10) 580 | -6/Factory | Entered another Factory area 580 | -5/Factory | Evolved 2 slots: Utility x2 674 | -5/Factory | Discovered new exit (range 19) 683 | -5/Factory | Entered Extension 719 | -5/Extension | Spotted B-75 Beast 722 | -5/Extension | Spotted B-75 Beast 730 | -5/Extension | Discovered new exit (range 3) 731 | -5/Extension | Entered Factory 731 | -4/Factory | Evolved 2 slots: Utility x2 801 | -4/Factory | Build established: Mutant 801 | -4/Factory | Sucked down chute 801 | -4/Factory | Entered Waste 804 | -4/Waste | Spotted C-40 Crusher 805 | -4/Waste | Self-destructed Last Messages --------------- 00726_ Penetrated by Slug. 00726_ Slug penetrates Wall. 00728_ Knocked back. 00729_ Penetrated by Slug. 00729_ Slug penetrates Reinforced Barrier. 00730_ Connecting with Door Terminal... 00730_ Current location identified: Extension >>Open(Door) Sealed Heavy Doors opened. 00730_ EXIT=FOUND 00731_ Penetrated by Slug. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 00781_ K-01 Serf cleans the Assembly Bed. 00791_ W-44 Eye sends out distress signal. 00801_ Triggered Chute Trap. 00801_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????############???????#??????????????? | | ?????????????# #????? #??????????????? | | ?????????????# #???? #??????????????? | | ?????????????# #### ######## ?????? | | ?????????????# ????? | | ?????????????# CC????? | | ?????????????# @ CC????? | | ?????????????# ????? | | ?????????????# #### #######????????? | | ?????????????# #????? #??????????????? | | ?????????????# #??????????????????????? | | ?????????????############??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 5 Energy Capacity 100 Matter Stores 147 Matter Capacity 300 Sight Range 20 Terrain Scan Density 410 Armor Coverage 300 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyImprovedProtection Manual? 0 Play Time 00:12:36 Cumulative 171.3 hours Start 2022.05.03 @ 11:33:29 End 2022.05.03 @ 11:46:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 297 Adventurer 0 Explorer 1 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fbd8cb9-f363-49a0-991c-098f39150aad